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Z łatwością planuj sceny składające się z wielu ujęć dzięki sterowaniu scenorysem
Oglądaj filmy AI wzbogacone natywnym dźwiękiem
Płynnie kieruj ruchem wizualnym, korzystając z klatek początkowych i końcowych
Zastosuj dynamiczny ruch kamery, aby uzyskać kinowe rezultaty

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1 / 12
Image1 is the lead character - maintain identical facial features,
Zweryfikowany prompt

Image1 is the lead character - maintain identical facial features, proportions, and identity throughout. He is wearing round clear glasses, a black hoodie and brown cargo pants. Create a 15-second ultra-photorealistic cinematic time-freeze sequence with an ARRI Alexa Mini look, 50mm lens, natural daylight, strong shadows, shallow depth of field, and subtle film grain. The scene opens on a busy city sidewalk in full motion, captured in a front-facing steadicam shot tracking backward as he walks calmly toward camera through a natural flow of pedestrians while pigeons cross the bright sky above; without breaking stride, he casually raises his hand and snaps his fingers. Instantly, a bright spherical shockwave erupts from his hand, with visible air distortion and refracted light, expanding rapidly across the environment, freezing dust and debris mid-air, locking pedestrians in place mid-motion, and suspending pigeons mid-flight as reflections ripple across surrounding glass buildings before everything falls into complete stillness and silence, with fine particles hanging in the sunlight. The camera continues gliding backward as he walks through the frozen world, his footsteps the only sound, subtly observing his surroundings before approaching a frozen woman with striking red hair in a flowing green dress, her hair suspended mid-motion as she holds a takeaway coffee. He steps in, briefly studies the moment, removes the cup from her hand, takes a síp, then carefully places it back exactly as it was. He then turns his attention to the camera, raises his hand again, and snaps his fingers, releasing a more powerful shockwave that rapidly spreads outward, reversing the effect as motion instantly resumés - pedestrians continue walking, pigeons scatter into flight, the woman carries on unaware still holding her coffee, and debris drops naturally to the ground as full city sound returns. He pauses for a brief moment, then continues walking forward, gradually blending into the crowd while the camera keeps tracking backward, maintaining distance as he disappears into the flow, ending in a smooth fade out. Sound design follows the sequence: city ambience, sharp snap, deep expanding shockwave rumble, complete silence, isolated footsteps, subtle ambient echo, sip, second snap, stronger reverse shockwave, city noise returning, brief pause, then footsteps continuing.

Image1 is the lead character - maintain identical facial features, proportions, and identity throughout. He is wearing round clear glasses, a black hoodie and brown cargo pants. Create a 15-second ultra-photorealistic cinematic time-freeze sequence with an ARRI Alexa Mini look, 50mm lens, natural daylight, strong shadows, shallow depth of field, and subtle film grain. The scene opens on a busy city sidewalk in full motion, captured in a front-facing steadicam shot tracking backward as he walks calmly toward camera through a natural flow of pedestrians while pigeons cross the bright sky above; without breaking stride, he casually raises his hand and snaps his fingers. Instantly, a bright spherical shockwave erupts from his hand, with visible air distortion and refracted light, expanding rapidly across the environment, freezing dust and debris mid-air, locking pedestrians in place mid-motion, and suspending pigeons mid-flight as reflections ripple across surrounding glass buildings before everything falls into complete stillness and silence, with fine particles hanging in the sunlight. The camera continues gliding backward as he walks through the frozen world, his footsteps the only sound, subtly observing his surroundings before approaching a frozen woman with striking red hair in a flowing green dress, her hair suspended mid-motion as she holds a takeaway coffee. He steps in, briefly studies the moment, removes the cup from her hand, takes a síp, then carefully places it back exactly as it was. He then turns his attention to the camera, raises his hand again, and snaps his fingers, releasing a more powerful shockwave that rapidly spreads outward, reversing the effect as motion instantly resumés - pedestrians continue walking, pigeons scatter into flight, the woman carries on unaware still holding her coffee, and debris drops naturally to the ground as full city sound returns. He pauses for a brief moment, then continues walking forward, gradually blending into the crowd while the camera keeps tracking backward, maintaining distance as he disappears into the flow, ending in a smooth fade out. Sound design follows the sequence: city ambience, sharp snap, deep expanding shockwave rumble, complete silence, isolated footsteps, subtle ambient echo, sip, second snap, stronger reverse shockwave, city noise returning, brief pause, then footsteps continuing.

16:9
Anime visual reference sheet, Studio Ghibli art style, clean cream white #468225
Zweryfikowany prompt

Anime visual reference sheet, Studio Ghibli art style, clean cream white background. Bold clean outlines, cel shading, pure 2D anime illustration. FOOD: Raw butter block, cold and pale yellow. Laminated dough with visible layered strata. Rolled out dough sheet, pale gold. Folded dough triangle, uncurled. Shaped croissant crescents on a tray, unbaked and pale. Egg wash brushed golden over dough. Finished croissant, deep golden brown, flaky shattered layers, steam rising, a torn piece showing honeycomb interior. TOOLS: Wooden rolling pin, bench scraper, pastry brush, proofing tray, oven interior glowing warm gold. COLOR PALETTE: Butter yellow #F4D58D, dough pale gold #EFDDB5, baked crust gold-brown #C68E3F, deep golden brown #8B5A2B, egg wash sheen #E8B84B, steam white #FAF8F3, shadow brown #4A2F1B. Bold anime outlines, cel shading, Ghibli bakery illustration style, multiple reference panels clearly labeled.

Anime visual reference sheet, Studio Ghibli art style, clean cream white background. Bold clean outlines, cel shading, pure 2D anime illustration. FOOD: Raw butter block, cold and pale yellow. Laminated dough with visible layered strata. Rolled out dough sheet, pale gold. Folded dough triangle, uncurled. Shaped croissant crescents on a tray, unbaked and pale. Egg wash brushed golden over dough. Finished croissant, deep golden brown, flaky shattered layers, steam rising, a torn piece showing honeycomb interior. TOOLS: Wooden rolling pin, bench scraper, pastry brush, proofing tray, oven interior glowing warm gold. COLOR PALETTE: Butter yellow #F4D58D, dough pale gold #EFDDB5, baked crust gold-brown #C68E3F, deep golden brown #8B5A2B, egg wash sheen #E8B84B, steam white #FAF8F3, shadow brown #4A2F1B. Bold anime outlines, cel shading, Ghibli bakery illustration style, multiple reference panels clearly labeled.

4:5
Premium Ice Cream Commercial
Zweryfikowany prompt

TITLE: Premium Ice Cream Commercial FORMAT: • Premium dessert commercial storyboard • Single-page portrait layout • High-end luxury editorial presentation • 9 cinematic storyboard scenes • Swiss editorial grid • Client presentation quality • Designed for a 10-second advertisement HEADER: • Playful elegant title • Handwritten creative note • Sweet-themed decorative accents • Information cards: - Duration: 10 Seconds - Style: Premium Dessert Commercial - Audience: Kids & Adults - Audio: Happy Summer Music - Creative Goal: Craving & Joy GRID STRUCTURE: • 3 × 3 storyboard layout • Rounded premium cards • Large cinematic previews • Scene number • Timestamp • Visual / Action / Dialogue SCENE FLOW: 1. Ice cream hero pack shot (0:00–0:01) 2. Hand unwraps the ice cream naturally (0:01–0:02) 3. Chocolate shell close-up with realistic texture (0:02–0:03) 4. First slow bite, chocolate cracks naturally (0:03–0:04) 5. Creamy vanilla filling revealed (0:04–0:05) 6. Ice cream melting under warm sunlight (0:05–0:06) 7. Happy enjoying moment with natural expression (0:06–0:08) 8. Product beauty shot with flying chocolate pieces (0:08–0:09) 9. Premium hero pack shot with logo and tagline (0:09–0:10) VISUAL STYLE: Realistic food commercial Natural daylight Golden-hour lighting Ultra-detailed chocolate texture Real creamy vanilla Premium food photography Commercial-grade cinematography Natural hand movements Photorealistic composition GRAPHIC ELEMENTS: Tiny hearts Sparkles Minimal doodles Clean premium layout FOOTER: 10 Seconds 9:16 Vertical Premium Dessert Storyboard OVERALL AESTHETIC: Magnum commercial, Häagen-Dazs campaign, luxury food advertising, cinematic realism, Behance featured, print-ready, ultra-clean editorial layout, photorealistic, 8K.

TITLE: Premium Ice Cream Commercial FORMAT: • Premium dessert commercial storyboard • Single-page portrait layout • High-end luxury editorial presentation • 9 cinematic storyboard scenes • Swiss editorial grid • Client presentation quality • Designed for a 10-second advertisement HEADER: • Playful elegant title • Handwritten creative note • Sweet-themed decorative accents • Information cards: - Duration: 10 Seconds - Style: Premium Dessert Commercial - Audience: Kids & Adults - Audio: Happy Summer Music - Creative Goal: Craving & Joy GRID STRUCTURE: • 3 × 3 storyboard layout • Rounded premium cards • Large cinematic previews • Scene number • Timestamp • Visual / Action / Dialogue SCENE FLOW: 1. Ice cream hero pack shot (0:00–0:01) 2. Hand unwraps the ice cream naturally (0:01–0:02) 3. Chocolate shell close-up with realistic texture (0:02–0:03) 4. First slow bite, chocolate cracks naturally (0:03–0:04) 5. Creamy vanilla filling revealed (0:04–0:05) 6. Ice cream melting under warm sunlight (0:05–0:06) 7. Happy enjoying moment with natural expression (0:06–0:08) 8. Product beauty shot with flying chocolate pieces (0:08–0:09) 9. Premium hero pack shot with logo and tagline (0:09–0:10) VISUAL STYLE: Realistic food commercial Natural daylight Golden-hour lighting Ultra-detailed chocolate texture Real creamy vanilla Premium food photography Commercial-grade cinematography Natural hand movements Photorealistic composition GRAPHIC ELEMENTS: Tiny hearts Sparkles Minimal doodles Clean premium layout FOOTER: 10 Seconds 9:16 Vertical Premium Dessert Storyboard OVERALL AESTHETIC: Magnum commercial, Häagen-Dazs campaign, luxury food advertising, cinematic realism, Behance featured, print-ready, ultra-clean editorial layout, photorealistic, 8K.

9:16
A photorealistic badminton vlog filmed like a real home video with a DV 16mm
Zweryfikowany prompt

A photorealistic badminton vlog filmed like a real home video with a DV 16mm handheld camcorder. Natural handheld camera shake, soft autofocus, slightly imperfect framing, subtle tape grain, muted colors, realistic indoor lighting, and authentic early-2000s camcorder quality. CHASE, a Korean woman in her 20s with long black hair tied in a ponytail, wearing a modest long-sleeve athletic top, loose black joggers, and white sneakers, walks into a quiet indoor badminton court carrying a racket and sports bag. She smiles naturally at the camera, props it on a bench, performs a few warm-up swings, then plays a short, realistic rally with one partner, making smooth and physically accurate badminton movements. After winning the final point with a clean shot, she laughs, wipes sweat from her forehead with a towel, picks up the camera, gives a thumbs-up, waves warmly, and says, "That was fun! See you next time. Bye!" The video should look completely real, with consistent facial features, natural body movement, accurate racket and shuttlecock physics, no visual glitches, no extra fingers, no duplicated objects, and smooth cinematic realism throughout.

A photorealistic badminton vlog filmed like a real home video with a DV 16mm handheld camcorder. Natural handheld camera shake, soft autofocus, slightly imperfect framing, subtle tape grain, muted colors, realistic indoor lighting, and authentic early-2000s camcorder quality. CHASE, a Korean woman in her 20s with long black hair tied in a ponytail, wearing a modest long-sleeve athletic top, loose black joggers, and white sneakers, walks into a quiet indoor badminton court carrying a racket and sports bag. She smiles naturally at the camera, props it on a bench, performs a few warm-up swings, then plays a short, realistic rally with one partner, making smooth and physically accurate badminton movements. After winning the final point with a clean shot, she laughs, wipes sweat from her forehead with a towel, picks up the camera, gives a thumbs-up, waves warmly, and says, "That was fun! See you next time. Bye!" The video should look completely real, with consistent facial features, natural body movement, accurate racket and shuttlecock physics, no visual glitches, no extra fingers, no duplicated objects, and smooth cinematic realism throughout.

16:9
A hero locks eyes with a fitted sheet like it's a final boss. Epic struggle,
Zweryfikowany prompt

A hero locks eyes with a fitted sheet like it's a final boss. Epic struggle, dramatic music, sweat, slow-mo folding attempts… and the "satisfying reveal" is him stuffing a defeated crumpled ball into the closet and closing the door fast.

A hero locks eyes with a fitted sheet like it's a final boss. Epic struggle, dramatic music, sweat, slow-mo folding attempts… and the "satisfying reveal" is him stuffing a defeated crumpled ball into the closet and closing the door fast.

16:9
Scene & Mood: A stranger hauls a terrified bystander clear of a collapsing
Zweryfikowany prompt

Scene & Mood: A stranger hauls a terrified bystander clear of a collapsing city block no words, pure instinct, two bodies moving as one desperate unit through a narrow urban stairwell as debris rains down behind them. Frame Map: Shot 1 (0–7s) rescuer in the left third foreground, bystander in the center right midground, both mid sprint up a narrow concrete stairwell corridor receding into hazy background. Shot 2 (7–15s) low angle from street level looking up the stairwell exit, both figures bursting into the right two thirds of frame, negative space upper left filled with cracked sky and leaning scaffolding. Subject Lock Rescuer: broad shouldered figure in a weathered canvas jacket, sleeves shoved up forearms, jaw set tight, stubbled and dust-streaked. Forward leaning sprint, one hand clamped hard around the bystander's wrist, other arm driving forward. Sweat slicked brow, dust ground into the shoulder seam. Gaze locked forward down the stairwell, never breaking. Boots striking worn concrete steps in hard contact. Face, wardrobe, and build stay unchanged throughout. Subject Lock Bystander: slight-framed figure in a loose knit sweater, hair torn half loose from its tie. Stumbling a half step behind, arm outstretched toward the rescuer's grip, feet scrambling to catch the pace. Wide eyes, breath ragged and visible. Gaze darting back over the shoulder at the collapse behind. Free hand grasping the stair rail for balance. Face, wardrobe, and hair stay unchanged throughout. Cross Frame Rules: Rescuer holds the left/leading position, bystander holds the right/trailing position neither swaps nor overtakes. Gap between them never exceeds one arm's length. Depth order locked: rescuer always a half step ahead throughout both shots. Movement: Shot 1 (0–7s) both figures drive upward step by step, rescuer's grip never loosening, bystander's stumble catching then recovering at 4s. Jacket fabric snapping with each stride, sweater sleeve flagging loose, hair whipping with motion, dust sifting down from above in slow drifting sheets. Distant concrete groaning and cracking overhead. Hard cut to Shot 2 (7–15s) both burst up and out of the stairwell mouth into open street at 9s, rescuer's head snapping back to check on the bystander at 12s, then both slow to a controlled halt by 15s. Fine debris continuing to drift and settle around them, a loose sheet of paper caught mid-tumble in the background wind. Last Frame: Both figures held just clear of the stairwell mouth, rescuer turned back checking the bystander with a tight nod, bystander doubled slightly with hands on knees catching breath, dust cloud and leaning scaffolding filling the negative space behind them. No on-screen text, no captions, no signage typography, no rendered text in the frame. World Plate: Dense overcast city block, flat grey midday light with no direct sun, a section of scaffolding sheared and leaning against a building face, broken glass and loose brick scattered on cracked pavement, pigeons scattering off frame, muted desaturated palette of concrete grey and rust brown. Sound Bed: Boots slamming concrete steps, ragged overlapping breathing, debris clattering and skittering, a low metal groan overhead, distant siren wail, pigeons bursting into flight, fabric snapping in the wind. Capture Realism: Depth built through suspended dust haze between the stairwell foreground and the street background plane. Per-zone specular kill on both faces skin holds matte sweat-sheen, no highlight bloom. Contrast curve controlled: blacks held open with visible shadow detail in the stairwell, mids naturally desaturated, highlights soft clipped on the overcast sky rather than blown. Camera Capture: Handheld spherical 28mm, natural operator breath and shake intensifying through the sprint, warm-neutral color-negative film rendition, fine 35mm grain, shutter-locked motion blur on falling debris only, 24fps, 15s total runtime.

Scene & Mood: A stranger hauls a terrified bystander clear of a collapsing city block no words, pure instinct, two bodies moving as one desperate unit through a narrow urban stairwell as debris rains down behind them. Frame Map: Shot 1 (0–7s) rescuer in the left third foreground, bystander in the center right midground, both mid sprint up a narrow concrete stairwell corridor receding into hazy background. Shot 2 (7–15s) low angle from street level looking up the stairwell exit, both figures bursting into the right two thirds of frame, negative space upper left filled with cracked sky and leaning scaffolding. Subject Lock Rescuer: broad shouldered figure in a weathered canvas jacket, sleeves shoved up forearms, jaw set tight, stubbled and dust-streaked. Forward leaning sprint, one hand clamped hard around the bystander's wrist, other arm driving forward. Sweat slicked brow, dust ground into the shoulder seam. Gaze locked forward down the stairwell, never breaking. Boots striking worn concrete steps in hard contact. Face, wardrobe, and build stay unchanged throughout. Subject Lock Bystander: slight-framed figure in a loose knit sweater, hair torn half loose from its tie. Stumbling a half step behind, arm outstretched toward the rescuer's grip, feet scrambling to catch the pace. Wide eyes, breath ragged and visible. Gaze darting back over the shoulder at the collapse behind. Free hand grasping the stair rail for balance. Face, wardrobe, and hair stay unchanged throughout. Cross Frame Rules: Rescuer holds the left/leading position, bystander holds the right/trailing position neither swaps nor overtakes. Gap between them never exceeds one arm's length. Depth order locked: rescuer always a half step ahead throughout both shots. Movement: Shot 1 (0–7s) both figures drive upward step by step, rescuer's grip never loosening, bystander's stumble catching then recovering at 4s. Jacket fabric snapping with each stride, sweater sleeve flagging loose, hair whipping with motion, dust sifting down from above in slow drifting sheets. Distant concrete groaning and cracking overhead. Hard cut to Shot 2 (7–15s) both burst up and out of the stairwell mouth into open street at 9s, rescuer's head snapping back to check on the bystander at 12s, then both slow to a controlled halt by 15s. Fine debris continuing to drift and settle around them, a loose sheet of paper caught mid-tumble in the background wind. Last Frame: Both figures held just clear of the stairwell mouth, rescuer turned back checking the bystander with a tight nod, bystander doubled slightly with hands on knees catching breath, dust cloud and leaning scaffolding filling the negative space behind them. No on-screen text, no captions, no signage typography, no rendered text in the frame. World Plate: Dense overcast city block, flat grey midday light with no direct sun, a section of scaffolding sheared and leaning against a building face, broken glass and loose brick scattered on cracked pavement, pigeons scattering off frame, muted desaturated palette of concrete grey and rust brown. Sound Bed: Boots slamming concrete steps, ragged overlapping breathing, debris clattering and skittering, a low metal groan overhead, distant siren wail, pigeons bursting into flight, fabric snapping in the wind. Capture Realism: Depth built through suspended dust haze between the stairwell foreground and the street background plane. Per-zone specular kill on both faces skin holds matte sweat-sheen, no highlight bloom. Contrast curve controlled: blacks held open with visible shadow detail in the stairwell, mids naturally desaturated, highlights soft clipped on the overcast sky rather than blown. Camera Capture: Handheld spherical 28mm, natural operator breath and shake intensifying through the sprint, warm-neutral color-negative film rendition, fine 35mm grain, shutter-locked motion blur on falling debris only, 24fps, 15s total runtime.

16:9
Create a Pixar 3D style character design sheet. Clean white background
Zweryfikowany prompt

Create a Pixar 3D style character design sheet. Clean white background throughout — no stormy sky, no ocean, no scene backgrounds anywhere on the sheet. Pure character focus only. Two characters presented side by side with a clean dividing line and generous white space. Bold brushstroke-style title at the top: VIKING VS KRAKEN. Subtitle beneath: One Ship. One Storm. No Mercy. LEFT SIDE — BJORN Large name in bold black, plenty of white space around it. Underneath: "Crossed the North Sea a hundred times. Never met anything like this." A young Viking captain on a clean white background — broad shoulders, braided red beard, fur-lined leather armor, iron pauldrons, a battle-worn longsword. Weathered determined face, war paint streaked across one eye. No background elements, just the character isolated and clear. One large hero portrait — Bjorn's face and upper body, clean white background, fierce calm expression. Three poses beneath in a horizontal row with generous spacing between each — isolated on white, no scene context: Standing tall, sword raised Mid-swing motion Bracing low, both hands gripping the sword Two stat bars beneath with clear spacing: COURAGE ██████████ Unshakable SHIP INTEGRITY ███░░░░░░░ Critical RIGHT SIDE — THE KRAKEN Large name in bold black, plenty of white space around it. Underneath: "Older than the maps. Bigger than the stories. Awake now." A colossal sea monster on a clean white background — deep crimson and black mottled skin, massive curling tentacles, enormous glowing yellow eyes. Isolated on white, no water or scene elements surrounding it. One large hero portrait — the Kraken's head and eye, clean white background, pupil narrow and predatory. Three poses beneath in a horizontal row with generous spacing — isolated on white: Single tentacle curling Full body posture, tentacles spread One tentacle reaching forward Two stat bars beneath with clear spacing: SIZE ██████████ Immeasurable MERCY ░░░░░░░░░░ None BOTTOM STRIP — full width with generous spacing between each: Five close-up detail shots in a row, each isolated on white background, no scene context: Bjorn's braided beard · the Kraken's glowing eye · Bjorn's iron pauldron · a tentacle's suckered underside · Bjorn's gripped sword handle Single line beneath the strip in small caps with extra white space above it: THE STORM CHOSE A SIDE. HAS BJORN? STYLE NOTES: Pixar 3D vivid character rendering only — no environments, no backgrounds, no scenery anywhere on the sheet. Pure white background throughout for a clean breathable layout. Bjorn rendered in cold steel blues and weathered browns. Kraken rendered in deep crimson, black and bioluminescent yellow. Every expression pushed to maximum Pixar character detail. Generous white space between every element so the sheet feels clean, uncluttered and easy to read at a glance — like a professional character design reference sheet, not a movie poster.

Create a Pixar 3D style character design sheet. Clean white background throughout — no stormy sky, no ocean, no scene backgrounds anywhere on the sheet. Pure character focus only. Two characters presented side by side with a clean dividing line and generous white space. Bold brushstroke-style title at the top: VIKING VS KRAKEN. Subtitle beneath: One Ship. One Storm. No Mercy. LEFT SIDE — BJORN Large name in bold black, plenty of white space around it. Underneath: "Crossed the North Sea a hundred times. Never met anything like this." A young Viking captain on a clean white background — broad shoulders, braided red beard, fur-lined leather armor, iron pauldrons, a battle-worn longsword. Weathered determined face, war paint streaked across one eye. No background elements, just the character isolated and clear. One large hero portrait — Bjorn's face and upper body, clean white background, fierce calm expression. Three poses beneath in a horizontal row with generous spacing between each — isolated on white, no scene context: Standing tall, sword raised Mid-swing motion Bracing low, both hands gripping the sword Two stat bars beneath with clear spacing: COURAGE ██████████ Unshakable SHIP INTEGRITY ███░░░░░░░ Critical RIGHT SIDE — THE KRAKEN Large name in bold black, plenty of white space around it. Underneath: "Older than the maps. Bigger than the stories. Awake now." A colossal sea monster on a clean white background — deep crimson and black mottled skin, massive curling tentacles, enormous glowing yellow eyes. Isolated on white, no water or scene elements surrounding it. One large hero portrait — the Kraken's head and eye, clean white background, pupil narrow and predatory. Three poses beneath in a horizontal row with generous spacing — isolated on white: Single tentacle curling Full body posture, tentacles spread One tentacle reaching forward Two stat bars beneath with clear spacing: SIZE ██████████ Immeasurable MERCY ░░░░░░░░░░ None BOTTOM STRIP — full width with generous spacing between each: Five close-up detail shots in a row, each isolated on white background, no scene context: Bjorn's braided beard · the Kraken's glowing eye · Bjorn's iron pauldron · a tentacle's suckered underside · Bjorn's gripped sword handle Single line beneath the strip in small caps with extra white space above it: THE STORM CHOSE A SIDE. HAS BJORN? STYLE NOTES: Pixar 3D vivid character rendering only — no environments, no backgrounds, no scenery anywhere on the sheet. Pure white background throughout for a clean breathable layout. Bjorn rendered in cold steel blues and weathered browns. Kraken rendered in deep crimson, black and bioluminescent yellow. Every expression pushed to maximum Pixar character detail. Generous white space between every element so the sheet feels clean, uncluttered and easy to read at a glance — like a professional character design reference sheet, not a movie poster.

3:4
s AAA Cinematic Game UI Showcase
Zweryfikowany prompt

15s AAA Cinematic Game UI Showcase Use the 8 provided frames in the exact order below. Strict Design Lock: preserve all typography, fonts, text, icons, logos, colors, spacing, layout, buttons, HUD, and the Oracle character exactly. Do not regenerate, redesign, translate, crop, mirror, resize, or modify any UI element. Maintain pixel-perfect text readability and 100% visual consistency across every frame. Global Interaction Use a small futuristic purple claw-shaped cursor with a subtle magenta glow, matching the Oracle theme. Keep the cursor identical in size, shape, color, animation, and movement throughout all menu screens. Cursor glides smoothly with premium easing, briefly hovers over interactive elements, then clicks with a subtle glow and soft ripple. No camera zooms or pans during menu interactions; only the cursor and UI elements animate. Use clean, seamless AAA transitions between every screen. Sequence 0–2s — Hero Selection: Cursor selects the ORACLE hero card. Gold outline and soft magenta highlight appear. Transition: holographic glass swipe. 2–4s — Gears: Cursor moves across gear slots and selects the legendary equipment. Hover effects and UI highlights only. Transition: elegant gold scan line. 4–6s — Loadout: Cursor selects the primary weapon, abilities, and loadout slot. Icons animate smoothly. Transition: digital particle dissolve. 6–8s — Arm Selection: Cursor selects the Royal Seraph Arm. The arm rotates slowly with glowing magenta energy. Transition: holographic morph. 8–10s — Outfit: Cursor selects the current outfit. The selected card shimmers with a refined gold highlight. Transition: white light wipe. 10–11.5s — Mask: Cursor selects the mirror-gold mask. The mask rotates gently while the magenta visor pulses. Transition: circular energy ripple. 11.5–13s — Ready Screen: Cursor clicks START MISSION. The button emits a premium glow before transitioning. Transition: bright mission-launch flash. 13–15s — Gameplay: Seamless transition into gameplay. The cursor disappears, HUD remains unchanged, Oracle performs one dash and one cybernetic slash with magenta energy trails, ending on a cinematic freeze frame. Audio & Style Epic futuristic cinematic background music with orchestral strings, deep synth bass, powerful percussion, rising impacts, subtle electronic pulses, clean UI click sounds, soft hover effects, and elegant transition whooshes synchronized with each screen change. Style: Unreal Engine 5, AAA game UI showcase, premium minimalist white/gold/magenta interface, clean motion graphics, 4K, 60 FPS, ultra-sharp UI, no flicker, no UI distortion, no font deformation, no typography errors.

15s AAA Cinematic Game UI Showcase Use the 8 provided frames in the exact order below. Strict Design Lock: preserve all typography, fonts, text, icons, logos, colors, spacing, layout, buttons, HUD, and the Oracle character exactly. Do not regenerate, redesign, translate, crop, mirror, resize, or modify any UI element. Maintain pixel-perfect text readability and 100% visual consistency across every frame. Global Interaction Use a small futuristic purple claw-shaped cursor with a subtle magenta glow, matching the Oracle theme. Keep the cursor identical in size, shape, color, animation, and movement throughout all menu screens. Cursor glides smoothly with premium easing, briefly hovers over interactive elements, then clicks with a subtle glow and soft ripple. No camera zooms or pans during menu interactions; only the cursor and UI elements animate. Use clean, seamless AAA transitions between every screen. Sequence 0–2s — Hero Selection: Cursor selects the ORACLE hero card. Gold outline and soft magenta highlight appear. Transition: holographic glass swipe. 2–4s — Gears: Cursor moves across gear slots and selects the legendary equipment. Hover effects and UI highlights only. Transition: elegant gold scan line. 4–6s — Loadout: Cursor selects the primary weapon, abilities, and loadout slot. Icons animate smoothly. Transition: digital particle dissolve. 6–8s — Arm Selection: Cursor selects the Royal Seraph Arm. The arm rotates slowly with glowing magenta energy. Transition: holographic morph. 8–10s — Outfit: Cursor selects the current outfit. The selected card shimmers with a refined gold highlight. Transition: white light wipe. 10–11.5s — Mask: Cursor selects the mirror-gold mask. The mask rotates gently while the magenta visor pulses. Transition: circular energy ripple. 11.5–13s — Ready Screen: Cursor clicks START MISSION. The button emits a premium glow before transitioning. Transition: bright mission-launch flash. 13–15s — Gameplay: Seamless transition into gameplay. The cursor disappears, HUD remains unchanged, Oracle performs one dash and one cybernetic slash with magenta energy trails, ending on a cinematic freeze frame. Audio & Style Epic futuristic cinematic background music with orchestral strings, deep synth bass, powerful percussion, rising impacts, subtle electronic pulses, clean UI click sounds, soft hover effects, and elegant transition whooshes synchronized with each screen change. Style: Unreal Engine 5, AAA game UI showcase, premium minimalist white/gold/magenta interface, clean motion graphics, 4K, 60 FPS, ultra-sharp UI, no flicker, no UI distortion, no font deformation, no typography errors.

16:9
Full magical transformation sequence: a firestorm demon hunter floating in a
Zweryfikowany prompt

Full magical transformation sequence: a firestorm demon hunter floating in a dark volcanic void as glowing embers rise from below and thick smoke coils around them in slow ceremonial waves — sparks attach to the body, igniting their hair into white with burning red tips, forging dark obsidian armor from heated metal, tracing molten protective markings across the face and hands, and forming twin curved blades from compressed flame. A circular lava-forged ritual seal opens beneath their feet with orange cracks spreading outward, the camera pushes through smoke layers in a slow heroic spiral, each ember burst synced to a rising drum hit, ending in a crossed-blade signature pose held inside a firestorm starburst. Stock-footage grandeur, played sincere.

Full magical transformation sequence: a firestorm demon hunter floating in a dark volcanic void as glowing embers rise from below and thick smoke coils around them in slow ceremonial waves — sparks attach to the body, igniting their hair into white with burning red tips, forging dark obsidian armor from heated metal, tracing molten protective markings across the face and hands, and forming twin curved blades from compressed flame. A circular lava-forged ritual seal opens beneath their feet with orange cracks spreading outward, the camera pushes through smoke layers in a slow heroic spiral, each ember burst synced to a rising drum hit, ending in a crossed-blade signature pose held inside a firestorm starburst. Stock-footage grandeur, played sincere.

16:9
Immersive first-person flying camera perspective, no visible drone or flying
Zweryfikowany prompt

Immersive first-person flying camera perspective, no visible drone or flying device. The camera launches at breathtaking speed across a colossal medieval battlefield at dawn, flying only inches above muddy ground as thousands of armored knights charge from every direction. It violently snap-rolls between galloping warhorses, knife-edges through forests of raised spears, dives beneath charging cavalry, and skims past massive wooden siege towers rolling toward towering castle walls. Flaming arrows rain from the sky while enormous trebuchets hurl burning boulders overhead, narrowly missing the camera before smashing into ancient fortifications. The camera constantly changes direction with brutal FPV precision,rapid S-turns through packed infantry formations, split-S reversals around crumbling watchtowers, corkscrews around giant siege engines, barrel rolls beneath collapsing drawbridges, wall-hugging passes along castle ramparts, and near-vertical climbs over cathedral spires before diving straight back into the chaos. Battle standards whip violently in the wind, swords flash in the firelight, shields collide, catapults unleash volleys of stone, and burning debris fills the air with sparks and smoke. The camera threads through impossibly narrow gaps between castle battlements, flies through the shattered gatehouse as it collapses, races down torch-lit stone corridors, then bursts back outside over an enormous battlefield stretching to the horizon. At the climax, the camera climbs above the entire kingdom to reveal an immense medieval war unfolding beneath towering mountains and colossal castles, before performing one final near-vertical dive through the center of the battlefield, missing banners, towers, cavalry, and siege weapons by mere centimeters. Continuous POV shot, no cuts, relentless acceleration, extreme high-speed FPV racing, aggressive banking, rapid altitude changes, barrel rolls, corkscrews, split-S maneuvers, power loops around towers, knife-edge turns, realistic inertia, cinematic motion blur, volumetric smoke, dynamic firelight, hyper-detailed medieval environments, epic blockbuster VFX, IMAX quality.

Immersive first-person flying camera perspective, no visible drone or flying device. The camera launches at breathtaking speed across a colossal medieval battlefield at dawn, flying only inches above muddy ground as thousands of armored knights charge from every direction. It violently snap-rolls between galloping warhorses, knife-edges through forests of raised spears, dives beneath charging cavalry, and skims past massive wooden siege towers rolling toward towering castle walls. Flaming arrows rain from the sky while enormous trebuchets hurl burning boulders overhead, narrowly missing the camera before smashing into ancient fortifications. The camera constantly changes direction with brutal FPV precision,rapid S-turns through packed infantry formations, split-S reversals around crumbling watchtowers, corkscrews around giant siege engines, barrel rolls beneath collapsing drawbridges, wall-hugging passes along castle ramparts, and near-vertical climbs over cathedral spires before diving straight back into the chaos. Battle standards whip violently in the wind, swords flash in the firelight, shields collide, catapults unleash volleys of stone, and burning debris fills the air with sparks and smoke. The camera threads through impossibly narrow gaps between castle battlements, flies through the shattered gatehouse as it collapses, races down torch-lit stone corridors, then bursts back outside over an enormous battlefield stretching to the horizon. At the climax, the camera climbs above the entire kingdom to reveal an immense medieval war unfolding beneath towering mountains and colossal castles, before performing one final near-vertical dive through the center of the battlefield, missing banners, towers, cavalry, and siege weapons by mere centimeters. Continuous POV shot, no cuts, relentless acceleration, extreme high-speed FPV racing, aggressive banking, rapid altitude changes, barrel rolls, corkscrews, split-S maneuvers, power loops around towers, knife-edge turns, realistic inertia, cinematic motion blur, volumetric smoke, dynamic firelight, hyper-detailed medieval environments, epic blockbuster VFX, IMAX quality.

16:9
Seedance Creator Video 752
Zweryfikowany prompt

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.

16:9
Gritty Cine Verite, 35mm handheld, natural shake. Continuous tracking shot.
Zweryfikowany prompt

ROCKET SURF. STYLE: Gritty Cine Verité, 35mm handheld, natural shake. Continuous tracking shot. No cuts. All real-time. LIGHTING: Bright, high-altitude sun, pure blue sky. AUDIO: Rocket engine roar, wind, fiberglass creak. TIMELINE: 0-3s: Guy in jeans and a black t-shirt is barely holding on the side of an active SpaceX rocket at 12,000 feet. The rocket is climbing. 3-7s: Hard zoom in cut on his face. His hair is plastered straight back. The ground is falling away below. 7-12s: The rocket hits max Q. The whole booster shakes violently. He grips tightly, his knees absorb it perfectly. 12-15s: He pulls a beer can out of his hoodie pocket, cracks it open. Takes one sip, cheers and yells: "Worth it!". Hard cut. QUALITY: 8K photorealistic, correct physics, fabric motion blur, no artifacts.

ROCKET SURF. STYLE: Gritty Cine Verité, 35mm handheld, natural shake. Continuous tracking shot. No cuts. All real-time. LIGHTING: Bright, high-altitude sun, pure blue sky. AUDIO: Rocket engine roar, wind, fiberglass creak. TIMELINE: 0-3s: Guy in jeans and a black t-shirt is barely holding on the side of an active SpaceX rocket at 12,000 feet. The rocket is climbing. 3-7s: Hard zoom in cut on his face. His hair is plastered straight back. The ground is falling away below. 7-12s: The rocket hits max Q. The whole booster shakes violently. He grips tightly, his knees absorb it perfectly. 12-15s: He pulls a beer can out of his hoodie pocket, cracks it open. Takes one sip, cheers and yells: "Worth it!". Hard cut. QUALITY: 8K photorealistic, correct physics, fabric motion blur, no artifacts.

3:4

Poznaj przepływy pracy wideo

Poznaj proces Kling i porównaj go z powiązanymi stronami wideo. Generator jest źródłem prawdy o aktualnym dostępie do modeli i ustawieniach. Korzystaj z biblioteki promptów, aby analizować opublikowane wyniki i model, który je utworzył.

Siedzenie 2.0
Weo

Kling: zamień pomysły w kinowe wideo

Skup brief wideo Kling na widocznej akcji, ruchu kamery i oświetleniu. Dodaj końcowy dźwięk i dialog w swoim procesie edycji, gdy zajdzie taka potrzeba; nie zakładaj, że audio jest dołączone do żądania wideo.

W swoim briefie wideo Kling opisz, jak obiekt powinien poruszać się od pozycji początkowej. Jeśli wybrany model obsługuje obraz lub klatkę końcową, użyj jej, aby wyjaśnić kompozycję i ciągłość. Nie zakładaj, że każdy typ odniesienia jest akceptowany.

Poznaj Kling
Kling: zamień pomysły w kinowe wideo
Podziel koncepcję historii Kling na krótkie, jasno opisane ujęcia. Nadaj każdemu ujęciu jedną akcję i kierunek kamery. Przejrzyj ciągłość między wynikami przed złożeniem ich w sekwencję.

Od briefu do sprawdzonego wideo: proces Kling

Zarezerwuj czas na sprawdzenie każdego wyniku wideo i udoskonal swój brief. Czas przetwarzania różni się w zależności od modelu, żądania i obciążenia usługi. Zmieniaj jeden kierunek naraz, aby móc ocenić, która edycja poprawia wynik.

1

Wprowadź monit lub prześlij obraz

W swoim briefie wideo Kling opisz, jak obiekt powinien poruszać się od pozycji początkowej. Jeśli wybrany model obsługuje obraz lub klatkę końcową, użyj jej, aby wyjaśnić kompozycję i ciągłość. Nie zakładaj, że każdy typ odniesienia jest akceptowany.

2

Sprawdź dostępność, ustawienia i kredyty

Zarezerwuj czas na sprawdzenie każdego wyniku wideo i udoskonal swój brief. Czas przetwarzania różni się w zależności od modelu, żądania i obciążenia usługi. Zmieniaj jeden kierunek naraz, aby móc ocenić, która edycja poprawia wynik.

3

Sprawdź i pobierz ukończone wyniki

Gdy żądanie zostanie ukończone, sprawdź wideo w Historii i pobierz wynik, który chcesz zachować. Przejrzyj kompozycję i wszelkie niezamierzone szczegóły przed udostępnieniem go zespołowi lub publikacją.

Poznaj powiązane przepływy pracy wideo

Poznaj proces Kling i porównaj go z powiązanymi stronami wideo. Generator jest źródłem prawdy o aktualnym dostępie do modeli i ustawieniach. Korzystaj z biblioteki promptów, aby analizować opublikowane wyniki i model, który je utworzył.

Zbuduj swój brief wideo Kling

W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.

Sterowanie scenorysem w trybie wielu ujęć

Zaplanuj jedną wyraźną akcję na ujęcie

Podziel koncepcję historii Kling na krótkie, jasno opisane ujęcia. Nadaj każdemu ujęciu jedną akcję i kierunek kamery. Przejrzyj ciągłość między wynikami przed złożeniem ich w sekwencję.

  • W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.
  • Podziel koncepcję historii Kling na krótkie, jasno opisane ujęcia. Nadaj każdemu ujęciu jedną akcję i kierunek kamery. Przejrzyj ciągłość między wynikami przed złożeniem ich w sekwencję.
  • Podziel koncepcję historii Kling na krótkie, jasno opisane ujęcia. Nadaj każdemu ujęciu jedną akcję i kierunek kamery. Przejrzyj ciągłość między wynikami przed złożeniem ich w sekwencję.
  • Podziel koncepcję historii Kling na krótkie, jasno opisane ujęcia. Nadaj każdemu ujęciu jedną akcję i kierunek kamery. Przejrzyj ciągłość między wynikami przed złożeniem ich w sekwencję.
Poznaj Kling
Natywny dźwięk i dialog

Napisz skupiony brief wizualny dla Kling

Skup brief wideo Kling na widocznej akcji, ruchu kamery i oświetleniu. Dodaj końcowy dźwięk i dialog w swoim procesie edycji, gdy zajdzie taka potrzeba; nie zakładaj, że audio jest dołączone do żądania wideo.

  • Skup brief wideo Kling na widocznej akcji, ruchu kamery i oświetleniu. Dodaj końcowy dźwięk i dialog w swoim procesie edycji, gdy zajdzie taka potrzeba; nie zakładaj, że audio jest dołączone do żądania wideo.
  • Skup brief wideo Kling na widocznej akcji, ruchu kamery i oświetleniu. Dodaj końcowy dźwięk i dialog w swoim procesie edycji, gdy zajdzie taka potrzeba; nie zakładaj, że audio jest dołączone do żądania wideo.
  • Skup brief wideo Kling na widocznej akcji, ruchu kamery i oświetleniu. Dodaj końcowy dźwięk i dialog w swoim procesie edycji, gdy zajdzie taka potrzeba; nie zakładaj, że audio jest dołączone do żądania wideo.
  • W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.
Poznaj Kling
Sterowanie ruchem ramki początkowej i końcowej

Poznaj swój następny pomysł na wideo Kling

W swoim briefie wideo Kling opisz, jak obiekt powinien poruszać się od pozycji początkowej. Jeśli wybrany model obsługuje obraz lub klatkę końcową, użyj jej, aby wyjaśnić kompozycję i ciągłość. Nie zakładaj, że każdy typ odniesienia jest akceptowany.

  • W swoim briefie wideo Kling opisz, jak obiekt powinien poruszać się od pozycji początkowej. Jeśli wybrany model obsługuje obraz lub klatkę końcową, użyj jej, aby wyjaśnić kompozycję i ciągłość. Nie zakładaj, że każdy typ odniesienia jest akceptowany.
  • Wymień szczegóły istotne w swoim briefie wideo Kling: tożsamość, kształt, kolory, ubranie i tło. Używaj obsługiwanych odniesień tam, gdzie to właściwe, i porównuj każdy wynik; dokładna spójność nie jest gwarantowana.
  • Wybierz tylko rozdzielczość i proporcje obrazu pokazane dla wybranego modelu. Sprawdź kadrowanie, drobne szczegóły i wszelki tekst w ukończonym wideo. Większy rozmiar wyjściowy nie gwarantuje dokładniejszego wyniku.
  • Opracuj swój brief wideo Kling wokół potrzebnego wyniku. Utrzymaj główny kierunek konkretnym, sprawdź obsługiwane ustawienia w generatorze i przejrzyj ukończoną pracę przed użyciem jej w projekcie.
Poznaj Kling
Pędzel ruchu i sterowanie kamerą

Opisz ruch kamery i wyczucie czasu

W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.

  • Opracuj swój brief wideo Kling wokół potrzebnego wyniku. Utrzymaj główny kierunek konkretnym, sprawdź obsługiwane ustawienia w generatorze i przejrzyj ukończoną pracę przed użyciem jej w projekcie.
  • Podziel koncepcję historii Kling na krótkie, jasno opisane ujęcia. Nadaj każdemu ujęciu jedną akcję i kierunek kamery. Przejrzyj ciągłość między wynikami przed złożeniem ich w sekwencję.
  • W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.
  • W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.
Poznaj Kling

Jaśniejszy brief kreatywny dla Kling

Zarezerwuj czas na sprawdzenie każdego wyniku wideo i udoskonal swój brief. Czas przetwarzania różni się w zależności od modelu, żądania i obciążenia usługi. Zmieniaj jeden kierunek naraz, aby móc ocenić, która edycja poprawia wynik.

Filmowa opowieść

Podziel koncepcję historii Kling na krótkie, jasno opisane ujęcia. Nadaj każdemu ujęciu jedną akcję i kierunek kamery. Przejrzyj ciągłość między wynikami przed złożeniem ich w sekwencję.

Media społecznościowe i marketing

W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.

Prezentacje produktów

W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.

Wydajny przepływ pracy w produkcji

W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.

Notatki kreatywne do twojego briefu wideo Kling

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Nadaj głównemu obiektowi jedną wyraźną akcję. W koncepcji Kling precyzyjny brief łatwiej ocenić niż listę konkurujących efektów.
Subject & Action
Subject & Actionprzewodnik kreatywny klingai.me

Proces wideo Kling: pytania i odpowiedzi

W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.

Wybierz model Kling z wejściem obrazowym, prześlij obsługiwaną referencję i napisz, co ma się poruszać. Przejrzyj dostępne ustawienia i koszt kredytów przed zleceniem. Referencja kieruje wynikiem; nie gwarantuje dokładnego zachowania tożsamości ani szczegółów.

Napisz brief wideo Kling wokół jednej widocznej akcji. Dodaj scenerię, wielkość ujęcia, ruch kamery i oświetlenie. Opisz ruch po kolei, aby zamierzona scena była łatwa do zrozumienia.

Ta strona klingai.me wyjaśnia proces tworzenia wideo Kling. Pomaga napisać skupiony brief i przejrzeć dostępne dane wejściowe. Bieżący dostęp jest widoczny w generatorze; nazwa modelu w przewodniku nie oznacza, że obecnie przyjmuje żądania.

Używaj wyłącznie trybów wejścia i kontrolek oferowanych przez wybrany model. Opisz zamierzone wideo jasno i dodaj obsługiwane odniesienia, gdy to przydatne. Ta strona nie obiecuje osobnych narzędzi do pędzla ruchu, przesyłania audio, renowacji ani edycji.

W swoim briefie wideo Kling opisz, jak obiekt powinien poruszać się od pozycji początkowej. Jeśli wybrany model obsługuje obraz lub klatkę końcową, użyj jej, aby wyjaśnić kompozycję i ciągłość. Nie zakładaj, że każdy typ odniesienia jest akceptowany.

W koncepcji produktu Kling określ kształt produktu, materiał, kluczowy szczegół i scenerię. Zachowaj dokładność logo i twierdzeń, pozostaw miejsce na własną typografię i przejrzyj wynik przed użyciem go w reklamie.

Poznaj swój następny pomysł na wideo Kling

Wybierz tylko rozdzielczość i proporcje obrazu pokazane dla wybranego modelu. Sprawdź kadrowanie, drobne szczegóły i wszelki tekst w ukończonym wideo. Większy rozmiar wyjściowy nie gwarantuje dokładniejszego wyniku.

Poznaj Kling
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