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Kling 3.0 Video Generator

Kling 3.0 cho kể chuyện, quảng cáo và clip mạng xã hội

Cho Kling 3.0 một cảnh rõ ràng: chủ thể, hành động, bối cảnh và hướng máy quay. Chọn chế độ đầu vào được hỗ trợ và xem chi phí tín dụng hiển thị trước khi yêu cầu video.

Bắt đầu với Kling
Dễ dàng lập kế hoạch cho các cảnh quay nhiều cảnh bằng điều khiển bảng phân cảnh
Trải nghiệm video AI được làm phong phú bằng âm thanh gốc
Hướng dẫn chuyển động hình ảnh mượt mà bằng cách sử dụng khung hình bắt đầu và kết thúc
Áp dụng chuyển động camera động để có kết quả điện ảnh
Dễ dàng lập kế hoạch cho các cảnh quay nhiều cảnh bằng điều khiển bảng phân cảnh
Trải nghiệm video AI được làm phong phú bằng âm thanh gốc
Hướng dẫn chuyển động hình ảnh mượt mà bằng cách sử dụng khung hình bắt đầu và kết thúc
Áp dụng chuyển động camera động để có kết quả điện ảnh

Trình tạo video AI

0/2500
Tín dụng bắt buộc61
Mở lại trang này để tiếp tục kiểm tra kết quả. Các lỗi đã xác nhận sẽ được hoàn credits tự động.
1 / 12
Epic off-road motorcycle racing through rugged mountain terrain with
Prompt đã xác minh

Epic off-road motorcycle racing through rugged mountain terrain with multiple professional dirt bike riders competing at extreme speed. High-energy action, intense wheel-to-wheel battles, massive jumps, aggressive cornering, drifting through mud, rocks, sand, and forest trails. Dirt and water spray realistically from spinning tires as riders skillfully navigate steep hills, sharp turns, river crossings, rocky cliffs, dense forests, and open valleys. Ultra-realistic cinematic action with dynamic weather, golden-hour sunlight breaking through dust clouds, dramatic volumetric lighting, realistic physics, authentic suspension movement, detailed rider animations, natural body lean, lifelike motorcycle handling, highly detailed terrain, and realistic debris simulation. Camera Style: Smooth FPV drone chase shots, helmet POV, low-angle tracking, side-by-side racing shots, sweeping aerial views, slow-motion hero moments, fast whip pans, cinematic push-ins, dynamic orbit shots, realistic camera shake from rough terrain, premium action sports cinematography. Horizontal 16:9. 00:00–00:03 Wide aerial shot reveals multiple dirt bikes launching off the starting line, racing into a rugged mountain trail while dust explodes behind them. 00:03–00:06 FPV chase camera follows two riders battling side by side through tight forest trails, narrowly avoiding rocks and trees while drifting through muddy corners. 00:06–00:09 One rider launches off a massive jump over a rocky canyon as the camera rotates around the bike mid-air, capturing realistic suspension movement before a perfect landing. 00:09–00:12 The race intensifies through a river crossing and steep uphill climb. Water splashes dramatically while riders overtake each other with incredible precision. 00:12–00:15 Final sprint across an open dirt valley. Riders drift through the last corner at full throttle before crossing the finish line in a photo finish as dust fills the air and the camera pulls upward for a breathtaking cinematic ending. Audio: Powerful four-stroke dirt bike engines, aggressive throttle bursts, gear shifts, tire roost, mud and gravel impacts, wind rush, crowd cheers at the finish, cinematic hybrid orchestral music blended with electronic beats for maximum adrenaline. Goal: Create an intense, ultra-realistic, high-speed off-road motorcycle racing film with breathtaking action, realistic physics, cinematic storytelling, and an unforgettable championship finish.

Epic off-road motorcycle racing through rugged mountain terrain with multiple professional dirt bike riders competing at extreme speed. High-energy action, intense wheel-to-wheel battles, massive jumps, aggressive cornering, drifting through mud, rocks, sand, and forest trails. Dirt and water spray realistically from spinning tires as riders skillfully navigate steep hills, sharp turns, river crossings, rocky cliffs, dense forests, and open valleys. Ultra-realistic cinematic action with dynamic weather, golden-hour sunlight breaking through dust clouds, dramatic volumetric lighting, realistic physics, authentic suspension movement, detailed rider animations, natural body lean, lifelike motorcycle handling, highly detailed terrain, and realistic debris simulation. Camera Style: Smooth FPV drone chase shots, helmet POV, low-angle tracking, side-by-side racing shots, sweeping aerial views, slow-motion hero moments, fast whip pans, cinematic push-ins, dynamic orbit shots, realistic camera shake from rough terrain, premium action sports cinematography. Horizontal 16:9. 00:00–00:03 Wide aerial shot reveals multiple dirt bikes launching off the starting line, racing into a rugged mountain trail while dust explodes behind them. 00:03–00:06 FPV chase camera follows two riders battling side by side through tight forest trails, narrowly avoiding rocks and trees while drifting through muddy corners. 00:06–00:09 One rider launches off a massive jump over a rocky canyon as the camera rotates around the bike mid-air, capturing realistic suspension movement before a perfect landing. 00:09–00:12 The race intensifies through a river crossing and steep uphill climb. Water splashes dramatically while riders overtake each other with incredible precision. 00:12–00:15 Final sprint across an open dirt valley. Riders drift through the last corner at full throttle before crossing the finish line in a photo finish as dust fills the air and the camera pulls upward for a breathtaking cinematic ending. Audio: Powerful four-stroke dirt bike engines, aggressive throttle bursts, gear shifts, tire roost, mud and gravel impacts, wind rush, crowd cheers at the finish, cinematic hybrid orchestral music blended with electronic beats for maximum adrenaline. Goal: Create an intense, ultra-realistic, high-speed off-road motorcycle racing film with breathtaking action, realistic physics, cinematic storytelling, and an unforgettable championship finish.

16:9
A hand reaches toward a floating iced coffee on a sunny street, which
Prompt đã xác minh

A hand reaches toward a floating iced coffee on a sunny street, which instantly transforms into a premium studio commercial with cinematic lighting, dynamic coffee splashes, floating ice and beans, macro condensation shots, slow-motion coffee pour, and a dramatic hero shot before fading to black. Ultra-photorealistic, luxury beverage ad, 8K.

A hand reaches toward a floating iced coffee on a sunny street, which instantly transforms into a premium studio commercial with cinematic lighting, dynamic coffee splashes, floating ice and beans, macro condensation shots, slow-motion coffee pour, and a dramatic hero shot before fading to black. Ultra-photorealistic, luxury beverage ad, 8K.

160:89
Young Korean woman, early 20s, oversized bomber jacket, cargo pants, hair
Prompt đã xác minh

Main Subject: Young Korean woman, early 20s, oversized bomber jacket, cargo pants, hair tucked under a cap, leather glove on one hand, sharp focused energy with sudden bursts of excitement. Location: Old rooftop pigeon coop in a traditional Korean neighborhood, early morning. Wooden coop structures, wire mesh, scattered feathers, city rooftops stretching into misty distance, flapping wings echoing. No modern buildings nearby. Visual Style: Raw realistic documentary tone, kinetic and slightly chaotic, misty morning light cutting through motion. Camera Style: Early 2000s handycam, camera whip-pans trying to track flying birds, heavy motion blur, autofocus completely failing on fast movement, exposure flaring against bright sky. No stabilization. Timeline (15 sec, each slot = 2 compressed beats): 00:00–00:03 → She flings open the coop door, then dozens of pigeons burst out in a chaotic flurry around her. 00:03–00:06 → She laughs, ducking as wings brush past her face, then shouts "가라, 날아!" ("Go, fly!"). 00:06–00:09 → She sprints to the rooftop edge, then points excitedly tracking one bird circling the sky. 00:09–00:12 → She whistles sharply, then claps as the pigeon swoops back down toward the coop. 00:12–00:15 → She catches her breath laughing, then turns to camera saying "쟤가 제일 빠르다니까!" ("I told you he's the fastest!"), as it cuts to black mid-laugh. Audio: Fluttering wings, distant city waking up, her sharp whistle, laughter, wind. Her dialogue as noted above. No music. Goal: A chaotic, joyful burst of rooftop energy kinetic, surprising, alive.

Main Subject: Young Korean woman, early 20s, oversized bomber jacket, cargo pants, hair tucked under a cap, leather glove on one hand, sharp focused energy with sudden bursts of excitement. Location: Old rooftop pigeon coop in a traditional Korean neighborhood, early morning. Wooden coop structures, wire mesh, scattered feathers, city rooftops stretching into misty distance, flapping wings echoing. No modern buildings nearby. Visual Style: Raw realistic documentary tone, kinetic and slightly chaotic, misty morning light cutting through motion. Camera Style: Early 2000s handycam, camera whip-pans trying to track flying birds, heavy motion blur, autofocus completely failing on fast movement, exposure flaring against bright sky. No stabilization. Timeline (15 sec, each slot = 2 compressed beats): 00:00–00:03 → She flings open the coop door, then dozens of pigeons burst out in a chaotic flurry around her. 00:03–00:06 → She laughs, ducking as wings brush past her face, then shouts "가라, 날아!" ("Go, fly!"). 00:06–00:09 → She sprints to the rooftop edge, then points excitedly tracking one bird circling the sky. 00:09–00:12 → She whistles sharply, then claps as the pigeon swoops back down toward the coop. 00:12–00:15 → She catches her breath laughing, then turns to camera saying "쟤가 제일 빠르다니까!" ("I told you he's the fastest!"), as it cuts to black mid-laugh. Audio: Fluttering wings, distant city waking up, her sharp whistle, laughter, wind. Her dialogue as noted above. No music. Goal: A chaotic, joyful burst of rooftop energy kinetic, surprising, alive.

16:9
is the lead performer preserve her exact identity in every shot: cornrow
Prompt đã xác minh

@Image1 is the lead performer — preserve her exact identity in every shot: cornrow braids, septum ring, statement earrings, sculptural glossy white wrapped top, dark indigo denim. @Audio1 is the music track — entire edit cut to it; no invented music, no voiceover, no lip-sync. Music-video route: dance/performance, rooftop golden-hour editorial. Track: industrial hip-hop, 95 BPM half-time, distorted 808s, luxury-noir. Director thesis: a skyline coronation — the lead and her four dancers own an empty rooftop at last light, silhouettes against the city. Visual world: flat concrete rooftop of a brutalist tower at golden hour, low sun raking long shadows across the roof, city skyline hazy in the background, wind moving fabric. Background dancers: 4 dancers in tonal rust and camel utilitarian looks, sculptural streetwear. Palette: golden amber, rust, concrete, bone white top cutting through, deep indigo. Natural light only, no neon, no particles. Cut map synced to @Audio1 : 0.0–2.0s THE BREATH — static ultra-wide from across the rooftop: five figures spread far apart in a pentagon, all facing the sun, long shadows pointing at camera. Wind and stillness. 2.0s THE DROP — 808 kick: all five pivot to camera in unison on the hit; hard cut to low-angle medium of the lead, sun flaring behind her braids. 2.0–4.0s she struts along the roof edge parapet line (safe, well inside the roof), the four dancers converging on her diagonally from the corners in lockstep, shadows sweeping like clock hands; camera dollying backward. 4.0s snare — whip-pan: full freeze in a tight cluster, she hits a profile vogue arm frame, dancers frozen in four different angular silhouettes against the skyline. 4.0–8.0s golden-hour choreography in medium-wide: her sharp head isolations and New Way vogue arm lines land on the snares; the four dancers frame her in rotating formations — box, diagonal, split pairs — changing formation exactly on each snare hit; torso rolls ripple through the group on the 808 slides. Camera orbits with the sun cross-lighting faces. 8.0s hi-hat triple roll — 3 rapid macro inserts: her earring flaring in backlight, four hands hitting the same vogue frame stacked in depth, boots pivoting on rooftop gravel. 8.5–12.0s escalation: accelerating orbital around the cluster as the dancers whip around her in a fast carousel, her solo arm work speeding up at the axis, long shadows strobing across the lens; speed-ramp slow-motion stretch — hair and fabric floating in wind — then snap back on the kick. 12.0s bass slide — the whole group drops level together into deep sliding lunges across the concrete, camera dutch and low, the sun skimming the roof surface. 13.5–15.0s FINAL BUTTON — hard cut to the opening ultra-wide: pentagon reformed but now all facing camera, the lead center in a frozen vogue pose one arm high, four dancers kneeling on one knee, five long shadows converging at the lens; micro push-in, hold. Loopable. Performance rules: lead stoic, owns the horizon; dancers precise, faces neutral. Continuity: same five people, same wardrobe, same rooftop and light. Audio intent: every cut and formation change on a hit of @Audio1 ; faint foley only (wind, gravel, fabric). Quality bar: expensive editorial music video, natural cinematic grade, no AI gloss, no glow, no lens-flare abuse.

@Image1 is the lead performer — preserve her exact identity in every shot: cornrow braids, septum ring, statement earrings, sculptural glossy white wrapped top, dark indigo denim. @Audio1 is the music track — entire edit cut to it; no invented music, no voiceover, no lip-sync. Music-video route: dance/performance, rooftop golden-hour editorial. Track: industrial hip-hop, 95 BPM half-time, distorted 808s, luxury-noir. Director thesis: a skyline coronation — the lead and her four dancers own an empty rooftop at last light, silhouettes against the city. Visual world: flat concrete rooftop of a brutalist tower at golden hour, low sun raking long shadows across the roof, city skyline hazy in the background, wind moving fabric. Background dancers: 4 dancers in tonal rust and camel utilitarian looks, sculptural streetwear. Palette: golden amber, rust, concrete, bone white top cutting through, deep indigo. Natural light only, no neon, no particles. Cut map synced to @Audio1 : 0.0–2.0s THE BREATH — static ultra-wide from across the rooftop: five figures spread far apart in a pentagon, all facing the sun, long shadows pointing at camera. Wind and stillness. 2.0s THE DROP — 808 kick: all five pivot to camera in unison on the hit; hard cut to low-angle medium of the lead, sun flaring behind her braids. 2.0–4.0s she struts along the roof edge parapet line (safe, well inside the roof), the four dancers converging on her diagonally from the corners in lockstep, shadows sweeping like clock hands; camera dollying backward. 4.0s snare — whip-pan: full freeze in a tight cluster, she hits a profile vogue arm frame, dancers frozen in four different angular silhouettes against the skyline. 4.0–8.0s golden-hour choreography in medium-wide: her sharp head isolations and New Way vogue arm lines land on the snares; the four dancers frame her in rotating formations — box, diagonal, split pairs — changing formation exactly on each snare hit; torso rolls ripple through the group on the 808 slides. Camera orbits with the sun cross-lighting faces. 8.0s hi-hat triple roll — 3 rapid macro inserts: her earring flaring in backlight, four hands hitting the same vogue frame stacked in depth, boots pivoting on rooftop gravel. 8.5–12.0s escalation: accelerating orbital around the cluster as the dancers whip around her in a fast carousel, her solo arm work speeding up at the axis, long shadows strobing across the lens; speed-ramp slow-motion stretch — hair and fabric floating in wind — then snap back on the kick. 12.0s bass slide — the whole group drops level together into deep sliding lunges across the concrete, camera dutch and low, the sun skimming the roof surface. 13.5–15.0s FINAL BUTTON — hard cut to the opening ultra-wide: pentagon reformed but now all facing camera, the lead center in a frozen vogue pose one arm high, four dancers kneeling on one knee, five long shadows converging at the lens; micro push-in, hold. Loopable. Performance rules: lead stoic, owns the horizon; dancers precise, faces neutral. Continuity: same five people, same wardrobe, same rooftop and light. Audio intent: every cut and formation change on a hit of @Audio1 ; faint foley only (wind, gravel, fabric). Quality bar: expensive editorial music video, natural cinematic grade, no AI gloss, no glow, no lens-flare abuse.

16:9
Vertical 9:16 K-pop dance video
Prompt đã xác minh

Vertical 9:16 K-pop dance video, The dancer faces camera and performs sharp cute K-pop choreography: small rhythmic knee bounces, step-touch footwork, hips shifting side to side, palms low and open, wrists flick outward, shoulders roll, arms sweep from waist to chest, quick hand accents near the face, point to camera, body wave, then return to center pose. Facial expression is important: start with a cool confident gaze, slight pout, relaxed lips. On the beat, switch to playful smirk, quick eyebrow lift, direct eye contact with the camera. During hand-to-face accents, make a teasing wink or soft half-smile. On the chorus hits, open the mouth slightly as if mouthing the lyric, then finish with a sharp charming smile and confident idol stare. Keep expressions natural, cute, flirty, and synchronized with the choreography. Stable camera with slight push-in, clean realistic motion, smooth full-body dance, natural hands and legs, realistic anatomy.

Vertical 9:16 K-pop dance video, The dancer faces camera and performs sharp cute K-pop choreography: small rhythmic knee bounces, step-touch footwork, hips shifting side to side, palms low and open, wrists flick outward, shoulders roll, arms sweep from waist to chest, quick hand accents near the face, point to camera, body wave, then return to center pose. Facial expression is important: start with a cool confident gaze, slight pout, relaxed lips. On the beat, switch to playful smirk, quick eyebrow lift, direct eye contact with the camera. During hand-to-face accents, make a teasing wink or soft half-smile. On the chorus hits, open the mouth slightly as if mouthing the lyric, then finish with a sharp charming smile and confident idol stare. Keep expressions natural, cute, flirty, and synchronized with the choreography. Stable camera with slight push-in, clean realistic motion, smooth full-body dance, natural hands and legs, realistic anatomy.

9:16
Ultra-cinematic, photorealistic IMAX realism, continuous single shot, no
Prompt đã xác minh

Duration: 10 seconds Style: Ultra-cinematic, photorealistic IMAX realism, continuous single shot, no cuts. --- Character & Setup Use @Image1 as the identity reference. Preserve the exact facial identity, facial structure, hairstyle, skin tone, and proportions throughout the entire sequence. His face is bruised with a small streak of blood at the corner of his mouth. He looks exhausted after battle. During the transformation, he shows restrained pain with only a slight frown—no exaggerated screaming. Armor design is inspired by @Image2. His clothing is battle-damaged, torn, dusty, and partially burned. In his right hand he tightly grips a glowing Holy Ring Crystal Core radiating intense white-blue divine energy. Environment Apocalyptic Jakarta under a dark overcast sky. Ruined skyscrapers, burning buildings, drifting ash, smoke, flying debris, distant fires, and flaming meteors crossing the sky. Cold grey-blue cinematic color palette with dramatic atmosphere. Visual Style Photorealistic cinematic realism, IMAX-quality visuals, 35mm Panavision lens, handheld camera with subtle breathing movement, compressed shadows, highly detailed textures, slight edge softness, natural film grain, grounded realism. Thousands of glowing feathers physically assemble the armor with a powerful divine aura, combining biological pain with advanced alien technology. --- 0–2.5s — Fall The hero crashes violently into broken concrete and rubble, creating a powerful dust explosion. The handheld camera shakes from the impact. He slowly rises to one knee, breathing heavily while staring at the glowing Holy Ring Crystal Core in his right hand. 2.5–5s — Awakening He quietly whispers, "Berubah!", then crushes the crystal. A blinding white-blue beam erupts into the sky. Thousands of glowing feathers materialize and spiral around him. They wrap around his arm, chest, and entire body. His eyes become pure white as a faint golden halo symbol briefly appears behind him. 5–7.5s — Transformation Sacred energy explodes outward. White smoke, golden sparks, and streams of blue energy surround him. Feather light solidifies into mechanical armor components that rapidly lock onto his torso, arms, legs, and shoulders with satisfying metallic clicks. The camera circles smoothly around him during the transformation. 7.5–10s — Completion The transformation completes into magnificent white-platinum armor with pearl-like metallic surfaces, elegant golden engravings, and glowing blue energy flowing through every armor seam. Massive mechanical angel wings unfold dramatically, scattering thousands of glowing feathers. A radiant halo appears behind him while a transparent energy helmet forms over his face. Two blazing holy energy blades materialize in his hands. The camera pulls back to a low-angle full-body shot as divine energy lifts rocks and debris into the air. In the final second, the armored angel launches straight upward at incredible speed, blasting out of frame as the camera violently shakes from the shockwave.

Duration: 10 seconds Style: Ultra-cinematic, photorealistic IMAX realism, continuous single shot, no cuts. --- Character & Setup Use @Image1 as the identity reference. Preserve the exact facial identity, facial structure, hairstyle, skin tone, and proportions throughout the entire sequence. His face is bruised with a small streak of blood at the corner of his mouth. He looks exhausted after battle. During the transformation, he shows restrained pain with only a slight frown—no exaggerated screaming. Armor design is inspired by @Image2. His clothing is battle-damaged, torn, dusty, and partially burned. In his right hand he tightly grips a glowing Holy Ring Crystal Core radiating intense white-blue divine energy. Environment Apocalyptic Jakarta under a dark overcast sky. Ruined skyscrapers, burning buildings, drifting ash, smoke, flying debris, distant fires, and flaming meteors crossing the sky. Cold grey-blue cinematic color palette with dramatic atmosphere. Visual Style Photorealistic cinematic realism, IMAX-quality visuals, 35mm Panavision lens, handheld camera with subtle breathing movement, compressed shadows, highly detailed textures, slight edge softness, natural film grain, grounded realism. Thousands of glowing feathers physically assemble the armor with a powerful divine aura, combining biological pain with advanced alien technology. --- 0–2.5s — Fall The hero crashes violently into broken concrete and rubble, creating a powerful dust explosion. The handheld camera shakes from the impact. He slowly rises to one knee, breathing heavily while staring at the glowing Holy Ring Crystal Core in his right hand. 2.5–5s — Awakening He quietly whispers, "Berubah!", then crushes the crystal. A blinding white-blue beam erupts into the sky. Thousands of glowing feathers materialize and spiral around him. They wrap around his arm, chest, and entire body. His eyes become pure white as a faint golden halo symbol briefly appears behind him. 5–7.5s — Transformation Sacred energy explodes outward. White smoke, golden sparks, and streams of blue energy surround him. Feather light solidifies into mechanical armor components that rapidly lock onto his torso, arms, legs, and shoulders with satisfying metallic clicks. The camera circles smoothly around him during the transformation. 7.5–10s — Completion The transformation completes into magnificent white-platinum armor with pearl-like metallic surfaces, elegant golden engravings, and glowing blue energy flowing through every armor seam. Massive mechanical angel wings unfold dramatically, scattering thousands of glowing feathers. A radiant halo appears behind him while a transparent energy helmet forms over his face. Two blazing holy energy blades materialize in his hands. The camera pulls back to a low-angle full-body shot as divine energy lifts rocks and debris into the air. In the final second, the armored angel launches straight upward at incredible speed, blasting out of frame as the camera violently shakes from the shockwave.

9:16
seconds, single continuous handheld selfie vlog POV, energetic pacing, no
Prompt đã xác minh

15 seconds, single continuous handheld selfie vlog POV, energetic pacing, no hard cuts. Global setup: High energy viral content-creator video. Wide angle vlog lens, natural handheld shake, bright vibrant lighting like a well-lit room or studio setup with ring light glow. Setting: a cozy content-creator room desk with a laptop, ring light, phone tripod, colorful LED strip lighting in the background. Subject: a young content creator, casual trendy outfit, expressive and excited energy, holding the camera at arm's length. Ambient sound: upbeat viral trending audio, cash/paper rustling sound effects, excited laughter. [0:00–0:03] She sits at her desk, checking her phone, eyes widen, mouths "wait... what?" as she stares at the screen in disbelief. [0:03–0:06] She holds the camera up, grinning, says "Guys... I think I just went viral," just as the first few dollar bills start fluttering down from above into frame. [0:06–0:09] More cash begins raining down steadily around her, she laughs, throws her hands up, spins slightly in her chair, says "IT'S RAINING MONEY RIGHT NOW, LOOK!" [0:09–0:12] Full money shower fills the frame, bills fluttering everywhere, she grabs handfuls into the air and lets them fall, laughing uncontrollably, genuinely thrilled reaction. [0:12–0:15] She catches her breath, looks at the camera with a huge grin, bills still gently falling around her, says "Content really does pay off," winks, freeze on her laughing face. Fade to black. Style: vibrant saturated color grade, high energy viral aesthetic, natural realistic cash physics (fluttering, not floating unnaturally), no text overlays, realistic expressive acting. Constraints: consistent character appearance and outfit throughout, physically plausible falling motion for the bills, no distorted hands or face, natural lip-sync to dialogue, energetic but believable pacing.

15 seconds, single continuous handheld selfie vlog POV, energetic pacing, no hard cuts. Global setup: High energy viral content-creator video. Wide angle vlog lens, natural handheld shake, bright vibrant lighting like a well-lit room or studio setup with ring light glow. Setting: a cozy content-creator room desk with a laptop, ring light, phone tripod, colorful LED strip lighting in the background. Subject: a young content creator, casual trendy outfit, expressive and excited energy, holding the camera at arm's length. Ambient sound: upbeat viral trending audio, cash/paper rustling sound effects, excited laughter. [0:00–0:03] She sits at her desk, checking her phone, eyes widen, mouths "wait... what?" as she stares at the screen in disbelief. [0:03–0:06] She holds the camera up, grinning, says "Guys... I think I just went viral," just as the first few dollar bills start fluttering down from above into frame. [0:06–0:09] More cash begins raining down steadily around her, she laughs, throws her hands up, spins slightly in her chair, says "IT'S RAINING MONEY RIGHT NOW, LOOK!" [0:09–0:12] Full money shower fills the frame, bills fluttering everywhere, she grabs handfuls into the air and lets them fall, laughing uncontrollably, genuinely thrilled reaction. [0:12–0:15] She catches her breath, looks at the camera with a huge grin, bills still gently falling around her, says "Content really does pay off," winks, freeze on her laughing face. Fade to black. Style: vibrant saturated color grade, high energy viral aesthetic, natural realistic cash physics (fluttering, not floating unnaturally), no text overlays, realistic expressive acting. Constraints: consistent character appearance and outfit throughout, physically plausible falling motion for the bills, no distorted hands or face, natural lip-sync to dialogue, energetic but believable pacing.

16:9
An unbroken, continuous ultra-wide cinematic aerial shot begins in the
Prompt đã xác minh

An unbroken, continuous ultra-wide cinematic aerial shot begins in the stratosphere, revealing an immense frozen mountain range beneath glowing storm clouds. The camera plunges at breathtaking speed through layers of mist and snow, diving toward a sleek futuristic hypercar blasting into a narrow mountain pass. Its luminous body, adaptive aero surfaces, and electric thrusters cut through the blizzard as an enormous avalanche erupts from the peaks behind it, cascading into the valley like a towering white tsunami. Without a single cut, the camera levels out inches above the icy terrain, skimming along the ridgeline parallel to the road while the car accelerates through sharp bends, snow exploding from beneath its wheels. The camera sweeps around the vehicle in a massive fluid arc, keeping both the hypercar and the advancing avalanche in frame as the collapsing mountainside grows closer and more violent. The car rockets toward a dark tunnel carved into the mountain while chunks of ice and debris crash around it. At the final moment, the camera races alongside the car, swings directly in front of it, then pulls backward into the tunnel as the vehicle surges inside. The climax erupts as the avalanche slams into the tunnel entrance with overwhelming force. The camera instantly climbs through a vertical opening above the mountain, soaring into the sky to reveal the entire pass being swallowed beneath a vast, rolling ocean of snow, while the futuristic car’s glowing trail continues deep inside the mountain.

An unbroken, continuous ultra-wide cinematic aerial shot begins in the stratosphere, revealing an immense frozen mountain range beneath glowing storm clouds. The camera plunges at breathtaking speed through layers of mist and snow, diving toward a sleek futuristic hypercar blasting into a narrow mountain pass. Its luminous body, adaptive aero surfaces, and electric thrusters cut through the blizzard as an enormous avalanche erupts from the peaks behind it, cascading into the valley like a towering white tsunami. Without a single cut, the camera levels out inches above the icy terrain, skimming along the ridgeline parallel to the road while the car accelerates through sharp bends, snow exploding from beneath its wheels. The camera sweeps around the vehicle in a massive fluid arc, keeping both the hypercar and the advancing avalanche in frame as the collapsing mountainside grows closer and more violent. The car rockets toward a dark tunnel carved into the mountain while chunks of ice and debris crash around it. At the final moment, the camera races alongside the car, swings directly in front of it, then pulls backward into the tunnel as the vehicle surges inside. The climax erupts as the avalanche slams into the tunnel entrance with overwhelming force. The camera instantly climbs through a vertical opening above the mountain, soaring into the sky to reveal the entire pass being swallowed beneath a vast, rolling ocean of snow, while the futuristic car’s glowing trail continues deep inside the mountain.

16:9
STOP-MOTION ANIMATION stepped, frame-by-frame motion brought to a #123625
Prompt đã xác minh

Style: STOP-MOTION ANIMATION — stepped, frame-by-frame motion brought to a HAND-PAINTED 2D look, a moving oil painting, NOT clay, NOT puppets, NOT 3D. True 12fps, ANIMATED ON TWOS: 12 distinct hand-painted drawings per second, each pose held two frames then snapping to the next, never gliding — even at full gallop the action steps pose to pose with the strobing cadence of hand-drawn animation. Constant painterly BOIL. NO smooth interpolation, NO motion blur, NO morphing, real frame-by-frame animation not AI slop. Style from <<<image_1>>>, the wolves from <<<image_2>>>, RIDER 1 from <<<image_3>>> riding HIS horse from <<<image_4>>> — the same lead rider and the same horse as one consistent pair throughout, never another horse, never another man. The dusk snowfield from <<<image_5>>>. Blizzard haze and blowing snow drift SMOOTHLY; figures, horses, wolves and drawn snow-spray effects step on twos with secondary action. DIRECTOR'S NOTES: 1/ THE SCENE — full-gallop chase in the dusk blizzard, brutal and fast. RIDER 1, the lead rider, chases a sprinting wolf, leans low off the saddle in the manner of a kok-boru player reaching for the ulak, seizes the wolf by the scruff — and the wolf twists and savages his arm. A second wolf hits him from his blind side. He is torn from the saddle at full speed and the pack swarms him. Savage, dynamic, with REAL PHYSICS and a visible causal chain — every wound has its on-screen cause. 2/ REAL PHYSICS AND CAUSALITY — the horse (<<<image_4>>>) gallops with true four-beat weight; RIDER 1 hangs low off the side of the saddle, one hand braced, reaching down; the wolf is a heavy animal — when seized it twists its WHOLE body mid-stride, and that twisting weight plus the clamping bite WRENCHES the rider off balance; the bite is shown on screen: jaws clamp and crush onto his forearm, tearing sleeve and flesh, dark blood — cause before effect, always; the second wolf launches from his blind side and slams full-body into his chest like a missile; torn from the saddle at gallop speed he hits the snow HARD and TUMBLES with momentum, rolling over and over, loose powder snow bursting around each impact (drawn snow-spray effects on twos), the riderless horse galloping on; the pack converges as a fast dark stream and swarms over him, a savage thrashing dark mass. 3/ BRUTALITY STAGED, NOT LINGERED — the violence is fast, hard and physical: the crunching bite, the dark blood across the snow, the swarming pack. Show the savagery through motion, dark mass and sound, not slow anatomical detail. 4/ AGGRESSIVE HANDHELD CHASE CAMERA — racing alongside at gallop, violently jolting with the speed, whipped by wind, jerky corrections, the horizon tilting and never level; on the fall a hard DUTCH TILT as the world goes over with him. Never gimbal-smooth, never tripod-locked. 5/ SECONDARY ACTION on twos — RIDER 1's chapan skirts and fur hat whipping with follow-through, the horse's mane and tail streaming, the wolves' fur rippling along their backs, harness swinging, breath-vapor of horse and man tearing off in the wind, snow bursting from hooves as drawn powder on twos. 6/ LIGHT — deep dusk in a blizzard, dim cold blue-grey storm light, soft, no rays, no beams, no god rays, the figures dark masses against the pale snow. Correct neutral white balance, NOT a blue filter, muted desaturated; the blood a dark muted red, stark on the snow but never glossy, never bright. SHOT 1 — FULL-GALLOP TRACKING, ~35mm, aggressive handheld racing alongside. COMPOSITION: RIDER 1 on his horse a large dark mass driving in from the RIGHT third, the sprinting wolf low ahead of him on the LEFT third, both tearing diagonally through the frame left-and-deeper — the diagonal of the chase as the line of dynamics; the pale storm-lit snowfield from <<<image_5>>> streaking past as negative space. RIDER 1 drops LOW off the side of the saddle in a kok-boru lean, one hand braced on the saddle, the other arm stretching down for the wolf's scruff, his chapan and the horse's mane whipping on twos, hooves throwing bursts of powder. He bares his teeth, hoarse over the wind, lips on twos: "Ustadym!.." His fist closes on the wolf's scruff — HARD CUT to SHOT 2 — CLOSE DYNAMIC, ~50mm, aggressive handheld slammed in tight: the wolf, seized, TWISTS its whole heavy body mid-stride in one violent stepped motion — and its jaws clamp CRUSHING onto RIDER 1's forearm, on screen, tearing through sleeve and flesh, dark blood whipping across the snow and the wolf's muzzle. His raw scream tears over the wind. The wolf's twisting weight and the bite WRENCH him sideways off his balance, his body dragged half out of the saddle, his fur hat ripping away with follow-through. Cause and effect brutal and readable, all stepping on twos. HARD CUT to SHOT 3 — MEDIUM WIDE with a hard DUTCH TILT, ~35mm, aggressive handheld: from his blind side a SECOND wolf launches — a dark missile — and slams full-body into his chest. Torn from the saddle at gallop speed RIDER 1 hits the snow HARD and TUMBLES, rolling over and over with real momentum, powder snow bursting at each impact as drawn effects on twos, the horizon tilted and reeling, his riderless horse (<<<image_4>>>) galloping on into the storm. And then the pack pours in — a fast dark stream of wolves from <<<image_2>>> out of the storm, varied coats, converging from all sides and SWARMING over him, a savage thrashing dark mass on the pale snow, dark blood spreading, snow scattering, his cries swallowed by the blizzard and the snarling. The dark mass of the pack traps and frames him. Hold one brutal beat in the howling wind. End. Audio: NO MUSIC — the roar of the blizzard, pounding gallop, the wolf's snarl and the wet crunch of the bite, the rider's raw scream, the heavy tumbling impacts, the converging snarls of the pack, the wind swallowing everything. No subtitles. Natural diegetic sound only, absolutely no music. Constraints: stop-motion stepped cadence on twos at 12fps with painterly boil even at full gallop, every action stepping pose to pose never gliding, NO smooth interpolation NO motion blur NO morphing, blizzard haze smooth while all figures animals and drawn snow-spray effects step on twos, hand-painted oil look from <<<image_1>>> not photoreal not 3D not glossy, three shots with hard cuts — full-gallop tracking with the kok-boru lean and the grab "Ustadym!..", close dynamic of the twisting wolf and the crushing on-screen bite with dark blood and the scream, dutch-tilted wide of the second wolf's full-body slam the hard tumbling fall at speed and the pack swarming him as a savage dark mass — RIDER 1 from <<<image_3>>> and his horse from <<<image_4>>> the SAME consistent pair in every shot never swapped, REAL PHYSICS AND VISIBLE CAUSALITY every wound caused on screen the wolf's twisting weight wrenching the rider the bite before the blood the slam before the fall the momentum carrying the tumble, AGGRESSIVE HANDHELD racing jolting wind-whipped horizon never level hard dutch tilt on the fall never gimbal-smooth, SECONDARY ACTION on twos chapan hat mane tail wolf fur harness breath-vapor all whipping with follow-through, wolves from <<<image_2>>> varied in coat tone size and stride never mirrored never cloned, deep dusk blizzard dim cold storm light soft no rays no beams, correct neutral white balance not a blue filter muted desaturated dark muted blood never bright never glossy, brutality fast hard and physical staged through motion dark mass and sound not lingering gore, spoken Kazakh in Latin transliteration pronounced as written, NO MUSIC only storm hooves snarls and screams.

Style: STOP-MOTION ANIMATION — stepped, frame-by-frame motion brought to a HAND-PAINTED 2D look, a moving oil painting, NOT clay, NOT puppets, NOT 3D. True 12fps, ANIMATED ON TWOS: 12 distinct hand-painted drawings per second, each pose held two frames then snapping to the next, never gliding — even at full gallop the action steps pose to pose with the strobing cadence of hand-drawn animation. Constant painterly BOIL. NO smooth interpolation, NO motion blur, NO morphing, real frame-by-frame animation not AI slop. Style from <<<image_1>>>, the wolves from <<<image_2>>>, RIDER 1 from <<<image_3>>> riding HIS horse from <<<image_4>>> — the same lead rider and the same horse as one consistent pair throughout, never another horse, never another man. The dusk snowfield from <<<image_5>>>. Blizzard haze and blowing snow drift SMOOTHLY; figures, horses, wolves and drawn snow-spray effects step on twos with secondary action. DIRECTOR'S NOTES: 1/ THE SCENE — full-gallop chase in the dusk blizzard, brutal and fast. RIDER 1, the lead rider, chases a sprinting wolf, leans low off the saddle in the manner of a kok-boru player reaching for the ulak, seizes the wolf by the scruff — and the wolf twists and savages his arm. A second wolf hits him from his blind side. He is torn from the saddle at full speed and the pack swarms him. Savage, dynamic, with REAL PHYSICS and a visible causal chain — every wound has its on-screen cause. 2/ REAL PHYSICS AND CAUSALITY — the horse (<<<image_4>>>) gallops with true four-beat weight; RIDER 1 hangs low off the side of the saddle, one hand braced, reaching down; the wolf is a heavy animal — when seized it twists its WHOLE body mid-stride, and that twisting weight plus the clamping bite WRENCHES the rider off balance; the bite is shown on screen: jaws clamp and crush onto his forearm, tearing sleeve and flesh, dark blood — cause before effect, always; the second wolf launches from his blind side and slams full-body into his chest like a missile; torn from the saddle at gallop speed he hits the snow HARD and TUMBLES with momentum, rolling over and over, loose powder snow bursting around each impact (drawn snow-spray effects on twos), the riderless horse galloping on; the pack converges as a fast dark stream and swarms over him, a savage thrashing dark mass. 3/ BRUTALITY STAGED, NOT LINGERED — the violence is fast, hard and physical: the crunching bite, the dark blood across the snow, the swarming pack. Show the savagery through motion, dark mass and sound, not slow anatomical detail. 4/ AGGRESSIVE HANDHELD CHASE CAMERA — racing alongside at gallop, violently jolting with the speed, whipped by wind, jerky corrections, the horizon tilting and never level; on the fall a hard DUTCH TILT as the world goes over with him. Never gimbal-smooth, never tripod-locked. 5/ SECONDARY ACTION on twos — RIDER 1's chapan skirts and fur hat whipping with follow-through, the horse's mane and tail streaming, the wolves' fur rippling along their backs, harness swinging, breath-vapor of horse and man tearing off in the wind, snow bursting from hooves as drawn powder on twos. 6/ LIGHT — deep dusk in a blizzard, dim cold blue-grey storm light, soft, no rays, no beams, no god rays, the figures dark masses against the pale snow. Correct neutral white balance, NOT a blue filter, muted desaturated; the blood a dark muted red, stark on the snow but never glossy, never bright. SHOT 1 — FULL-GALLOP TRACKING, ~35mm, aggressive handheld racing alongside. COMPOSITION: RIDER 1 on his horse a large dark mass driving in from the RIGHT third, the sprinting wolf low ahead of him on the LEFT third, both tearing diagonally through the frame left-and-deeper — the diagonal of the chase as the line of dynamics; the pale storm-lit snowfield from <<<image_5>>> streaking past as negative space. RIDER 1 drops LOW off the side of the saddle in a kok-boru lean, one hand braced on the saddle, the other arm stretching down for the wolf's scruff, his chapan and the horse's mane whipping on twos, hooves throwing bursts of powder. He bares his teeth, hoarse over the wind, lips on twos: "Ustadym!.." His fist closes on the wolf's scruff — HARD CUT to SHOT 2 — CLOSE DYNAMIC, ~50mm, aggressive handheld slammed in tight: the wolf, seized, TWISTS its whole heavy body mid-stride in one violent stepped motion — and its jaws clamp CRUSHING onto RIDER 1's forearm, on screen, tearing through sleeve and flesh, dark blood whipping across the snow and the wolf's muzzle. His raw scream tears over the wind. The wolf's twisting weight and the bite WRENCH him sideways off his balance, his body dragged half out of the saddle, his fur hat ripping away with follow-through. Cause and effect brutal and readable, all stepping on twos. HARD CUT to SHOT 3 — MEDIUM WIDE with a hard DUTCH TILT, ~35mm, aggressive handheld: from his blind side a SECOND wolf launches — a dark missile — and slams full-body into his chest. Torn from the saddle at gallop speed RIDER 1 hits the snow HARD and TUMBLES, rolling over and over with real momentum, powder snow bursting at each impact as drawn effects on twos, the horizon tilted and reeling, his riderless horse (<<<image_4>>>) galloping on into the storm. And then the pack pours in — a fast dark stream of wolves from <<<image_2>>> out of the storm, varied coats, converging from all sides and SWARMING over him, a savage thrashing dark mass on the pale snow, dark blood spreading, snow scattering, his cries swallowed by the blizzard and the snarling. The dark mass of the pack traps and frames him. Hold one brutal beat in the howling wind. End. Audio: NO MUSIC — the roar of the blizzard, pounding gallop, the wolf's snarl and the wet crunch of the bite, the rider's raw scream, the heavy tumbling impacts, the converging snarls of the pack, the wind swallowing everything. No subtitles. Natural diegetic sound only, absolutely no music. Constraints: stop-motion stepped cadence on twos at 12fps with painterly boil even at full gallop, every action stepping pose to pose never gliding, NO smooth interpolation NO motion blur NO morphing, blizzard haze smooth while all figures animals and drawn snow-spray effects step on twos, hand-painted oil look from <<<image_1>>> not photoreal not 3D not glossy, three shots with hard cuts — full-gallop tracking with the kok-boru lean and the grab "Ustadym!..", close dynamic of the twisting wolf and the crushing on-screen bite with dark blood and the scream, dutch-tilted wide of the second wolf's full-body slam the hard tumbling fall at speed and the pack swarming him as a savage dark mass — RIDER 1 from <<<image_3>>> and his horse from <<<image_4>>> the SAME consistent pair in every shot never swapped, REAL PHYSICS AND VISIBLE CAUSALITY every wound caused on screen the wolf's twisting weight wrenching the rider the bite before the blood the slam before the fall the momentum carrying the tumble, AGGRESSIVE HANDHELD racing jolting wind-whipped horizon never level hard dutch tilt on the fall never gimbal-smooth, SECONDARY ACTION on twos chapan hat mane tail wolf fur harness breath-vapor all whipping with follow-through, wolves from <<<image_2>>> varied in coat tone size and stride never mirrored never cloned, deep dusk blizzard dim cold storm light soft no rays no beams, correct neutral white balance not a blue filter muted desaturated dark muted blood never bright never glossy, brutality fast hard and physical staged through motion dark mass and sound not lingering gore, spoken Kazakh in Latin transliteration pronounced as written, NO MUSIC only storm hooves snarls and screams.

1103:473
venturetwins
Prompt đã xác minh

20:11
A young man carries the sleeping woman into the pink bedroom, lays her on
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SCENE CONTEXT A young man carries the sleeping woman into the pink bedroom, lays her on the bed and covers her with the blanket, switches off the lamp, then sits down on the floor at the foot of the bed, rests his head on the edge of the mattress, and falls asleep there, keeping a respectful distance. ACTIVE REFERENCES <<<image_3>>>: young man, messy light-brown hair, white t-shirt, carrying then floor-sitting posture, tender careful movement. 100% matches the reference. <<<image_1>>>: sleeping young woman, low pigtails, pink hair-roller clip, beige t-shirt with brown long sleeves, pink plaid pajama bottoms, eyes closed, carried then lying tucked in bed. 100% matches the reference. <<<image_2>>>: pink bedroom — white ornate bed frame, pink bedding and pink blanket, wooden wardrobe and trim screen-left, sheer-curtained window screen-right, warm bedside lamp. 100% matches the reference. LOCATION MAP Pink bedroom. Bed screen-center against the wall, white headboard, pink blanket. Wooden wardrobe and door trim screen-left. Sheer-curtained window screen-right letting faint cool outside light through. Warm bedside lamp on a table beside the bed. Open floor between the door and the bed is his carrying path; the foot of the bed has clear floor space where he will sit. FIRST FRAME AND SPATIAL BLOCKING The first visible frame matches the attached carry reference exactly: he stands mid-room holding her in a bridal carry, her head resting against his chest and shoulder, her eyes closed, pink plaid fabric bundled across his forearms, the white bed and pink bedding soft in the background screen-left, sheer curtains screen-right. No empty establishing frame. FORMAT MODE Controlled four-shot sequence with HARD CUTs at 4.0s, 8.5s, and 11.0s. Real-time motion, gentle handheld for the carry only. No subtitles, no music. OPTICS Shot 1: 50° diagonal field of view, standard normal lens character, camera 1.5 to 2 meters from the pair, natural proportions, holding both faces and the carry in a clean medium two-shot. Shot 2: 56° diagonal field of view, near-normal lens character, camera 1.2 meters at low bed height, shallow depth on her settling face and the blanket, warm lamp bokeh behind. Shot 3: 63° diagonal field of view, slightly-wide lens character, camera 2 meters back, wide enough to hold him at the bedside lamp and the whole bed with her lying tucked in as the light drops. Shot 4: 63° diagonal field of view, slightly-wide lens character, camera low at the foot of the bed, holding the length of the bed with her tucked in and him sinking to the floor in the foreground, then a slow crane to a high three-quarter angle looking down the bed. CAMERA Shot 1: gentle handheld follow — a slow dolly-in with him as he steps deeper toward the bed, subtle vertical bob and weight-shift pulse matching the carry, human motion not digital jitter. Shot 2: slow push-in from bed height as he lowers her and draws the blanket up, settling on her face and the tucked edge. Shot 3: static-leaning wide as he steps to the bedside lamp and clicks it off; the frame holds through the drop to low ambient light, her tucked-in body still framed on the bed. Shot 4: low static frame at the foot of the bed as he sits down on the floor and lowers his head to the mattress edge, then a slow crane-up to a high three-quarter angle looking down the length of the bed — her tucked on the bed, him asleep on the floor below the footboard. ACTION TIMING 0.0s to 4.0s: he carries her in a bridal hold, walking slowly toward the bed, her head lolling gently against his chest, her pigtail swaying with each step. 4.0s HARD CUT. 4.0s to 8.5s: he lowers her onto the bed, her shoulders and head settling into the pillow, then draws the pink blanket up over her and tucks the edge along her shoulder with both hands. 8.5s HARD CUT. 8.5s to 11.0s: he steps to the bedside lamp and switches it off; the warm glow dies and the room drops to dim cool light from the curtained window — she lies on the bed exactly as he left her, tucked under the pink blanket, head on the pillow, unmoved; his shape stays readable in the low light. 11.0s HARD CUT. 11.0s to 15.0s: in the dim room he lowers himself to sit on the floor at the foot of the bed, back against the footboard side, and rests his head sideways on the edge of the mattress near her feet; he settles, breathing slows, and he closes his eyes and falls asleep there, not lying beside her, a clear respectful distance kept. PHYSICS Her body carries real dead-weight during the carry — limbs sag, head lolls, pigtail swings freely. As he lowers her, the pillow and mattress compress under her head and shoulders; the pink blanket drapes and folds naturally as it is pulled up and tucked. His footsteps are grounded heel-to-toe with real weight transfer. As he sinks to the floor his weight settles, one arm resting on the mattress, his head lowering onto the mattress edge which dips slightly under it; his eyelids close with a soft final settle. LIGHTING Shots 1–2: primary light is the warm bedside lamp, low and soft, gentle warm tone across both faces, soft catchlights, no harsh shadow. Shot 3: at the click the warm lamp goes out and the room falls to low cool ambient light from the sheer-curtained window — dim but motivated, both her tucked form and his moving shape stay readable with a soft rim of window light, not crushed to pure black. Shot 4: same low cool ambient; him sitting and lowering his head, and his closed eyes, remain visible in the dark, window light softly modeling the bed and floor. AUDIO Shot 1: soft footsteps, faint effort breath under her weight, a quiet sleepy sigh from her. Shot 2: soft mattress settle and blanket rustle as he tucks her in. Shot 3: a quiet lamp-switch click, the room tone shifting. Shot 4: a soft floor settle and faint cloth rustle as he sits and lowers his head, then quiet steady breathing from both. No dialogue, no music, no subtitles. POSITIVE LOCKS First frame matches the attached carry reference exactly. Man matches <<<image_3>>> exactly, woman matches <<<image_1>>> exactly, bedroom matches <<<image_2>>> exactly. The blanket is pink. When the lamp is switched off, she remains lying on the bed in the exact tucked pose he left her in — head on pillow, covered by the pink blanket, unmoved. He does not lie on the bed: he sits on the floor at the foot of the bed and rests his head on the mattress edge to sleep, turned respectfully away, a clear gap kept between them. The room darkens after the lamp click but movement and his closing eyes stay visible in low window light, never a fully black frame.

SCENE CONTEXT A young man carries the sleeping woman into the pink bedroom, lays her on the bed and covers her with the blanket, switches off the lamp, then sits down on the floor at the foot of the bed, rests his head on the edge of the mattress, and falls asleep there, keeping a respectful distance. ACTIVE REFERENCES <<<image_3>>>: young man, messy light-brown hair, white t-shirt, carrying then floor-sitting posture, tender careful movement. 100% matches the reference. <<<image_1>>>: sleeping young woman, low pigtails, pink hair-roller clip, beige t-shirt with brown long sleeves, pink plaid pajama bottoms, eyes closed, carried then lying tucked in bed. 100% matches the reference. <<<image_2>>>: pink bedroom — white ornate bed frame, pink bedding and pink blanket, wooden wardrobe and trim screen-left, sheer-curtained window screen-right, warm bedside lamp. 100% matches the reference. LOCATION MAP Pink bedroom. Bed screen-center against the wall, white headboard, pink blanket. Wooden wardrobe and door trim screen-left. Sheer-curtained window screen-right letting faint cool outside light through. Warm bedside lamp on a table beside the bed. Open floor between the door and the bed is his carrying path; the foot of the bed has clear floor space where he will sit. FIRST FRAME AND SPATIAL BLOCKING The first visible frame matches the attached carry reference exactly: he stands mid-room holding her in a bridal carry, her head resting against his chest and shoulder, her eyes closed, pink plaid fabric bundled across his forearms, the white bed and pink bedding soft in the background screen-left, sheer curtains screen-right. No empty establishing frame. FORMAT MODE Controlled four-shot sequence with HARD CUTs at 4.0s, 8.5s, and 11.0s. Real-time motion, gentle handheld for the carry only. No subtitles, no music. OPTICS Shot 1: 50° diagonal field of view, standard normal lens character, camera 1.5 to 2 meters from the pair, natural proportions, holding both faces and the carry in a clean medium two-shot. Shot 2: 56° diagonal field of view, near-normal lens character, camera 1.2 meters at low bed height, shallow depth on her settling face and the blanket, warm lamp bokeh behind. Shot 3: 63° diagonal field of view, slightly-wide lens character, camera 2 meters back, wide enough to hold him at the bedside lamp and the whole bed with her lying tucked in as the light drops. Shot 4: 63° diagonal field of view, slightly-wide lens character, camera low at the foot of the bed, holding the length of the bed with her tucked in and him sinking to the floor in the foreground, then a slow crane to a high three-quarter angle looking down the bed. CAMERA Shot 1: gentle handheld follow — a slow dolly-in with him as he steps deeper toward the bed, subtle vertical bob and weight-shift pulse matching the carry, human motion not digital jitter. Shot 2: slow push-in from bed height as he lowers her and draws the blanket up, settling on her face and the tucked edge. Shot 3: static-leaning wide as he steps to the bedside lamp and clicks it off; the frame holds through the drop to low ambient light, her tucked-in body still framed on the bed. Shot 4: low static frame at the foot of the bed as he sits down on the floor and lowers his head to the mattress edge, then a slow crane-up to a high three-quarter angle looking down the length of the bed — her tucked on the bed, him asleep on the floor below the footboard. ACTION TIMING 0.0s to 4.0s: he carries her in a bridal hold, walking slowly toward the bed, her head lolling gently against his chest, her pigtail swaying with each step. 4.0s HARD CUT. 4.0s to 8.5s: he lowers her onto the bed, her shoulders and head settling into the pillow, then draws the pink blanket up over her and tucks the edge along her shoulder with both hands. 8.5s HARD CUT. 8.5s to 11.0s: he steps to the bedside lamp and switches it off; the warm glow dies and the room drops to dim cool light from the curtained window — she lies on the bed exactly as he left her, tucked under the pink blanket, head on the pillow, unmoved; his shape stays readable in the low light. 11.0s HARD CUT. 11.0s to 15.0s: in the dim room he lowers himself to sit on the floor at the foot of the bed, back against the footboard side, and rests his head sideways on the edge of the mattress near her feet; he settles, breathing slows, and he closes his eyes and falls asleep there, not lying beside her, a clear respectful distance kept. PHYSICS Her body carries real dead-weight during the carry — limbs sag, head lolls, pigtail swings freely. As he lowers her, the pillow and mattress compress under her head and shoulders; the pink blanket drapes and folds naturally as it is pulled up and tucked. His footsteps are grounded heel-to-toe with real weight transfer. As he sinks to the floor his weight settles, one arm resting on the mattress, his head lowering onto the mattress edge which dips slightly under it; his eyelids close with a soft final settle. LIGHTING Shots 1–2: primary light is the warm bedside lamp, low and soft, gentle warm tone across both faces, soft catchlights, no harsh shadow. Shot 3: at the click the warm lamp goes out and the room falls to low cool ambient light from the sheer-curtained window — dim but motivated, both her tucked form and his moving shape stay readable with a soft rim of window light, not crushed to pure black. Shot 4: same low cool ambient; him sitting and lowering his head, and his closed eyes, remain visible in the dark, window light softly modeling the bed and floor. AUDIO Shot 1: soft footsteps, faint effort breath under her weight, a quiet sleepy sigh from her. Shot 2: soft mattress settle and blanket rustle as he tucks her in. Shot 3: a quiet lamp-switch click, the room tone shifting. Shot 4: a soft floor settle and faint cloth rustle as he sits and lowers his head, then quiet steady breathing from both. No dialogue, no music, no subtitles. POSITIVE LOCKS First frame matches the attached carry reference exactly. Man matches <<<image_3>>> exactly, woman matches <<<image_1>>> exactly, bedroom matches <<<image_2>>> exactly. The blanket is pink. When the lamp is switched off, she remains lying on the bed in the exact tucked pose he left her in — head on pillow, covered by the pink blanket, unmoved. He does not lie on the bed: he sits on the floor at the foot of the bed and rests his head on the mattress edge to sleep, turned respectfully away, a clear gap kept between them. The room darkens after the lamp click but movement and his closing eyes stay visible in low window light, never a fully black frame.

16:9
Character Reference: image] Strictly follow the reference character's face,
Prompt đã xác minh

[Character Reference: image] Strictly follow the reference character's face, long straight silver hair, and the medical eyepatch over her left eye. Do not change identity or facial structure. Fixed appearance: Glowing dark right eye, long silver hair flowing with the wind, a medical eyepatch over the left eye, a torn and slightly bloodstained black school sweater over a white shirt with a bow tie, grey pleated plaid skirt, black knee-high socks and brown loafers, a traditional Japanese katana held in a firm grip, black cursed smoke slowly leaking from the girl's body and the blade, flowing shadow energy aura, calm but cruel expression, supernatural high-speed movement, consistent identity and physical appearance throughout the entire scene. CHARACTER Cursed female schoolgirl samurai, silver-haired warrior, medical eyepatch over left eye, glowing dark right eye, torn black school uniform (sweater and pleated skirt), traditional katana, black cursed smoke leaking from body, shadow energy constantly flowing, calm and ruthless expression, supernatural high-speed movement, consistent identity in all shots. ENVIRONMENT Abandoned temple shrine at night, broken ground, collapsed torii gates, shattered statues, rotten wooden pillars and roof debris scattered around, moonlight entering through broken temple windows, dim stone lantern light contrasting with dark cursed energy, dust and wind moving through the space, dozens of enemies surrounding the samurai girl, dark gritty cinematic atmosphere. CAMERA Aggressive cinematic tracking shots, fast whip pans following slashes, dynamic wide battlefield shots, blade POV movement, smooth high-speed motion tracking, cinematic framing following cursed energy movement, no slow-motion close-ups, continuous fast-paced action camera. CINEMATIC TIMELINE (12s nonstop action) Realistic cinematic multi-shot sequence, epic sci-fi fantasy battlefield, IMAX film simulation, 35mm Panavision lens, f/4 aperture, high dynamic range editing 0-4s The cursed schoolgirl samurai stands in the center of the abandoned temple shrine surrounded by dozens of enemies, black cursed smoke slowly leaking from her body and her katana, wind and dust moving across broken ground, sudden burst into motion as the girl performs an instant iaijutsu draw, her katana unsheathes at extreme speed, dark energy slash wave cuts through multiple enemies at once, camera fast tracking following the slash across the battlefield. 4-8s The girl dashes forward at inhuman speed leaving shadow afterimages, her silver hair fluttering violently as she moves through the enemy ranks, rapid dashes and decapitations, the dark energy from her blade leaving trails of black smoke in the moonlight, cold and ruthless expression visible on her face.

[Character Reference: image] Strictly follow the reference character's face, long straight silver hair, and the medical eyepatch over her left eye. Do not change identity or facial structure. Fixed appearance: Glowing dark right eye, long silver hair flowing with the wind, a medical eyepatch over the left eye, a torn and slightly bloodstained black school sweater over a white shirt with a bow tie, grey pleated plaid skirt, black knee-high socks and brown loafers, a traditional Japanese katana held in a firm grip, black cursed smoke slowly leaking from the girl's body and the blade, flowing shadow energy aura, calm but cruel expression, supernatural high-speed movement, consistent identity and physical appearance throughout the entire scene. CHARACTER Cursed female schoolgirl samurai, silver-haired warrior, medical eyepatch over left eye, glowing dark right eye, torn black school uniform (sweater and pleated skirt), traditional katana, black cursed smoke leaking from body, shadow energy constantly flowing, calm and ruthless expression, supernatural high-speed movement, consistent identity in all shots. ENVIRONMENT Abandoned temple shrine at night, broken ground, collapsed torii gates, shattered statues, rotten wooden pillars and roof debris scattered around, moonlight entering through broken temple windows, dim stone lantern light contrasting with dark cursed energy, dust and wind moving through the space, dozens of enemies surrounding the samurai girl, dark gritty cinematic atmosphere. CAMERA Aggressive cinematic tracking shots, fast whip pans following slashes, dynamic wide battlefield shots, blade POV movement, smooth high-speed motion tracking, cinematic framing following cursed energy movement, no slow-motion close-ups, continuous fast-paced action camera. CINEMATIC TIMELINE (12s nonstop action) Realistic cinematic multi-shot sequence, epic sci-fi fantasy battlefield, IMAX film simulation, 35mm Panavision lens, f/4 aperture, high dynamic range editing 0-4s The cursed schoolgirl samurai stands in the center of the abandoned temple shrine surrounded by dozens of enemies, black cursed smoke slowly leaking from her body and her katana, wind and dust moving across broken ground, sudden burst into motion as the girl performs an instant iaijutsu draw, her katana unsheathes at extreme speed, dark energy slash wave cuts through multiple enemies at once, camera fast tracking following the slash across the battlefield. 4-8s The girl dashes forward at inhuman speed leaving shadow afterimages, her silver hair fluttering violently as she moves through the enemy ranks, rapid dashes and decapitations, the dark energy from her blade leaving trails of black smoke in the moonlight, cold and ruthless expression visible on her face.

16:9

Khám phá quy trình video

Khám phá workflow Kling 3.0 và so sánh với các trang video liên quan. Generator là nguồn chính xác cho quyền truy cập model và cài đặt hiện tại. Dùng thư viện prompt để nghiên cứu kết quả đã công bố và model đã tạo ra chúng.

Hạt giống 2.0
Veo

Kling 3.0: Biến ý tưởng thành video điện ảnh

Tập trung brief video Kling 3.0 của bạn vào hành động hiển thị, chuyển động máy quay và ánh sáng. Thêm âm thanh và hội thoại cuối cùng trong workflow chỉnh sửa khi cần; đừng cho rằng âm thanh được bao gồm trong yêu cầu video.

Cho brief video Kling 3.0 của bạn, hãy mô tả cách chủ thể nên di chuyển từ tư thế ban đầu. Nếu model đã chọn hỗ trợ ảnh hoặc khung kết thúc, hãy dùng nó để giải thích bố cục và tính liên tục. Đừng cho rằng mọi loại tham chiếu đều được chấp nhận.

Khám phá Kling 3.0
Kling 3.0: Biến ý tưởng thành video điện ảnh
Chia concept câu chuyện Kling 3.0 thành các shot ngắn, được mô tả rõ ràng. Cho mỗi shot một hành động và một hướng máy quay. Xem lại tính liên tục giữa các kết quả trước khi lắp ghép chúng thành một chuỗi.

Từ bản tóm tắt đến video đã xem xét: Quy trình Kling 3.0

Dành thời gian để kiểm tra từng kết quả video và tinh chỉnh bản mô tả của bạn. Thời gian xử lý thay đổi theo mô hình, yêu cầu và tải dịch vụ. Thay đổi từng hướng một để bạn có thể đánh giá thay đổi nào cải thiện kết quả.

1

Nhập lời nhắc hoặc tải lên hình ảnh

Cho brief video Kling 3.0 của bạn, hãy mô tả cách chủ thể nên di chuyển từ tư thế ban đầu. Nếu model đã chọn hỗ trợ ảnh hoặc khung kết thúc, hãy dùng nó để giải thích bố cục và tính liên tục. Đừng cho rằng mọi loại tham chiếu đều được chấp nhận.

2

Xem lại tính khả dụng, cài đặt và tín dụng

Dành thời gian để kiểm tra từng kết quả video và tinh chỉnh bản mô tả của bạn. Thời gian xử lý thay đổi theo mô hình, yêu cầu và tải dịch vụ. Thay đổi từng hướng một để bạn có thể đánh giá thay đổi nào cải thiện kết quả.

3

Xem lại và tải xuống kết quả hoàn chỉnh

Khi yêu cầu hoàn tất, hãy kiểm tra video trong Lịch sử và tải xuống kết quả bạn muốn giữ. Xem xét bố cục và mọi chi tiết ngoài ý muốn trước khi chia sẻ với nhóm hoặc công bố.

Khám phá các quy trình video liên quan

Khám phá workflow Kling 3.0 và so sánh với các trang video liên quan. Generator là nguồn chính xác cho quyền truy cập model và cài đặt hiện tại. Dùng thư viện prompt để nghiên cứu kết quả đã công bố và model đã tạo ra chúng.

Xây dựng bản mô tả video Kling 3.0 của bạn

Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.

Kiểm soát bảng phân cảnh nhiều cảnh

Lên kế hoạch Một Hành động Rõ ràng cho mỗi Cảnh quay

Chia concept câu chuyện Kling 3.0 thành các shot ngắn, được mô tả rõ ràng. Cho mỗi shot một hành động và một hướng máy quay. Xem lại tính liên tục giữa các kết quả trước khi lắp ghép chúng thành một chuỗi.

  • Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.
  • Chia concept câu chuyện Kling 3.0 thành các shot ngắn, được mô tả rõ ràng. Cho mỗi shot một hành động và một hướng máy quay. Xem lại tính liên tục giữa các kết quả trước khi lắp ghép chúng thành một chuỗi.
  • Chia concept câu chuyện Kling 3.0 thành các shot ngắn, được mô tả rõ ràng. Cho mỗi shot một hành động và một hướng máy quay. Xem lại tính liên tục giữa các kết quả trước khi lắp ghép chúng thành một chuỗi.
  • Chia concept câu chuyện Kling 3.0 thành các shot ngắn, được mô tả rõ ràng. Cho mỗi shot một hành động và một hướng máy quay. Xem lại tính liên tục giữa các kết quả trước khi lắp ghép chúng thành một chuỗi.
Khám phá Kling 3.0
Âm thanh và hội thoại bản địa

Viết một Brief Hình ảnh Tập trung cho Kling 3.0

Tập trung brief video Kling 3.0 của bạn vào hành động hiển thị, chuyển động máy quay và ánh sáng. Thêm âm thanh và hội thoại cuối cùng trong workflow chỉnh sửa khi cần; đừng cho rằng âm thanh được bao gồm trong yêu cầu video.

  • Tập trung brief video Kling 3.0 của bạn vào hành động hiển thị, chuyển động máy quay và ánh sáng. Thêm âm thanh và hội thoại cuối cùng trong workflow chỉnh sửa khi cần; đừng cho rằng âm thanh được bao gồm trong yêu cầu video.
  • Tập trung brief video Kling 3.0 của bạn vào hành động hiển thị, chuyển động máy quay và ánh sáng. Thêm âm thanh và hội thoại cuối cùng trong workflow chỉnh sửa khi cần; đừng cho rằng âm thanh được bao gồm trong yêu cầu video.
  • Tập trung brief video Kling 3.0 của bạn vào hành động hiển thị, chuyển động máy quay và ánh sáng. Thêm âm thanh và hội thoại cuối cùng trong workflow chỉnh sửa khi cần; đừng cho rằng âm thanh được bao gồm trong yêu cầu video.
  • Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.
Khám phá Kling 3.0
Điều khiển chuyển động khung bắt đầu và kết thúc

Khám phá ý tưởng video Kling 3.0 tiếp theo của bạn

Cho brief video Kling 3.0 của bạn, hãy mô tả cách chủ thể nên di chuyển từ tư thế ban đầu. Nếu model đã chọn hỗ trợ ảnh hoặc khung kết thúc, hãy dùng nó để giải thích bố cục và tính liên tục. Đừng cho rằng mọi loại tham chiếu đều được chấp nhận.

  • Cho brief video Kling 3.0 của bạn, hãy mô tả cách chủ thể nên di chuyển từ tư thế ban đầu. Nếu model đã chọn hỗ trợ ảnh hoặc khung kết thúc, hãy dùng nó để giải thích bố cục và tính liên tục. Đừng cho rằng mọi loại tham chiếu đều được chấp nhận.
  • Liệt kê những chi tiết quan trọng trong bản tóm tắt video Kling 3.0 của bạn: danh tính, hình dáng, màu sắc, trang phục và nền. Dùng ảnh tham chiếu được hỗ trợ khi phù hợp và so sánh mọi kết quả; không đảm bảo tính nhất quán chính xác.
  • Chỉ chọn độ phân giải và tỷ lệ khung hình được hiển thị cho mô hình đã chọn. Kiểm tra bố cục, chi tiết nhỏ và mọi văn bản trong video hoàn chỉnh. Kích thước đầu ra lớn hơn không đảm bảo kết quả chính xác hơn.
  • Phát triển brief video Kling 3.0 của bạn quanh kết quả bạn cần. Giữ hướng chính cụ thể, kiểm tra cài đặt được hỗ trợ trong generator, và xem lại tác phẩm đã hoàn thành trước khi dùng trong dự án.
Khám phá Kling 3.0
Điều khiển chuyển động và camera

Mô tả Chuyển động Máy quay và Thời điểm

Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.

  • Phát triển brief video Kling 3.0 của bạn quanh kết quả bạn cần. Giữ hướng chính cụ thể, kiểm tra cài đặt được hỗ trợ trong generator, và xem lại tác phẩm đã hoàn thành trước khi dùng trong dự án.
  • Chia concept câu chuyện Kling 3.0 thành các shot ngắn, được mô tả rõ ràng. Cho mỗi shot một hành động và một hướng máy quay. Xem lại tính liên tục giữa các kết quả trước khi lắp ghép chúng thành một chuỗi.
  • Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.
  • Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.
Khám phá Kling 3.0

Một Brief Sáng tạo Rõ ràng hơn cho Kling 3.0

Dành thời gian để kiểm tra từng kết quả video và tinh chỉnh bản mô tả của bạn. Thời gian xử lý thay đổi theo mô hình, yêu cầu và tải dịch vụ. Thay đổi từng hướng một để bạn có thể đánh giá thay đổi nào cải thiện kết quả.

Kể chuyện điện ảnh

Chia concept câu chuyện Kling 3.0 thành các shot ngắn, được mô tả rõ ràng. Cho mỗi shot một hành động và một hướng máy quay. Xem lại tính liên tục giữa các kết quả trước khi lắp ghép chúng thành một chuỗi.

Truyền thông xã hội & tiếp thị

Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.

Trưng bày sản phẩm

Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.

Quy trình sản xuất hiệu quả

Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.

Ghi chú Sáng tạo cho Brief Video Kling 3.0 của bạn

“
Cho chủ thể chính một hành động rõ ràng. Với concept Kling 3.0, một brief chính xác dễ đánh giá hơn danh sách các hiệu ứng cạnh tranh.
Subject & Action
Subject & Actionhướng dẫn sáng tạo klingai.me

Workflow Video Kling 3.0: Câu hỏi & Trả lời

Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.

Dùng các chế độ đầu vào, tỷ lệ khung hình và điều khiển đầu ra hiển thị cho mô hình Kling 3.0 đã chọn. Tính khả dụng và chi phí tín dụng được hiển thị trong trình tạo. Trang này không hứa hẹn thời lượng, độ phân giải hay chế độ âm thanh cụ thể nào ngoài các điều khiển đó.

Viết bản mô tả video Kling 3.0 của bạn xoay quanh một hành động có thể nhìn thấy. Thêm bối cảnh, kích thước cảnh quay, chuyển động máy quay và ánh sáng. Mô tả chuyển động theo thứ tự để cảnh dự định dễ hiểu.

Trang klingai.me này giải thích workflow video Kling 3.0. Nó giúp bạn viết một brief tập trung và xem lại các đầu vào khả dụng. Quyền truy cập hiện tại được hiển thị trong generator; tên model trên hướng dẫn không có nghĩa là nó hiện chấp nhận yêu cầu.

Chỉ sử dụng các chế độ đầu vào và điều khiển được cung cấp bởi mô hình đã chọn. Mô tả video dự định rõ ràng và thêm tham chiếu được hỗ trợ khi hữu ích. Trang này không hứa hẹn các công cụ cọ chuyển động, tải âm thanh, phục hồi hoặc chỉnh sửa riêng biệt.

Cho brief video Kling 3.0 của bạn, hãy mô tả cách chủ thể nên di chuyển từ tư thế ban đầu. Nếu model đã chọn hỗ trợ ảnh hoặc khung kết thúc, hãy dùng nó để giải thích bố cục và tính liên tục. Đừng cho rằng mọi loại tham chiếu đều được chấp nhận.

Với concept sản phẩm Kling 3.0, hãy chỉ rõ hình dạng sản phẩm, chất liệu, chi tiết chính và bối cảnh. Giữ logo và tuyên bố chính xác, chừa chỗ cho typography của riêng bạn, và xem lại kết quả trước khi dùng trong quảng cáo.

Khám phá ý tưởng video Kling 3.0 tiếp theo của bạn

Chỉ chọn độ phân giải và tỷ lệ khung hình được hiển thị cho mô hình đã chọn. Kiểm tra bố cục, chi tiết nhỏ và mọi văn bản trong video hoàn chỉnh. Kích thước đầu ra lớn hơn không đảm bảo kết quả chính xác hơn.

Khám phá Kling 3.0
klingai.me

Tạo video AI từ văn bản và hình ảnh với các mô hình Kling.

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