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Victor stands near a hole in the riverbed he just dug up. Little scruffy
Prompt verificado

Victor stands near a hole in the riverbed he just dug up. Little scruffy terrier sits beside him watching with interest. He picks up a muddy ship bell. Green oxidation. Barnacles. Glances at dog. Dog barks happily. Victor to a camera:"Splendid"

Victor stands near a hole in the riverbed he just dug up. Little scruffy terrier sits beside him watching with interest. He picks up a muddy ship bell. Green oxidation. Barnacles. Glances at dog. Dog barks happily. Victor to a camera:"Splendid"

16:9
France vs England The Final Battle
Prompt verificado

France vs England – The Final Battle Duration: 50–60 seconds Scene 1 – The Arrival (0–6s) Crowd roars. Stadium lights ignite beneath the night sky. Narrator: "Tonight... history calls. Two football giants. One unforgettable battle." Scene 2 – France (6–14s) The French captain walks through the stadium tunnel. Every step echoes with confidence as blue lights illuminate his path. He looks up toward the pitch. French Captain: "We don't fear pressure. We become stronger because of it." Scene 3 – England (14–22s) The England captain emerges from the opposite tunnel. The Three Lions crest gleams under the floodlights as thousands chant. England Captain: "We fight for every tackle... every pass... every dream." Scene 4 – Kickoff (22–32s) The referee blows the whistle. The ball rolls. Quick cuts of explosive dribbles, fierce tackles, pinpoint passes, diving saves, and roaring supporters. Narrator: "Speed meets strength. Passion meets pride. Every second writes another chapter." Scene 5 – The Duel (32–44s) France launches a brilliant attack. England counters instantly. Both captains race toward the ball in slow motion before colliding in a dramatic shoulder challenge. French Captain: "For France!" England Captain: "For England!" Scene 6 – Glory (44–56s) The stadium erupts as the final moments unfold. Fans wave flags while fireworks illuminate the night. Players celebrate together, showing mutual respect after an unforgettable contest. Narrator: "Some matches crown champions... but legends are remembered forever." Final On-Screen Line: FRANCE 🇫🇷 VS ENGLAND 🏴 One Game. One Dream. One Legacy.

France vs England – The Final Battle Duration: 50–60 seconds Scene 1 – The Arrival (0–6s) Crowd roars. Stadium lights ignite beneath the night sky. Narrator: "Tonight... history calls. Two football giants. One unforgettable battle." Scene 2 – France (6–14s) The French captain walks through the stadium tunnel. Every step echoes with confidence as blue lights illuminate his path. He looks up toward the pitch. French Captain: "We don't fear pressure. We become stronger because of it." Scene 3 – England (14–22s) The England captain emerges from the opposite tunnel. The Three Lions crest gleams under the floodlights as thousands chant. England Captain: "We fight for every tackle... every pass... every dream." Scene 4 – Kickoff (22–32s) The referee blows the whistle. The ball rolls. Quick cuts of explosive dribbles, fierce tackles, pinpoint passes, diving saves, and roaring supporters. Narrator: "Speed meets strength. Passion meets pride. Every second writes another chapter." Scene 5 – The Duel (32–44s) France launches a brilliant attack. England counters instantly. Both captains race toward the ball in slow motion before colliding in a dramatic shoulder challenge. French Captain: "For France!" England Captain: "For England!" Scene 6 – Glory (44–56s) The stadium erupts as the final moments unfold. Fans wave flags while fireworks illuminate the night. Players celebrate together, showing mutual respect after an unforgettable contest. Narrator: "Some matches crown champions... but legends are remembered forever." Final On-Screen Line: FRANCE 🇫🇷 VS ENGLAND 🏴 One Game. One Dream. One Legacy.

16:9
Create a single vertical anime animation development board for an original
Prompt verificado

Create a single vertical anime animation development board for an original emotional short film titled "The Girl and the Lighthouse". The output must be ONE combined image containing an anime character design sheet and a cinematic storyboard page. IMPORTANT: → Create fully original anime characters → Do not imitate any existing anime studio style directly → Do not resemble any copyrighted anime characters → Keep designs unique, soft, nostalgic, and emotionally warm STYLE: → Premium anime pre-production board → Mix loose hand-drawn storyboard sketches with semi-rendered anime keyframes → Use soft watercolor-style lighting, cool sea blue and warm lighthouse gold colors, gentle shadows, red storyboard borders, blue motion arrows, handwritten production notes, timing notes, and lens notes LAYOUT: Clean vertical composition with 2 sections. SECTION A — CHARACTER DESIGN SHEET Girl: → A gentle anime girl with long windswept dark hair, soft blue-grey eyes, and a quietly waiting expression → She wears: a soft cream knit sweater, a faded blue skirt, worn white canvas shoes, and a small green scarf → She should feel: patient, quietly hopeful, emotionally deep, nostalgically waiting → Show: front view, side profile, back view, 3/4 angle → Expressions: patient, soft smile, quietly hopeful, calm and waiting → Pose standing at the cliff edge watching the lighthouse → Pose sitting on cliff rocks with knees drawn up → Pose holding her scarf as the sea wind blows Lighthouse: → An old weathered lighthouse on a rocky seaside cliff — tall, worn stone, warm rotating golden light at the top → It should feel: steady, faithful, warm, a symbol of patient waiting and guidance → Show: wide view from cliff, close-up of rotating light, reflection on sea water Add tiny handwritten notes and soft pastel anime color swatches. SECTION B — STORYBOARD Create 8 cinematic anime storyboard panels in a neat grid. Each panel should include handwritten camera notes, blue motion arrows, timing notes, and lens notes. Story Beats: → Wide shot of an old anime seaside village at dusk — calm sea, rocky cliffs, warm lighthouse light beginning to glow → The girl walks alone along the cliff path toward the lighthouse as the sun sets → She sits down on the cliff rocks and looks out at the sea, quiet and waiting → Close-up of her face — patient, softly hopeful, emotionally still → The lighthouse light begins its slow rotation, sending warm golden light across the sea → She watches the light sweep across the water — each rotation steady and faithful → Wide shot — girl on the cliff, lighthouse above, the vast calm sea below, warm dusk light → Emotional ending — the lighthouse light sweeps across her face one more time, warm and gentle, the whole sea glowing behind her Environment: Old anime seaside village at dusk. Rocky cliffs, calm sea, old stone lighthouse. Warm golden dusk light on the water. Sea wind, distant waves, peaceful nostalgic coastal atmosphere.

Create a single vertical anime animation development board for an original emotional short film titled "The Girl and the Lighthouse". The output must be ONE combined image containing an anime character design sheet and a cinematic storyboard page. IMPORTANT: → Create fully original anime characters → Do not imitate any existing anime studio style directly → Do not resemble any copyrighted anime characters → Keep designs unique, soft, nostalgic, and emotionally warm STYLE: → Premium anime pre-production board → Mix loose hand-drawn storyboard sketches with semi-rendered anime keyframes → Use soft watercolor-style lighting, cool sea blue and warm lighthouse gold colors, gentle shadows, red storyboard borders, blue motion arrows, handwritten production notes, timing notes, and lens notes LAYOUT: Clean vertical composition with 2 sections. SECTION A — CHARACTER DESIGN SHEET Girl: → A gentle anime girl with long windswept dark hair, soft blue-grey eyes, and a quietly waiting expression → She wears: a soft cream knit sweater, a faded blue skirt, worn white canvas shoes, and a small green scarf → She should feel: patient, quietly hopeful, emotionally deep, nostalgically waiting → Show: front view, side profile, back view, 3/4 angle → Expressions: patient, soft smile, quietly hopeful, calm and waiting → Pose standing at the cliff edge watching the lighthouse → Pose sitting on cliff rocks with knees drawn up → Pose holding her scarf as the sea wind blows Lighthouse: → An old weathered lighthouse on a rocky seaside cliff — tall, worn stone, warm rotating golden light at the top → It should feel: steady, faithful, warm, a symbol of patient waiting and guidance → Show: wide view from cliff, close-up of rotating light, reflection on sea water Add tiny handwritten notes and soft pastel anime color swatches. SECTION B — STORYBOARD Create 8 cinematic anime storyboard panels in a neat grid. Each panel should include handwritten camera notes, blue motion arrows, timing notes, and lens notes. Story Beats: → Wide shot of an old anime seaside village at dusk — calm sea, rocky cliffs, warm lighthouse light beginning to glow → The girl walks alone along the cliff path toward the lighthouse as the sun sets → She sits down on the cliff rocks and looks out at the sea, quiet and waiting → Close-up of her face — patient, softly hopeful, emotionally still → The lighthouse light begins its slow rotation, sending warm golden light across the sea → She watches the light sweep across the water — each rotation steady and faithful → Wide shot — girl on the cliff, lighthouse above, the vast calm sea below, warm dusk light → Emotional ending — the lighthouse light sweeps across her face one more time, warm and gentle, the whole sea glowing behind her Environment: Old anime seaside village at dusk. Rocky cliffs, calm sea, old stone lighthouse. Warm golden dusk light on the water. Sea wind, distant waves, peaceful nostalgic coastal atmosphere.

3:4
Create a hyper-realistic cinematic Nike Air Force 1 commercial with the
Prompt verificado

Create a hyper-realistic cinematic Nike Air Force 1 commercial with the emotional energy and visual restraint of a modern Nike campaign, premium fashion film, and urban culture documentary. The entire film is built around one core visual idea: every footstep transforms reality. The video must feel rhythmic, confident, magnetic, immersive, and emotionally powerful — never overly futuristic or cluttered. Open with an extreme macro slow-motion shot of a pristine white Nike Air Force 1 descending onto wet asphalt at night. The sole lands in a rain puddle. Water explodes upward with ultra-detailed droplets reflecting blurred city lights and subway motion. Deep cinematic bass impact synced perfectly to the footstep. Minimal soundscape: distant train rumble, rain ambience, heartbeat-like percussion. Cut seamlessly into a low-angle handheld tracking shot following a confident young protagonist walking through a rainy urban street inspired by New York night culture. Oversized black hoodie, loose cargos, subtle silver jewelry, modern Nike streetwear styling. Calm but dominant body language. The world reacts subtly to each step: glowing basketball court lines emerge beneath shoes, reflections pulse rhythmically, nearby lights flicker with energy. The transformation should feel symbolic and grounded in reality, not sci-fi fantasy. The camera remains constantly in motion with premium Nike-style cinematography: aggressive low-angle sneaker framing, cinematic handheld movement, realistic motion blur, smooth speed ramps, natural lens distortion, dynamic focus shifts, editorial framing. Every transition is driven by rhythm and movement. A fast cinematic montage builds naturally through synchronized footstep impacts: basketball crossover on wet court, subway dancer spinning, BMX skid creating sparks, rooftop fashion pose against skyline, close-up AF1 lace tightening, silhouettes moving through neon-lit subway station. Human movement feels authentic, expressive, and culturally alive. No fake crowd behavior or exaggerated acting. As the music intensifies, the protagonist takes one final powerful step. The city subtly bends around them: rain particles freeze momentarily, reflections stretch into light trails, architecture shifts dynamically with motion energy. The Air Force 1 glows softly with clean white highlights. The effect feels premium, emotional, and symbolic rather than CGI-heavy. End with extreme visual restraint. Deep black background. The Nike Air Force 1 floats slowly in darkness surrounded by subtle rain mist and soft smoke haze. Sculptural product lighting reveals premium leather texture, stitching detail, and iconic silhouette. Silence after one final bass hit. Minimal typography appears: “EVERY STEP LEAVES A MARK.” Nike swoosh centered. VISUAL STYLE: hyper-realistic cinematic realism, premium Nike commercial aesthetic, wet asphalt reflections, deep blacks, metallic silver highlights, subtle white neon accents, authentic urban atmosphere, luxury sportswear cinematography, realistic rain physics, emotional movement-driven storytelling. AVOID: cheap CGI, oversaturated cyberpunk colors, cartoon styling, plastic skin, unrealistic anatomy, fake sneaker textures, excessive VFX clutter, artificial environments, generic AI montage feeling, exaggerated sci-fi visuals. 16:9 aspect ratio, cinematic commercial quality, emotionally immersive pacing, realistic motion blur, premium color grading, world-class advertising film aesthetic.

Create a hyper-realistic cinematic Nike Air Force 1 commercial with the emotional energy and visual restraint of a modern Nike campaign, premium fashion film, and urban culture documentary. The entire film is built around one core visual idea: every footstep transforms reality. The video must feel rhythmic, confident, magnetic, immersive, and emotionally powerful — never overly futuristic or cluttered. Open with an extreme macro slow-motion shot of a pristine white Nike Air Force 1 descending onto wet asphalt at night. The sole lands in a rain puddle. Water explodes upward with ultra-detailed droplets reflecting blurred city lights and subway motion. Deep cinematic bass impact synced perfectly to the footstep. Minimal soundscape: distant train rumble, rain ambience, heartbeat-like percussion. Cut seamlessly into a low-angle handheld tracking shot following a confident young protagonist walking through a rainy urban street inspired by New York night culture. Oversized black hoodie, loose cargos, subtle silver jewelry, modern Nike streetwear styling. Calm but dominant body language. The world reacts subtly to each step: glowing basketball court lines emerge beneath shoes, reflections pulse rhythmically, nearby lights flicker with energy. The transformation should feel symbolic and grounded in reality, not sci-fi fantasy. The camera remains constantly in motion with premium Nike-style cinematography: aggressive low-angle sneaker framing, cinematic handheld movement, realistic motion blur, smooth speed ramps, natural lens distortion, dynamic focus shifts, editorial framing. Every transition is driven by rhythm and movement. A fast cinematic montage builds naturally through synchronized footstep impacts: basketball crossover on wet court, subway dancer spinning, BMX skid creating sparks, rooftop fashion pose against skyline, close-up AF1 lace tightening, silhouettes moving through neon-lit subway station. Human movement feels authentic, expressive, and culturally alive. No fake crowd behavior or exaggerated acting. As the music intensifies, the protagonist takes one final powerful step. The city subtly bends around them: rain particles freeze momentarily, reflections stretch into light trails, architecture shifts dynamically with motion energy. The Air Force 1 glows softly with clean white highlights. The effect feels premium, emotional, and symbolic rather than CGI-heavy. End with extreme visual restraint. Deep black background. The Nike Air Force 1 floats slowly in darkness surrounded by subtle rain mist and soft smoke haze. Sculptural product lighting reveals premium leather texture, stitching detail, and iconic silhouette. Silence after one final bass hit. Minimal typography appears: “EVERY STEP LEAVES A MARK.” Nike swoosh centered. VISUAL STYLE: hyper-realistic cinematic realism, premium Nike commercial aesthetic, wet asphalt reflections, deep blacks, metallic silver highlights, subtle white neon accents, authentic urban atmosphere, luxury sportswear cinematography, realistic rain physics, emotional movement-driven storytelling. AVOID: cheap CGI, oversaturated cyberpunk colors, cartoon styling, plastic skin, unrealistic anatomy, fake sneaker textures, excessive VFX clutter, artificial environments, generic AI montage feeling, exaggerated sci-fi visuals. 16:9 aspect ratio, cinematic commercial quality, emotionally immersive pacing, realistic motion blur, premium color grading, world-class advertising film aesthetic.

16:9
The Last Human in a Frozen World
Prompt verificado

Title: The Last Human in a Frozen World Ultra-realistic cinematic live-action footage. A modern downtown city during a busy weekday afternoon. Hundreds of pedestrians, vehicles, cyclists, drifting leaves, birds in flight, and even falling raindrops are completely frozen in time. Nothing moves. Every frozen detail remains perfectly still as if reality itself has paused. The camera follows a lone man walking through the motionless city. His movements are natural and calm, with subtle breathing, realistic footsteps, and authentic body language. He carefully navigates between frozen pedestrians, walks beneath suspended raindrops, passes a frozen flock of birds hanging motionless in the air, and gently examines a coffee cup stopped mid-spill. Reflections in windows, shadows, clothing folds, hair strands, and environmental details remain physically accurate and photorealistic. The cinematography feels like a high-end Hollywood science fiction film shot on an ARRI Alexa Mini LF with a 35mm lens. Natural daylight, realistic global illumination, true-to-life textures, subtle handheld camera movement, shallow depth of field, cinematic dynamic range, authentic motion blur only on the moving character. No stylization, no fantasy effects, no glowing particles, no visible CGI. At the 12-second mark, the man notices another person in the distance. Unlike everyone else, this figure slowly turns their head and looks directly at him. The camera pushes in rapidly. The man's expression changes from curiosity to shock. Cut to black before any explanation. 15 seconds, single continuous shot, maximum realism, documentary-level authenticity, physically accurate lighting, photorealistic humans, believable facial expressions, natural camera operation, viral cinematic suspense ending.

Title: The Last Human in a Frozen World Ultra-realistic cinematic live-action footage. A modern downtown city during a busy weekday afternoon. Hundreds of pedestrians, vehicles, cyclists, drifting leaves, birds in flight, and even falling raindrops are completely frozen in time. Nothing moves. Every frozen detail remains perfectly still as if reality itself has paused. The camera follows a lone man walking through the motionless city. His movements are natural and calm, with subtle breathing, realistic footsteps, and authentic body language. He carefully navigates between frozen pedestrians, walks beneath suspended raindrops, passes a frozen flock of birds hanging motionless in the air, and gently examines a coffee cup stopped mid-spill. Reflections in windows, shadows, clothing folds, hair strands, and environmental details remain physically accurate and photorealistic. The cinematography feels like a high-end Hollywood science fiction film shot on an ARRI Alexa Mini LF with a 35mm lens. Natural daylight, realistic global illumination, true-to-life textures, subtle handheld camera movement, shallow depth of field, cinematic dynamic range, authentic motion blur only on the moving character. No stylization, no fantasy effects, no glowing particles, no visible CGI. At the 12-second mark, the man notices another person in the distance. Unlike everyone else, this figure slowly turns their head and looks directly at him. The camera pushes in rapidly. The man's expression changes from curiosity to shock. Cut to black before any explanation. 15 seconds, single continuous shot, maximum realism, documentary-level authenticity, physically accurate lighting, photorealistic humans, believable facial expressions, natural camera operation, viral cinematic suspense ending.

9:16
second ultra-cinematic sci-fi fantasy transformation sequence inside a
Prompt verificado

15-second ultra-cinematic sci-fi fantasy transformation sequence inside a colossal abandoned celestial cathedral floating in deep space. A lone human stands beneath enormous mechanical arches surrounded by ancient celestial machinery. Gigantic rotating rings, broken stained-glass windows, and forgotten angelic statues drift silently in zero gravity while distant stars illuminate the cathedral. The atmosphere is sacred, mysterious, and awe-inspiring. The camera slowly circles around the human as dormant celestial machines begin awakening. Soft white light pulses through the cathedral. Massive mechanical gears rotate for the first time in centuries. Tiny streams of liquid silver nanometal emerge from the cathedral floor and flow toward the human. The transformation begins. The liquid metal climbs across the body like living mercury, weaving seamlessly beneath the skin. Luminous white circuits spread through the arms, chest, and face like sacred veins. The camera pushes closer as elegant biomechanical structures form naturally around the skeleton. Carbon-fiber muscles, titanium tendons, and glowing energy cores replace organic anatomy while preserving graceful human proportions. The transformation accelerates. Intricate mechanical feathers emerge from the shoulder blades one by one. Thousands of articulated white-metal feathers unfold with perfect precision, each feather glowing softly with celestial energy. Golden halos composed of rotating mechanical rings materialize behind the head. Floating fragments of ancient technology orbit around the transforming figure. The cathedral responds. Gigantic celestial engines ignite. Beams of divine light pierce through shattered stained glass while floating debris begins orbiting the awakened being. At the climax, the human becomes a magnificent Biomechanical Angel , a perfect fusion of organic life, sacred technology, and divine engineering. Brilliant white wings span across the cathedral while luminous blue-white energy flows through every mechanical feather. Final cinematic moment: the Biomechanical Angel slowly opens both wings. Countless mechanical feathers release into space as radiant particles. The cathedral comes fully alive while the angel ascends through a colossal opening toward the stars, leaving glowing trails of celestial light behind. Style: ultra-cinematic sci-fi fantasy, biomechanical realism, celestial technology, photoreal nanometal transformation, articulated mechanical wings, divine architecture, volumetric god rays, white and gold aesthetic, premium cinematic VFX, AAA film quality, no text, no overlays. Audio: epic celestial orchestral score, angelic choir, deep mechanical resonance, servo movements, metallic feather articulation, divine energy hums, cathedral ambience, cosmic atmosphere, transcendent cinematic crescendo.

15-second ultra-cinematic sci-fi fantasy transformation sequence inside a colossal abandoned celestial cathedral floating in deep space. A lone human stands beneath enormous mechanical arches surrounded by ancient celestial machinery. Gigantic rotating rings, broken stained-glass windows, and forgotten angelic statues drift silently in zero gravity while distant stars illuminate the cathedral. The atmosphere is sacred, mysterious, and awe-inspiring. The camera slowly circles around the human as dormant celestial machines begin awakening. Soft white light pulses through the cathedral. Massive mechanical gears rotate for the first time in centuries. Tiny streams of liquid silver nanometal emerge from the cathedral floor and flow toward the human. The transformation begins. The liquid metal climbs across the body like living mercury, weaving seamlessly beneath the skin. Luminous white circuits spread through the arms, chest, and face like sacred veins. The camera pushes closer as elegant biomechanical structures form naturally around the skeleton. Carbon-fiber muscles, titanium tendons, and glowing energy cores replace organic anatomy while preserving graceful human proportions. The transformation accelerates. Intricate mechanical feathers emerge from the shoulder blades one by one. Thousands of articulated white-metal feathers unfold with perfect precision, each feather glowing softly with celestial energy. Golden halos composed of rotating mechanical rings materialize behind the head. Floating fragments of ancient technology orbit around the transforming figure. The cathedral responds. Gigantic celestial engines ignite. Beams of divine light pierce through shattered stained glass while floating debris begins orbiting the awakened being. At the climax, the human becomes a magnificent Biomechanical Angel , a perfect fusion of organic life, sacred technology, and divine engineering. Brilliant white wings span across the cathedral while luminous blue-white energy flows through every mechanical feather. Final cinematic moment: the Biomechanical Angel slowly opens both wings. Countless mechanical feathers release into space as radiant particles. The cathedral comes fully alive while the angel ascends through a colossal opening toward the stars, leaving glowing trails of celestial light behind. Style: ultra-cinematic sci-fi fantasy, biomechanical realism, celestial technology, photoreal nanometal transformation, articulated mechanical wings, divine architecture, volumetric god rays, white and gold aesthetic, premium cinematic VFX, AAA film quality, no text, no overlays. Audio: epic celestial orchestral score, angelic choir, deep mechanical resonance, servo movements, metallic feather articulation, divine energy hums, cathedral ambience, cosmic atmosphere, transcendent cinematic crescendo.

16:9
Pixar-inspired futuristic dessert scientist chef character sheet,
Prompt verificado

Pixar-inspired futuristic dessert scientist chef character sheet, neon-accented uniform, robotic dessert tools, expressive emotions, dynamic dessert-making poses, front side back views, polished 3D animated style, clean white background, 16:9

Pixar-inspired futuristic dessert scientist chef character sheet, neon-accented uniform, robotic dessert tools, expressive emotions, dynamic dessert-making poses, front side back views, polished 3D animated style, clean white background, 16:9

540:613
FPV shot: The camera flies through an enormous field of dandelions at
Prompt verificado

FPV shot: The camera flies through an enormous field of dandelions at sunrise. A powerful gust lifts millions of seeds into the atmosphere. The seeds swirl into a gigantic airborne vortex surrounding the lens, synchronizing perfectly into "MORNING" before exploding across the landscape like a living galaxy. Magical, organic, viral-worthy visuals.

FPV shot: The camera flies through an enormous field of dandelions at sunrise. A powerful gust lifts millions of seeds into the atmosphere. The seeds swirl into a gigantic airborne vortex surrounding the lens, synchronizing perfectly into "MORNING" before exploding across the landscape like a living galaxy. Magical, organic, viral-worthy visuals.

16:9
photoreal cinematic, 8K, ultra-detailed, high-budget epic fantasy film look.
Prompt verificado

STYLE: photoreal cinematic, 8K, ultra-detailed, high-budget epic fantasy film look. Natural skin / stone / bark / iron / leaf / cloth textures with pore-and-grain micro-detail, macro texture on grass, soil and dew, real organic film grain, strong motion blur on fast moves, filmic dawn grade. Diegetic SFX only, no music. REFERENCE LEGEND: <<<image_1>>> = dawn grass field below a white-and-gold spired elven citadel on a misty grey mountain, low sun flaring screen-right (img 1) <<<image_2>>> = blonde elven warrior, silver-and-gold leaf-filigree armor, pale-blue cape, elven longsword — appearance reference for the HERO elf only (img 2) <<<image_3>>> = massive dark grey-green orc, battered black-iron plate, tusks, amber eyes (img 3) <<<image_4>>> = forest/plant warrior, carved wooden face, glowing amber eyes, orange flower-petal mane, green leaf mantle, vine-wrapped spear + glowing amber-cored shield (img 4) <<<image_5>>> = STONE warrior — humanoid built from grey moss-flecked boulders, craggy carved face, pale glowing eyes, rope belt, chipped raw-stone sword (img 5) SCENE CONTEXT: an epic large-scale battle of an elven army against an orc horde on the dawn grass field below the white-gold citadel. Told in four cuts: a roaring orc, a continuous FPV-drone dive from the giant battle down to a tiny ground-level battle hidden in the grass, the elven hero swordswoman cutting through orcs, then a grand super-wide of the whole clash. ACTIVE REFERENCES: <<<image_1>>>: green grass field rising to the white-and-gold spired elven citadel on a misty grey mountain, low dawn sun flaring screen-right, drifting haze. 100% matches. <<<image_2>>>: appearance reference for the HERO elf swordswoman ONLY (the one seen close-up in CUT 3) — blonde, silver-and-gold leaf-filigree armor, pale-blue cape, fighting only with an elven SWORD (no bow, no arrows). The rest of the elven army is VARIED — both men and women, different faces, hair colors, builds, armor styles and capes, each elf UNIQUE, NOT copies of <<<image_2>>>. 100% matches for the hero only. <<<image_3>>>: massive grey-green orcs in dark battered black-iron plate, tusks, amber eyes, heavy weapons — each orc UNIQUE. 100% matches. <<<image_4>>>: forest/plant warriors, carved wooden faces with glowing amber eyes, orange flower-petal manes, green leaf mantles, bark skin, vine-wrapped spears and glowing amber-cored shields — each one slightly UNIQUE. 100% matches. <<<image_5>>>: STONE warriors woven from grey moss-flecked boulders, craggy carved faces, pale glowing eyes, rope belts, chipped raw-stone swords — each one slightly UNIQUE. 100% matches. SCALE LOCK: in CUT 2 at ground level the plant and stone warriors are TINY — each about the size of a human palm, miniature soldiers fighting among and half-hidden by towering blades of grass. The elves and orcs are full-size GIANTS by comparison, as tall as four humans stacked head to toe relative to the grass; down low only their massive legs, feet and stomping boots tower above and crash near the tiny armies. FORMAT MODE: SEQUENCE OF CUTS — CUT 1 … CUT 2 … CUT 3 … CUT 4, described in order. Cuts only at the specified points; the camera does not cut on its own. CUT 2 is itself one continuous free-flying FPV-drone take. OPTICS: CUT 1 — 18° tight portrait on the orc, shallow focus. CUT 2 — opens ~84° wide for scale and speed, tightening to ~47° weaving through the fighters, then macro ~18° at ground level among the grass (deep focus high, shallow macro focus low). No drift mid-segment. CUT 3 — 47° neutral medium following the hero elf, shallow-ish focus separating her from the orcs. CUT 4 — 107° architectural ultra-wide, deep focus. CAMERA: CUT 1 — locked tight handheld, eye-level, micro-tremor, holding on the orc's face. CUT 2 — aggressive, weightless, dynamic FPV-drone. Open on a wide SIDE view: a VARIED elven army (men and women) charging from screen-LEFT, orcs charging from screen-RIGHT, the two lines rushing together across <<<image_1>>>, citadel and dawn sun behind. The drone flies fast and low THROUGH the middle of the clash, weaving and banking between colliding elves and orcs, dodging swinging swords, then whips downward and punches between the TALL grass blades to the soil, where out-of-focus grass blades sweep across the foreground and a tiny ground-level battle is half-hidden in the grass. CUT 3 — fluid tracking move orbiting with the elven hero swordswoman, eye-level, following her blade. CUT 4 — slow high crane pull-back revealing the full battlefield, citadel and mountain screen-right-back. ACTION: CUT 1 — extreme tight on <<<image_3>>>: the orc throws its head forward and ROARS in fury, jaw wide over the tusks, amber eyes blazing, neck veins bulging, spit and breath-fog bursting toward camera. CUT 2 — up top the giant armies collide: VARIED elven swordsmen and swordswomen trade blows with orcs across the line, swords ringing. As the drone dives into the grass, a TINY ground-level battle is revealed, half-concealed by towering grass blades — a small army of plant/forest warriors (<<<image_4>>> type) charging from screen-LEFT clashing with a small army of STONE warriors (<<<image_5>>> type) from screen-RIGHT: plant warriors lunging and thrusting vine spears, stone warriors parrying and counter-swinging heavy stone swords, leaves and amber embers scattering, stone chips flaking, while enormous orc and elf feet pound the earth nearby, near-missing them. Tall out-of-focus grass keeps sweeping across the foreground. CUT 3 — <<<image_2>>> the elven hero swordswoman moves through the orc ranks at speed, blade flashing: she parries an orc's heavy chop, spins past it and cuts it down, then drops a second charging orc with a clean diagonal slash, cape streaming. Sword only. CUT 4 — super-wide grand view: the two giant armies fully engaged across the dawn field, hundreds of varied elves and orcs clashing in a massive-scale battle, dust and haze rolling, the white-gold citadel and rising sun screen-right-back. PHYSICS: realistic momentum and weight. Giant footfalls send tremors, bursting dust and dew droplets at macro scale; tall grass blades whip, bend and brush the lens in the drone's wake; stone warriors move with heavy grinding mass, plant warriors fast and agile with weighty organic creak; the hero elf moves light and fluid, cape and braids carrying inertia. Mass has weight, correct contact shadows, no teleporting poses. LIGHTING: cinematic dawn from <<<image_1>>> — warm low backlight and sun flare screen-right, soft mist rolling down the mountain at ~40% density. CUT 1: hard low key on the orc's right side, half the face in shadow. CUT 2: sun glints through the tall wet grass at ground level, giant legs casting moving shadows over the tiny armies, plant warriors' amber glow and stone warriors' pale eye-glow reading against shadowed soil; bright blurred battle bokeh above. CUT 3: warm rim light catching the hero elf's filigree armor and blade. CUT 4: volumetric god-rays through the haze across the whole field. White balance 5000K. COLOR: cold steel-grey orc iron and stone against warm dawn-gold light; the plant warriors' orange petals and amber cores glowing warm; the varied elven armor catching the low sun in silvers, golds and pale blues; green grass deep and wet, soil dark and shadowed. AUDIO (SFX only): CUT 1 — guttural roaring war cry, wet breath. CUT 2 — thundering charge, clashing steel and sword rings, thundering giant footsteps overhead, and down in the grass the massed clashes of tiny weapons, stone grinding, creaking wood, scattering leaves, bursting dew, wind through tall grass. CUT 3 — fast steel clashes, orc grunts, cape snap. CUT 4 — vast roaring battle wash. No music. POSITIVE LOCKS: - Four cuts in order: roaring orc → FPV-drone dive into the grass → hero elf cutting down orcs → grand massive-scale super-wide. Cuts only at the specified points; the camera does not cut on its own. - The elven army is VARIED — men and women, different faces, hair, builds and armor; only the HERO swordswoman in CUT 3 matches <<<image_2>>>. Elves fight only with SWORDS — no bows, no arrows, no archers anywhere. - At ground level it is TWO TINY ARMIES, not a duel: plant/forest warriors (<<<image_4>>> type) on the LEFT versus STONE warriors (<<<image_5>>> type) on the RIGHT, fighting among and half-hidden by towering grass, with tall grass blades across the foreground, while giant orc and elf legs fight and stomp above. - Each orc, each elf, each tiny warrior is unique. Citadel, sun direction, dawn light identical across all cuts. - CUT 4 is a massive-scale battle with hundreds of fighters. Dynamic motion throughout, stable readable picture, no ghosting, no flickering.

STYLE: photoreal cinematic, 8K, ultra-detailed, high-budget epic fantasy film look. Natural skin / stone / bark / iron / leaf / cloth textures with pore-and-grain micro-detail, macro texture on grass, soil and dew, real organic film grain, strong motion blur on fast moves, filmic dawn grade. Diegetic SFX only, no music. REFERENCE LEGEND: <<<image_1>>> = dawn grass field below a white-and-gold spired elven citadel on a misty grey mountain, low sun flaring screen-right (img 1) <<<image_2>>> = blonde elven warrior, silver-and-gold leaf-filigree armor, pale-blue cape, elven longsword — appearance reference for the HERO elf only (img 2) <<<image_3>>> = massive dark grey-green orc, battered black-iron plate, tusks, amber eyes (img 3) <<<image_4>>> = forest/plant warrior, carved wooden face, glowing amber eyes, orange flower-petal mane, green leaf mantle, vine-wrapped spear + glowing amber-cored shield (img 4) <<<image_5>>> = STONE warrior — humanoid built from grey moss-flecked boulders, craggy carved face, pale glowing eyes, rope belt, chipped raw-stone sword (img 5) SCENE CONTEXT: an epic large-scale battle of an elven army against an orc horde on the dawn grass field below the white-gold citadel. Told in four cuts: a roaring orc, a continuous FPV-drone dive from the giant battle down to a tiny ground-level battle hidden in the grass, the elven hero swordswoman cutting through orcs, then a grand super-wide of the whole clash. ACTIVE REFERENCES: <<<image_1>>>: green grass field rising to the white-and-gold spired elven citadel on a misty grey mountain, low dawn sun flaring screen-right, drifting haze. 100% matches. <<<image_2>>>: appearance reference for the HERO elf swordswoman ONLY (the one seen close-up in CUT 3) — blonde, silver-and-gold leaf-filigree armor, pale-blue cape, fighting only with an elven SWORD (no bow, no arrows). The rest of the elven army is VARIED — both men and women, different faces, hair colors, builds, armor styles and capes, each elf UNIQUE, NOT copies of <<<image_2>>>. 100% matches for the hero only. <<<image_3>>>: massive grey-green orcs in dark battered black-iron plate, tusks, amber eyes, heavy weapons — each orc UNIQUE. 100% matches. <<<image_4>>>: forest/plant warriors, carved wooden faces with glowing amber eyes, orange flower-petal manes, green leaf mantles, bark skin, vine-wrapped spears and glowing amber-cored shields — each one slightly UNIQUE. 100% matches. <<<image_5>>>: STONE warriors woven from grey moss-flecked boulders, craggy carved faces, pale glowing eyes, rope belts, chipped raw-stone swords — each one slightly UNIQUE. 100% matches. SCALE LOCK: in CUT 2 at ground level the plant and stone warriors are TINY — each about the size of a human palm, miniature soldiers fighting among and half-hidden by towering blades of grass. The elves and orcs are full-size GIANTS by comparison, as tall as four humans stacked head to toe relative to the grass; down low only their massive legs, feet and stomping boots tower above and crash near the tiny armies. FORMAT MODE: SEQUENCE OF CUTS — CUT 1 … CUT 2 … CUT 3 … CUT 4, described in order. Cuts only at the specified points; the camera does not cut on its own. CUT 2 is itself one continuous free-flying FPV-drone take. OPTICS: CUT 1 — 18° tight portrait on the orc, shallow focus. CUT 2 — opens ~84° wide for scale and speed, tightening to ~47° weaving through the fighters, then macro ~18° at ground level among the grass (deep focus high, shallow macro focus low). No drift mid-segment. CUT 3 — 47° neutral medium following the hero elf, shallow-ish focus separating her from the orcs. CUT 4 — 107° architectural ultra-wide, deep focus. CAMERA: CUT 1 — locked tight handheld, eye-level, micro-tremor, holding on the orc's face. CUT 2 — aggressive, weightless, dynamic FPV-drone. Open on a wide SIDE view: a VARIED elven army (men and women) charging from screen-LEFT, orcs charging from screen-RIGHT, the two lines rushing together across <<<image_1>>>, citadel and dawn sun behind. The drone flies fast and low THROUGH the middle of the clash, weaving and banking between colliding elves and orcs, dodging swinging swords, then whips downward and punches between the TALL grass blades to the soil, where out-of-focus grass blades sweep across the foreground and a tiny ground-level battle is half-hidden in the grass. CUT 3 — fluid tracking move orbiting with the elven hero swordswoman, eye-level, following her blade. CUT 4 — slow high crane pull-back revealing the full battlefield, citadel and mountain screen-right-back. ACTION: CUT 1 — extreme tight on <<<image_3>>>: the orc throws its head forward and ROARS in fury, jaw wide over the tusks, amber eyes blazing, neck veins bulging, spit and breath-fog bursting toward camera. CUT 2 — up top the giant armies collide: VARIED elven swordsmen and swordswomen trade blows with orcs across the line, swords ringing. As the drone dives into the grass, a TINY ground-level battle is revealed, half-concealed by towering grass blades — a small army of plant/forest warriors (<<<image_4>>> type) charging from screen-LEFT clashing with a small army of STONE warriors (<<<image_5>>> type) from screen-RIGHT: plant warriors lunging and thrusting vine spears, stone warriors parrying and counter-swinging heavy stone swords, leaves and amber embers scattering, stone chips flaking, while enormous orc and elf feet pound the earth nearby, near-missing them. Tall out-of-focus grass keeps sweeping across the foreground. CUT 3 — <<<image_2>>> the elven hero swordswoman moves through the orc ranks at speed, blade flashing: she parries an orc's heavy chop, spins past it and cuts it down, then drops a second charging orc with a clean diagonal slash, cape streaming. Sword only. CUT 4 — super-wide grand view: the two giant armies fully engaged across the dawn field, hundreds of varied elves and orcs clashing in a massive-scale battle, dust and haze rolling, the white-gold citadel and rising sun screen-right-back. PHYSICS: realistic momentum and weight. Giant footfalls send tremors, bursting dust and dew droplets at macro scale; tall grass blades whip, bend and brush the lens in the drone's wake; stone warriors move with heavy grinding mass, plant warriors fast and agile with weighty organic creak; the hero elf moves light and fluid, cape and braids carrying inertia. Mass has weight, correct contact shadows, no teleporting poses. LIGHTING: cinematic dawn from <<<image_1>>> — warm low backlight and sun flare screen-right, soft mist rolling down the mountain at ~40% density. CUT 1: hard low key on the orc's right side, half the face in shadow. CUT 2: sun glints through the tall wet grass at ground level, giant legs casting moving shadows over the tiny armies, plant warriors' amber glow and stone warriors' pale eye-glow reading against shadowed soil; bright blurred battle bokeh above. CUT 3: warm rim light catching the hero elf's filigree armor and blade. CUT 4: volumetric god-rays through the haze across the whole field. White balance 5000K. COLOR: cold steel-grey orc iron and stone against warm dawn-gold light; the plant warriors' orange petals and amber cores glowing warm; the varied elven armor catching the low sun in silvers, golds and pale blues; green grass deep and wet, soil dark and shadowed. AUDIO (SFX only): CUT 1 — guttural roaring war cry, wet breath. CUT 2 — thundering charge, clashing steel and sword rings, thundering giant footsteps overhead, and down in the grass the massed clashes of tiny weapons, stone grinding, creaking wood, scattering leaves, bursting dew, wind through tall grass. CUT 3 — fast steel clashes, orc grunts, cape snap. CUT 4 — vast roaring battle wash. No music. POSITIVE LOCKS: - Four cuts in order: roaring orc → FPV-drone dive into the grass → hero elf cutting down orcs → grand massive-scale super-wide. Cuts only at the specified points; the camera does not cut on its own. - The elven army is VARIED — men and women, different faces, hair, builds and armor; only the HERO swordswoman in CUT 3 matches <<<image_2>>>. Elves fight only with SWORDS — no bows, no arrows, no archers anywhere. - At ground level it is TWO TINY ARMIES, not a duel: plant/forest warriors (<<<image_4>>> type) on the LEFT versus STONE warriors (<<<image_5>>> type) on the RIGHT, fighting among and half-hidden by towering grass, with tall grass blades across the foreground, while giant orc and elf legs fight and stomp above. - Each orc, each elf, each tiny warrior is unique. Citadel, sun direction, dawn light identical across all cuts. - CUT 4 is a massive-scale battle with hundreds of fighters. Dynamic motion throughout, stable readable picture, no ghosting, no flickering.

16:9
A real person naturally existing inside a pixel RPG game world
Prompt verificado

[Core Concept] “A real person naturally existing inside a pixel RPG game world” 👉 Background = Pixel art 👉 Character = Photorealistic (identical to the real person) 👉 Key = No sense of mismatch --- [🚨 Absolute Rules – Top Priority] Must be exactly the same person as in the uploaded image Do NOT alter facial structure, eyes, nose, mouth, or proportions Maintain original hairstyle Preserve natural skin texture Do NOT transform into a different-looking person 👉 “Composited look ❌ / Naturally co-existing in the same space ⭕” --- [❗ Scale Adjustment Rule – Critical] 👉 Must be applied Character size must be 25–35% of the total frame height or less Maintain the same scale ratio as NPCs/background people Must feel naturally comparable to nearby objects (benches, streetlights, shops) 👉 Forbidden: Filling the center of the screen ❌ Large, model-like portrait scale ❌ 👉 Core idea: “A playable character size within a game world” --- [Distance & Lens Settings] Camera distance: Mid-range (full body visible + enough environment) Lens: 28mm–35mm (natural perspective with environmental depth) 👉 Effect: Character appears smaller, environment becomes more prominent --- [Character Placement] Positioned slightly below center Clearly grounded (no floating) Must include shadows consistent with lighting direction --- [Character Style] Fully photorealistic (NO pixelation) Original outfit must be preserved Natural NPC-like presence (front-facing or slight angle) --- [Background – Pixel World] High-quality pixel art (16-bit / 32-bit) based on {{CITY}} 👉 Landmark examples (Osaka): Dotonbori Glico sign Tsutenkaku Tower Riverside walkway Takoyaki shops 👉 Must be instantly recognizable as {{CITY}} --- [Spatial Composition] Foreground: streets, benches, shops Midground: character (small scale) Background: cityscape + landmarks 👉 Strong sense of depth is required --- [Game UI Elements] Top-left: pixel-style character profile Top-right: mini-map Right side: quest panel Example: “Explore {{CITY}}” “Go to Dotonbori (0/1)” Bottom: joystick + inventory + camera button --- [Mood & Direction] Daytime / clear weather Warm color tones Emotional RPG atmosphere --- [Quality Contrast] Background: high-density pixel art Character: ultra high-resolution photorealism Aspect ratio: 9: 16 (mobile game format) 👉 Core contrast: “Pixel world + real human” --- [Final One-Line Summary] A high-quality pixel-art RPG world set in {{CITY}}, featuring a photorealistic person scaled correctly as a small in-world character (25–35% of frame height), naturally integrated into the environment with proper perspective and shadows, including game UI elements, cinematic composition, ultra-detailed, 4K resolution.

[Core Concept] “A real person naturally existing inside a pixel RPG game world” 👉 Background = Pixel art 👉 Character = Photorealistic (identical to the real person) 👉 Key = No sense of mismatch --- [🚨 Absolute Rules – Top Priority] Must be exactly the same person as in the uploaded image Do NOT alter facial structure, eyes, nose, mouth, or proportions Maintain original hairstyle Preserve natural skin texture Do NOT transform into a different-looking person 👉 “Composited look ❌ / Naturally co-existing in the same space ⭕” --- [❗ Scale Adjustment Rule – Critical] 👉 Must be applied Character size must be 25–35% of the total frame height or less Maintain the same scale ratio as NPCs/background people Must feel naturally comparable to nearby objects (benches, streetlights, shops) 👉 Forbidden: Filling the center of the screen ❌ Large, model-like portrait scale ❌ 👉 Core idea: “A playable character size within a game world” --- [Distance & Lens Settings] Camera distance: Mid-range (full body visible + enough environment) Lens: 28mm–35mm (natural perspective with environmental depth) 👉 Effect: Character appears smaller, environment becomes more prominent --- [Character Placement] Positioned slightly below center Clearly grounded (no floating) Must include shadows consistent with lighting direction --- [Character Style] Fully photorealistic (NO pixelation) Original outfit must be preserved Natural NPC-like presence (front-facing or slight angle) --- [Background – Pixel World] High-quality pixel art (16-bit / 32-bit) based on {{CITY}} 👉 Landmark examples (Osaka): Dotonbori Glico sign Tsutenkaku Tower Riverside walkway Takoyaki shops 👉 Must be instantly recognizable as {{CITY}} --- [Spatial Composition] Foreground: streets, benches, shops Midground: character (small scale) Background: cityscape + landmarks 👉 Strong sense of depth is required --- [Game UI Elements] Top-left: pixel-style character profile Top-right: mini-map Right side: quest panel Example: “Explore {{CITY}}” “Go to Dotonbori (0/1)” Bottom: joystick + inventory + camera button --- [Mood & Direction] Daytime / clear weather Warm color tones Emotional RPG atmosphere --- [Quality Contrast] Background: high-density pixel art Character: ultra high-resolution photorealism Aspect ratio: 9: 16 (mobile game format) 👉 Core contrast: “Pixel world + real human” --- [Final One-Line Summary] A high-quality pixel-art RPG world set in {{CITY}}, featuring a photorealistic person scaled correctly as a small in-world character (25–35% of frame height), naturally integrated into the environment with proper perspective and shadows, including game UI elements, cinematic composition, ultra-detailed, 4K resolution.

3:4
CAMERA / LOOK: Handheld mini DV camcorder footage filmed by the subject #991994
Prompt verificado

CAMERA / LOOK: Handheld mini DV camcorder footage filmed by the subject herself. Slight hand shake, occasional focus hunting, imperfect framing, natural zoom adjustments, soft tape-like image quality, subtle grain, realistic auto-exposure shifts from indoor evening lighting. STYLE: Cozy plant-care vlog with gentle ASMR elements. Relaxed pacing, minimal dialogue, candid moments. Focus on satisfying sounds: soil scooping, pot scraping, water pouring, leaves rustling, scissors snipping, gloves being pulled on. SUBJECT: Young man in his mid-20s, casual t-shirt, rolled-up sleeves, apron, tousled hair. Calm, content energy while tending to plants. SETTING: Small balcony/kitchen corner on a quiet evening. Warm hanging light, small table covered in newspaper, terracotta pots, bags of soil, watering can. STORYBOARD: → (2s, propped medium shot) Places camera on shelf, sits at the table. "Time to repot a couple of my plants." → (2s, overhead shot) Scoops soil into a fresh pot. Only soil and scooping sounds. → (2s, close-up) Gently loosens plant roots from old pot. Soft rustling. → (2s, handheld shot) Holds two pots side by side, deciding. "This one's definitely outgrown its home." → (2s, detail shot) Trims a few dry leaves with small scissors. No dialogue. → (2s, medium shot) Pats soil down around the base of the plant. "There, much better." → (2s, macro shot) Label tag being written and pushed into soil. Pen and paper sounds only. → (2s, propped shot) Waters the plant slowly, water sound clear and steady. → (2s, warm ending shot) Steps back, admires the row of freshly potted plants. "I love how this corner is coming together." → (1.5s, final shot) Walks toward camera, reaches for the lens. "Catch you next time." Hand covers lens as recording ends. AUDIO NOTES: Natural ambience soil, water pouring, scissors, leaf rustling, footsteps should be clearly audible. Dialogue quiet and casual. REALISM NOTES: Authentic body language, natural blinking, genuine smiles, occasional thinking pauses, realistic small mistakes (soil spill, leaf drop), imperfect framing, focus breathing, warm evening lighting. Should feel like a real personal plant vlog on a consumer camcorder, not AI-generated or commercial.

CAMERA / LOOK: Handheld mini DV camcorder footage filmed by the subject herself. Slight hand shake, occasional focus hunting, imperfect framing, natural zoom adjustments, soft tape-like image quality, subtle grain, realistic auto-exposure shifts from indoor evening lighting. STYLE: Cozy plant-care vlog with gentle ASMR elements. Relaxed pacing, minimal dialogue, candid moments. Focus on satisfying sounds: soil scooping, pot scraping, water pouring, leaves rustling, scissors snipping, gloves being pulled on. SUBJECT: Young man in his mid-20s, casual t-shirt, rolled-up sleeves, apron, tousled hair. Calm, content energy while tending to plants. SETTING: Small balcony/kitchen corner on a quiet evening. Warm hanging light, small table covered in newspaper, terracotta pots, bags of soil, watering can. STORYBOARD: → (2s, propped medium shot) Places camera on shelf, sits at the table. "Time to repot a couple of my plants." → (2s, overhead shot) Scoops soil into a fresh pot. Only soil and scooping sounds. → (2s, close-up) Gently loosens plant roots from old pot. Soft rustling. → (2s, handheld shot) Holds two pots side by side, deciding. "This one's definitely outgrown its home." → (2s, detail shot) Trims a few dry leaves with small scissors. No dialogue. → (2s, medium shot) Pats soil down around the base of the plant. "There, much better." → (2s, macro shot) Label tag being written and pushed into soil. Pen and paper sounds only. → (2s, propped shot) Waters the plant slowly, water sound clear and steady. → (2s, warm ending shot) Steps back, admires the row of freshly potted plants. "I love how this corner is coming together." → (1.5s, final shot) Walks toward camera, reaches for the lens. "Catch you next time." Hand covers lens as recording ends. AUDIO NOTES: Natural ambience soil, water pouring, scissors, leaf rustling, footsteps should be clearly audible. Dialogue quiet and casual. REALISM NOTES: Authentic body language, natural blinking, genuine smiles, occasional thinking pauses, realistic small mistakes (soil spill, leaf drop), imperfect framing, focus breathing, warm evening lighting. Should feel like a real personal plant vlog on a consumer camcorder, not AI-generated or commercial.

16:9
Create one vertical anime animation development board for an original
Prompt verificado

Create one vertical anime animation development board for an original emotional short film titled “The Last Firefly”. Output ONE combined image split into 2 sections: TOP character design sheet, BOTTOM 12-frame storyboard. Use fully original anime designs only; do not imitate existing anime, manga, games, or copyrighted characters. TOP — CHARACTER DESIGN Clean white background, subtle grid, title: “THE LAST FIREFLY - Character Design”. Young Boy, age 7-8, 125cm, small gentle build, soft messy dark hair, large gentle brown eyes, innocent face, light yellow pajama shirt with white collar, navy shorts, barefoot. Show front view, side view, 3/4 view. Expressions: curious, gentle smile, peaceful, wonder-filled. Note: “Kind-hearted, loves nature.” Props/environment: one yellow-green glowing firefly, distant group of fireflies, summer meadow grass, forest edge, starry sky, soft moonlight, peaceful countryside night. BOTTOM — STORYBOARD Dark background, red frame borders, title: “STORYBOARD - 15 seconds”. 12 panels in 3 rows x 4 columns. Premium anime keyframes, painted night backgrounds, warm firefly glow, cool moonlight, cinematic emotion. 1: Wide backyard at night, starry sky, boy small in frame, distant forest glowing with fireflies. 2: Boy kneels in grass, discovering one lonely firefly glowing near the ground. 3: Close-up, small hands gently cup the firefly; light leaks through fingers. 4: Close-up, boy’s face lit from below, soft smile, wonder and care. 5: Wide shot, boy stands and walks through moonlit meadow toward glowing forest. 6: Medium tracking feel, waist-high grass, boy holding glowing hands carefully. 7: Forest edge, boy slowly opens hands; firefly rests on his palm. 8: Close-up, firefly lifts from palm with delicate glowing trail. 9: Firefly flies toward distant group; boy watches from forest edge. 10: Wide magical moment, all fireflies glow brighter together; boy in silhouette. 11: Boy’s peaceful face, firefly reflections in eyes, content smile. 12: Final wide shot, boy walks home across meadow, glowing forest behind, stars above. STYLE: nostalgic late 90s/early 2000s anime movie look, hand-drawn feel, soft refined shading, atmospheric depth, realistic grass/fabric movement, gentle expressive faces, warm firefly glow against cool moonlight, magical but grounded, polished studio quality. No text overlays beyond board labels, no watermark, no UI.

Create one vertical anime animation development board for an original emotional short film titled “The Last Firefly”. Output ONE combined image split into 2 sections: TOP character design sheet, BOTTOM 12-frame storyboard. Use fully original anime designs only; do not imitate existing anime, manga, games, or copyrighted characters. TOP — CHARACTER DESIGN Clean white background, subtle grid, title: “THE LAST FIREFLY - Character Design”. Young Boy, age 7-8, 125cm, small gentle build, soft messy dark hair, large gentle brown eyes, innocent face, light yellow pajama shirt with white collar, navy shorts, barefoot. Show front view, side view, 3/4 view. Expressions: curious, gentle smile, peaceful, wonder-filled. Note: “Kind-hearted, loves nature.” Props/environment: one yellow-green glowing firefly, distant group of fireflies, summer meadow grass, forest edge, starry sky, soft moonlight, peaceful countryside night. BOTTOM — STORYBOARD Dark background, red frame borders, title: “STORYBOARD - 15 seconds”. 12 panels in 3 rows x 4 columns. Premium anime keyframes, painted night backgrounds, warm firefly glow, cool moonlight, cinematic emotion. 1: Wide backyard at night, starry sky, boy small in frame, distant forest glowing with fireflies. 2: Boy kneels in grass, discovering one lonely firefly glowing near the ground. 3: Close-up, small hands gently cup the firefly; light leaks through fingers. 4: Close-up, boy’s face lit from below, soft smile, wonder and care. 5: Wide shot, boy stands and walks through moonlit meadow toward glowing forest. 6: Medium tracking feel, waist-high grass, boy holding glowing hands carefully. 7: Forest edge, boy slowly opens hands; firefly rests on his palm. 8: Close-up, firefly lifts from palm with delicate glowing trail. 9: Firefly flies toward distant group; boy watches from forest edge. 10: Wide magical moment, all fireflies glow brighter together; boy in silhouette. 11: Boy’s peaceful face, firefly reflections in eyes, content smile. 12: Final wide shot, boy walks home across meadow, glowing forest behind, stars above. STYLE: nostalgic late 90s/early 2000s anime movie look, hand-drawn feel, soft refined shading, atmospheric depth, realistic grass/fabric movement, gentle expressive faces, warm firefly glow against cool moonlight, magical but grounded, polished studio quality. No text overlays beyond board labels, no watermark, no UI.

9:10

Explora flujos de trabajo de video

Explora el flujo de trabajo de Kling 3.0 y compáralo con las páginas de vídeo relacionadas. El generador es la fuente de verdad sobre el acceso y los ajustes actuales del modelo. Usa la biblioteca de prompts para estudiar los resultados publicados y el modelo que los creó.

Semilla 2.0
kling
veo

Generador de vídeo con IA Kling 3.0

El generador muestra la disponibilidad actual del modelo. Cuando un modelo acepta solicitudes, elige sus ajustes compatibles y revisa los créditos requeridos antes de enviar. Revisa tu selección y tu saldo de créditos antes de generar.

Consulta los términos aplicables del modelo y de la plataforma antes de usar un resultado comercialmente. Eres responsable de los derechos sobre las imágenes subidas, personas identificables, logotipos y cualquier otro material de origen en tu brief de video Kling 3.0.

Explora Kling 3.0
Generador de video Kling 3.0 AI — Remezcla, anima, estiliza y edita videos
Generador de vídeo con IA Kling 3.0|Generador de vídeo con IA Kling 3.0|Generador de vídeo con IA Kling 3.0|Texto a vídeo

Un brief creativo más claro para Kling 3.0

Optimizador de avisos inteligentes

Escribe un sujeto y una acción claros

Escribe tu brief de video Kling 3.0 en torno a una acción visible. Añade el entorno, el tamaño de plano, el movimiento de cámara y la iluminación. Describe el movimiento en orden para que la escena deseada sea fácil de entender.

Explora Kling 3.0

Explora flujos de trabajo de video relacionados

Explora el flujo de trabajo de Kling 3.0 y compáralo con las páginas de vídeo relacionadas. El generador es la fuente de verdad sobre el acceso y los ajustes actuales del modelo. Usa la biblioteca de prompts para estudiar los resultados publicados y el modelo que los creó.

Crea tu brief de video Kling 3.0

El generador muestra la disponibilidad actual del modelo. Cuando un modelo acepta solicitudes, elige sus ajustes compatibles y revisa los créditos requeridos antes de enviar. Revisa tu selección y tu saldo de créditos antes de generar.

Más de 20 modelos de IA en un solo generador de video Kling 3.0 AI

Revisa el modelo y las opciones de entrada

Explora el flujo de trabajo de Kling 3.0 y compáralo con las páginas de vídeo relacionadas. El generador es la fuente de verdad sobre el acceso y los ajustes actuales del modelo. Usa la biblioteca de prompts para estudiar los resultados publicados y el modelo que los creó.

Generación de audio y sincronización de labios integradas

Escribe un brief visual enfocado para Kling 3.0

El generador muestra la disponibilidad actual del modelo. Cuando un modelo acepta solicitudes, elige sus ajustes compatibles y revisa los créditos requeridos antes de enviar. Revisa tu selección y tu saldo de créditos antes de generar.

Texto a vídeo, imagen a vídeo y referencia a vídeo

Usa referencias para explicar el resultado previsto

Elige solo la resolución y la relación de aspecto que se muestran para el modelo seleccionado. Revisa el encuadre, los detalles finos y cualquier texto en el video terminado. Un tamaño de salida mayor no garantiza un resultado más preciso.

Cómo funciona el generador de video Kling 3.0 AI — 4 pasos

Cuando se complete una solicitud, inspecciona el video en el Historial y descarga el resultado que quieras conservar. Revisa la composición y cualquier detalle no deseado antes de compartirlo con tu equipo o publicarlo.

1

1. Escribe un mensaje o sube una imagen

Para tu brief de vídeo de Kling 3.0, describe cómo debería moverse el sujeto desde su pose inicial. Si el modelo seleccionado admite una imagen o un fotograma final, úsalo para explicar la composición y la continuidad. No asumas que se acepta todo tipo de referencia.

2

2. Elija un modelo y genere

El generador muestra la disponibilidad actual del modelo. Cuando un modelo acepta solicitudes, elige sus ajustes compatibles y revisa los créditos requeridos antes de enviar. Revisa tu selección y tu saldo de créditos antes de generar.

3

3. Descargar y publicar

Cuando se complete una solicitud, inspecciona el video en el Historial y descarga el resultado que quieras conservar. Revisa la composición y cualquier detalle no deseado antes de compartirlo con tu equipo o publicarlo.

4

Iterar y refinar

Escribe tu brief de video Kling 3.0 en torno a una acción visible. Añade el entorno, el tamaño de plano, el movimiento de cámara y la iluminación. Describe el movimiento en orden para que la escena deseada sea fácil de entender.

Qué puedes crear con el generador de video Kling 3.0 AI

Escribe tu brief de video Kling 3.0 en torno a una acción visible. Añade el entorno, el tamaño de plano, el movimiento de cámara y la iluminación. Describe el movimiento en orden para que la escena deseada sea fácil de entender.

Creativo de marketing y publicidad

Para un concepto de producto con Kling 3.0, especifica la forma del producto, el material, el detalle clave y el entorno. Mantén los logotipos y las afirmaciones precisos, deja espacio para tu propia tipografía y revisa el resultado antes de usarlo en un anuncio.

Contenido social de formato breve

Planifica tu vídeo social de Kling 3.0 en torno a un mensaje claro. Decide el encuadre para el canal objetivo, coloca el sujeto principal donde permanezca visible y comprueba la legibilidad en pantallas pequeñas antes de compartir.

Vídeos explicativos y de formación

Usa un concepto visual de Kling 3.0 para apoyar un punto didáctico o de presentación. Verifica los datos y las etiquetas tú mismo, y añade los subtítulos finales en tu flujo de edición en lugar de depender del texto generado.

Presentaciones corporativas y para inversores

Usa un concepto visual de Kling 3.0 para apoyar un punto didáctico o de presentación. Verifica los datos y las etiquetas tú mismo, y añade los subtítulos finales en tu flujo de edición en lugar de depender del texto generado.

Cortometrajes y carretes conceptuales

Escribe tu brief de video Kling 3.0 en torno a una acción visible. Añade el entorno, el tamaño de plano, el movimiento de cámara y la iluminación. Describe el movimiento en orden para que la escena deseada sea fácil de entender.

Historias personales y proyectos apasionantes

Escribe tu brief de video Kling 3.0 en torno a una acción visible. Añade el entorno, el tamaño de plano, el movimiento de cámara y la iluminación. Describe el movimiento en orden para que la escena deseada sea fácil de entender.

Notas creativas para tu brief de vídeo de Kling 3.0

“
Da al sujeto principal una acción clara. Para un concepto de Kling 3.0, un brief preciso es más fácil de evaluar que una lista de efectos que compiten entre sí.
Subject & Action
Subject & ActionGuía creativa de klingai.me

Flujo de trabajo de vídeo de Kling 3.0: preguntas y respuestas

Esta página de klingai.me explica el flujo de trabajo de vídeo de Kling 3.0. Te ayuda a escribir un brief enfocado y revisar las entradas disponibles. El acceso actual se muestra en el generador; que un nombre de modelo aparezca en una guía no significa que actualmente acepte solicitudes.

Las cuentas nuevas reciben 10 créditos de registro. Revisa el coste en créditos del modelo seleccionado antes de enviar; esos créditos no garantizan un vídeo gratuito. Las suscripciones y los paquetes de créditos de klingai.me se listan en la página de Precios y son independientes de cualquier plan de servicio oficial de Kling.

Desarrolla tu brief de vídeo de Kling 3.0 en torno al resultado que necesitas. Mantén la dirección principal específica, comprueba los ajustes compatibles en el generador y revisa el trabajo completado antes de usarlo en tu proyecto.

Desarrolla tu brief de vídeo de Kling 3.0 en torno al resultado que necesitas. Mantén la dirección principal específica, comprueba los ajustes compatibles en el generador y revisa el trabajo completado antes de usarlo en tu proyecto.

Consulta los términos aplicables del modelo y de la plataforma antes de usar un resultado comercialmente. Eres responsable de los derechos sobre las imágenes subidas, personas identificables, logotipos y cualquier otro material de origen en tu brief de video Kling 3.0.

Desarrolla tu brief de vídeo de Kling 3.0 en torno al resultado que necesitas. Mantén la dirección principal específica, comprueba los ajustes compatibles en el generador y revisa el trabajo completado antes de usarlo en tu proyecto.

Elige solo la resolución y la relación de aspecto que se muestran para el modelo seleccionado. Revisa el encuadre, los detalles finos y cualquier texto en el video terminado. Un tamaño de salida mayor no garantiza un resultado más preciso.

Consulta los términos aplicables del modelo y de la plataforma antes de usar un resultado comercialmente. Eres responsable de los derechos sobre las imágenes subidas, personas identificables, logotipos y cualquier otro material de origen en tu brief de video Kling 3.0.

Elige solo la resolución y la relación de aspecto que se muestran para el modelo seleccionado. Revisa el encuadre, los detalles finos y cualquier texto en el video terminado. Un tamaño de salida mayor no garantiza un resultado más preciso.

Los prompts, las referencias subidas y los resultados generados pueden almacenarse para proporcionar tu historial y procesar solicitudes. Revisa la Política de Privacidad antes de subir material sensible. Los casos publicados y los enlaces a medios públicos pueden ser vistos por otras personas.

Explora tu próxima idea de video Kling 3.0

El generador muestra la disponibilidad actual del modelo. Cuando un modelo acepta solicitudes, elige sus ajustes compatibles y revisa los créditos requeridos antes de enviar. Revisa tu selección y tu saldo de créditos antes de generar.

Explora Kling 3.0
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