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Prompt verificato
风格:真实、高级、自然光汽车时尚短片,白天城市光线,快节奏卡点混剪 人物锁定: 始终使用参考图中的同一位棕发女性。五官、发型、肤色、年龄和身材比例全程一致,绝不换脸。 穿搭与车辆固定组合(全片不得串换): 组合A:黄色短款吊带背心+黑色白边运动短裤+白色运动鞋 ←→ 黑黄双色内饰豪华SUV 组合B:黑色一字肩修身连衣裙+金色细腰带 ←→ 酒红色皮革内饰敞篷跑车 组合C:黑色机车皮夹克+白色内搭+高腰喇叭牛仔裤 ←→ 深红色内饰轿跑 组合D:奶油白短款西装+同色A字短裙+珍珠项链 ←→ 米白色内饰轿车 组合E:雾霾蓝修身运动套装+白色棒球帽+白色斜挎小包 ←→ 冷灰浅蓝内饰运动轿跑 摄影规则: 固定副驾驶机位,斜拍驾驶位,人物位于画面中间偏右,方向盘位于右侧前景。换车后保持相近的脸部大小、坐姿、视线、安全带角度和扶方向盘位置。行驶镜头车外景物始终从右向左移动,阳光和树影在人物身上流动。 所有变装和换车均使用音乐重拍上的单帧硬切。没有魔法变装、渐变或复杂特效。 SHOT 1|上车动作匹配(0-5秒) 0-1.6秒:组合A。主角坐进SUV驾驶位,低头拉过安全带,右手拉住肩带,左手摸向腰侧卡扣,嘴里轻轻哼着歌。1.6秒在卡扣即将扣合时硬切。 1.6-3.1秒:组合B。保持相同低头角度、手部位置和安全带方向,她无缝接续上一镜的动作把安全带"咔哒"扣好,随手理了一下裙摆。3.1秒硬切。 3.1-4.0秒:组合C。她从驾驶门坐入,同时把黑色手提包干脆地甩向左侧副驾驶座。4.0秒在包甩过画面中线时硬切。 4.0-5.0秒:组合D。浅色手提包沿完全相同的轨迹继续飞向副驾驶座稳稳落下,她坐稳后右手顺势带上车门,回头朝副驾方向轻轻一笑。 SHOT 2|驾驶变装轮换(5-12.5秒) 5.0-6.4秒:硬切到车辆已在行驶。组合B,安全带已系好,右手扶方向盘,左手搭在腿上,短发被气流轻轻吹动,她跟着音乐微微点头。6.4秒硬切。 6.4-7.7秒:组合A,保持人物姿态和构图,她看向前方道路,手指在方向盘上打拍子。7.7秒硬切。 7.7-9.0秒:组合E,右手扶方向盘,左手轻轻把耳边短发别到耳后,目光扫了一眼副驾驶座。9.0秒硬切。 9.0-10.2秒:组合C,保持相同坐姿,她短暂看向镜头挑了下眉,随即转回道路。10.2秒硬切。 10.2-11.3秒:组合D,浅色手提包放在副驾驶座上,她平稳驾驶,嘴角带笑像在跟副驾聊天。11.3秒硬切。 11.3-12.5秒:组合B,她微微抬起下巴,从容驾驶,窗外光影快速掠过。 SHOT 3|快速轮换与收尾(12.5-15秒) 12.5-13.2秒:踩重拍硬切组合A,她正随节奏轻晃肩膀。 13.2-13.9秒:保持头部、肩膀和手部位置,硬切组合D。 13.9-15.0秒:最后硬切组合C。主角双手短暂握住方向盘,随后微微转脸看向镜头,露出自信、克制的表情,干净定格结束。 音效设计: 开场安全带"咔哒"声接轻快鼓点;每次硬切落在音乐重拍上,配极短的切换音效;行驶段有轻微引擎声和风声垫底;结尾重拍收束。 剪辑要求: 每次切换都必须是干净的单帧硬切。硬切前后人物的头部位置、肩膀高度、安全带斜线、视线方向和方向盘位置尽量对齐。车辆只通过座椅颜色、内饰材质和车顶结构区分,不展示车辆外观。人物每个镜头必须有具体的小动作(哼歌、打拍子、别头发、点头、微笑、挑眉),禁止任何镜头呆坐不动。 负面提示词: 换脸,长发,人物比例变化,服装融化,服装与车辆组合错乱,车辆内饰变形,渐变变装,粒子转场,闪白转场,旋转转场,机位漂移,方向盘换边,安全带方向改变,手部畸形,多余肢体,包漂浮,错误文字,字幕,水印,塑料CG质感
风格:真实、高级、自然光汽车时尚短片,白天城市光线,快节奏卡点混剪 人物锁定: 始终使用参考图中的同一位棕发女性。五官、发型、肤色、年龄和身材比例全程一致,绝不换脸。 穿搭与车辆固定组合(全片不得串换): 组合A:黄色短款吊带背心+黑色白边运动短裤+白色运动鞋 ←→ 黑黄双色内饰豪华SUV 组合B:黑色一字肩修身连衣裙+金色细腰带 ←→ 酒红色皮革内饰敞篷跑车 组合C:黑色机车皮夹克+白色内搭+高腰喇叭牛仔裤 ←→ 深红色内饰轿跑 组合D:奶油白短款西装+同色A字短裙+珍珠项链 ←→ 米白色内饰轿车 组合E:雾霾蓝修身运动套装+白色棒球帽+白色斜挎小包 ←→ 冷灰浅蓝内饰运动轿跑 摄影规则: 固定副驾驶机位,斜拍驾驶位,人物位于画面中间偏右,方向盘位于右侧前景。换车后保持相近的脸部大小、坐姿、视线、安全带角度和扶方向盘位置。行驶镜头车外景物始终从右向左移动,阳光和树影在人物身上流动。 所有变装和换车均使用音乐重拍上的单帧硬切。没有魔法变装、渐变或复杂特效。 SHOT 1|上车动作匹配(0-5秒) 0-1.6秒:组合A。主角坐进SUV驾驶位,低头拉过安全带,右手拉住肩带,左手摸向腰侧卡扣,嘴里轻轻哼着歌。1.6秒在卡扣即将扣合时硬切。 1.6-3.1秒:组合B。保持相同低头角度、手部位置和安全带方向,她无缝接续上一镜的动作把安全带"咔哒"扣好,随手理了一下裙摆。3.1秒硬切。 3.1-4.0秒:组合C。她从驾驶门坐入,同时把黑色手提包干脆地甩向左侧副驾驶座。4.0秒在包甩过画面中线时硬切。 4.0-5.0秒:组合D。浅色手提包沿完全相同的轨迹继续飞向副驾驶座稳稳落下,她坐稳后右手顺势带上车门,回头朝副驾方向轻轻一笑。 SHOT 2|驾驶变装轮换(5-12.5秒) 5.0-6.4秒:硬切到车辆已在行驶。组合B,安全带已系好,右手扶方向盘,左手搭在腿上,短发被气流轻轻吹动,她跟着音乐微微点头。6.4秒硬切。 6.4-7.7秒:组合A,保持人物姿态和构图,她看向前方道路,手指在方向盘上打拍子。7.7秒硬切。 7.7-9.0秒:组合E,右手扶方向盘,左手轻轻把耳边短发别到耳后,目光扫了一眼副驾驶座。9.0秒硬切。 9.0-10.2秒:组合C,保持相同坐姿,她短暂看向镜头挑了下眉,随即转回道路。10.2秒硬切。 10.2-11.3秒:组合D,浅色手提包放在副驾驶座上,她平稳驾驶,嘴角带笑像在跟副驾聊天。11.3秒硬切。 11.3-12.5秒:组合B,她微微抬起下巴,从容驾驶,窗外光影快速掠过。 SHOT 3|快速轮换与收尾(12.5-15秒) 12.5-13.2秒:踩重拍硬切组合A,她正随节奏轻晃肩膀。 13.2-13.9秒:保持头部、肩膀和手部位置,硬切组合D。 13.9-15.0秒:最后硬切组合C。主角双手短暂握住方向盘,随后微微转脸看向镜头,露出自信、克制的表情,干净定格结束。 音效设计: 开场安全带"咔哒"声接轻快鼓点;每次硬切落在音乐重拍上,配极短的切换音效;行驶段有轻微引擎声和风声垫底;结尾重拍收束。 剪辑要求: 每次切换都必须是干净的单帧硬切。硬切前后人物的头部位置、肩膀高度、安全带斜线、视线方向和方向盘位置尽量对齐。车辆只通过座椅颜色、内饰材质和车顶结构区分,不展示车辆外观。人物每个镜头必须有具体的小动作(哼歌、打拍子、别头发、点头、微笑、挑眉),禁止任何镜头呆坐不动。 负面提示词: 换脸,长发,人物比例变化,服装融化,服装与车辆组合错乱,车辆内饰变形,渐变变装,粒子转场,闪白转场,旋转转场,机位漂移,方向盘换边,安全带方向改变,手部畸形,多余肢体,包漂浮,错误文字,字幕,水印,塑料CG质感
Prompt verificato
Prompt verificato
SCENE CONTEXT Open sea, bright day, mid-chase — Eduardo's pale-sailed galleon fleeing the black-sailed pirate galleon astern. Three cuts: the two men at the wheel on the raised stern deck under near-miss spray, Eduardo commanding "HARD A-PORT!"; the camera flying with a fired cannonball toward the ship's tall stern; the slow-motion hits below the deck that hurl Eduardo through the air toward the camera. ACTIVE REFERENCES <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> — lean pirate captain, dark curly hair under a dusty mustard-yellow bandana with a small white shark tooth pinned at the front, thin moustache, gold hoop earrings, cream linen shirt, worn brown leather waistcoat, sash and belts. He commands with his voice and arms; his hands never touch the wheel. 100% matches the reference; sheet layout NOT inherited. <<<5d1fc1a0-ed92-48a8-8f2e-be6217145943>>> — heavyset bald pirate, thick reddish-brown beard, loose cream shirt, dark sash, leather cross-straps. The only man touching the wheel. 100% matches the reference. <<<3c03a667-0057-42b3-bcb4-6282799f4312>>> — scarlet macaw, red with blue-and-yellow wings, small leather harness, riding Eduardo's left shoulder. 100% matches the reference. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: large ship, pale square sails, tall carved sterncastle. 100% matches the reference; controls hull, decks, masts, wheel. <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> — enemy galleon: black sails, acid-green skull-and-crossed-swords mainsail, dark hull. 100% matches the reference. On camera only in CUT 2. <<<b8be82fe-7b85-4450-a301-7599579a53e1>>> — round black iron cannonball, rough pitted surface. 100% matches the reference. @[island_location] — lush green island, steep cliffs, white beach, turquoise shallows. On camera only in CUT 2, far on the horizon at the left edge of frame. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Water and sky atmosphere only. STAGE — THE RAISED STERN DECK (serves CUTS 1 and 3) The stern of <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>>, seen from the main deck looking AFT and slightly UP. The raised poop deck sits high atop the carved sterncastle bulkhead — a wooden wall with an ornate cabin door and brass lanterns — with two matching staircases climbing it, one on each side of frame. Across the forward edge of that raised deck runs a carved wooden BALUSTRADE with turned balusters and a polished handrail. Behind the balustrade, at the center of the deck, stands the GREAT WHEEL, and directly behind the wheel the mizzen mast rises out of frame; a pale square sail is spread high above the scene, rigging and shroud lines framing the left and right edges. On BOTH sides of the raised deck, past the rigging, open sea and the low hazy horizon — the water surface far below deck level, the horizon running at the height of the men's chests. <<<5d1fc1a0-ed92-48a8-8f2e-be6217145943>>> stands AT the wheel on the RIGHT side of frame, hands on the spokes; <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> stands LEFT of the wheel, a full stride from it, macaw on his left shoulder — both men visible from head to boots above the balustrade line, open deck air around them. Sun high screen-left; camera on the shadow side. FIRST FRAME / BLOCKING First frame: MS, 47°, the stage exactly as described — camera at the sterncastle, looking aft and slightly up at the two men on the raised deck. The frame is a MEDIUM SHOT: the two men and the great wheel dominate the center, the balustrade handrail cutting across the lower frame, the twin staircase tops entering at the lower corners, sea and sky flanking both sides, the mast and the spread sail above closing the top of frame. The helmsman's hands are on the spokes; Eduardo is turning to shout, macaw gripping his shoulder. A near-miss water column is already collapsing beside the ship, spray falling across both men in bright backlit drops. FORMAT MODE Sequence of cuts, no timecodes — cuts only at the specified points, the camera does not cut on its own. CUT 1 — MS, 47°, the framing defined above, real time: a near-miss round erupts a tall white water column off the LEFT side of frame — it climbs from the sea far below deck level, overtops the raised deck, hangs, and its spray RAINS DOWN over both men: water streaming off the helmsman's bald head and beard, off Eduardo's bandana, drops flying off the wheel spokes and the balustrade handrail. A second column bursts off the RIGHT side of frame mid-cut. The ship holds full speed, hull unmarked — only water touches her. Eduardo, both hands free, pivots and roars "HARD A-PORT!", arm slashing screen-left; the macaw screams it back in a harsh parrot voice: "HARD A-PORT! HARD A-PORT!", wings half-flaring. The helmsman alone answers: spins the wheel hand-over-hand to the left of frame, fast full-force cranks, water flying off the spinning spokes. The deck heels; both men lean into the tilt. CUT 2 — PROJECTILE-FOLLOW, 63°, real time: opens on the enemy deck of <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> — black iron cannons on wooden carriages already run out, trained toward screen-left where the pale-sailed galleon rides in the distance. The nearest cannon FIRES instantly — white-hot muzzle flash, carriage slamming back against its rope tackle — and the camera whips onto the <<<b8be82fe-7b85-4450-a301-7599579a53e1>>> and FLIES WITH IT: rigid chase mount beside the round, low over the water, sea streaking below in heavy motion blur. @[island_location] holds the far horizon at the LEFT edge of frame the whole flight, hazy green in the distance. Dead ahead the target grows: the back wall of Eduardo's ship — a tall carved wooden cliff rising from the waterline to the railed deck at its top — swelling from silhouette to a wall filling the frame, the flight aimed at its upper half. CUT 3 — HARD CUT into SLOW MOTION, MS, 47°, back on the stage, the SAME framing as CUT 1: camera at the sterncastle looking aft and slightly up — helmsman gripping the wheel frame-right, Eduardo a stride left of it, macaw on his shoulder, both soaked and dripping, the balustrade across the lower frame, sea flanking both sides. The <<<b8be82fe-7b85-4450-a301-7599579a53e1>>> strikes the ship's stern BELOW and BEHIND the raised deck, out of view — and the eruption bursts UP from behind the men, beyond the far edge of their deck: planks, long tumbling splinters and smoke fountaining into the sky at their backs. A second and a third hit pound the same stern wall in sequence, each throwing a fresh fountain up behind them. The nearest blast hurls EDUARDO OFF HIS FEET — STRAIGHT TOWARD THE CAMERA. Flight direction, unambiguous: the explosion is BEHIND him, so his body is thrown TOWARD the lens — with every frame Eduardo grows LARGER, flying at the camera over the balustrade handrail, arms thrown straight out ahead of him, while the wheel, the mast and the debris fountains RECEDE behind him. His face is a comic mask of shock: mouth blown wide, eyes perfectly round, cheeks rippling in the shockwave; the macaw is blown off his shoulder in a burst of red feathers, flapping beside him. The helmsman hunches over the wheel, planted. The cut ends MID-FLIGHT — Eduardo airborne, filling the frame toward the camera. OPTICS 47° for the deck cuts, 63° for the projectile-follow. No drift mid-segment. CUTS 1–2 real time; CUT 3 slow motion start to finish — speed changes only on the hard cut. CAMERA CUT 1 handheld, 2–3 cm shake, spray drops on the lens for a frame at each column collapse. CUT 2 rigid chase mount beside the round, horizon tearing past, buffeting vibration. CUT 3 near-static slow-motion frame letting debris and Eduardo cross it, one deep shudder rolling through on each hit. ACTION & PHYSICS The wheel work is the helmsman's alone — hand-over-hand, spokes blurring, his mass in every crank; Eduardo's hands stay in the air, pointing and commanding. Ships displace real tonnage: heels slow and heavy. Water columns have real mass — climb, hang, collapse; spray soaks cloth so it clings and darkens. The <<<b8be82fe-7b85-4450-a301-7599579a53e1>>> flies a flat fast arc, spinning slowly, kicking spray off wave crests. In slow motion every splinter flies ballistically — heavy chunks fall first, fine fragments hang; struck timbers open outward; the deck shudders underfoot; the parrot compensates with wingbeats. Eduardo's launch is a real ballistic throw: feet leaving the deck, body arcing toward the lens, arms outstretched ahead. The shot ends before he lands. PERFORMANCE Eduardo's shout comes from the chest, veins at the neck, spray flying off his lips. The helmsman: no words, teeth bared in the beard, knuckles white on wet spokes. In the slow-motion flight every muscle of Eduardo's shock-mask face is readable. Pore-level skin realism, water beading through grime, sun catch-lights. LIGHTING High sun, 5600K, hard key from screen-left, sea-bounce fill. Falling spray hangs backlit — every drop a bright streak. Muzzle flash a white-hot pop. Powder smoke 20% on the enemy deck, 40% by CUT 3. AUDIO CUT 1: heavy water eruptions, spray slapping deck and men, wind, rigging, wheel ratchet — Eduardo's roar "HARD A-PORT!" echoed instantly by the macaw's harsh screech "HARD A-PORT! HARD A-PORT!". CUT 2: one beat of wind-silence, the concussive BOOM, then a roaring wind-shear whoosh riding with the ball. CUT 3: three deep stretched cracks of oak in sequence, groaning timber, debris in long doppler arcs, the macaw's scream drawn out over a bass rumble. STYLE Photoreal live-action, bright maritime daylight with powder haze, fine film grain, crisp highlights, 8K master. POSITIVE LOCKS Only two ships exist. STAGE LOCK: in CUTS 1 and 3 the composition holds exactly — camera looking aft and slightly up at the raised stern deck: carved balustrade across the lower frame, twin staircase tops at the lower corners, the great wheel center with the mizzen mast rising behind it, the pale sail closing the t
SCENE CONTEXT Open sea, bright day, mid-chase — Eduardo's pale-sailed galleon fleeing the black-sailed pirate galleon astern. Three cuts: the two men at the wheel on the raised stern deck under near-miss spray, Eduardo commanding "HARD A-PORT!"; the camera flying with a fired cannonball toward the ship's tall stern; the slow-motion hits below the deck that hurl Eduardo through the air toward the camera. ACTIVE REFERENCES <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> — lean pirate captain, dark curly hair under a dusty mustard-yellow bandana with a small white shark tooth pinned at the front, thin moustache, gold hoop earrings, cream linen shirt, worn brown leather waistcoat, sash and belts. He commands with his voice and arms; his hands never touch the wheel. 100% matches the reference; sheet layout NOT inherited. <<<5d1fc1a0-ed92-48a8-8f2e-be6217145943>>> — heavyset bald pirate, thick reddish-brown beard, loose cream shirt, dark sash, leather cross-straps. The only man touching the wheel. 100% matches the reference. <<<3c03a667-0057-42b3-bcb4-6282799f4312>>> — scarlet macaw, red with blue-and-yellow wings, small leather harness, riding Eduardo's left shoulder. 100% matches the reference. <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>> — Eduardo's galleon: large ship, pale square sails, tall carved sterncastle. 100% matches the reference; controls hull, decks, masts, wheel. <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> — enemy galleon: black sails, acid-green skull-and-crossed-swords mainsail, dark hull. 100% matches the reference. On camera only in CUT 2. <<<b8be82fe-7b85-4450-a301-7599579a53e1>>> — round black iron cannonball, rough pitted surface. 100% matches the reference. @[island_location] — lush green island, steep cliffs, white beach, turquoise shallows. On camera only in CUT 2, far on the horizon at the left edge of frame. <<<673b2d64-5cc7-4653-9320-86c1a404fd7b>>> — calm bright sea, glittering sun path, hazy horizon. Water and sky atmosphere only. STAGE — THE RAISED STERN DECK (serves CUTS 1 and 3) The stern of <<<9470010f-91ae-4b0f-b10d-9f3f29f55e3e>>>, seen from the main deck looking AFT and slightly UP. The raised poop deck sits high atop the carved sterncastle bulkhead — a wooden wall with an ornate cabin door and brass lanterns — with two matching staircases climbing it, one on each side of frame. Across the forward edge of that raised deck runs a carved wooden BALUSTRADE with turned balusters and a polished handrail. Behind the balustrade, at the center of the deck, stands the GREAT WHEEL, and directly behind the wheel the mizzen mast rises out of frame; a pale square sail is spread high above the scene, rigging and shroud lines framing the left and right edges. On BOTH sides of the raised deck, past the rigging, open sea and the low hazy horizon — the water surface far below deck level, the horizon running at the height of the men's chests. <<<5d1fc1a0-ed92-48a8-8f2e-be6217145943>>> stands AT the wheel on the RIGHT side of frame, hands on the spokes; <<<d0ae923b-03a5-4f69-9046-5fce5e0d62c6>>> stands LEFT of the wheel, a full stride from it, macaw on his left shoulder — both men visible from head to boots above the balustrade line, open deck air around them. Sun high screen-left; camera on the shadow side. FIRST FRAME / BLOCKING First frame: MS, 47°, the stage exactly as described — camera at the sterncastle, looking aft and slightly up at the two men on the raised deck. The frame is a MEDIUM SHOT: the two men and the great wheel dominate the center, the balustrade handrail cutting across the lower frame, the twin staircase tops entering at the lower corners, sea and sky flanking both sides, the mast and the spread sail above closing the top of frame. The helmsman's hands are on the spokes; Eduardo is turning to shout, macaw gripping his shoulder. A near-miss water column is already collapsing beside the ship, spray falling across both men in bright backlit drops. FORMAT MODE Sequence of cuts, no timecodes — cuts only at the specified points, the camera does not cut on its own. CUT 1 — MS, 47°, the framing defined above, real time: a near-miss round erupts a tall white water column off the LEFT side of frame — it climbs from the sea far below deck level, overtops the raised deck, hangs, and its spray RAINS DOWN over both men: water streaming off the helmsman's bald head and beard, off Eduardo's bandana, drops flying off the wheel spokes and the balustrade handrail. A second column bursts off the RIGHT side of frame mid-cut. The ship holds full speed, hull unmarked — only water touches her. Eduardo, both hands free, pivots and roars "HARD A-PORT!", arm slashing screen-left; the macaw screams it back in a harsh parrot voice: "HARD A-PORT! HARD A-PORT!", wings half-flaring. The helmsman alone answers: spins the wheel hand-over-hand to the left of frame, fast full-force cranks, water flying off the spinning spokes. The deck heels; both men lean into the tilt. CUT 2 — PROJECTILE-FOLLOW, 63°, real time: opens on the enemy deck of <<<c83e499e-f22f-42aa-b0e4-e28d8124e15b>>> — black iron cannons on wooden carriages already run out, trained toward screen-left where the pale-sailed galleon rides in the distance. The nearest cannon FIRES instantly — white-hot muzzle flash, carriage slamming back against its rope tackle — and the camera whips onto the <<<b8be82fe-7b85-4450-a301-7599579a53e1>>> and FLIES WITH IT: rigid chase mount beside the round, low over the water, sea streaking below in heavy motion blur. @[island_location] holds the far horizon at the LEFT edge of frame the whole flight, hazy green in the distance. Dead ahead the target grows: the back wall of Eduardo's ship — a tall carved wooden cliff rising from the waterline to the railed deck at its top — swelling from silhouette to a wall filling the frame, the flight aimed at its upper half. CUT 3 — HARD CUT into SLOW MOTION, MS, 47°, back on the stage, the SAME framing as CUT 1: camera at the sterncastle looking aft and slightly up — helmsman gripping the wheel frame-right, Eduardo a stride left of it, macaw on his shoulder, both soaked and dripping, the balustrade across the lower frame, sea flanking both sides. The <<<b8be82fe-7b85-4450-a301-7599579a53e1>>> strikes the ship's stern BELOW and BEHIND the raised deck, out of view — and the eruption bursts UP from behind the men, beyond the far edge of their deck: planks, long tumbling splinters and smoke fountaining into the sky at their backs. A second and a third hit pound the same stern wall in sequence, each throwing a fresh fountain up behind them. The nearest blast hurls EDUARDO OFF HIS FEET — STRAIGHT TOWARD THE CAMERA. Flight direction, unambiguous: the explosion is BEHIND him, so his body is thrown TOWARD the lens — with every frame Eduardo grows LARGER, flying at the camera over the balustrade handrail, arms thrown straight out ahead of him, while the wheel, the mast and the debris fountains RECEDE behind him. His face is a comic mask of shock: mouth blown wide, eyes perfectly round, cheeks rippling in the shockwave; the macaw is blown off his shoulder in a burst of red feathers, flapping beside him. The helmsman hunches over the wheel, planted. The cut ends MID-FLIGHT — Eduardo airborne, filling the frame toward the camera. OPTICS 47° for the deck cuts, 63° for the projectile-follow. No drift mid-segment. CUTS 1–2 real time; CUT 3 slow motion start to finish — speed changes only on the hard cut. CAMERA CUT 1 handheld, 2–3 cm shake, spray drops on the lens for a frame at each column collapse. CUT 2 rigid chase mount beside the round, horizon tearing past, buffeting vibration. CUT 3 near-static slow-motion frame letting debris and Eduardo cross it, one deep shudder rolling through on each hit. ACTION & PHYSICS The wheel work is the helmsman's alone — hand-over-hand, spokes blurring, his mass in every crank; Eduardo's hands stay in the air, pointing and commanding. Ships displace real tonnage: heels slow and heavy. Water columns have real mass — climb, hang, collapse; spray soaks cloth so it clings and darkens. The <<<b8be82fe-7b85-4450-a301-7599579a53e1>>> flies a flat fast arc, spinning slowly, kicking spray off wave crests. In slow motion every splinter flies ballistically — heavy chunks fall first, fine fragments hang; struck timbers open outward; the deck shudders underfoot; the parrot compensates with wingbeats. Eduardo's launch is a real ballistic throw: feet leaving the deck, body arcing toward the lens, arms outstretched ahead. The shot ends before he lands. PERFORMANCE Eduardo's shout comes from the chest, veins at the neck, spray flying off his lips. The helmsman: no words, teeth bared in the beard, knuckles white on wet spokes. In the slow-motion flight every muscle of Eduardo's shock-mask face is readable. Pore-level skin realism, water beading through grime, sun catch-lights. LIGHTING High sun, 5600K, hard key from screen-left, sea-bounce fill. Falling spray hangs backlit — every drop a bright streak. Muzzle flash a white-hot pop. Powder smoke 20% on the enemy deck, 40% by CUT 3. AUDIO CUT 1: heavy water eruptions, spray slapping deck and men, wind, rigging, wheel ratchet — Eduardo's roar "HARD A-PORT!" echoed instantly by the macaw's harsh screech "HARD A-PORT! HARD A-PORT!". CUT 2: one beat of wind-silence, the concussive BOOM, then a roaring wind-shear whoosh riding with the ball. CUT 3: three deep stretched cracks of oak in sequence, groaning timber, debris in long doppler arcs, the macaw's scream drawn out over a bass rumble. STYLE Photoreal live-action, bright maritime daylight with powder haze, fine film grain, crisp highlights, 8K master. POSITIVE LOCKS Only two ships exist. STAGE LOCK: in CUTS 1 and 3 the composition holds exactly — camera looking aft and slightly up at the raised stern deck: carved balustrade across the lower frame, twin staircase tops at the lower corners, the great wheel center with the mizzen mast rising behind it, the pale sail closing the t
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{ "scene_id": 4, "title": "Starlight Shadow / 星屑のシルエット", "duration": "10s", "visual_style": "Fantasy / High-End Commercial", "prompt": "A person walks by a clean white wall in a bright, sunlit gallery. Their shadow follows them, but then gracefully stops and starts performing a rhythmic, elegant dance. The shadow is made of soft, shimmering dark-blue particles. As the person reaches out to high-five the wall, the shadow hand gently emerges into the 3D world as a translucent, glowing crystalline form, meeting the person's hand with a soft trail of light.", "vfx_technical_details": { "camera_work": "Smooth, cinematic tracking shot with a focus on the interaction point.", "shadow_FX": "Particle-based shadow simulation with soft edges and internal luminescence.", "transition_FX": "Seamless 2D-to-3D transition using a translucent glass shader and light trail effects.", "lighting": "Bright, warm afternoon sunlight to contrast with the cool-toned magical shadow." }, "key_elements": [ "Independent dancing silhouette", "Shimmering particle effects", "Translucent crystalline 3D hand", "Magical and inspiring atmosphere" ] }
{ "scene_id": 4, "title": "Starlight Shadow / 星屑のシルエット", "duration": "10s", "visual_style": "Fantasy / High-End Commercial", "prompt": "A person walks by a clean white wall in a bright, sunlit gallery. Their shadow follows them, but then gracefully stops and starts performing a rhythmic, elegant dance. The shadow is made of soft, shimmering dark-blue particles. As the person reaches out to high-five the wall, the shadow hand gently emerges into the 3D world as a translucent, glowing crystalline form, meeting the person's hand with a soft trail of light.", "vfx_technical_details": { "camera_work": "Smooth, cinematic tracking shot with a focus on the interaction point.", "shadow_FX": "Particle-based shadow simulation with soft edges and internal luminescence.", "transition_FX": "Seamless 2D-to-3D transition using a translucent glass shader and light trail effects.", "lighting": "Bright, warm afternoon sunlight to contrast with the cool-toned magical shadow." }, "key_elements": [ "Independent dancing silhouette", "Shimmering particle effects", "Translucent crystalline 3D hand", "Magical and inspiring atmosphere" ] }
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Create a wide-format 9-panel cinematic storyboard infographic (16:9 canvas) showing a luxury skincare commercial. Use ultra-realistic photography, premium beauty advertising aesthetics, warm cinematic color grading, and high-end editorial fashion imagery. Arrange the storyboard in a clean 3×3 grid layout with clearly numbered panels (01–09), bold scene titles, and 2–3 short bullet points beneath each panel describing camera angle, action, and mood. Professional film-production storyboard presentation style with elegant typography, clean spacing, subtle graphic design elements, and polished advertising-agency quality. Visual Style: * Luxury skincare commercial * Warm dark brown → deep amber gradient backgrounds * Black accents with soft baby-pink highlights * Golden rim lighting and rich cinematic shadows * Korean-Western beauty campaign aesthetic * Shallow depth of field, creamy bokeh * Ultra-realistic skin textures and glossy product materials * Premium fashion editorial photography * High-end beauty cinematography * Minimalist luxury layout Panel 01 — "Product Emerges" * Extreme macro shot * Light green aloe-vera pump bottle emerges from darkness * Warm spotlight, glossy reflections, subtle fish-eye distortion Panel 02 — "Luxury Reveal" * Slow rotating beauty shot of bottle * Rich premium material highlights * Elegant curved composition Panel 03 — "First Touch" * Beautiful blonde woman pumps thick white cream * Macro focus on product texture * Hands and bottle fill frame Panel 04 — "Silk Application" * Close-up applying cream to forehead and cheeks * Fish-eye lens enhances intimacy * Dewy skin catches golden highlights Panel 05 — "Glow Transformation" * Cream absorbs into skin * Luminous healthy complexion revealed * Cinematic beauty close-up Panel 06 — "Product Ritual" * Three products displayed: * b-Straighten PREP WASH * b-Smooth * STEP 3 POST TREATMENT * Elegant luxury arrangement Panel 07 — "Sensory Texture" * Macro creamy liquid pour * Slow-motion viscosity and drip details * Warm reflections and premium textures Panel 08 — "Empowered Beauty" * Hero medium shot of model holding products * Baby-pink luxury dress * Direct confident eye contact * Slight low-angle cinematic framing Panel 09 — "Final Hero Frame" * Full product range in foreground * Model softly blurred behind * Premium campaign ending * Elegant text overlay area * Quiet luxury atmosphere Character Reference: 24-year-old Western woman with flawless luminous skin, light hazel-green eyes, sleek wet-look blonde hair in a sophisticated low slick bun, delicate baby-pink luxury dress, youthful elegance, refined luxury beauty campaign appearance. Overall Design: * Professional film storyboard presentation * Clean white panel borders * Numbered scenes 01–09 * Bold scene titles * Short production notes under each frame * Consistent warm cinematic color palette * Advertising pitch-deck quality * Luxury beauty brand campaign board * Hyper-realistic photography * Ultra-detailed 8K quality * Smooth visual storytelling from product reveal to final hero shot
Create a wide-format 9-panel cinematic storyboard infographic (16:9 canvas) showing a luxury skincare commercial. Use ultra-realistic photography, premium beauty advertising aesthetics, warm cinematic color grading, and high-end editorial fashion imagery. Arrange the storyboard in a clean 3×3 grid layout with clearly numbered panels (01–09), bold scene titles, and 2–3 short bullet points beneath each panel describing camera angle, action, and mood. Professional film-production storyboard presentation style with elegant typography, clean spacing, subtle graphic design elements, and polished advertising-agency quality. Visual Style: * Luxury skincare commercial * Warm dark brown → deep amber gradient backgrounds * Black accents with soft baby-pink highlights * Golden rim lighting and rich cinematic shadows * Korean-Western beauty campaign aesthetic * Shallow depth of field, creamy bokeh * Ultra-realistic skin textures and glossy product materials * Premium fashion editorial photography * High-end beauty cinematography * Minimalist luxury layout Panel 01 — "Product Emerges" * Extreme macro shot * Light green aloe-vera pump bottle emerges from darkness * Warm spotlight, glossy reflections, subtle fish-eye distortion Panel 02 — "Luxury Reveal" * Slow rotating beauty shot of bottle * Rich premium material highlights * Elegant curved composition Panel 03 — "First Touch" * Beautiful blonde woman pumps thick white cream * Macro focus on product texture * Hands and bottle fill frame Panel 04 — "Silk Application" * Close-up applying cream to forehead and cheeks * Fish-eye lens enhances intimacy * Dewy skin catches golden highlights Panel 05 — "Glow Transformation" * Cream absorbs into skin * Luminous healthy complexion revealed * Cinematic beauty close-up Panel 06 — "Product Ritual" * Three products displayed: * b-Straighten PREP WASH * b-Smooth * STEP 3 POST TREATMENT * Elegant luxury arrangement Panel 07 — "Sensory Texture" * Macro creamy liquid pour * Slow-motion viscosity and drip details * Warm reflections and premium textures Panel 08 — "Empowered Beauty" * Hero medium shot of model holding products * Baby-pink luxury dress * Direct confident eye contact * Slight low-angle cinematic framing Panel 09 — "Final Hero Frame" * Full product range in foreground * Model softly blurred behind * Premium campaign ending * Elegant text overlay area * Quiet luxury atmosphere Character Reference: 24-year-old Western woman with flawless luminous skin, light hazel-green eyes, sleek wet-look blonde hair in a sophisticated low slick bun, delicate baby-pink luxury dress, youthful elegance, refined luxury beauty campaign appearance. Overall Design: * Professional film storyboard presentation * Clean white panel borders * Numbered scenes 01–09 * Bold scene titles * Short production notes under each frame * Consistent warm cinematic color palette * Advertising pitch-deck quality * Luxury beauty brand campaign board * Hyper-realistic photography * Ultra-detailed 8K quality * Smooth visual storytelling from product reveal to final hero shot
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Create a professional hand-drawn 2D anime character design sheet with English labels only. Include: Full-body front, side, and back views Three facial expressions Weapon design and construction details Elemental effects and movement language Four dynamic Sakuga key poses Color palette and material references Keep the character consistent across every view. Use expressive ink lines, clean cel shading, a clear silhouette, and an animation-friendly costume without excessive accessories. For the fire warrior: compact youthful build, asymmetrical charred-red battlewear, a lotus-bud spear, and two separate fire wheels under both feet. For the tide warrior: taller slender build, dark teal hair, subtle fin-like structures behind the ears, dark teal battlewear, and a dual-ended tide staff. Storyboard prompt: Create a 3×3 monochrome anime action storyboard in 16:9. Use rough black-and-white line art instead of finished illustrations. Each panel should clearly show the key pose, character position, movement direction, weapon contact, combat relationship, and camera angle. Label the panels P01–P09 and group them into three Motion Phrases. Focus on readable body mechanics and continuous movement. Keep the environment simple, use restrained motion lines and elemental cues, and avoid filling every panel with finished scenery or large VFX.
Create a professional hand-drawn 2D anime character design sheet with English labels only. Include: Full-body front, side, and back views Three facial expressions Weapon design and construction details Elemental effects and movement language Four dynamic Sakuga key poses Color palette and material references Keep the character consistent across every view. Use expressive ink lines, clean cel shading, a clear silhouette, and an animation-friendly costume without excessive accessories. For the fire warrior: compact youthful build, asymmetrical charred-red battlewear, a lotus-bud spear, and two separate fire wheels under both feet. For the tide warrior: taller slender build, dark teal hair, subtle fin-like structures behind the ears, dark teal battlewear, and a dual-ended tide staff. Storyboard prompt: Create a 3×3 monochrome anime action storyboard in 16:9. Use rough black-and-white line art instead of finished illustrations. Each panel should clearly show the key pose, character position, movement direction, weapon contact, combat relationship, and camera angle. Label the panels P01–P09 and group them into three Motion Phrases. Focus on readable body mechanics and continuous movement. Keep the environment simple, use restrained motion lines and elemental cues, and avoid filling every panel with finished scenery or large VFX.
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Use the uploaded images as the primary visual references for character design, facial style, color palette, graphic motifs, and overall kawaii-chaotic tone. 15-second music-video style animation, ultra cute and hyper pop, fast-paced, candy-colored, chaotic but readable, anime-inspired graphic motion. Main direction: The characters dance in a cute, playful, slightly chaotic “mob dance” / “idol crowd dance” feeling. The motion should feel inferred naturally from the reference images, not rigid choreography. Emphasize fast switching expressions, group-like energy, rapid cut transitions, and a dense pop visual atmosphere. Visual style: Pastel neon palette, pink, cyan, lemon yellow, mint, lavender. Bold clean outlines, flat shading, sticker-like icons, bows, flowers, sparkles, spirals, abstract shapes, pop symbols, glitchy accents, halftone dots, split panels, manga-like framing, layered collage feeling. Cute and stylish chaos, not horror, not grotesque. Character motion: Generate adorable dance movement with small bouncy steps, side-to-side body sway, quick hand poses, synchronized hops, idol-style gestures, playful pointing, little spins, shoulder pops, head tilts, wink poses, cheerful bouncing, cute rhythmic stepping. Include moments that feel like a crowd dance or mob dance, even if only one or a few characters are visible at a time. The dance should feel energetic, spontaneous, and rhythm-driven. Expression direction: Rapid expression changes: smile, wink, surprised face, excited open-mouth face, mischievous grin, hypnotic stare, sparkling eyes, dizzy spiral-eye mood, overjoyed face, playful chaos. Expressions should switch quickly with the cuts, giving a hyperactive kawaii feeling. Editing / camera: Very fast-cut visual rhythm. Use rapid cut-ins, jump cuts, smash zooms, push-ins, pull-backs, diagonal framing, split-screen panels, close-ups of faces, occasional medium shots for dance, and layered pop composition. Cuts can change every 0.2 to 0.8 seconds. Alternate between close-up face shots, upper-body dancing, and brief group/crowd-energy compositions. The camera should feel lively and music-synced. Scene flow: 0–3s: Introduce the character(s) with fast close-ups, blinking, cute smile, eye highlights, bows/flowers/icons popping in, fast panel cuts. 3–6s: Start the dance with small synchronized idol-like motions, side steps, hand poses, bouncing shoulders, quick expression switches. 6–9s: Increase the chaos. More split panels, more characters or crowd-energy feeling, fast alternating expressions, quick hops, spins, and rhythmic pose changes. 9–12s: Peak energy. Cute mob-dance vibe, dense visual layering, multiple rapid cut-ins, close-up reaction faces, synchronized bounce and gesture-heavy movement. 12–15s: Final climax. Maximum kawaii chaos with energetic dancing, smiling faces, wink, big pose finish, layered pop symbols exploding around the frame, ending on a strong cute final pose. Important priorities: Keep the characters cute and appealing at all times. Preserve readability of faces and silhouette. Let the dance and expressions feel naturally inferred from the references. The chaos should come from editing, framing, layered motifs, and rapid expression changes, not from broken anatomy or visual confusion. Negative prompt: horror, dark tone, realistic style, grotesque face, body deformation, extra limbs, broken hands, scary expressions, dull colors, muddy palette, slow motion, empty background, overly realistic physics, unreadable face, low energy, depressing mood.Make the choreography feel partially AI-inferred from the visual mood of the references: cute, chaotic, rhythmic, slightly unpredictable, but always charming and musically coherent.
Use the uploaded images as the primary visual references for character design, facial style, color palette, graphic motifs, and overall kawaii-chaotic tone. 15-second music-video style animation, ultra cute and hyper pop, fast-paced, candy-colored, chaotic but readable, anime-inspired graphic motion. Main direction: The characters dance in a cute, playful, slightly chaotic “mob dance” / “idol crowd dance” feeling. The motion should feel inferred naturally from the reference images, not rigid choreography. Emphasize fast switching expressions, group-like energy, rapid cut transitions, and a dense pop visual atmosphere. Visual style: Pastel neon palette, pink, cyan, lemon yellow, mint, lavender. Bold clean outlines, flat shading, sticker-like icons, bows, flowers, sparkles, spirals, abstract shapes, pop symbols, glitchy accents, halftone dots, split panels, manga-like framing, layered collage feeling. Cute and stylish chaos, not horror, not grotesque. Character motion: Generate adorable dance movement with small bouncy steps, side-to-side body sway, quick hand poses, synchronized hops, idol-style gestures, playful pointing, little spins, shoulder pops, head tilts, wink poses, cheerful bouncing, cute rhythmic stepping. Include moments that feel like a crowd dance or mob dance, even if only one or a few characters are visible at a time. The dance should feel energetic, spontaneous, and rhythm-driven. Expression direction: Rapid expression changes: smile, wink, surprised face, excited open-mouth face, mischievous grin, hypnotic stare, sparkling eyes, dizzy spiral-eye mood, overjoyed face, playful chaos. Expressions should switch quickly with the cuts, giving a hyperactive kawaii feeling. Editing / camera: Very fast-cut visual rhythm. Use rapid cut-ins, jump cuts, smash zooms, push-ins, pull-backs, diagonal framing, split-screen panels, close-ups of faces, occasional medium shots for dance, and layered pop composition. Cuts can change every 0.2 to 0.8 seconds. Alternate between close-up face shots, upper-body dancing, and brief group/crowd-energy compositions. The camera should feel lively and music-synced. Scene flow: 0–3s: Introduce the character(s) with fast close-ups, blinking, cute smile, eye highlights, bows/flowers/icons popping in, fast panel cuts. 3–6s: Start the dance with small synchronized idol-like motions, side steps, hand poses, bouncing shoulders, quick expression switches. 6–9s: Increase the chaos. More split panels, more characters or crowd-energy feeling, fast alternating expressions, quick hops, spins, and rhythmic pose changes. 9–12s: Peak energy. Cute mob-dance vibe, dense visual layering, multiple rapid cut-ins, close-up reaction faces, synchronized bounce and gesture-heavy movement. 12–15s: Final climax. Maximum kawaii chaos with energetic dancing, smiling faces, wink, big pose finish, layered pop symbols exploding around the frame, ending on a strong cute final pose. Important priorities: Keep the characters cute and appealing at all times. Preserve readability of faces and silhouette. Let the dance and expressions feel naturally inferred from the references. The chaos should come from editing, framing, layered motifs, and rapid expression changes, not from broken anatomy or visual confusion. Negative prompt: horror, dark tone, realistic style, grotesque face, body deformation, extra limbs, broken hands, scary expressions, dull colors, muddy palette, slow motion, empty background, overly realistic physics, unreadable face, low energy, depressing mood.Make the choreography feel partially AI-inferred from the visual mood of the references: cute, chaotic, rhythmic, slightly unpredictable, but always charming and musically coherent.
Prompt verificato
0-2秒:低头垂眸,嘴角噙着含蓄淡笑,不露齿,神态温柔安静。 2-4秒:笑意缓缓收敛,嘴角归平;双眼、头部慢慢抬起,视线转向画面右侧,神情转为认真留意。 4-6秒:持续望向右方,眼神添上浅淡疑惑与担忧,双眼微睁(幅度自然),嘴唇轻启呈欲言又止状,眉眼微收,不皱眉。 6-8秒:视线缓缓下沉,头部微低,笑意尽数褪去,神情安静失落,内敛压抑情绪,不流泪、不哭泣。 8-10秒:低头轻阖双眼,平复心绪,嘴角浮现一抹藏起难过的浅淡自嘲式浅笑,呼吸自然,动作极轻。 10-12秒:缓缓抬头,眼眸重新迎向柔光,眼神渐亮却依旧克制,面部转向前方/偏右,唇角带一丝温柔 又委屈的淡意。 12-15秒:目视前方/画面右侧,眼神柔和微润,唇瓣轻动似欲语还休,最终保持安静凝视状态,定格在温柔清冷、略带忧郁的情绪中,结尾无黑屏、无转场。
0-2秒:低头垂眸,嘴角噙着含蓄淡笑,不露齿,神态温柔安静。 2-4秒:笑意缓缓收敛,嘴角归平;双眼、头部慢慢抬起,视线转向画面右侧,神情转为认真留意。 4-6秒:持续望向右方,眼神添上浅淡疑惑与担忧,双眼微睁(幅度自然),嘴唇轻启呈欲言又止状,眉眼微收,不皱眉。 6-8秒:视线缓缓下沉,头部微低,笑意尽数褪去,神情安静失落,内敛压抑情绪,不流泪、不哭泣。 8-10秒:低头轻阖双眼,平复心绪,嘴角浮现一抹藏起难过的浅淡自嘲式浅笑,呼吸自然,动作极轻。 10-12秒:缓缓抬头,眼眸重新迎向柔光,眼神渐亮却依旧克制,面部转向前方/偏右,唇角带一丝温柔 又委屈的淡意。 12-15秒:目视前方/画面右侧,眼神柔和微润,唇瓣轻动似欲语还休,最终保持安静凝视状态,定格在温柔清冷、略带忧郁的情绪中,结尾无黑屏、无转场。
Prompt verificato
[STYLE + CAMERA + ATMOSPHERE] Ultra-photorealistic cinematic 15-second action sequence from a grounded rural survival thriller film. Nighttime in a remote forested area next to a cabin. Pine trees, dirt ground, old pickup truck. Moonlight mixed with warm light from the cabin windows. The visual language is tense, intimate and realistic with hyper-realistic practical destruction. Camera is handheld-dynamic with grounded moves. [IMAGE REFERENCES] No reference images provided. Generate a fully consistent lead character: a rugged male in his early 50s, short beard, intense protective expression. He wears a worn jacket, jeans and work boots. Maintain exact same appearance and clothing throughout the clip. [TIMELINE SECOND BY SECOND] 0-3s: [Dynamic handheld tracking shot from side-rear] The man runs toward an old pickup truck while being shot at. A propane tank next to the cabin explodes in a massive realistic blast. Fire, metal, wood and dirt are thrown violently in all directions. The camera tracks him urgently across the dirt as the explosion expands. 3-7s: [Slow continuous orbiting camera moving around the frozen explosion] At the peak of the explosion the entire blast and debris field suddenly freezes in perfect realistic physics. Thousands of metal fragments, wooden planks, dirt clods and burning debris hang motionless in the air with accurate weight and trajectories. The camera performs a smooth, continuous orbit around the frozen destruction, moving between large suspended metal pieces and passing close to sharp wooden fragments while the man remains visible. 7-15s: [Dynamic tracking shot as time resumes] At the 7-second mark time snaps back to forward motion with a slight realistic temporal residue. Some outer debris shows a very subtle reverse lag before continuing. The man has used the frozen moment to dive behind the pickup truck. When motion resumes, several large burning pieces miss the truck. He stays low and moves around the vehicle as debris finally crashes down around him. The camera tracks with him through the settling dust and fire. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, hyper-realistic rigid body destruction with correct material properties, perfect frozen mid-air physics, seamless transition from explosion to freeze to resume, natural fire, wood and dirt interaction, heavy cinematic motion blur on fast debris, stable character performance, movie-level practical destruction VFX quality.
[STYLE + CAMERA + ATMOSPHERE] Ultra-photorealistic cinematic 15-second action sequence from a grounded rural survival thriller film. Nighttime in a remote forested area next to a cabin. Pine trees, dirt ground, old pickup truck. Moonlight mixed with warm light from the cabin windows. The visual language is tense, intimate and realistic with hyper-realistic practical destruction. Camera is handheld-dynamic with grounded moves. [IMAGE REFERENCES] No reference images provided. Generate a fully consistent lead character: a rugged male in his early 50s, short beard, intense protective expression. He wears a worn jacket, jeans and work boots. Maintain exact same appearance and clothing throughout the clip. [TIMELINE SECOND BY SECOND] 0-3s: [Dynamic handheld tracking shot from side-rear] The man runs toward an old pickup truck while being shot at. A propane tank next to the cabin explodes in a massive realistic blast. Fire, metal, wood and dirt are thrown violently in all directions. The camera tracks him urgently across the dirt as the explosion expands. 3-7s: [Slow continuous orbiting camera moving around the frozen explosion] At the peak of the explosion the entire blast and debris field suddenly freezes in perfect realistic physics. Thousands of metal fragments, wooden planks, dirt clods and burning debris hang motionless in the air with accurate weight and trajectories. The camera performs a smooth, continuous orbit around the frozen destruction, moving between large suspended metal pieces and passing close to sharp wooden fragments while the man remains visible. 7-15s: [Dynamic tracking shot as time resumes] At the 7-second mark time snaps back to forward motion with a slight realistic temporal residue. Some outer debris shows a very subtle reverse lag before continuing. The man has used the frozen moment to dive behind the pickup truck. When motion resumes, several large burning pieces miss the truck. He stays low and moves around the vehicle as debris finally crashes down around him. The camera tracks with him through the settling dust and fire. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, hyper-realistic rigid body destruction with correct material properties, perfect frozen mid-air physics, seamless transition from explosion to freeze to resume, natural fire, wood and dirt interaction, heavy cinematic motion blur on fast debris, stable character performance, movie-level practical destruction VFX quality.
Prompt verificato
Create a 16:9 landscape monochrome storyboard line-sketch sheet for one usucha service; show ritual precision and hide bracketed labels. [HEADER] Minimal header with crisp typography and one thin rule; show only: "One Bowl" "Precision becomes hospitality" [BOARD] Balanced 16:9 storyboard contact sheet: 16 near-equal 16:9 landscape panels, clear gutters, and natural P## reading order. Headers use `P## / compact camera angle + shot size / short beat`; aspect, count, and order outrank packing. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, featureless figures, minimal construction marks, and essential set geometry. No fills, wash, hatching, shading, shadows, color, texture, 3D volume, finished art, dense lines, or facial, anatomy, clothing, and surface detail. [REFERENCES] Image A controls only Zeyn's blunt bob, head-ornament mass, earrings, and wide robe silhouette. [CONTINUITY] Zeyn stays screen-left facing the Guest screen-right; hearth and kettle remain behind her left, tokonoma back-right. Keep one of each tea utensil; the bowl front faces the Guest at P14 and away at P15. [RULES] Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, or ghost poses. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / Side macro ECU / Cloth Opens: Tatami-height profile, low horizon, sleeve foreground; Zeyn's hands hold the fukusa open. P02 / High front 3/4 CU / Exact Fold: Raised three-quarter view pitched down, palm and cloth top planes visible; triangular folds rest across her hands. P03 / Top-down CU / Natsume Purified: Overhead with no horizon; the centered natsume lid meets the fukusa. P04 / Low side ECU / Scoop Purified: Tatami-height profile pitched up, scoop underside visible; fukusa encloses the chashaku shaft. P05 / High OTS MS / Warming Water: High over Zeyn's shoulder, tatami seams converging; the hishaku stream enters the chawan beside the kettle. P06 / Profile CU / Whisk Softened: Hand-height profile with low horizon; chasen tips spread inside hot water. P07 / Front 3/4 CU / Bowl Dried: Chest-height three-quarter view reveals the bowl interior; chakin contacts its emptied wall above kensui. P08 / Side macro ECU / Matcha Lifted: Shallow side view with three utensil depth planes; one measured scoop hovers above the bowl. P09 / Top-down ECU / Powder Set: Vertical overhead, chawan filling frame; two small matcha mounds sit at center. P10 / Low front 3/4 CU / Water Joined: Low three-quarter view, rim foreground and kettle behind; a thin stream meets the powder. P11 / High OTS CU / Whisk Contact: High over-shoulder view pitched down, wrist and bowl diagonal; flexed chasen tips contact liquid. P12 / Top-down ECU / Fine Foam: Symmetric overhead with no horizon; fine foam covers the bowl, chasen right of center. P13 / Side macro ECU / Final Drop: Low bowl-rim profile, chasen vertical; one drop hangs above the foam. P14 / Front 3/4 MS / Bowl Offered: Chest-height two-shot, tatami axis between them; Zeyn's palms frame the bowl with its front toward the Guest. P15 / High guest OTS CU / Bowl Turned: High over the Guest's shoulder, Zeyn opposite; both hands support the bowl with its front turned away. P16 / Low side MS / Service Continues: Low two-plane view, Guest and bowl foreground, Zeyn behind-left; the Guest inspects it as Zeyn reaches onward.
Create a 16:9 landscape monochrome storyboard line-sketch sheet for one usucha service; show ritual precision and hide bracketed labels. [HEADER] Minimal header with crisp typography and one thin rule; show only: "One Bowl" "Precision becomes hospitality" [BOARD] Balanced 16:9 storyboard contact sheet: 16 near-equal 16:9 landscape panels, clear gutters, and natural P## reading order. Headers use `P## / compact camera angle + shot size / short beat`; aspect, count, and order outrank packing. [STYLE] Clean monochrome 2D storyboard line sketch on white paper: sparse single-pass graphite-gray contours, featureless figures, minimal construction marks, and essential set geometry. No fills, wash, hatching, shading, shadows, color, texture, 3D volume, finished art, dense lines, or facial, anatomy, clothing, and surface detail. [REFERENCES] Image A controls only Zeyn's blunt bob, head-ornament mass, earrings, and wide robe silhouette. [CONTINUITY] Zeyn stays screen-left facing the Guest screen-right; hearth and kettle remain behind her left, tokonoma back-right. Keep one of each tea utensil; the bowl front faces the Guest at P14 and away at P15. [RULES] Only header lines and panel headers are visible; no panel text, arrows, icons, insets, extra panels, duplicates, or ghost poses. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / Side macro ECU / Cloth Opens: Tatami-height profile, low horizon, sleeve foreground; Zeyn's hands hold the fukusa open. P02 / High front 3/4 CU / Exact Fold: Raised three-quarter view pitched down, palm and cloth top planes visible; triangular folds rest across her hands. P03 / Top-down CU / Natsume Purified: Overhead with no horizon; the centered natsume lid meets the fukusa. P04 / Low side ECU / Scoop Purified: Tatami-height profile pitched up, scoop underside visible; fukusa encloses the chashaku shaft. P05 / High OTS MS / Warming Water: High over Zeyn's shoulder, tatami seams converging; the hishaku stream enters the chawan beside the kettle. P06 / Profile CU / Whisk Softened: Hand-height profile with low horizon; chasen tips spread inside hot water. P07 / Front 3/4 CU / Bowl Dried: Chest-height three-quarter view reveals the bowl interior; chakin contacts its emptied wall above kensui. P08 / Side macro ECU / Matcha Lifted: Shallow side view with three utensil depth planes; one measured scoop hovers above the bowl. P09 / Top-down ECU / Powder Set: Vertical overhead, chawan filling frame; two small matcha mounds sit at center. P10 / Low front 3/4 CU / Water Joined: Low three-quarter view, rim foreground and kettle behind; a thin stream meets the powder. P11 / High OTS CU / Whisk Contact: High over-shoulder view pitched down, wrist and bowl diagonal; flexed chasen tips contact liquid. P12 / Top-down ECU / Fine Foam: Symmetric overhead with no horizon; fine foam covers the bowl, chasen right of center. P13 / Side macro ECU / Final Drop: Low bowl-rim profile, chasen vertical; one drop hangs above the foam. P14 / Front 3/4 MS / Bowl Offered: Chest-height two-shot, tatami axis between them; Zeyn's palms frame the bowl with its front toward the Guest. P15 / High guest OTS CU / Bowl Turned: High over the Guest's shoulder, Zeyn opposite; both hands support the bowl with its front turned away. P16 / Low side MS / Service Continues: Low two-plane view, Guest and bowl foreground, Zeyn behind-left; the Guest inspects it as Zeyn reaches onward.
Prompt verificato
Create a 15 second cinematic fashion transformation reel in 16:9 landscape. Use one fictional stylish young man throughout, with warm medium skin, short dark hair, a neatly trimmed beard, subtle forearm tattoos, a gold bracelet, a fine chain, and white sneakers. Preserve the exact same face, body proportions, hairstyle, beard, tattoo placement, jewelry, and natural skin texture in every shot.Set the scene in a bright modern living room with white curved lounge chairs, a cream patterned rug, sheer white curtains, a small round coffee table with books and ceramic objects, a black pendant lamp, and a few dark dining chairs in the rear. Late afternoon sunlight enters from camera left and creates sharp geometric patches across the rug and furniture. Keep all furniture and shadows perfectly fixed during every transformation. Film from a locked ceiling mounted camera looking steeply downward with an 18 millimeter ultra wide lens and realistic barrel distortion. The model stands directly beneath the lens in the center of frame and looks upward. Keep deep focus, crisp room detail, realistic exposure, mild lens softness at the corners, subtle sensor grain, natural motion blur, and believable hand anatomy. The camera never moves.From 0.0 to 2.2 seconds, create a rapid sequence of seamless match cuts. The model repeatedly reaches one open palm or loose fist toward the lens until his hand nearly fills the frame. Every half beat, the hand briefly hides his face and reveals a different outfit while his body position remains continuous. Cycle quickly through a burgundy football jersey with olive cargo pants, a cobalt sports jersey with faded loose jeans, a gray open hoodie over a white vest with dark trousers and a blue cap, a slate gray long sleeve wrap shirt with wide black trousers, a navy knit top with loose gray pants, and a clean black shirt with black trousers. Use genuine hand blur and tiny timing imperfections so the transitions feel physically performed rather than digitally morphed.From 2.2 to 12.5 seconds, slow the rhythm and present each outfit for about two beats. First show the burgundy jersey with a camouflage cap and dark sunglasses as he adjusts the glasses and turns his head. Cut to the gray hoodie look as he lightly bounces, folds his arms, and touches the brim of the blue cap. Cut to the slate gray wrap shirt as he clasps his hands and glances to the side. Cut to the cobalt jersey as he crosses his arms and gives a restrained smile. Cut to the navy knit outfit as he looks down and adjusts the waistband. Cut to the all black outfit as he smooths the shirt and takes one small step in place. Return briefly to the burgundy jersey, then the cobalt jersey, then the slate gray shirt, ending on the gray hoodie look with a confident cap tip. Every cut must happen on a strong musical beat with identical floor position and stable room geometry.From 12.5 to 15.0 seconds, freeze on the final cap tip, gradually darken the room while retaining faint detail, and leave a clean empty central area for a logo to be added later. Do not generate any letters, captions, watermarks, or brand marks. Music should be an energetic fashion edit instrumental at about 144 BPM with punchy kick drums, dry claps, tight hi hats, warm bass, and a polished modern streetwear mood. No vocals. Synchronize the opening hand changes to half beats and the later outfit cuts to every second beat. Add very soft cloth movement, shoe taps, bracelet movement, and room tone beneath the music.The result must look professionally filmed. Avoid face changes, body morphing, extra fingers, warped clothing, floating accessories, shifting furniture, changing sunlight, fake skin, excessive sharpening, artificial slow motion, or random camera movement.
Create a 15 second cinematic fashion transformation reel in 16:9 landscape. Use one fictional stylish young man throughout, with warm medium skin, short dark hair, a neatly trimmed beard, subtle forearm tattoos, a gold bracelet, a fine chain, and white sneakers. Preserve the exact same face, body proportions, hairstyle, beard, tattoo placement, jewelry, and natural skin texture in every shot.Set the scene in a bright modern living room with white curved lounge chairs, a cream patterned rug, sheer white curtains, a small round coffee table with books and ceramic objects, a black pendant lamp, and a few dark dining chairs in the rear. Late afternoon sunlight enters from camera left and creates sharp geometric patches across the rug and furniture. Keep all furniture and shadows perfectly fixed during every transformation. Film from a locked ceiling mounted camera looking steeply downward with an 18 millimeter ultra wide lens and realistic barrel distortion. The model stands directly beneath the lens in the center of frame and looks upward. Keep deep focus, crisp room detail, realistic exposure, mild lens softness at the corners, subtle sensor grain, natural motion blur, and believable hand anatomy. The camera never moves.From 0.0 to 2.2 seconds, create a rapid sequence of seamless match cuts. The model repeatedly reaches one open palm or loose fist toward the lens until his hand nearly fills the frame. Every half beat, the hand briefly hides his face and reveals a different outfit while his body position remains continuous. Cycle quickly through a burgundy football jersey with olive cargo pants, a cobalt sports jersey with faded loose jeans, a gray open hoodie over a white vest with dark trousers and a blue cap, a slate gray long sleeve wrap shirt with wide black trousers, a navy knit top with loose gray pants, and a clean black shirt with black trousers. Use genuine hand blur and tiny timing imperfections so the transitions feel physically performed rather than digitally morphed.From 2.2 to 12.5 seconds, slow the rhythm and present each outfit for about two beats. First show the burgundy jersey with a camouflage cap and dark sunglasses as he adjusts the glasses and turns his head. Cut to the gray hoodie look as he lightly bounces, folds his arms, and touches the brim of the blue cap. Cut to the slate gray wrap shirt as he clasps his hands and glances to the side. Cut to the cobalt jersey as he crosses his arms and gives a restrained smile. Cut to the navy knit outfit as he looks down and adjusts the waistband. Cut to the all black outfit as he smooths the shirt and takes one small step in place. Return briefly to the burgundy jersey, then the cobalt jersey, then the slate gray shirt, ending on the gray hoodie look with a confident cap tip. Every cut must happen on a strong musical beat with identical floor position and stable room geometry.From 12.5 to 15.0 seconds, freeze on the final cap tip, gradually darken the room while retaining faint detail, and leave a clean empty central area for a logo to be added later. Do not generate any letters, captions, watermarks, or brand marks. Music should be an energetic fashion edit instrumental at about 144 BPM with punchy kick drums, dry claps, tight hi hats, warm bass, and a polished modern streetwear mood. No vocals. Synchronize the opening hand changes to half beats and the later outfit cuts to every second beat. Add very soft cloth movement, shoe taps, bracelet movement, and room tone beneath the music.The result must look professionally filmed. Avoid face changes, body morphing, extra fingers, warped clothing, floating accessories, shifting furniture, changing sunlight, fake skin, excessive sharpening, artificial slow motion, or random camera movement.
Prompt verificato
Create a premium 10-second AI-generated UGC-style product commercial in a 1:1 aspect ratio featuring gray sports sneakers. No face visible—only hands and feet. Use soft natural lighting, a clean neutral background, and smooth cinematic camera movements. Showcase realistic textures, breathable mesh fabric, cushioned sole, premium stitching, and modern sporty design. Scene 1 (0–1s): Open a gray shoe box revealing neatly packed gray sneakers. Scene 2 (1–2s): Close-up handheld rotation highlighting premium materials and details. Scene 3 (2–3s): Bend the shoe to demonstrate flexibility and lightweight comfort. Scene 4 (3–4s): On-feet walking shot showing a stylish everyday look. Scene 5 (4–5s): Close-up of the anti-slip outsole with textured grip. Scene 6 (5–6s): Front and side angles emphasizing the modern sporty design. Scene 7 (6–7s): Macro shot of the soft padded interior and tongue. Scene 8 (7–8s): Wipe the shoe with a cloth to show easy cleaning. Scene 9 (8–9s): Display multiple color variants with gray as the hero product. Scene 10 (9–10s): Place the gray sneakers back into a SPORT branded box for a clean premium closing shot with the text: "Comfort in Every Step." Style: Ultra-realistic, AI-generated, 4K, cinematic, smooth transitions, commercial quality, highly detailed product photography, premium e-commerce advertisement.
Create a premium 10-second AI-generated UGC-style product commercial in a 1:1 aspect ratio featuring gray sports sneakers. No face visible—only hands and feet. Use soft natural lighting, a clean neutral background, and smooth cinematic camera movements. Showcase realistic textures, breathable mesh fabric, cushioned sole, premium stitching, and modern sporty design. Scene 1 (0–1s): Open a gray shoe box revealing neatly packed gray sneakers. Scene 2 (1–2s): Close-up handheld rotation highlighting premium materials and details. Scene 3 (2–3s): Bend the shoe to demonstrate flexibility and lightweight comfort. Scene 4 (3–4s): On-feet walking shot showing a stylish everyday look. Scene 5 (4–5s): Close-up of the anti-slip outsole with textured grip. Scene 6 (5–6s): Front and side angles emphasizing the modern sporty design. Scene 7 (6–7s): Macro shot of the soft padded interior and tongue. Scene 8 (7–8s): Wipe the shoe with a cloth to show easy cleaning. Scene 9 (8–9s): Display multiple color variants with gray as the hero product. Scene 10 (9–10s): Place the gray sneakers back into a SPORT branded box for a clean premium closing shot with the text: "Comfort in Every Step." Style: Ultra-realistic, AI-generated, 4K, cinematic, smooth transitions, commercial quality, highly detailed product photography, premium e-commerce advertisement.
Esplora i flussi di lavoro video
Esplora il flusso di lavoro Kling e confrontalo con le pagine video correlate. Il generatore è la fonte di verità per l'accesso attuale ai modelli e le impostazioni. Usa la libreria di prompt per studiare i risultati pubblicati e il modello che li ha creati.
Kling: trasforma le idee in video cinematografico
Concentra il tuo brief video Kling su azione visibile, movimento di camera e illuminazione. Aggiungi suono finale e dialogo nel tuo flusso di lavoro di editing quando necessario; non presumere che l'audio sia incluso con una richiesta video.
Per il tuo brief video Kling, descrivi come il soggetto dovrebbe muoversi dalla posa iniziale. Se il modello selezionato supporta un'immagine o un fotogramma finale, usalo per spiegare composizione e continuità. Non presumere che ogni tipo di riferimento sia accettato.
Esplora Kling
Da un brief a un video revisionato: il flusso di lavoro Kling
Concediti il tempo di esaminare ogni risultato video e perfezionare il tuo brief. I tempi di elaborazione variano in base al modello, alla richiesta e al carico del servizio. Modifica una direzione alla volta, così puoi valutare quale modifica migliora il risultato.

Inserisci il prompt o carica un'immagine
Per il tuo brief video Kling, descrivi come il soggetto dovrebbe muoversi dalla posa iniziale. Se il modello selezionato supporta un'immagine o un fotogramma finale, usalo per spiegare composizione e continuità. Non presumere che ogni tipo di riferimento sia accettato.

Verifica disponibilità, impostazioni e crediti
Concediti il tempo di esaminare ogni risultato video e perfezionare il tuo brief. I tempi di elaborazione variano in base al modello, alla richiesta e al carico del servizio. Modifica una direzione alla volta, così puoi valutare quale modifica migliora il risultato.

Rivedi e scarica i risultati completati
Quando una richiesta viene completata, esamina il video nella Cronologia e scarica il risultato che vuoi conservare. Rivedi la composizione e qualsiasi dettaglio indesiderato prima di condividerlo con il tuo team o pubblicarlo.
Esplora i flussi di lavoro video correlati
Esplora il flusso di lavoro Kling e confrontalo con le pagine video correlate. Il generatore è la fonte di verità per l'accesso attuale ai modelli e le impostazioni. Usa la libreria di prompt per studiare i risultati pubblicati e il modello che li ha creati.
Crea il tuo brief video Kling
Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.

Pianifica un'azione chiara per inquadratura
Suddividi un concept narrativo Kling in inquadrature brevi e chiaramente descritte. Assegna a ogni inquadratura un'azione e una direzione di camera. Verifica la continuità tra i risultati prima di assemblarli in una sequenza.
- Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.
- Suddividi un concept narrativo Kling in inquadrature brevi e chiaramente descritte. Assegna a ogni inquadratura un'azione e una direzione di camera. Verifica la continuità tra i risultati prima di assemblarli in una sequenza.
- Suddividi un concept narrativo Kling in inquadrature brevi e chiaramente descritte. Assegna a ogni inquadratura un'azione e una direzione di camera. Verifica la continuità tra i risultati prima di assemblarli in una sequenza.
- Suddividi un concept narrativo Kling in inquadrature brevi e chiaramente descritte. Assegna a ogni inquadratura un'azione e una direzione di camera. Verifica la continuità tra i risultati prima di assemblarli in una sequenza.

Scrivi un brief visivo mirato per Kling
Concentra il tuo brief video Kling su azione visibile, movimento di camera e illuminazione. Aggiungi suono finale e dialogo nel tuo flusso di lavoro di editing quando necessario; non presumere che l'audio sia incluso con una richiesta video.
- Concentra il tuo brief video Kling su azione visibile, movimento di camera e illuminazione. Aggiungi suono finale e dialogo nel tuo flusso di lavoro di editing quando necessario; non presumere che l'audio sia incluso con una richiesta video.
- Concentra il tuo brief video Kling su azione visibile, movimento di camera e illuminazione. Aggiungi suono finale e dialogo nel tuo flusso di lavoro di editing quando necessario; non presumere che l'audio sia incluso con una richiesta video.
- Concentra il tuo brief video Kling su azione visibile, movimento di camera e illuminazione. Aggiungi suono finale e dialogo nel tuo flusso di lavoro di editing quando necessario; non presumere che l'audio sia incluso con una richiesta video.
- Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.

Esplora la tua prossima idea video Kling
Per il tuo brief video Kling, descrivi come il soggetto dovrebbe muoversi dalla posa iniziale. Se il modello selezionato supporta un'immagine o un fotogramma finale, usalo per spiegare composizione e continuità. Non presumere che ogni tipo di riferimento sia accettato.
- Per il tuo brief video Kling, descrivi come il soggetto dovrebbe muoversi dalla posa iniziale. Se il modello selezionato supporta un'immagine o un fotogramma finale, usalo per spiegare composizione e continuità. Non presumere che ogni tipo di riferimento sia accettato.
- Elenca i dettagli che contano nel tuo brief video Kling: identità, forma, colori, abbigliamento e sfondo. Usa i riferimenti supportati dove appropriato e confronta ogni risultato; la coerenza esatta non è garantita.
- Scegli solo la risoluzione e le proporzioni mostrate per il modello selezionato. Controlla l'inquadratura, i dettagli fini e qualsiasi testo nel video completato. Una dimensione di output maggiore non garantisce un risultato più accurato.
- Sviluppa il tuo brief video Kling intorno al risultato di cui hai bisogno. Mantieni la direzione principale specifica, controlla le impostazioni supportate nel generatore e rivedi il lavoro completato prima di usarlo nel tuo progetto.

Descrivi movimento della camera e tempistica
Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.
- Sviluppa il tuo brief video Kling intorno al risultato di cui hai bisogno. Mantieni la direzione principale specifica, controlla le impostazioni supportate nel generatore e rivedi il lavoro completato prima di usarlo nel tuo progetto.
- Suddividi un concept narrativo Kling in inquadrature brevi e chiaramente descritte. Assegna a ogni inquadratura un'azione e una direzione di camera. Verifica la continuità tra i risultati prima di assemblarli in una sequenza.
- Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.
- Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.
Un brief creativo più chiaro per Kling
Concediti il tempo di esaminare ogni risultato video e perfezionare il tuo brief. I tempi di elaborazione variano in base al modello, alla richiesta e al carico del servizio. Modifica una direzione alla volta, così puoi valutare quale modifica migliora il risultato.

Narrazione cinematografica
Suddividi un concept narrativo Kling in inquadrature brevi e chiaramente descritte. Assegna a ogni inquadratura un'azione e una direzione di camera. Verifica la continuità tra i risultati prima di assemblarli in una sequenza.

Social media e marketing
Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.

Vetrine di prodotti
Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.

Flusso di produzione efficiente
Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.
Note creative per il tuo brief video Kling
Assegna al soggetto principale un'azione chiara. Per un concept Kling, un brief preciso è più facile da valutare rispetto a un elenco di effetti in competizione.

Flusso di lavoro video Kling: domande e risposte
Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.
No. La pagina Prezzi elenca gli abbonamenti e i pacchetti di crediti di klingai.me. I piani ufficiali Kling sono separati. Rivedi il costo mostrato per il tuo modello e le tue impostazioni prima di generare. Una richiesta di acquisto non è un pagamento completato e non aggiunge crediti finché il pagamento non è confermato.
Scrivi il tuo brief video Kling attorno a un'azione visibile. Aggiungi l'ambientazione, la dimensione dell'inquadratura, il movimento di camera e l'illuminazione. Descrivi il movimento in ordine così che la scena desiderata sia facile da comprendere.
Questa pagina klingai.me spiega il flusso di lavoro video Kling. Ti aiuta a scrivere un brief mirato ed esaminare gli input disponibili. L'accesso attuale è mostrato nel generatore; un nome di modello su una guida non significa che attualmente accetti richieste.
Usa solo le modalità di input e i controlli offerti dal modello selezionato. Descrivi chiaramente il video previsto e aggiungi riferimenti supportati quando utile. Questa pagina non promette strumenti separati di motion-brush, caricamento audio, restauro o montaggio.
Per il tuo brief video Kling, descrivi come il soggetto dovrebbe muoversi dalla posa iniziale. Se il modello selezionato supporta un'immagine o un fotogramma finale, usalo per spiegare composizione e continuità. Non presumere che ogni tipo di riferimento sia accettato.
Per un concept di prodotto Kling, specifica la forma del prodotto, il materiale, il dettaglio chiave e l'ambientazione. Mantieni loghi e affermazioni accurati, lascia spazio per la tua tipografia e rivedi il risultato prima di usarlo in un annuncio.
Esplora la tua prossima idea video Kling
Scegli solo la risoluzione e le proporzioni mostrate per il modello selezionato. Controlla l'inquadratura, i dettagli fini e qualsiasi testo nel video completato. Una dimensione di output maggiore non garantisce un risultato più accurato.