Kling 3.0ビデオジェネレーター
ストーリーテリング、広告、ソーシャルクリップのためのKling 3.0
Kling 3.0には1つの明確なシーンを与えましょう:被写体、アクション、設定、カメラ指示です。対応する入力モードを選び、動画をリクエストする前に表示されるクレジットコストを確認してください。
検証済みプロンプト
Create a crisp, clean infographic storyboard poster for THE FIREFIGHTER. Wide 16:9 layout, white background, black borders, bold black typography, premium Pixar 3D stylized rendering, intense dramatic colors — fiery deep oranges, emergency red, smoke charcoal grays, bright helmet yellows, heroic steel blues. Top header: THE FIREFIGHTER TOTAL VIDEO TIME: 15 SECONDS 8 SHOTS · INTENSE · HEROIC · POWERFUL Legend icons: ACTION, DANGER, TIME HINT, GEAR Same Pixar-style firefighter throughout: strong brave young woman, full turnout gear, yellow helmet, urban fire station and city street setting, dramatic emergency lighting. 8 panels: → Alarm sounds — firefighter leaps from bunk, alarm light flashes red, station erupts into action → Gearing up — turnout pants pulled on, jacket zipped, helmet snapped on in rapid fluid motion → Down the pole — slides down fire pole with speed and precision, lands perfectly ready → Engine rolls — fire truck bursts through station doors, lights blazing, siren screaming into city → Arrives at scene — truck stops, smoke pouring from building, firefighter jumps out focused and calm → Hose deployed — heavy hose shouldered, valve cranked open, powerful water stream erupts out → Into the smoke — firefighter pushes through smoke and heat, mask on, fearless and determined → Rescue complete — emerges from building carrying survivor, colleagues cheer, sunrise breaking behind Footer: VIDEO FLOW: 8 shots × ~1.5s = 15 seconds. Alarm to rescue. CAMERA TIPS: close-up on gear snap, hose water eruption, and final sunrise rescue, wide on fire scene arrival, dramatic low angle on engine rolling out LIGHT & STYLE: dramatic emergency lighting, fiery deep oranges, emergency reds, smoke charcoal grays, heroic steel blues, shallow depth of field, Pixar vivid heroic colors FIREFIGHTER NOTES: one firefighter, one rescue, one heroic moment. Intense, powerful, deeply inspiring.
Create a crisp, clean infographic storyboard poster for THE FIREFIGHTER. Wide 16:9 layout, white background, black borders, bold black typography, premium Pixar 3D stylized rendering, intense dramatic colors — fiery deep oranges, emergency red, smoke charcoal grays, bright helmet yellows, heroic steel blues. Top header: THE FIREFIGHTER TOTAL VIDEO TIME: 15 SECONDS 8 SHOTS · INTENSE · HEROIC · POWERFUL Legend icons: ACTION, DANGER, TIME HINT, GEAR Same Pixar-style firefighter throughout: strong brave young woman, full turnout gear, yellow helmet, urban fire station and city street setting, dramatic emergency lighting. 8 panels: → Alarm sounds — firefighter leaps from bunk, alarm light flashes red, station erupts into action → Gearing up — turnout pants pulled on, jacket zipped, helmet snapped on in rapid fluid motion → Down the pole — slides down fire pole with speed and precision, lands perfectly ready → Engine rolls — fire truck bursts through station doors, lights blazing, siren screaming into city → Arrives at scene — truck stops, smoke pouring from building, firefighter jumps out focused and calm → Hose deployed — heavy hose shouldered, valve cranked open, powerful water stream erupts out → Into the smoke — firefighter pushes through smoke and heat, mask on, fearless and determined → Rescue complete — emerges from building carrying survivor, colleagues cheer, sunrise breaking behind Footer: VIDEO FLOW: 8 shots × ~1.5s = 15 seconds. Alarm to rescue. CAMERA TIPS: close-up on gear snap, hose water eruption, and final sunrise rescue, wide on fire scene arrival, dramatic low angle on engine rolling out LIGHT & STYLE: dramatic emergency lighting, fiery deep oranges, emergency reds, smoke charcoal grays, heroic steel blues, shallow depth of field, Pixar vivid heroic colors FIREFIGHTER NOTES: one firefighter, one rescue, one heroic moment. Intense, powerful, deeply inspiring.
検証済みプロンプト
FPV shot: The camera dives into a collapsing glass tower during sunrise, racing through floors filled with exploding windows, falling steel beams, and floating office debris. Sunlight hits thousands of glass shards spinning in slow motion, creating sharp reflections across the frame. The camera spirals downward as the building implodes around it, dodging crystal fragments and dust clouds. For one perfect second, the shards align with the sun and reveal "SHATTER" before the entire structure collapses into a massive cloud of glass and concrete. Elegant destruction, premium VFX, cinematic action.
FPV shot: The camera dives into a collapsing glass tower during sunrise, racing through floors filled with exploding windows, falling steel beams, and floating office debris. Sunlight hits thousands of glass shards spinning in slow motion, creating sharp reflections across the frame. The camera spirals downward as the building implodes around it, dodging crystal fragments and dust clouds. For one perfect second, the shards align with the sun and reveal "SHATTER" before the entire structure collapses into a massive cloud of glass and concrete. Elegant destruction, premium VFX, cinematic action.
検証済みプロンプト
Photorealistic cinematic modern American airport terminal, polished marble floors, floor-to-ceiling glass windows, distant departure boards glowing, chrome luggage carts, soft daylight mixed with warm overhead practicals, subtle handheld texture, rich lived-in travel-day detail, heavy film grain. Shot with modern realism and precise temporal control. Use the provided reference image as the exact character lock for the bald bearded man in black sunglasses and dark hoodie. Maintain perfect facial structure, beard, head shape, skin texture and clothing consistency at all times. 0-5s: [Medium Wide] The bald man walks briskly through the terminal. He turns sharply to check a gate sign and collides hard into a food-cart vendor carrying a full tray of coffee cups, pastries and a thermos. Impact is sudden and physical. 5-12s: [Dynamic Tracking into Super Slow-Motion] Collision detonates. Tray, coffee cups, pastries and thermos explode upward. Coffee erupts into long liquid ribbons and perfect suspended droplets. Camera orbits smoothly around the impact. Time locks completely at the peak of the spill. Every face freezes in pure shock. Only the bald man remains free to move. He freezes for one beat with a clear "I fucked up" expression, then quickly grabs a croissant and a floating coffee cup from the debris. 12-22s: [Tracking Shot] Still inside the frozen terminal, he walks toward the boarding gate while taking deliberate sips of coffee then bites of croissant. All passengers, the vendor and flying food stay perfectly suspended in mid-air. 22-27s: [Medium Shot] Just as he reaches the gate and is about to scan his boarding pass, time snaps back to normal speed. Everything that was floating crashes down at once — cups, pastries, tray and thermos slam onto the floor with a loud chaotic impact. The vendor and passengers react in sudden real-time shock. 27-30s: [Medium Close-Up] He pauses, turns slightly, raises his eyebrows and gives a small casual "it is what it is" shrug with a quiet half-smile of acceptance, still holding the remaining food. Photorealistic, ultra-detailed fluid and object physics, perfect volume and surface tension on liquids, sharp motion blur only on moving elements, stable character, cinematic lighting, heavy natural film grain, no artifacts, movie-level temporal coherence, high rewatch value.
Photorealistic cinematic modern American airport terminal, polished marble floors, floor-to-ceiling glass windows, distant departure boards glowing, chrome luggage carts, soft daylight mixed with warm overhead practicals, subtle handheld texture, rich lived-in travel-day detail, heavy film grain. Shot with modern realism and precise temporal control. Use the provided reference image as the exact character lock for the bald bearded man in black sunglasses and dark hoodie. Maintain perfect facial structure, beard, head shape, skin texture and clothing consistency at all times. 0-5s: [Medium Wide] The bald man walks briskly through the terminal. He turns sharply to check a gate sign and collides hard into a food-cart vendor carrying a full tray of coffee cups, pastries and a thermos. Impact is sudden and physical. 5-12s: [Dynamic Tracking into Super Slow-Motion] Collision detonates. Tray, coffee cups, pastries and thermos explode upward. Coffee erupts into long liquid ribbons and perfect suspended droplets. Camera orbits smoothly around the impact. Time locks completely at the peak of the spill. Every face freezes in pure shock. Only the bald man remains free to move. He freezes for one beat with a clear "I fucked up" expression, then quickly grabs a croissant and a floating coffee cup from the debris. 12-22s: [Tracking Shot] Still inside the frozen terminal, he walks toward the boarding gate while taking deliberate sips of coffee then bites of croissant. All passengers, the vendor and flying food stay perfectly suspended in mid-air. 22-27s: [Medium Shot] Just as he reaches the gate and is about to scan his boarding pass, time snaps back to normal speed. Everything that was floating crashes down at once — cups, pastries, tray and thermos slam onto the floor with a loud chaotic impact. The vendor and passengers react in sudden real-time shock. 27-30s: [Medium Close-Up] He pauses, turns slightly, raises his eyebrows and gives a small casual "it is what it is" shrug with a quiet half-smile of acceptance, still holding the remaining food. Photorealistic, ultra-detailed fluid and object physics, perfect volume and surface tension on liquids, sharp motion blur only on moving elements, stable character, cinematic lighting, heavy natural film grain, no artifacts, movie-level temporal coherence, high rewatch value.
検証済みプロンプト
Part 1 (0–15 Seconds) A cinematic 15-second realistic action sequence inside an empty modern subway train car at night. Fluorescent ceiling lights cast harsh, cool white reflections across polished gray floors, brushed metal walls, silver handrails, and blue fabric seats. The train moves at high speed, creating subtle vibrations as overhead straps sway naturally. A fierce East Asian woman in her late 20s with dark hair secured in a tight high bun wears sleek black tactical gear consisting of a fitted long-sleeve compression top, cargo pants, combat boots, fingerless gloves, and tactical harness straps. She faces four heavily armed male assassins dressed in black tactical uniforms with balaclavas. The sequence opens with a low-angle tracking shot as the assassins rapidly surround her. She instantly drops into a low combat stance, slides across the polished floor beneath a sweeping attack, and uses the momentum to sweep an opponent's legs. She springs to her feet, delivering rapid elbow strikes and spinning back kicks while weaving between vertical poles and seat rows. One attacker charges from behind; she vaults over a subway seat, plants both feet on the seatback, and launches herself into a flying kick that knocks him backward into the train doors. Another assassin swings a baton, but she ducks, rolls beneath the strike, grabs an overhead handrail, and swings through the aisle to deliver a powerful mid-air double kick that sends two attackers crashing into opposite rows of seats. Fast handheld camera, dynamic tracking shots, Dutch angles, realistic impacts, gritty high-contrast desaturated color grading, movie-quality choreography inspired by Atomic Blonde and John Wick. No music, only heavy breathing, punches, impacts, footsteps, metallic rattles, and train ambience. Part 2 (15–30 Seconds) — Continuation Continuation of the exact same subway fight with identical character appearance, clothing, lighting, camera style, and environment. The East Asian woman maintains the same hairstyle, tactical outfit, and fluid fighting style as the battle intensifies inside the moving subway car. One assassin pulls a combat knife while another rushes with a metal pipe. She sidesteps at the last second, forcing them to collide before countering with rapid knee strikes and a spinning hook kick. She dives low between seat rows, crawls beneath grabbing hands, then explodes upward into a devastating uppercut that sends one attacker crashing into a glass partition. The tempered glass shatters realistically as fragments scatter across the floor. She grabs a dropped backpack and hurls it into another attacker's face before using a vertical pole to spin around with incredible momentum, delivering a flying roundhouse kick that throws the final assassin through a subway window. Glass bursts outward in slow, realistic fragments while cold night air rushes into the train. The final moments show the floor covered with shattered glass, abandoned weapons, backpacks, and defeated assassins. She stands breathing heavily in the center aisle, adjusting her fingerless glove before calmly walking toward the subway doors as sparks flicker from damaged lighting overhead. Dynamic low-angle tracking, close-up impact shots, handheld cinematography, realistic physics, gritty desaturated color grade, razor-sharp action, cinematic lighting, no music, only realistic fight sounds, shattering glass, metallic impacts, train rumble, and heavy breathing.
Part 1 (0–15 Seconds) A cinematic 15-second realistic action sequence inside an empty modern subway train car at night. Fluorescent ceiling lights cast harsh, cool white reflections across polished gray floors, brushed metal walls, silver handrails, and blue fabric seats. The train moves at high speed, creating subtle vibrations as overhead straps sway naturally. A fierce East Asian woman in her late 20s with dark hair secured in a tight high bun wears sleek black tactical gear consisting of a fitted long-sleeve compression top, cargo pants, combat boots, fingerless gloves, and tactical harness straps. She faces four heavily armed male assassins dressed in black tactical uniforms with balaclavas. The sequence opens with a low-angle tracking shot as the assassins rapidly surround her. She instantly drops into a low combat stance, slides across the polished floor beneath a sweeping attack, and uses the momentum to sweep an opponent's legs. She springs to her feet, delivering rapid elbow strikes and spinning back kicks while weaving between vertical poles and seat rows. One attacker charges from behind; she vaults over a subway seat, plants both feet on the seatback, and launches herself into a flying kick that knocks him backward into the train doors. Another assassin swings a baton, but she ducks, rolls beneath the strike, grabs an overhead handrail, and swings through the aisle to deliver a powerful mid-air double kick that sends two attackers crashing into opposite rows of seats. Fast handheld camera, dynamic tracking shots, Dutch angles, realistic impacts, gritty high-contrast desaturated color grading, movie-quality choreography inspired by Atomic Blonde and John Wick. No music, only heavy breathing, punches, impacts, footsteps, metallic rattles, and train ambience. Part 2 (15–30 Seconds) — Continuation Continuation of the exact same subway fight with identical character appearance, clothing, lighting, camera style, and environment. The East Asian woman maintains the same hairstyle, tactical outfit, and fluid fighting style as the battle intensifies inside the moving subway car. One assassin pulls a combat knife while another rushes with a metal pipe. She sidesteps at the last second, forcing them to collide before countering with rapid knee strikes and a spinning hook kick. She dives low between seat rows, crawls beneath grabbing hands, then explodes upward into a devastating uppercut that sends one attacker crashing into a glass partition. The tempered glass shatters realistically as fragments scatter across the floor. She grabs a dropped backpack and hurls it into another attacker's face before using a vertical pole to spin around with incredible momentum, delivering a flying roundhouse kick that throws the final assassin through a subway window. Glass bursts outward in slow, realistic fragments while cold night air rushes into the train. The final moments show the floor covered with shattered glass, abandoned weapons, backpacks, and defeated assassins. She stands breathing heavily in the center aisle, adjusting her fingerless glove before calmly walking toward the subway doors as sparks flicker from damaged lighting overhead. Dynamic low-angle tracking, close-up impact shots, handheld cinematography, realistic physics, gritty desaturated color grade, razor-sharp action, cinematic lighting, no music, only realistic fight sounds, shattering glass, metallic impacts, train rumble, and heavy breathing.
検証済みプロンプト
The camera races along a branch of an impossibly large tree floating in space. The trunk is wider than continents and the branches stretch across entire star systems. Two flight craft weave through glowing leaves the size of cities while rivers of light flow through the bark like veins. The camera follows as they dive through hollow sections of the branch containing ecosystems, floating settlements, and glowing forests. A transparent observation chamber is embedded inside the tree itself, overlooking the flow of luminous sap through the structure. The craft spiral upward through the canopy and emerge above the branches where countless stars hang between the leaves.
The camera races along a branch of an impossibly large tree floating in space. The trunk is wider than continents and the branches stretch across entire star systems. Two flight craft weave through glowing leaves the size of cities while rivers of light flow through the bark like veins. The camera follows as they dive through hollow sections of the branch containing ecosystems, floating settlements, and glowing forests. A transparent observation chamber is embedded inside the tree itself, overlooking the flow of luminous sap through the structure. The craft spiral upward through the canopy and emerge above the branches where countless stars hang between the leaves.
検証済みプロンプト
FORMAT 15 seconds | 16:9 | Live-action firefighter rescue drama Fictional dramatization. Documentary-style visual realism. SETTING A modern high-rise skyscraper engulfed by a rapidly spreading structural fire. Upper office floors filled with dense smoke, burning interiors, collapsing ceilings, shattered glass and emergency lighting. Time: night. Heavy smoke, intense heat, flashing alarms, falling embers and limited visibility create an active emergency environment. FIREFIGHTERS A professional urban firefighting rescue team conducting interior search-and-rescue operations. Maintain consistent turnout gear, helmets, SCBA breathing apparatus, radios, flashlights and character identities throughout the sequence. Movement reflects realistic firefighter procedures under extreme conditions. STORY 00–04s — ESTABLISHING Wide documentary shot reveals the upper floors of the burning skyscraper with flames venting through broken windows as fire engines and aerial ladders operate below. Smoke pours into the night sky while emergency lights illuminate the streets. Camera slowly advances from a believable embedded-news-documentary position before entering the structure. Natural wind carries smoke, sparks and ash. 04–08s — TENSION Cut to a handheld perspective following firefighters advancing down a smoke-filled office corridor. Flashlights cut through thick smoke as one firefighter checks closed office doors while another manages the hose line. Radios exchange short commands. The camera operator follows closely with realistic footsteps, breathing through the SCBA mask, framing corrections and natural motion blur. Heat distortion subtly affects distant visibility. 08–12s — CLASH A loud structural crack echoes overhead. Part of the ceiling collapses across the corridor, forcing firefighters to retreat behind cover while protecting one another. Burning debris, dust and smoke rapidly fill the hallway. The floor vibrates as additional structural failures occur nearby. The camera reacts naturally to the sudden collapse instead of anticipating it. Avoid graphic injuries or gore. 12–15s — AFTERMATH The camera settles behind a concrete support column. Dust, smoke and glowing embers drift through the corridor. Firefighters regroup, perform a rapid accountability check and cautiously continue toward the rescue objective despite the unstable structure. The distant sound of the fire intensifies as the building continues to fail. End on unresolved tension. CAMERA Grounded emergency-documentary cinematography. Mix: wide environmental coverage medium handheld following shots brief close reaction shots Natural handheld instability. Realistic operator movement. Plausible interior camera positions. No impossible drone transitions. No excessive slow motion. LIGHTING Lighting originates entirely from the emergency environment. Flames, emergency strobes, helmet flashlights and limited interior lighting illuminate the scene. Natural exposure changes between dark smoke-filled spaces and active fire. Realistic highlight roll-off. Deep but detailed shadows. No artificial rim lighting. PHYSICS Real gravity and momentum. Fire behaves according to believable ventilation and fuel conditions. Smoke naturally accumulates along ceilings and flows through corridors. Debris falls with realistic weight. Equipment has believable mass. Water spray reacts naturally to pressure and heat. Clothing and loose materials respond to airflow and thermal currents. Characters physically interact with walls, doors and collapsed debris. HUMAN PERFORMANCE Restrained, believable behaviour under extreme stress. Heavy breathing through SCBA masks. Clear radio communication. Controlled movements. Frequent visual checks. Natural urgency and hesitation around unstable structures. No exaggerated action-movie heroics. AUDIO Fire alarms. Crackling flames. SCBA breathing. Boots on concrete. Water flowing through hose lines. Short radio transmissions. Breaking glass. Structural creaks. Concrete collapse. Distant emergency sirens outside. No oversized Hollywood trailer effects. VISUAL CHARACTER Photorealistic live-action footage. Observational emergency-documentary character. Natural skin texture where visible. Authentic firefighter PPE and equipment. Realistic smoke simulation. Subtle sensor noise. Natural motion blur. Imperfect handheld framing. Avoid: video-game aesthetics CGI appearance excessive HDR oversaturated flames impossible fire behaviour floating debris perfectly choreographed movement beauty-filter faces graphic gore CONTINUITY Maintain character identity, protective equipment, building layout, fire progression and lighting between shots. Preserve geographic orientation and screen direction. Every action begins from the physical state established by the previous shot.
FORMAT 15 seconds | 16:9 | Live-action firefighter rescue drama Fictional dramatization. Documentary-style visual realism. SETTING A modern high-rise skyscraper engulfed by a rapidly spreading structural fire. Upper office floors filled with dense smoke, burning interiors, collapsing ceilings, shattered glass and emergency lighting. Time: night. Heavy smoke, intense heat, flashing alarms, falling embers and limited visibility create an active emergency environment. FIREFIGHTERS A professional urban firefighting rescue team conducting interior search-and-rescue operations. Maintain consistent turnout gear, helmets, SCBA breathing apparatus, radios, flashlights and character identities throughout the sequence. Movement reflects realistic firefighter procedures under extreme conditions. STORY 00–04s — ESTABLISHING Wide documentary shot reveals the upper floors of the burning skyscraper with flames venting through broken windows as fire engines and aerial ladders operate below. Smoke pours into the night sky while emergency lights illuminate the streets. Camera slowly advances from a believable embedded-news-documentary position before entering the structure. Natural wind carries smoke, sparks and ash. 04–08s — TENSION Cut to a handheld perspective following firefighters advancing down a smoke-filled office corridor. Flashlights cut through thick smoke as one firefighter checks closed office doors while another manages the hose line. Radios exchange short commands. The camera operator follows closely with realistic footsteps, breathing through the SCBA mask, framing corrections and natural motion blur. Heat distortion subtly affects distant visibility. 08–12s — CLASH A loud structural crack echoes overhead. Part of the ceiling collapses across the corridor, forcing firefighters to retreat behind cover while protecting one another. Burning debris, dust and smoke rapidly fill the hallway. The floor vibrates as additional structural failures occur nearby. The camera reacts naturally to the sudden collapse instead of anticipating it. Avoid graphic injuries or gore. 12–15s — AFTERMATH The camera settles behind a concrete support column. Dust, smoke and glowing embers drift through the corridor. Firefighters regroup, perform a rapid accountability check and cautiously continue toward the rescue objective despite the unstable structure. The distant sound of the fire intensifies as the building continues to fail. End on unresolved tension. CAMERA Grounded emergency-documentary cinematography. Mix: wide environmental coverage medium handheld following shots brief close reaction shots Natural handheld instability. Realistic operator movement. Plausible interior camera positions. No impossible drone transitions. No excessive slow motion. LIGHTING Lighting originates entirely from the emergency environment. Flames, emergency strobes, helmet flashlights and limited interior lighting illuminate the scene. Natural exposure changes between dark smoke-filled spaces and active fire. Realistic highlight roll-off. Deep but detailed shadows. No artificial rim lighting. PHYSICS Real gravity and momentum. Fire behaves according to believable ventilation and fuel conditions. Smoke naturally accumulates along ceilings and flows through corridors. Debris falls with realistic weight. Equipment has believable mass. Water spray reacts naturally to pressure and heat. Clothing and loose materials respond to airflow and thermal currents. Characters physically interact with walls, doors and collapsed debris. HUMAN PERFORMANCE Restrained, believable behaviour under extreme stress. Heavy breathing through SCBA masks. Clear radio communication. Controlled movements. Frequent visual checks. Natural urgency and hesitation around unstable structures. No exaggerated action-movie heroics. AUDIO Fire alarms. Crackling flames. SCBA breathing. Boots on concrete. Water flowing through hose lines. Short radio transmissions. Breaking glass. Structural creaks. Concrete collapse. Distant emergency sirens outside. No oversized Hollywood trailer effects. VISUAL CHARACTER Photorealistic live-action footage. Observational emergency-documentary character. Natural skin texture where visible. Authentic firefighter PPE and equipment. Realistic smoke simulation. Subtle sensor noise. Natural motion blur. Imperfect handheld framing. Avoid: video-game aesthetics CGI appearance excessive HDR oversaturated flames impossible fire behaviour floating debris perfectly choreographed movement beauty-filter faces graphic gore CONTINUITY Maintain character identity, protective equipment, building layout, fire progression and lighting between shots. Preserve geographic orientation and screen direction. Every action begins from the physical state established by the previous shot.
検証済みプロンプト
Scene & Mood: A lone silhouetted figure stands on a dark volcanic rock shelf at the ocean's edge under a dense field of stars, spinning a tethered light source in continuous wide circles to hand paint a glowing amber vortex into the night air primal, meditative, hypnotic. Frame Map: Wide static composition, 16:9. The figure holds center frame at x=50%, standing on the rock foreground occupying the bottom third. The forming light-circle builds directly around and above the figure through the middle frame. The star field fills the upper two-thirds. The dark ocean stretches as a flat horizontal band across the base, faint white foam catching starlight in the near foreground corners. Subject Lock: One human figure seen entirely in silhouette against the night sky no visible facial detail, no identifiable features, dark clothing reading as a solid black shape. Feet planted shoulder width apart on the flattest section of the rock shelf, weight low and balanced. One arm extended, rotating in a continuous wide circular motion at the shoulder, swinging a small tethered point-light source around the body in a widening orbit. Head tilted slightly down, tracking the spinning light. Feet stay anchored to the same rock mark for the full runtime only the spinning arm, wrist, and swinging cord move. Cross-Frame Rules: Single subject in frame throughout no other figures, boats, or people enter or cross the shot. Screen position (center, x=50%) and rock contact point never shift. Movement: The arm completes slow continuous rotations at roughly one revolution every 1.5–2 seconds (0–15s continuous), the tethered light tracing a widening ring of amber-gold trail with each pass, building from a single faint arc at the start to a dense, near-solid glowing halo by the final seconds. Small sparks flick loose from the light source at the outer edge of each rotation, drifting and fading within a second. Fabric shifts subtly with the rotational torque of the swing; loose hair and hems move on a light onshore breeze. Gentle wave-wash rolls in in the near-foreground, small ripples of white foam catching faint ambient light and receding. The star field holds fixed and still throughout no drift on the stars only the light ring intensifies pass over pass. Last Frame: The full glowing amber circle hangs complete around the figure's silhouette, dense and continuous, stars sharp and undisturbed above, dark rock and faint foam below. No on-screen text, no captions, no signage typography, no rendered text in the frame. World Plate: A remote rocky headland on a tropical island coastline at night, ocean lapping the base of dark volcanic rock, zero light pollution, dense unobstructed star field with the soft band of the Milky Way visible overhead, warm humid air, calm sea state, no artificial light beyond the practical source in the figure's hand. Sound Bed: Steady rhythmic whoosh of the light source cutting the air with each rotation, soft footsteps shifting on rock, gentle wave wash and retreat over stone, a light ambient breeze, faint distant insect chorus from the island interior, quiet breathing audible in still moments. Capture Realism: Depth built through faint suspended night haze between rock foreground, figure, and star field, softening edges at distance without flattening the frame. No shine or gloss on skin or fabric matte, light absorbing black silhouette throughout, true blacks holding shadow detail rather than crushing to void. Contrast curve reads soft in the light trail highlights, linear through the star mid tones, gently lifted in the shadow floor so rock and water stay visible. Long exposure style light accumulation with no digital sharpness or clipped highlight blowout trail edges stay soft and organic. Camera Capture: Locked off wide static frame at low height near the rock line, 24mm equivalent spherical lens, clean wide latitude night capture with fine natural grain and no noise reduction smear, subtle handheld micro drift suggesting a braced phone rather than a tripod, natural long exposure light trail rendering, 16:9, 24fps, single continuous take, 15s total runtime.
Scene & Mood: A lone silhouetted figure stands on a dark volcanic rock shelf at the ocean's edge under a dense field of stars, spinning a tethered light source in continuous wide circles to hand paint a glowing amber vortex into the night air primal, meditative, hypnotic. Frame Map: Wide static composition, 16:9. The figure holds center frame at x=50%, standing on the rock foreground occupying the bottom third. The forming light-circle builds directly around and above the figure through the middle frame. The star field fills the upper two-thirds. The dark ocean stretches as a flat horizontal band across the base, faint white foam catching starlight in the near foreground corners. Subject Lock: One human figure seen entirely in silhouette against the night sky no visible facial detail, no identifiable features, dark clothing reading as a solid black shape. Feet planted shoulder width apart on the flattest section of the rock shelf, weight low and balanced. One arm extended, rotating in a continuous wide circular motion at the shoulder, swinging a small tethered point-light source around the body in a widening orbit. Head tilted slightly down, tracking the spinning light. Feet stay anchored to the same rock mark for the full runtime only the spinning arm, wrist, and swinging cord move. Cross-Frame Rules: Single subject in frame throughout no other figures, boats, or people enter or cross the shot. Screen position (center, x=50%) and rock contact point never shift. Movement: The arm completes slow continuous rotations at roughly one revolution every 1.5–2 seconds (0–15s continuous), the tethered light tracing a widening ring of amber-gold trail with each pass, building from a single faint arc at the start to a dense, near-solid glowing halo by the final seconds. Small sparks flick loose from the light source at the outer edge of each rotation, drifting and fading within a second. Fabric shifts subtly with the rotational torque of the swing; loose hair and hems move on a light onshore breeze. Gentle wave-wash rolls in in the near-foreground, small ripples of white foam catching faint ambient light and receding. The star field holds fixed and still throughout no drift on the stars only the light ring intensifies pass over pass. Last Frame: The full glowing amber circle hangs complete around the figure's silhouette, dense and continuous, stars sharp and undisturbed above, dark rock and faint foam below. No on-screen text, no captions, no signage typography, no rendered text in the frame. World Plate: A remote rocky headland on a tropical island coastline at night, ocean lapping the base of dark volcanic rock, zero light pollution, dense unobstructed star field with the soft band of the Milky Way visible overhead, warm humid air, calm sea state, no artificial light beyond the practical source in the figure's hand. Sound Bed: Steady rhythmic whoosh of the light source cutting the air with each rotation, soft footsteps shifting on rock, gentle wave wash and retreat over stone, a light ambient breeze, faint distant insect chorus from the island interior, quiet breathing audible in still moments. Capture Realism: Depth built through faint suspended night haze between rock foreground, figure, and star field, softening edges at distance without flattening the frame. No shine or gloss on skin or fabric matte, light absorbing black silhouette throughout, true blacks holding shadow detail rather than crushing to void. Contrast curve reads soft in the light trail highlights, linear through the star mid tones, gently lifted in the shadow floor so rock and water stay visible. Long exposure style light accumulation with no digital sharpness or clipped highlight blowout trail edges stay soft and organic. Camera Capture: Locked off wide static frame at low height near the rock line, 24mm equivalent spherical lens, clean wide latitude night capture with fine natural grain and no noise reduction smear, subtle handheld micro drift suggesting a braced phone rather than a tripod, natural long exposure light trail rendering, 16:9, 24fps, single continuous take, 15s total runtime.
検証済みプロンプト
Create a premium cinematic character bible sheet for a skater named KAZ. Use the uploaded character sheet as the strict visual reference for his exact face, body, proportions, hair, skin tone and outfit. Do not change his appearance. LAYOUT inspired by premium AAA character presentation boards. Clean white background overall. LEFT SIDE: Large bold brushstroke painted text KAZ top left corner, rough expressive hand-painted brush font in bright vivid blue. Below it small text: SKATER / CITY IS HIS PLAYGROUND. One large full height dynamic hero pose of Kaz directly below — mid-kickflip in the air, board flipping underneath him, hair flying, gold chain floating, bright confident expression, city skyline and clear blue sky visible behind him as a vibrant watercolor splash background radiating outward, full saturated colors — bright blues, warm yellows, clean whites popping behind him, no box no frame, standing directly on the white page. CENTER: Section labeled TURNAROUND in small clean text. Three full body views standing on clean white: Front, Side, Back. Same character same outfit same proportions as reference. Below turnaround: small section labeled GEAR with one clean illustration of his skateboard — colorful worn deck, trucks, wheels visible. RIGHT SIDE: Section labeled DETAILS in small clean text. Grid of four clean close-up panels: Face front, Face side profile, Eyes close-up, Shoe and sock detail. Below details: COLOR PALETTE row with swatches — sky blue, white, cargo green, gold, worn orange. Small tagline in bottom right corner in thin elegant font: THE CITY NEVER ENDS. OVERALL FEEL: Premium skate culture character bible, bright vivid watercolor city splash behind hero pose, blue as dominant accent color, energetic and free atmosphere, minimal clean typography, lots of breathing room and white space, no excessive text no gibberish, cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, digital painting feel, hard-edge brushwork, not cartoon not Disney not Pixar, print ready.
Create a premium cinematic character bible sheet for a skater named KAZ. Use the uploaded character sheet as the strict visual reference for his exact face, body, proportions, hair, skin tone and outfit. Do not change his appearance. LAYOUT inspired by premium AAA character presentation boards. Clean white background overall. LEFT SIDE: Large bold brushstroke painted text KAZ top left corner, rough expressive hand-painted brush font in bright vivid blue. Below it small text: SKATER / CITY IS HIS PLAYGROUND. One large full height dynamic hero pose of Kaz directly below — mid-kickflip in the air, board flipping underneath him, hair flying, gold chain floating, bright confident expression, city skyline and clear blue sky visible behind him as a vibrant watercolor splash background radiating outward, full saturated colors — bright blues, warm yellows, clean whites popping behind him, no box no frame, standing directly on the white page. CENTER: Section labeled TURNAROUND in small clean text. Three full body views standing on clean white: Front, Side, Back. Same character same outfit same proportions as reference. Below turnaround: small section labeled GEAR with one clean illustration of his skateboard — colorful worn deck, trucks, wheels visible. RIGHT SIDE: Section labeled DETAILS in small clean text. Grid of four clean close-up panels: Face front, Face side profile, Eyes close-up, Shoe and sock detail. Below details: COLOR PALETTE row with swatches — sky blue, white, cargo green, gold, worn orange. Small tagline in bottom right corner in thin elegant font: THE CITY NEVER ENDS. OVERALL FEEL: Premium skate culture character bible, bright vivid watercolor city splash behind hero pose, blue as dominant accent color, energetic and free atmosphere, minimal clean typography, lots of breathing room and white space, no excessive text no gibberish, cinematic cel-shaded 3D anime, semi-realistic CGI, hand-painted textures, digital painting feel, hard-edge brushwork, not cartoon not Disney not Pixar, print ready.
検証済みプロンプト
Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.
Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.
検証済みプロンプト
TITLE BLACK HAWK DOWN FORMAT 15 seconds | 16:9 | Live-action military rescue drama Fictional dramatization. Documentary-style visual realism. SETTING A fictional conflict zone where a military UH-60 Black Hawk has crash-landed after sustaining damage during an evacuation mission. Rocky desert valley with scattered boulders, burning wreckage, drifting dust and distant smoke columns. Time: late afternoon approaching sunset. Hot dry air with believable battlefield ambience. FORCES Military rescue team securing the crash site while hostile forces remain concealed around surrounding terrain. Maintain consistent uniforms, tactical gear, vehicles and character identities throughout the sequence. Grounded human behaviour. STORY 00–04s — ESTABLISHING Wide documentary shot reveals the crashed UH-60 Black Hawk resting at an angle with damaged rotor blades and smoke rising from the fuselage. Scattered equipment surrounds the wreck. Rescue team cautiously advances toward the helicopter. Camera slowly pushes forward from a believable embedded-documentary position. Natural wind moves dust, smoke and debris. 04–08s — TENSION Handheld perspective follows soldiers moving between rocks toward the helicopter. A crew member signals from inside the wreck while another provides security. Short hand signals and brief shouted commands. Camera follows behind with realistic footsteps, breathing, framing corrections and natural motion blur. Dust reacts naturally beneath movement. 08–12s — CLASH Incoming distant fire forces the rescue team to take immediate cover while continuing extraction. Personnel move urgently between rocks and the helicopter. Nearby impacts throw dust into the air. Geography remains readable and consistent. Camera reacts naturally instead of anticipating events. No graphic injuries or gore. 12–15s — AFTERMATH Rescuers begin pulling survivors away from the wreck while others provide security. Smoke drifts across the crash site. The damaged helicopter burns quietly in the background. Camera settles behind cover. One rescuer briefly looks back toward the aircraft. End on unresolved tension. CAMERA Grounded conflict-documentary cinematography. Wide environmental coverage. Medium handheld following shots. Brief close reaction shots. Natural handheld instability. Realistic operator movement. Plausible camera positions. No impossible drone transitions. No excessive slow motion. LIGHTING Natural late-afternoon sunlight. Warm golden light filtered through smoke and dust. Realistic exposure adaptation. Detailed shadows. Natural highlight roll-off. No artificial rim lighting. PHYSICS Real gravity and momentum. Believable equipment weight. Damaged rotor blades remain stationary. Dust reacts to footsteps. Smoke follows natural airflow. Loose debris behaves realistically. Authentic interaction with rocks, wreckage and terrain. HUMAN PERFORMANCE Restrained behaviour under extreme stress. Heavy breathing. Quick visual checks. Controlled communication. Natural hesitation. Urgency without heroic posing. AUDIO Dry desert wind. Burning helicopter crackling. Boots on gravel. Equipment movement. Short tactical commands. Distant gunfire and impacts with realistic acoustic delay. Occasional metallic creaks. No oversized Hollywood trailer effects. VISUAL CHARACTER Photorealistic live-action. Conflict-documentary realism. Natural skin texture. Authentic military uniforms and equipment. Realistic aircraft damage. Subtle sensor noise. Natural motion blur. Imperfect handheld framing. Avoid: video-game aesthetics CGI appearance excessive HDR oversaturated fire impossible explosions floating debris perfectly choreographed movement beauty-filter faces graphic gore CONTINUITY Maintain character identity, uniforms, equipment, helicopter damage, terrain and lighting between shots. Preserve geographic orientation and screen direction
TITLE BLACK HAWK DOWN FORMAT 15 seconds | 16:9 | Live-action military rescue drama Fictional dramatization. Documentary-style visual realism. SETTING A fictional conflict zone where a military UH-60 Black Hawk has crash-landed after sustaining damage during an evacuation mission. Rocky desert valley with scattered boulders, burning wreckage, drifting dust and distant smoke columns. Time: late afternoon approaching sunset. Hot dry air with believable battlefield ambience. FORCES Military rescue team securing the crash site while hostile forces remain concealed around surrounding terrain. Maintain consistent uniforms, tactical gear, vehicles and character identities throughout the sequence. Grounded human behaviour. STORY 00–04s — ESTABLISHING Wide documentary shot reveals the crashed UH-60 Black Hawk resting at an angle with damaged rotor blades and smoke rising from the fuselage. Scattered equipment surrounds the wreck. Rescue team cautiously advances toward the helicopter. Camera slowly pushes forward from a believable embedded-documentary position. Natural wind moves dust, smoke and debris. 04–08s — TENSION Handheld perspective follows soldiers moving between rocks toward the helicopter. A crew member signals from inside the wreck while another provides security. Short hand signals and brief shouted commands. Camera follows behind with realistic footsteps, breathing, framing corrections and natural motion blur. Dust reacts naturally beneath movement. 08–12s — CLASH Incoming distant fire forces the rescue team to take immediate cover while continuing extraction. Personnel move urgently between rocks and the helicopter. Nearby impacts throw dust into the air. Geography remains readable and consistent. Camera reacts naturally instead of anticipating events. No graphic injuries or gore. 12–15s — AFTERMATH Rescuers begin pulling survivors away from the wreck while others provide security. Smoke drifts across the crash site. The damaged helicopter burns quietly in the background. Camera settles behind cover. One rescuer briefly looks back toward the aircraft. End on unresolved tension. CAMERA Grounded conflict-documentary cinematography. Wide environmental coverage. Medium handheld following shots. Brief close reaction shots. Natural handheld instability. Realistic operator movement. Plausible camera positions. No impossible drone transitions. No excessive slow motion. LIGHTING Natural late-afternoon sunlight. Warm golden light filtered through smoke and dust. Realistic exposure adaptation. Detailed shadows. Natural highlight roll-off. No artificial rim lighting. PHYSICS Real gravity and momentum. Believable equipment weight. Damaged rotor blades remain stationary. Dust reacts to footsteps. Smoke follows natural airflow. Loose debris behaves realistically. Authentic interaction with rocks, wreckage and terrain. HUMAN PERFORMANCE Restrained behaviour under extreme stress. Heavy breathing. Quick visual checks. Controlled communication. Natural hesitation. Urgency without heroic posing. AUDIO Dry desert wind. Burning helicopter crackling. Boots on gravel. Equipment movement. Short tactical commands. Distant gunfire and impacts with realistic acoustic delay. Occasional metallic creaks. No oversized Hollywood trailer effects. VISUAL CHARACTER Photorealistic live-action. Conflict-documentary realism. Natural skin texture. Authentic military uniforms and equipment. Realistic aircraft damage. Subtle sensor noise. Natural motion blur. Imperfect handheld framing. Avoid: video-game aesthetics CGI appearance excessive HDR oversaturated fire impossible explosions floating debris perfectly choreographed movement beauty-filter faces graphic gore CONTINUITY Maintain character identity, uniforms, equipment, helicopter damage, terrain and lighting between shots. Preserve geographic orientation and screen direction
検証済みプロンプト
Create a humorous animated short showing a chaotic morning where a man oversleeps, wakes up in panic, rushes through his routine, grabs a quick breakfast, gets ready in a hurry, and runs through a rainy city trying to catch the bus. After arriving at work, he faces a stressful moment with his boss, only to suddenly fall backward and reveal it was all a nightmare. Use expressive characters, fast-paced action, exaggerated emotions, and a playful cartoon style.
Create a humorous animated short showing a chaotic morning where a man oversleeps, wakes up in panic, rushes through his routine, grabs a quick breakfast, gets ready in a hurry, and runs through a rainy city trying to catch the bus. After arriving at work, he faces a stressful moment with his boss, only to suddenly fall backward and reveal it was all a nightmare. Use expressive characters, fast-paced action, exaggerated emotions, and a playful cartoon style.
検証済みプロンプト
Kling 3.0:アイデアを映画のような動画に変える
Kling 3.0ビデオブリーフを、目に見えるアクション、カメラの動き、照明に焦点を当てます。必要に応じて最終的なサウンドとダイアログを編集ワークフローで追加してください。ビデオリクエストに音声が含まれていると仮定しないでください。
Kling 3.0ビデオブリーフでは、被写体が開始ポーズからどのように動くべきかを説明します。選択したモデルが画像または終了フレームをサポートしている場合は、それを使用して構図と連続性を説明します。すべての参照タイプが受け入れられると仮定しないでください。
Kling 3.0を探索
ブリーフから確認済み動画まで:Kling 3.0ワークフロー
各動画結果を検査し、ブリーフを改善する時間を確保してください。処理時間はモデル、リクエスト、サービスの負荷によって異なります。一度に1つの方向性を変更して、どの編集が結果を改善するかを判断できるようにしてください。

プロンプトを入力するか、画像をアップロードしてください
Kling 3.0ビデオブリーフでは、被写体が開始ポーズからどのように動くべきかを説明します。選択したモデルが画像または終了フレームをサポートしている場合は、それを使用して構図と連続性を説明します。すべての参照タイプが受け入れられると仮定しないでください。

利用可能性、設定、クレジットを確認する
各動画結果を検査し、ブリーフを改善する時間を確保してください。処理時間はモデル、リクエスト、サービスの負荷によって異なります。一度に1つの方向性を変更して、どの編集が結果を改善するかを判断できるようにしてください。

完成した結果を確認してダウンロード
リクエストが完了したら、履歴で動画を検査し、保持したい結果をダウンロードしてください。チームと共有したり公開したりする前に、構図と意図しない詳細を確認してください。
関連する動画ワークフローを探索
Kling 3.0ワークフローを探索し、関連するビデオページと比較します。ジェネレーターは現在のモデルアクセスと設定の信頼できる情報源です。プロンプトライブラリを使用して、公開された結果とそれを作成したモデルを研究してください。
Kling 3.0ビデオ概要を構築する
Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。

ショットごとに1つの明確なアクションを計画する
Kling 3.0ストーリーコンセプトを、短く明確に説明されたショットに分割します。各ショットに1つのアクションとカメラの方向性を与えます。シーケンスに組み立てる前に、結果間の連続性を確認してください。
- Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。
- Kling 3.0ストーリーコンセプトを、短く明確に説明されたショットに分割します。各ショットに1つのアクションとカメラの方向性を与えます。シーケンスに組み立てる前に、結果間の連続性を確認してください。
- Kling 3.0ストーリーコンセプトを、短く明確に説明されたショットに分割します。各ショットに1つのアクションとカメラの方向性を与えます。シーケンスに組み立てる前に、結果間の連続性を確認してください。
- Kling 3.0ストーリーコンセプトを、短く明確に説明されたショットに分割します。各ショットに1つのアクションとカメラの方向性を与えます。シーケンスに組み立てる前に、結果間の連続性を確認してください。

Kling 3.0向けの焦点を絞ったビジュアルブリーフを作成
Kling 3.0ビデオブリーフを、目に見えるアクション、カメラの動き、照明に焦点を当てます。必要に応じて最終的なサウンドとダイアログを編集ワークフローで追加してください。ビデオリクエストに音声が含まれていると仮定しないでください。
- Kling 3.0ビデオブリーフを、目に見えるアクション、カメラの動き、照明に焦点を当てます。必要に応じて最終的なサウンドとダイアログを編集ワークフローで追加してください。ビデオリクエストに音声が含まれていると仮定しないでください。
- Kling 3.0ビデオブリーフを、目に見えるアクション、カメラの動き、照明に焦点を当てます。必要に応じて最終的なサウンドとダイアログを編集ワークフローで追加してください。ビデオリクエストに音声が含まれていると仮定しないでください。
- Kling 3.0ビデオブリーフを、目に見えるアクション、カメラの動き、照明に焦点を当てます。必要に応じて最終的なサウンドとダイアログを編集ワークフローで追加してください。ビデオリクエストに音声が含まれていると仮定しないでください。
- Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。

次のKling 3.0ビデオのアイデアを探索する
Kling 3.0ビデオブリーフでは、被写体が開始ポーズからどのように動くべきかを説明します。選択したモデルが画像または終了フレームをサポートしている場合は、それを使用して構図と連続性を説明します。すべての参照タイプが受け入れられると仮定しないでください。
- Kling 3.0ビデオブリーフでは、被写体が開始ポーズからどのように動くべきかを説明します。選択したモデルが画像または終了フレームをサポートしている場合は、それを使用して構図と連続性を説明します。すべての参照タイプが受け入れられると仮定しないでください。
- Kling 3.0動画ブリーフで重要な詳細を列挙しましょう:アイデンティティ、形、色、服装、背景です。適切な場合は対応するリファレンスを使用し、すべての結果を比較してください。完全な一貫性は保証されません。
- 選択したモデルに表示されている解像度とアスペクト比のみを選択してください。完成した動画のフレーミング、細部、テキストを確認してください。より大きな出力サイズは、より正確な結果を保証するものではありません。
- 必要な結果に基づいてKling 3.0ビデオブリーフを開発します。主な方向性を具体的に保ち、ジェネレーターでサポートされている設定を確認し、プロジェクトで使用する前に完成した作品を確認してください。

カメラの動きとタイミングを記述する
Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。
- 必要な結果に基づいてKling 3.0ビデオブリーフを開発します。主な方向性を具体的に保ち、ジェネレーターでサポートされている設定を確認し、プロジェクトで使用する前に完成した作品を確認してください。
- Kling 3.0ストーリーコンセプトを、短く明確に説明されたショットに分割します。各ショットに1つのアクションとカメラの方向性を与えます。シーケンスに組み立てる前に、結果間の連続性を確認してください。
- Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。
- Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。
Kling 3.0向けのより明確なクリエイティブブリーフ
各動画結果を検査し、ブリーフを改善する時間を確保してください。処理時間はモデル、リクエスト、サービスの負荷によって異なります。一度に1つの方向性を変更して、どの編集が結果を改善するかを判断できるようにしてください。

映画のようなストーリーテリング
Kling 3.0ストーリーコンセプトを、短く明確に説明されたショットに分割します。各ショットに1つのアクションとカメラの方向性を与えます。シーケンスに組み立てる前に、結果間の連続性を確認してください。

ソーシャルメディアとマーケティング
Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。

製品ショーケース
Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。

効率的な生産ワークフロー
Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。
Kling 3.0ビデオブリーフのためのクリエイティブノート
メインの被写体に1つの明確なアクションを与えます。Kling 3.0コンセプトでは、競合するエフェクトのリストよりも、正確なブリーフの方が評価しやすいです。

Kling 3.0ビデオワークフロー:Q&A
Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。
選択したKling 3.0モデルに表示される入力モード、アスペクト比、出力コントロールを使用してください。利用可否とクレジットコストはジェネレーターに表示されます。このページは、それらのコントロールを超えて特定の長さ、解像度、音声モードを約束するものではありません。
1つの目に見えるアクションを中心にKling 3.0ビデオ概要を書きます。設定、ショットサイズ、カメラの動き、照明を追加します。意図したシーンが理解しやすいように、動きを順番に説明してください。
このklingai.meページでは、Kling 3.0ビデオワークフローについて説明します。焦点を絞ったブリーフを書き、利用可能な入力を見直すのに役立ちます。現在のアクセスはジェネレーターに表示されます。ガイドにモデル名があるからといって、現在リクエストを受け付けているわけではありません。
選択したモデルが提供する入力モードとコントロールのみを使用してください。意図する動画を明確に記述し、役立つ場合はサポートされている参照を追加してください。このページは、個別のモーションブラシ、音声アップロード、復元、編集ツールを約束するものではありません。
Kling 3.0ビデオブリーフでは、被写体が開始ポーズからどのように動くべきかを説明します。選択したモデルが画像または終了フレームをサポートしている場合は、それを使用して構図と連続性を説明します。すべての参照タイプが受け入れられると仮定しないでください。
Kling 3.0製品コンセプトでは、製品の形状、素材、主要なディテール、設定を指定します。ロゴと主張を正確に保ち、独自のタイポグラフィのスペースを確保し、広告で使用する前に結果を確認してください。
次のKling 3.0ビデオのアイデアを探索する
選択したモデルに表示されている解像度とアスペクト比のみを選択してください。完成した動画のフレーミング、細部、テキストを確認してください。より大きな出力サイズは、より正確な結果を保証するものではありません。