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Estude Narrativa em Vídeo com Seedance 2.5

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O Seedance 2.0 não está disponível em klingai.me. Este gerador usa o modelo Seedance 2.5 habilitado para texto-para-vídeo e imagem-para-vídeo. Revise suas configurações suportadas e o orçamento de créditos. Os exemplos são inspiração geral publicada; inspecione cada caso para saber qual modelo o criou.

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1 / 12
Create a 15-second vertical 16:9 UGC-style shampoo advertisement that feels
Prompt verificado

Create a 15-second vertical 16:9 UGC-style shampoo advertisement that feels authentic, premium, and social-media ready. A confident young woman stands in a bright, modern bathroom with soft natural morning light. She holds the shampoo bottle close to the camera, smiling warmly as if recommending it to a friend. Her hair is long, healthy, shiny, and naturally bouncy. She speaks directly to the camera: "I've finally found a shampoo that leaves my hair feeling soft, strong, and incredibly shiny. It cleans without drying, smells amazing, and honestly makes every wash feel like a salon treatment. If you're looking for healthier-looking hair, you have to try this!" Storyboard: Scene 1: Close-up of the shampoo bottle in her hand as she introduces it. Scene 2: She dispenses the shampoo into her palm, creating a rich, creamy lather. Scene 3: Beauty shots of her gently washing and massaging her hair, with realistic foam and flowing water. Scene 4: After drying, she flips her silky, glossy hair while smiling confidently at the camera. Scene 5: Final hero shot holding the shampoo beside her face with a clean, premium bathroom background. She smiles and says, "Highly recommend!" The video should have realistic smartphone camera quality, natural handheld movement, genuine facial expressions, smooth transitions, accurate lip sync, premium product visibility throughout, and a polished yet authentic UGC aesthetic. The shampoo bottle label remains sharp, readable, and consistently visible in every shot.

Create a 15-second vertical 16:9 UGC-style shampoo advertisement that feels authentic, premium, and social-media ready. A confident young woman stands in a bright, modern bathroom with soft natural morning light. She holds the shampoo bottle close to the camera, smiling warmly as if recommending it to a friend. Her hair is long, healthy, shiny, and naturally bouncy. She speaks directly to the camera: "I've finally found a shampoo that leaves my hair feeling soft, strong, and incredibly shiny. It cleans without drying, smells amazing, and honestly makes every wash feel like a salon treatment. If you're looking for healthier-looking hair, you have to try this!" Storyboard: Scene 1: Close-up of the shampoo bottle in her hand as she introduces it. Scene 2: She dispenses the shampoo into her palm, creating a rich, creamy lather. Scene 3: Beauty shots of her gently washing and massaging her hair, with realistic foam and flowing water. Scene 4: After drying, she flips her silky, glossy hair while smiling confidently at the camera. Scene 5: Final hero shot holding the shampoo beside her face with a clean, premium bathroom background. She smiles and says, "Highly recommend!" The video should have realistic smartphone camera quality, natural handheld movement, genuine facial expressions, smooth transitions, accurate lip sync, premium product visibility throughout, and a polished yet authentic UGC aesthetic. The shampoo bottle label remains sharp, readable, and consistently visible in every shot.

16:9
Shot 4 arrival from the hallway. Camera in the dim corridor, blue-haired
Prompt verificado

Shot 4 — arrival from the hallway. Camera in the dim corridor, blue-haired girl and black-haired boy sprinting toward the wooden classroom door, scythe and hammer in hand; they burst through into the grey daylight room and plant their feet, weapons raised, sizing up the monster. Shot 5 — monster's first move, wide. Monster lunges forward with a wide clawed swipe, sweeping three desks aside in one motion; camera pulls back fast to keep the full swipe in frame, wood splintering across the tile floor. Shot 6 — boy dodges, low tracking. Low tracking shot following the boy sliding under the swipe, hammer dragging sparks off the floor as he repositions behind the monster's flank. Shot 7 — girl's opening strike, close-up slow-mo. Close-up slow motion, blue-haired girl closing from the opposite side, scythe blade catching the monster's forearm, hot pink ichor spraying in thick suspended arcs against the window light. Shot 8 — monster retaliates, whip-pan. Monster whirls and back-hands her mid-recovery; whip-pan follows her body skidding across a row of desks, papers scattering, before she catches herself against a chair. Shot 9 — boy's counter from the flank, dutch angle. Dutch-angle shot, boy swinging the hammer into the monster's exposed hind leg from behind while it's still turned toward the girl, joint buckling under the impact, monster staggering off-balance. Shot 10 — regroup, mid-fight dialogue. Both fighters land back to back in the center of the room, weapons still raised, monster recovering its footing a few meters off; camera does a slow circular push around them. Boy (Japanese): 「息合わせるぞ、上と下で。」 (Translation: "Let's sync up — high and low.") Girl (Japanese): 「了解、合図出して。」 (Translation: "Got it, give the signal.") Shot 11 — boy attacks from behind, low wide. Low wide shot, boy sprinting around the monster's blind side as it turns to face the girl, hammer rising for a full swing into its back, driving it forward off-balance. Shot 12 — girl leaps, upward tracking shot. Camera tilts and tracks upward with her as she springs off an overturned desk, scythe raised high overhead, silhouetted against the window light as the monster staggers directly beneath her. Shot 13 — slow-mo descent and kill strike. Slow motion, girl descending in a full arc, scythe driving down through the monster's shoulder and central eye, a scream tearing from her throat as hot pink ichor bursts upward around the blade; monster's roar collapses into a low groan. Shot 14 — collapse, wide static. Wide static shot, the monster's mass folding inward and crashing face-first onto the tile floor, dust and loose papers scattering outward, the room settling into stillness.Shot 15 — aftermath, general plan. Wide general shot, both fighters standing over the fallen monster, weapons lowered, chests heaving; boy lets the hammer head drop to the floor with a thud, girl wipes pink fluid off her cheek and starts laughing between breaths, boy laughs too, leaning against a desk, both grinning and shoulder-checking each other in the overcast daylight.

Shot 4 — arrival from the hallway. Camera in the dim corridor, blue-haired girl and black-haired boy sprinting toward the wooden classroom door, scythe and hammer in hand; they burst through into the grey daylight room and plant their feet, weapons raised, sizing up the monster. Shot 5 — monster's first move, wide. Monster lunges forward with a wide clawed swipe, sweeping three desks aside in one motion; camera pulls back fast to keep the full swipe in frame, wood splintering across the tile floor. Shot 6 — boy dodges, low tracking. Low tracking shot following the boy sliding under the swipe, hammer dragging sparks off the floor as he repositions behind the monster's flank. Shot 7 — girl's opening strike, close-up slow-mo. Close-up slow motion, blue-haired girl closing from the opposite side, scythe blade catching the monster's forearm, hot pink ichor spraying in thick suspended arcs against the window light. Shot 8 — monster retaliates, whip-pan. Monster whirls and back-hands her mid-recovery; whip-pan follows her body skidding across a row of desks, papers scattering, before she catches herself against a chair. Shot 9 — boy's counter from the flank, dutch angle. Dutch-angle shot, boy swinging the hammer into the monster's exposed hind leg from behind while it's still turned toward the girl, joint buckling under the impact, monster staggering off-balance. Shot 10 — regroup, mid-fight dialogue. Both fighters land back to back in the center of the room, weapons still raised, monster recovering its footing a few meters off; camera does a slow circular push around them. Boy (Japanese): 「息合わせるぞ、上と下で。」 (Translation: "Let's sync up — high and low.") Girl (Japanese): 「了解、合図出して。」 (Translation: "Got it, give the signal.") Shot 11 — boy attacks from behind, low wide. Low wide shot, boy sprinting around the monster's blind side as it turns to face the girl, hammer rising for a full swing into its back, driving it forward off-balance. Shot 12 — girl leaps, upward tracking shot. Camera tilts and tracks upward with her as she springs off an overturned desk, scythe raised high overhead, silhouetted against the window light as the monster staggers directly beneath her. Shot 13 — slow-mo descent and kill strike. Slow motion, girl descending in a full arc, scythe driving down through the monster's shoulder and central eye, a scream tearing from her throat as hot pink ichor bursts upward around the blade; monster's roar collapses into a low groan. Shot 14 — collapse, wide static. Wide static shot, the monster's mass folding inward and crashing face-first onto the tile floor, dust and loose papers scattering outward, the room settling into stillness.Shot 15 — aftermath, general plan. Wide general shot, both fighters standing over the fallen monster, weapons lowered, chests heaving; boy lets the hammer head drop to the floor with a thud, girl wipes pink fluid off her cheek and starts laughing between breaths, boy laughs too, leaning against a desk, both grinning and shoulder-checking each other in the overcast daylight.

16:9
seconds, 16:9 cinematic, single continuous aerial drone shot, smooth
Prompt verificado

15 seconds, 16:9 cinematic, single continuous aerial drone shot, smooth uninterrupted flight path, no cuts. Global setup: Epic cinematic drone footage, ultra smooth gimbal stabilization, wide angle aerial lens with subtle motion blur on fast movements. Golden late afternoon light, long soft shadows. Setting: a dramatic coastline where cliffs meet turquoise ocean, a winding coastal road, small whitewashed village clinging to the hillside, scattered sailboats on the water. Ambient sound: wind rush, distant waves, soft orchestral/ambient score building gradually. [0:00–0:03] Drone starts low and close, skimming just above rolling ocean waves, spray faintly visible below, camera angled slightly downward. Speed picks up as it glides forward. [0:03–0:06] Drone rises smoothly and banks left, revealing towering cliffs ahead bathed in golden light, a narrow coastal road cut into the rock face with a single car driving along it. Altitude continues climbing. [0:06–0:09] Drone crests over the cliff edge, revealing the whitewashed village spilling down the hillside, terracotta rooftops catching the light, narrow streets, a small plaza with a fountain. Camera pulls back and up. [0:09–0:12] Drone continues rising and rotating slowly, full coastline now visible village, cliffs, road, and open ocean dotted with sailboats, long shadows stretching across the land. Sweeping wide reveal. [0:12–0:15] Drone ascends further into a final wide aerial shot, sun beginning to touch the horizon, entire landscape glowing in warm gold and deep blue, camera slows to a graceful stop. Fade to black. Style: hyper-realistic cinematic color grade, rich golden hour tones, epic scale, no CGI artifacts, natural atmospheric haze in distance. Constraints: smooth continuous drone motion with no jitter, consistent lighting and shadow direction throughout, physically plausible flight path, no text overlays, no sudden altitude jumps.

15 seconds, 16:9 cinematic, single continuous aerial drone shot, smooth uninterrupted flight path, no cuts. Global setup: Epic cinematic drone footage, ultra smooth gimbal stabilization, wide angle aerial lens with subtle motion blur on fast movements. Golden late afternoon light, long soft shadows. Setting: a dramatic coastline where cliffs meet turquoise ocean, a winding coastal road, small whitewashed village clinging to the hillside, scattered sailboats on the water. Ambient sound: wind rush, distant waves, soft orchestral/ambient score building gradually. [0:00–0:03] Drone starts low and close, skimming just above rolling ocean waves, spray faintly visible below, camera angled slightly downward. Speed picks up as it glides forward. [0:03–0:06] Drone rises smoothly and banks left, revealing towering cliffs ahead bathed in golden light, a narrow coastal road cut into the rock face with a single car driving along it. Altitude continues climbing. [0:06–0:09] Drone crests over the cliff edge, revealing the whitewashed village spilling down the hillside, terracotta rooftops catching the light, narrow streets, a small plaza with a fountain. Camera pulls back and up. [0:09–0:12] Drone continues rising and rotating slowly, full coastline now visible village, cliffs, road, and open ocean dotted with sailboats, long shadows stretching across the land. Sweeping wide reveal. [0:12–0:15] Drone ascends further into a final wide aerial shot, sun beginning to touch the horizon, entire landscape glowing in warm gold and deep blue, camera slows to a graceful stop. Fade to black. Style: hyper-realistic cinematic color grade, rich golden hour tones, epic scale, no CGI artifacts, natural atmospheric haze in distance. Constraints: smooth continuous drone motion with no jitter, consistent lighting and shadow direction throughout, physically plausible flight path, no text overlays, no sudden altitude jumps.

16:9
Dynamic FPV shot: The camera races through a futuristic city during a
Prompt verificado

Dynamic FPV shot: The camera races through a futuristic city during a violent rainstorm, skimming inches above flooded streets as neon reflections stretch across the water. Cars slide, streetlights explode, and waves of rainwater crash against glass buildings. The camera dives into a tunnel where the flood accelerates like a river, carrying sparks, debris, and shattered signs. A massive electrical explosion lights up the entire corridor, freezing millions of raindrops in midair. The droplets, smoke, and glowing reflections spiral together, naturally forming the word "RUSH" before the flood bursts out of the tunnel into the city. Cyberpunk action, liquid chaos, cinematic realism, ultra dynamic.

Dynamic FPV shot: The camera races through a futuristic city during a violent rainstorm, skimming inches above flooded streets as neon reflections stretch across the water. Cars slide, streetlights explode, and waves of rainwater crash against glass buildings. The camera dives into a tunnel where the flood accelerates like a river, carrying sparks, debris, and shattered signs. A massive electrical explosion lights up the entire corridor, freezing millions of raindrops in midair. The droplets, smoke, and glowing reflections spiral together, naturally forming the word "RUSH" before the flood bursts out of the tunnel into the city. Cyberpunk action, liquid chaos, cinematic realism, ultra dynamic.

16:9
First-person action-camera POV, wide-angle lens with mild distortion NOT a
Prompt verificado

First-person action-camera POV, wide-angle lens with mild distortion — NOT a fisheye: no black or vignetted corners — camera mounted at the wearer's chest: very shaky handheld throughout — constant hard jitter and bounce, the frame bobbing and swaying violently with every step, whipping hard on impacts and sprints, never smooth, never stabilized, never tripod-still. The wearer is a medieval peasant man; his weathered hands with dirt-caked nails and coarse brown wool sleeves enter the frame constantly and stay consistent in every shot. Cold medieval England, early-morning soft light, wet deep mud everywhere with sheen and ruts, chimney smoke, thatched and timber-framed village below a massive grey stone castle on a hill. Mud behaves physically: splatter arcs, heavy clinging clumps, wet squelch. Raw unedited camera footage, natural light only, no color grading, not cinematic. No on-screen text, no subtitles. No background music, diegetic sound only. No cuts within a shot. the woman is @ Shot: First-person action-camera POV, wide-angle lens with mild distortion (no fisheye, no black corners). Waking at dawn in a timber barn loft, thin blades of light through gaps in the plank walls, straw and grey fur. The wearer's head turns and his young wife is right there beside and close him — early 20s, loose brown braid, freckled skin — just waking herself: she rubs one eye with the back of her hand, breaks into a wide sleepy yawn, stretches a little, blinks slowly and settles into a soft drowsy smile. She murmurs, in a weak, soft, just-woken sleepy voice, half a yawn still in it, looking into the lens (on screen, lip-synced): "Stay a while... the day can wait." From behind the camera he answers, warm and low, off-screen POV (no lip-sync): "The lord's fields can't, love." She gives a lazy grin and hooks a hand behind his neck to pull him closer, his weathered hand rising into frame to her cheek, and she teases, still sleepy and soft: "Then let the lord plough his own field." He leans in and kisses her, the frame dipping in close, her hand sliding to the back of his head, a soft shared laugh. Warm, unhurried, natural soft daylight. No cuts within a shot. No background music.

First-person action-camera POV, wide-angle lens with mild distortion — NOT a fisheye: no black or vignetted corners — camera mounted at the wearer's chest: very shaky handheld throughout — constant hard jitter and bounce, the frame bobbing and swaying violently with every step, whipping hard on impacts and sprints, never smooth, never stabilized, never tripod-still. The wearer is a medieval peasant man; his weathered hands with dirt-caked nails and coarse brown wool sleeves enter the frame constantly and stay consistent in every shot. Cold medieval England, early-morning soft light, wet deep mud everywhere with sheen and ruts, chimney smoke, thatched and timber-framed village below a massive grey stone castle on a hill. Mud behaves physically: splatter arcs, heavy clinging clumps, wet squelch. Raw unedited camera footage, natural light only, no color grading, not cinematic. No on-screen text, no subtitles. No background music, diegetic sound only. No cuts within a shot. the woman is @ Shot: First-person action-camera POV, wide-angle lens with mild distortion (no fisheye, no black corners). Waking at dawn in a timber barn loft, thin blades of light through gaps in the plank walls, straw and grey fur. The wearer's head turns and his young wife is right there beside and close him — early 20s, loose brown braid, freckled skin — just waking herself: she rubs one eye with the back of her hand, breaks into a wide sleepy yawn, stretches a little, blinks slowly and settles into a soft drowsy smile. She murmurs, in a weak, soft, just-woken sleepy voice, half a yawn still in it, looking into the lens (on screen, lip-synced): "Stay a while... the day can wait." From behind the camera he answers, warm and low, off-screen POV (no lip-sync): "The lord's fields can't, love." She gives a lazy grin and hooks a hand behind his neck to pull him closer, his weathered hand rising into frame to her cheek, and she teases, still sleepy and soft: "Then let the lord plough his own field." He leans in and kisses her, the frame dipping in close, her hand sliding to the back of his head, a soft shared laugh. Warm, unhurried, natural soft daylight. No cuts within a shot. No background music.

16:9
0:00 0:02] Title Card: Clean minimal text animation: DESERT REVERIE fades in
Prompt verificado

[0:00–0:02] Title Card: Clean minimal text animation: DESERT REVERIE fades in centered, thin serif white font, subtle letter spacing expand animation, over a blurred desert background (soft bokeh of red mesas and blue sky). Text holds for 1.5s then fades out smoothly. [0:02–0:05] Establishing Shot: Wide static shot, Monument Valley desert at midday. A vintage teal 1960s muscle car sits parked on a dirt road, red sandstone mesas in the background, clear blue sky. A man in a fringed jacket and cowboy boots reclines on the hood, hands behind his head, completely relaxed. Heat haze shimmers faintly above the ground. [0:05–0:09] Rising Action: Low angle GoPro shot from near the front bumper, slowly tilting upward. A powerful brown horse leaps into frame from the left, mid air, legs tucked, mane and tail whipping with motion. Camera holds steady as the horse arcs gracefully over the car and the reclining man, muscles rippling naturally, correct anatomy maintained (four legs, proper joint bends, no warping). [0:09–0:13] Landing & Dust: Camera transitions to a slow dolly in from the front of the car. Horse lands just behind the vehicle, front hooves touching down first, kicking up a dramatic cascade of dust and sand in realistic particle simulation. Man on the hood remains still and unfazed, jacket fringe fluttering slightly in the wind. Golden desert light, hard natural shadows. [0:13–0:15] Final Hold: Slow motion ramp (0.5x) on the settling dust cloud, mesas sharp in the background, sky calm and clear. Gentle fade to black. Technical requirements: Horse: exactly 4 legs, correct joint articulation, no limb warping, no extra hooves. Man: correct hand/finger anatomy (5 fingers each), no facial morphing. Car body lines and wheels remain stable, no distortion. Consistent dust/sand particle physics, no flicker artifacts. No watermarks, logos, or text overlays except the title card. 16:9 aspect ratio throughout, no letterboxing Color grading: warm desert tones, teal car accent, natural sky gradient, cinematic contrast.

[0:00–0:02] Title Card: Clean minimal text animation: DESERT REVERIE fades in centered, thin serif white font, subtle letter spacing expand animation, over a blurred desert background (soft bokeh of red mesas and blue sky). Text holds for 1.5s then fades out smoothly. [0:02–0:05] Establishing Shot: Wide static shot, Monument Valley desert at midday. A vintage teal 1960s muscle car sits parked on a dirt road, red sandstone mesas in the background, clear blue sky. A man in a fringed jacket and cowboy boots reclines on the hood, hands behind his head, completely relaxed. Heat haze shimmers faintly above the ground. [0:05–0:09] Rising Action: Low angle GoPro shot from near the front bumper, slowly tilting upward. A powerful brown horse leaps into frame from the left, mid air, legs tucked, mane and tail whipping with motion. Camera holds steady as the horse arcs gracefully over the car and the reclining man, muscles rippling naturally, correct anatomy maintained (four legs, proper joint bends, no warping). [0:09–0:13] Landing & Dust: Camera transitions to a slow dolly in from the front of the car. Horse lands just behind the vehicle, front hooves touching down first, kicking up a dramatic cascade of dust and sand in realistic particle simulation. Man on the hood remains still and unfazed, jacket fringe fluttering slightly in the wind. Golden desert light, hard natural shadows. [0:13–0:15] Final Hold: Slow motion ramp (0.5x) on the settling dust cloud, mesas sharp in the background, sky calm and clear. Gentle fade to black. Technical requirements: Horse: exactly 4 legs, correct joint articulation, no limb warping, no extra hooves. Man: correct hand/finger anatomy (5 fingers each), no facial morphing. Car body lines and wheels remain stable, no distortion. Consistent dust/sand particle physics, no flicker artifacts. No watermarks, logos, or text overlays except the title card. 16:9 aspect ratio throughout, no letterboxing Color grading: warm desert tones, teal car accent, natural sky gradient, cinematic contrast.

16:9
Dark supernatural horror, haunted house atmosphere, oppressive dread,
Prompt verificado

Style: Dark supernatural horror, haunted house atmosphere, oppressive dread, cinematic realism, high tension, realistic movie trailer pacing [00:00-00:03] Slow dolly shot down a narrow, dimly lit hallway inside an old house. Peeling wallpaper, crooked family portraits, cracked wood floors, a flickering lamp at the far end, deep shadows swallowing the corners. The air feels heavy and still, then a door at the far end creaks open by itself. Ambient noise: low rumbling, distant floor creaks, faint wind slipping through the walls, soft childlike humming. [00:03-00:06] Medium shot of a frightened woman in a pale nightgown standing frozen at the end of the hallway, holding a candle with trembling hands. The flame flickers violently as she hears a childlike whisper behind her say, "Don’t look at me." She slowly turns, breathing fast, while the family portraits begin to tilt and shake on the wall. Shallow depth of field, cold blue-gray tones, subtle film grain. SFX: whispering, wood cracking, glass frame rattling. [00:06-00:09] Close-up of her face as terror rises in her eyes. The candle suddenly goes out, plunging the hallway into near-total darkness except for faint moonlight from a nearby window. A door slams shut behind her. She gasps, stumbles backward, and drops the candle holder as scratching sounds race through the walls from one side of the hall to the other. SFX: sudden silence, sharp inhale, metallic clang, frantic scratching inside the walls. [00:09-00:12] Wide shot as a shadowy figure slowly emerges behind her from the darkness, unnaturally tall, barely visible, head tilted, long fingers reaching forward. She sees it in the reflection of a crooked mirror and suddenly runs down the hallway. The camera follows in a shaky tracking shot as the lamp bursts, portraits fall, and the hallway seems to stretch longer around her. SFX: distorted whispering, pounding footsteps, deep bass hit, distant church bell. [00:12-00:15] Dynamic low-angle shot as she reaches a locked bedroom door and pounds on it in panic, whispering, "Please open, please open." The door suddenly swings inward on its own. She falls inside, turns back toward the hall, and sees the shadow figure rush forward at unnatural speed before stopping just at the doorway. End on a tight shot of her frozen in terror as the door slowly closes by itself. SFX: heartbeat thump, violent wind gust, rising string screech, final heavy slam.

Style: Dark supernatural horror, haunted house atmosphere, oppressive dread, cinematic realism, high tension, realistic movie trailer pacing [00:00-00:03] Slow dolly shot down a narrow, dimly lit hallway inside an old house. Peeling wallpaper, crooked family portraits, cracked wood floors, a flickering lamp at the far end, deep shadows swallowing the corners. The air feels heavy and still, then a door at the far end creaks open by itself. Ambient noise: low rumbling, distant floor creaks, faint wind slipping through the walls, soft childlike humming. [00:03-00:06] Medium shot of a frightened woman in a pale nightgown standing frozen at the end of the hallway, holding a candle with trembling hands. The flame flickers violently as she hears a childlike whisper behind her say, "Don’t look at me." She slowly turns, breathing fast, while the family portraits begin to tilt and shake on the wall. Shallow depth of field, cold blue-gray tones, subtle film grain. SFX: whispering, wood cracking, glass frame rattling. [00:06-00:09] Close-up of her face as terror rises in her eyes. The candle suddenly goes out, plunging the hallway into near-total darkness except for faint moonlight from a nearby window. A door slams shut behind her. She gasps, stumbles backward, and drops the candle holder as scratching sounds race through the walls from one side of the hall to the other. SFX: sudden silence, sharp inhale, metallic clang, frantic scratching inside the walls. [00:09-00:12] Wide shot as a shadowy figure slowly emerges behind her from the darkness, unnaturally tall, barely visible, head tilted, long fingers reaching forward. She sees it in the reflection of a crooked mirror and suddenly runs down the hallway. The camera follows in a shaky tracking shot as the lamp bursts, portraits fall, and the hallway seems to stretch longer around her. SFX: distorted whispering, pounding footsteps, deep bass hit, distant church bell. [00:12-00:15] Dynamic low-angle shot as she reaches a locked bedroom door and pounds on it in panic, whispering, "Please open, please open." The door suddenly swings inward on its own. She falls inside, turns back toward the hall, and sees the shadow figure rush forward at unnatural speed before stopping just at the doorway. End on a tight shot of her frozen in terror as the door slowly closes by itself. SFX: heartbeat thump, violent wind gust, rising string screech, final heavy slam.

16:9
Cinematic close-up of a young woman sitting in a softly lit, neutral-toned
Prompt verificado

Cinematic close-up of a young woman sitting in a softly lit, neutral-toned room, facing the camera directly. Photorealistic, shallow depth of field, warm natural light. Single continuous take, no cuts, static camera (or an extremely slow, barely perceptible push-in).0:00–0:03 - She is mid-laugh: genuine warm smile, eyes crinkled with joy, relaxed and natural.0:03–0:04 - The laugh softens into a smile as she starts to speak.0:04–0:09 -She says: "Everyone loves how I laugh, but no one's ever asked what I'm laughing to forget." Her expression shifts gradually and continuously as she speaks - the sparkle in her eyes fades first, right around "but no one's ever asked," then her mouth relaxes from a smile into a neutral, thoughtful line. No sudden change; the shift unfolds smoothly across these five seconds.0:09–0:12 - Her face settles into quiet seriousness: steady direct gaze, brow slightly drawn, stillness.0:12–0:15 - She holds the serious expression in silence, one slow natural blink, camera steady until the end.Voice: natural female voice, neutral English accent, warm and light at the start, gradually softening into a quiet, grave tone by the end, matching the facial transition exactly.Negative prompt: abrupt change, jump cut, exaggerated expression, stiff face, robotic movement, sudden mood shift, subtitles, on-screen captions.

Cinematic close-up of a young woman sitting in a softly lit, neutral-toned room, facing the camera directly. Photorealistic, shallow depth of field, warm natural light. Single continuous take, no cuts, static camera (or an extremely slow, barely perceptible push-in).0:00–0:03 - She is mid-laugh: genuine warm smile, eyes crinkled with joy, relaxed and natural.0:03–0:04 - The laugh softens into a smile as she starts to speak.0:04–0:09 -She says: "Everyone loves how I laugh, but no one's ever asked what I'm laughing to forget." Her expression shifts gradually and continuously as she speaks - the sparkle in her eyes fades first, right around "but no one's ever asked," then her mouth relaxes from a smile into a neutral, thoughtful line. No sudden change; the shift unfolds smoothly across these five seconds.0:09–0:12 - Her face settles into quiet seriousness: steady direct gaze, brow slightly drawn, stillness.0:12–0:15 - She holds the serious expression in silence, one slow natural blink, camera steady until the end.Voice: natural female voice, neutral English accent, warm and light at the start, gradually softening into a quiet, grave tone by the end, matching the facial transition exactly.Negative prompt: abrupt change, jump cut, exaggerated expression, stiff face, robotic movement, sudden mood shift, subtitles, on-screen captions.

16:9
A 15 second continuous handheld video collage shot on a mobile phone camera,
Prompt verificado

A 15 second continuous handheld video collage shot on a mobile phone camera, natural uncorrected color, visible sensor grain and mild compression softness, no stabilization rig every movement has authentic micro-shake and settle. 0:00–0:02 Five rapid whip cuts (roughly 0.4s each) between different everyday moments: a hand reaching for a coffee cup on a wooden table, morning light through a window; a sneaker stepping onto a sidewalk; a car door closing; a phone screen lighting up on a desk; a gust of wind moving through leaves. Each cut is a hard jump, no crossfade, slight motion blur trailing the action, natural ambient room tone and street sound bleeding between cuts. 0:02–0:05 Pace eases. Two longer handheld holds (0.7–1s each): a person laughing mid-conversation at a café table, shallow depth of field, background pedestrians soft-focus; then a slow pan across a cluttered desk with sunlight raking across dust in the air. Audio: overlapping café chatter, a chair scrape, wind against the phone mic. 0:05–0:07 One held beat (about a second): close up of hands typing on a laptop keyboard, warm desk lamp light, shallow focus falloff on the keys. Natural room hum audio. 0:07–0:08 Micro cut burst: seven near instant flash cuts within one second a strobing rapid sequence of a hand clap, a light switch flicking, a foot tapping a curb, a passing car's headlight flare, a page turning, a splash of water, a door slamming each frame held barely long enough to register, mimicking a percussive drum roll edit. Sound: quick overlapping foley hits (clap, tap, splash, slam) in tight sync with the cuts, panned hard between left and right channels. 0:08–0:09 Recovery hold: a slow handheld push in on a candle flame flickering in dim ambient light, natural flicker and soft crackle audio. 0:09–0:10.6 Longest hold of the video: a static-feeling handheld shot of someone looking out a rain streaked window, natural desaturated grey daylight, faint traffic hum outside, breathing room in the edit. 0:10.6–0:11.8 Second micro-cut burst: six flash cuts in just over a second a hand flipping a light switch, sparks from a grinder, confetti falling, a jump cut of feet running down stairs, a slammed laptop lid, a camera flash going off synced to a rapid overlapping foley/percussion burst, mirroring the first strobe cluster in rhythm and intensity. 0:11.8–0:13.1 Three medium handheld cuts (0.3–0.7s): a dog shaking off water outdoors; a hand stirring a pot on a stove, steam rising; a bicycle wheel spinning in close up. Kitchen sizzle, outdoor ambience, and spoke ticking sound layered between cuts. 0:13.1–0:15 Closing hold: a slow handheld drift toward an open window at golden hour, curtain moving gently in a breeze, warm backlight, natural wind and distant birdsong audio, image settling to stillness on the final frame with no on screen text and no camera shake at the very last instant. Camera: entirely handheld, phone shot aesthetic throughout, natural exposure shifts between cuts (no artificial color grade unifying the segments), authentic rolling-shutter wobble on fast pans, imperfect focus racking, real ambient ISO noise in shadow areas. Audio is fully diegetic and location authentic to each cut no music, no score, only real world sound design synced to the visual rhythm described above. Absolutely no on-screen text, captions, or overlays at any point in the video.

A 15 second continuous handheld video collage shot on a mobile phone camera, natural uncorrected color, visible sensor grain and mild compression softness, no stabilization rig every movement has authentic micro-shake and settle. 0:00–0:02 Five rapid whip cuts (roughly 0.4s each) between different everyday moments: a hand reaching for a coffee cup on a wooden table, morning light through a window; a sneaker stepping onto a sidewalk; a car door closing; a phone screen lighting up on a desk; a gust of wind moving through leaves. Each cut is a hard jump, no crossfade, slight motion blur trailing the action, natural ambient room tone and street sound bleeding between cuts. 0:02–0:05 Pace eases. Two longer handheld holds (0.7–1s each): a person laughing mid-conversation at a café table, shallow depth of field, background pedestrians soft-focus; then a slow pan across a cluttered desk with sunlight raking across dust in the air. Audio: overlapping café chatter, a chair scrape, wind against the phone mic. 0:05–0:07 One held beat (about a second): close up of hands typing on a laptop keyboard, warm desk lamp light, shallow focus falloff on the keys. Natural room hum audio. 0:07–0:08 Micro cut burst: seven near instant flash cuts within one second a strobing rapid sequence of a hand clap, a light switch flicking, a foot tapping a curb, a passing car's headlight flare, a page turning, a splash of water, a door slamming each frame held barely long enough to register, mimicking a percussive drum roll edit. Sound: quick overlapping foley hits (clap, tap, splash, slam) in tight sync with the cuts, panned hard between left and right channels. 0:08–0:09 Recovery hold: a slow handheld push in on a candle flame flickering in dim ambient light, natural flicker and soft crackle audio. 0:09–0:10.6 Longest hold of the video: a static-feeling handheld shot of someone looking out a rain streaked window, natural desaturated grey daylight, faint traffic hum outside, breathing room in the edit. 0:10.6–0:11.8 Second micro-cut burst: six flash cuts in just over a second a hand flipping a light switch, sparks from a grinder, confetti falling, a jump cut of feet running down stairs, a slammed laptop lid, a camera flash going off synced to a rapid overlapping foley/percussion burst, mirroring the first strobe cluster in rhythm and intensity. 0:11.8–0:13.1 Three medium handheld cuts (0.3–0.7s): a dog shaking off water outdoors; a hand stirring a pot on a stove, steam rising; a bicycle wheel spinning in close up. Kitchen sizzle, outdoor ambience, and spoke ticking sound layered between cuts. 0:13.1–0:15 Closing hold: a slow handheld drift toward an open window at golden hour, curtain moving gently in a breeze, warm backlight, natural wind and distant birdsong audio, image settling to stillness on the final frame with no on screen text and no camera shake at the very last instant. Camera: entirely handheld, phone shot aesthetic throughout, natural exposure shifts between cuts (no artificial color grade unifying the segments), authentic rolling-shutter wobble on fast pans, imperfect focus racking, real ambient ISO noise in shadow areas. Audio is fully diegetic and location authentic to each cut no music, no score, only real world sound design synced to the visual rhythm described above. Absolutely no on-screen text, captions, or overlays at any point in the video.

16:9
Southeast Asian Night Market
Prompt verificado

FORMAT: 15s / single continuous impossible camera move / no dialogue STYLE: Dense Southeast Asian night market, wet stone, steam and fire, orange lantern light, photorealistic ground-to-aerial cinematic 8K Shot 01 (0:00–2:00): Camera starts at ankle level. Forest of feet — sandals, bare feet, flip flops on glistening wet stone. Market sounds overwhelming. Camera weaves between legs like water. Audio: Wet footsteps, distant vendor calls, sizzling. Shot 02 (2:00–3:30): Camera rises slowly past steaming woks. A gas flame bursts at exact eye level — camera briefly engulfed in orange fire then emerges through it, uncut. Audio: Gas flame WHOMP. Wok sizzle. Shot 03 (3:30–5:00): Camera weaves through hanging lanterns at mid-height, skimming past them like a moth navigating. Red and orange light strobing across the lens. Audio: Lantern chains clinking. Crowd murmur. Shot 04 (5:00–6:30): Camera dips suddenly under a low table. A child has fallen asleep on a bag under here. Quiet pocket of stillness inside the chaos. Camera lingers one beat. Audio: Noise muffled. Child's quiet breathing. Shot 05 (6:30–8:00): Camera rises back up through the smoke of a charcoal grill — lens briefly obscured by smoke, then emerges above the stall canopy level. Audio: Charcoal crackle. Smoke hiss. Shot 06 (8:00–10:00): Camera continues rising — now above rooftop level. The market reveals itself as an endless orange lantern sea stretching to the horizon. Camera tilts slowly, taking in the full scale. Audio: Market sounds fading to a low ambient hum. Shot 07 (10:00–12:00): Camera begins descending back down — targeting a single stall at the market edge. A lone vendor counting coins. Everything closing around them. Audio: Distant vendor calls dying out one by one. Shot 08 (12:00–13:30): Camera settles at the vendor's hands. Close on coins being stacked methodically. One lantern swaying above them. Audio: Coin clinks. Wind in the lantern. Shot 09 (13:30–15:00): Camera tilts up slowly to the vendor's face. They look up — directly into the camera. Hold. Fade to black. Audio: Last coin placed. Silence. STYLE NOTES: Ground level feels claustrophobic and overwhelming. The aerial shot is the emotional exhale. Warm orange and red throughout — deepening to amber at the end. Wet stone reflections throughout. Real fire and real smoke, no CG substitutes. 8K.

FORMAT: 15s / single continuous impossible camera move / no dialogue STYLE: Dense Southeast Asian night market, wet stone, steam and fire, orange lantern light, photorealistic ground-to-aerial cinematic 8K Shot 01 (0:00–2:00): Camera starts at ankle level. Forest of feet — sandals, bare feet, flip flops on glistening wet stone. Market sounds overwhelming. Camera weaves between legs like water. Audio: Wet footsteps, distant vendor calls, sizzling. Shot 02 (2:00–3:30): Camera rises slowly past steaming woks. A gas flame bursts at exact eye level — camera briefly engulfed in orange fire then emerges through it, uncut. Audio: Gas flame WHOMP. Wok sizzle. Shot 03 (3:30–5:00): Camera weaves through hanging lanterns at mid-height, skimming past them like a moth navigating. Red and orange light strobing across the lens. Audio: Lantern chains clinking. Crowd murmur. Shot 04 (5:00–6:30): Camera dips suddenly under a low table. A child has fallen asleep on a bag under here. Quiet pocket of stillness inside the chaos. Camera lingers one beat. Audio: Noise muffled. Child's quiet breathing. Shot 05 (6:30–8:00): Camera rises back up through the smoke of a charcoal grill — lens briefly obscured by smoke, then emerges above the stall canopy level. Audio: Charcoal crackle. Smoke hiss. Shot 06 (8:00–10:00): Camera continues rising — now above rooftop level. The market reveals itself as an endless orange lantern sea stretching to the horizon. Camera tilts slowly, taking in the full scale. Audio: Market sounds fading to a low ambient hum. Shot 07 (10:00–12:00): Camera begins descending back down — targeting a single stall at the market edge. A lone vendor counting coins. Everything closing around them. Audio: Distant vendor calls dying out one by one. Shot 08 (12:00–13:30): Camera settles at the vendor's hands. Close on coins being stacked methodically. One lantern swaying above them. Audio: Coin clinks. Wind in the lantern. Shot 09 (13:30–15:00): Camera tilts up slowly to the vendor's face. They look up — directly into the camera. Hold. Fade to black. Audio: Last coin placed. Silence. STYLE NOTES: Ground level feels claustrophobic and overwhelming. The aerial shot is the emotional exhale. Warm orange and red throughout — deepening to amber at the end. Wet stone reflections throughout. Real fire and real smoke, no CG substitutes. 8K.

16:9
Seedance Creator Video 1008
Prompt verificado

0:00 – 0:02 INT. CASINO – TABLE LEVEL – NIGHT Ultra low-angle macro shot tracking him from the side. A 3 cm tall agent in a suit sprints across a casino table. Giant chips, dice, dollar bills, champagne glasses, and handguns tower around him. Shallow depth of field, cinematic lighting, motion blur. 0:02 – 0:05 CONTINUOUS – HIGH SPEED RUN camera tracking him from the side. He weaves between stacked chips— A dice drops from above— Heavy impact shakes the table. 0:05 – 0:07 He vaults over scattered dollar bills— 0:07 – 0:10 HAZARD ESCALATION camera tracking him from behind. Multiple dice tumble toward him— He zigzags at full speed— One die narrowly misses his head, spinning past in motion blur. 0:10 – 0:13 SLOW MOTION MOMENT camera tracking him from behind. A champagne glass is falling over— Golden liquid bursts outward in slow motion— He leaps through the splashing Golden liquid, droplets suspended like spheres around him. 0:13 – 0:15 RETURN TO REAL TIME camera from the front. He lands, rolls, and keeps running at full speed— Camera tracks tight behind him as chaos continues around.

0:00 – 0:02 INT. CASINO – TABLE LEVEL – NIGHT Ultra low-angle macro shot tracking him from the side. A 3 cm tall agent in a suit sprints across a casino table. Giant chips, dice, dollar bills, champagne glasses, and handguns tower around him. Shallow depth of field, cinematic lighting, motion blur. 0:02 – 0:05 CONTINUOUS – HIGH SPEED RUN camera tracking him from the side. He weaves between stacked chips— A dice drops from above— Heavy impact shakes the table. 0:05 – 0:07 He vaults over scattered dollar bills— 0:07 – 0:10 HAZARD ESCALATION camera tracking him from behind. Multiple dice tumble toward him— He zigzags at full speed— One die narrowly misses his head, spinning past in motion blur. 0:10 – 0:13 SLOW MOTION MOMENT camera tracking him from behind. A champagne glass is falling over— Golden liquid bursts outward in slow motion— He leaps through the splashing Golden liquid, droplets suspended like spheres around him. 0:13 – 0:15 RETURN TO REAL TIME camera from the front. He lands, rolls, and keeps running at full speed— Camera tracks tight behind him as chaos continues around.

16:9
A wide horizontal storyboard layout, 3:4 aspect ratio, arranged in a clean
Prompt verificado

A wide horizontal storyboard layout, 3:4 aspect ratio, arranged in a clean 3x3 grid with 9 panels total. Thin black borders separating each frame. Warm parchment/off-white background like a printed production board. At the top center, add the title: THAI GREEN CURRY — Production Storyboard. Each panel should have a small white label box in the top-left corner with the panel number in brackets: [1], [2], [3], etc. Under each panel, add a short italic serif caption starting with a two-digit number and an em dash. Visual style: High-end cinematic food photography, warm rustic Thai kitchen, tropical green and amber lighting, shallow depth of field, steam, dark wooden surface, stone mortar and pestle, wok, coconut shells, banana leaf, handmade ceramic bowls, old Thai kitchen tools in the background, realistic textures, glossy green coconut sauce, vibrant vegetables, appetizing food details, premium commercial cooking video look. Panels: [1] Hands using a stone mortar and pestle to pound green curry paste — lemongrass, galangal, green chilies, kaffir lime — into a vivid green paste. Caption: 01 — Pound green curry paste in mortar. [2] Coconut cream being poured into a hot wok, oil separating and sizzling at the edges, thick coconut cream bubbling richly. Caption: 02 — Fry coconut cream until oil splits. [3] Green curry paste spooned into the sizzling coconut cream, frying rapidly, vivid green color blooming, fragrance rising in steam. Caption: 03 — Fry curry paste in coconut cream. [4] Sliced chicken breast pieces added into the fragrant curry base, stirring to coat them in the green paste, meat turning white. Caption: 04 — Add chicken into curry paste. [5] Coconut milk being poured in steadily from a can, the curry loosening into a silky green sauce, steam rising dramatically. Caption: 05 — Pour coconut milk into curry. [6] Thai eggplants, bamboo shoots, and kaffir lime leaves added to the simmering curry, green color deepening, bubbling gently. Caption: 06 — Add vegetables and kaffir lime. [7] Fish sauce and palm sugar being added by the teaspoon, a taste-test on a wooden spoon, flavor balancing happening. Caption: 07 — Season with fish sauce and sugar. [8] Fresh Thai basil leaves tossed into the curry at the last moment, wilting instantly, red chilies floated on top for garnish. Caption: 08 — Finish with Thai basil and chili. [9] Hero shot of Thai green curry served in a deep bowl beside jasmine rice, vibrant green sauce, steam rising, banana leaf underneath, cinematic. Caption: 09 — Completed green curry, hero shot. Make the entire storyboard feel like a polished production planning sheet for a premium Thai food commercial.

A wide horizontal storyboard layout, 3:4 aspect ratio, arranged in a clean 3x3 grid with 9 panels total. Thin black borders separating each frame. Warm parchment/off-white background like a printed production board. At the top center, add the title: THAI GREEN CURRY — Production Storyboard. Each panel should have a small white label box in the top-left corner with the panel number in brackets: [1], [2], [3], etc. Under each panel, add a short italic serif caption starting with a two-digit number and an em dash. Visual style: High-end cinematic food photography, warm rustic Thai kitchen, tropical green and amber lighting, shallow depth of field, steam, dark wooden surface, stone mortar and pestle, wok, coconut shells, banana leaf, handmade ceramic bowls, old Thai kitchen tools in the background, realistic textures, glossy green coconut sauce, vibrant vegetables, appetizing food details, premium commercial cooking video look. Panels: [1] Hands using a stone mortar and pestle to pound green curry paste — lemongrass, galangal, green chilies, kaffir lime — into a vivid green paste. Caption: 01 — Pound green curry paste in mortar. [2] Coconut cream being poured into a hot wok, oil separating and sizzling at the edges, thick coconut cream bubbling richly. Caption: 02 — Fry coconut cream until oil splits. [3] Green curry paste spooned into the sizzling coconut cream, frying rapidly, vivid green color blooming, fragrance rising in steam. Caption: 03 — Fry curry paste in coconut cream. [4] Sliced chicken breast pieces added into the fragrant curry base, stirring to coat them in the green paste, meat turning white. Caption: 04 — Add chicken into curry paste. [5] Coconut milk being poured in steadily from a can, the curry loosening into a silky green sauce, steam rising dramatically. Caption: 05 — Pour coconut milk into curry. [6] Thai eggplants, bamboo shoots, and kaffir lime leaves added to the simmering curry, green color deepening, bubbling gently. Caption: 06 — Add vegetables and kaffir lime. [7] Fish sauce and palm sugar being added by the teaspoon, a taste-test on a wooden spoon, flavor balancing happening. Caption: 07 — Season with fish sauce and sugar. [8] Fresh Thai basil leaves tossed into the curry at the last moment, wilting instantly, red chilies floated on top for garnish. Caption: 08 — Finish with Thai basil and chili. [9] Hero shot of Thai green curry served in a deep bowl beside jasmine rice, vibrant green sauce, steam rising, banana leaf underneath, cinematic. Caption: 09 — Completed green curry, hero shot. Make the entire storyboard feel like a polished production planning sheet for a premium Thai food commercial.

3:4

Explorar Fluxos de Trabalho de Vídeo

Explore o fluxo de trabalho do Seedance 2.5 e compare-o com as páginas de vídeo relacionadas. O gerador é a fonte da verdade para o acesso atual ao modelo e as configurações. Use a biblioteca de prompts para estudar resultados publicados e o modelo que os criou.

Kling
Veo

Gerador de vídeo com IA Seedance 2.5

Desenvolva seu briefing de vídeo Seedance 2.5 em torno do resultado que você precisa. Mantenha a direção principal específica, verifique as configurações compatíveis no gerador e revise o trabalho concluído antes de usá-lo em seu projeto.

Concentre seu briefing de vídeo Seedance 2.5 na ação visível, no movimento de câmera e na iluminação. Adicione som final e diálogo no seu fluxo de edição quando necessário; não presuma que o áudio está incluído em uma solicitação de vídeo.

Explorar Seedance 2.5
Seedance 2.5 Seedance 2.5 Gerador de Vídeo com IA
Desenvolva seu briefing de vídeo Seedance 2.5 em torno do resultado que você precisa. Mantenha a direção principal específica, verifique as configurações compatíveis no gerador e revise o trabalho concluído antes de usá-lo em seu projeto.

De um Briefing a um Vídeo Revisado: O Fluxo de Trabalho do Seedance 2.5

Reserve tempo para inspecionar cada resultado de vídeo e refinar seu briefing. O tempo de processamento varia por modelo, solicitação e carga do serviço. Altere uma direção por vez para que você possa avaliar qual edição melhora o resultado.

1

Escolha Texto para Vídeo / Imagem para Vídeo

Para seu briefing de vídeo Seedance 2.5, descreva como o assunto deve se mover a partir da pose inicial. Se o modelo selecionado suportar uma imagem ou quadro final, use-o para explicar a composição e a continuidade. Não presuma que todo tipo de referência é aceito.

2

Digite o prompt

Escreva seu briefing de vídeo Seedance 2.5 em torno de uma ação visível. Adicione o cenário, o tamanho do plano, o movimento de câmera e a iluminação. Descreva o movimento em ordem para que a cena pretendida seja fácil de entender.

3

Reveja Disponibilidade, Configurações e Créditos

Concentre seu briefing de vídeo Seedance 2.5 na ação visível, no movimento de câmera e na iluminação. Adicione som final e diálogo no seu fluxo de edição quando necessário; não presuma que o áudio está incluído em uma solicitação de vídeo.

4

Reveja e Transfira Resultados Concluídos

Quando uma solicitação é concluída, inspecione o vídeo no Histórico e baixe o resultado que deseja manter. Revise a composição e quaisquer detalhes não intencionais antes de compartilhá-lo com sua equipe ou publicá-lo.

Explorar Fluxos de Trabalho de Vídeo Relacionados

Explore o fluxo de trabalho do Seedance 2.5 e compare-o com as páginas de vídeo relacionadas. O gerador é a fonte da verdade para o acesso atual ao modelo e as configurações. Use a biblioteca de prompts para estudar resultados publicados e o modelo que os criou.

Construa Seu Briefing de Vídeo Seedance 2.5

Explore o fluxo de trabalho do Seedance 2.5 e compare-o com as páginas de vídeo relacionadas. O gerador é a fonte da verdade para o acesso atual ao modelo e as configurações. Use a biblioteca de prompts para estudar resultados publicados e o modelo que os criou.

Use Referências para Explicar o Resultado Pretendido

Concentre seu briefing de vídeo Seedance 2.5 na ação visível, no movimento de câmerae na iluminação. Adicione som final e diálogo no seu fluxo de edição quando necessário; não presuma que o áudio está incluído em uma solicitação de vídeo.

  • UsarSeedance 2.5 texto para vídeopara visualizar conceitos rapidamente do zero.
  • AplicarSeedance 2.5 imagem para vídeopara dar vida a obras de arte e fotos.
  • Confie emSeedance 2.5 imagem para vídeoPara um conceito de produto Seedance 2.5, especifique a forma do produto, o material, o detalhe principal e o cenário. Mantenha logotipos e afirmações precisos, deixe espaço para sua própria tipografia e revise o resultado antes de usá-lo em um anúncio.
Explorar Seedance 2.5

Escreva um briefing visual focado para Seedance 2.5

Concentre seu briefing de vídeo Seedance 2.5 na ação visível, no movimento de câmerae na iluminação. Adicione som final e diálogo no seu fluxo de edição quando necessário; não presuma que o áudio está incluído em uma solicitação de vídeo.

  • OSeedance 2.5 ai vídeo com somO gerador mostra a disponibilidade atual do modelo. Quando um modelo aceita pedidos, escolha as definições suportadas e reveja os créditos necessários antes de submeter. Reveja a sua seleção e o saldo de créditos antes de gerar.
  • Concentre seu briefing de vídeo Seedance 2.5 na ação visível, no movimento de câmera e na iluminação. Adicione som final e diálogo no seu fluxo de edição quando necessário; não presuma que o áudio está incluído em uma solicitação de vídeo.
  • Desenvolva seu briefing de vídeo Seedance 2.5 em torno do resultado que você precisa. Mantenha a direção principal específica, verifique as configurações compatíveis no gerador e revise o trabalho concluído antes de usá-lo em seu projeto.
Explorar Seedance 2.5

Descreva Movimento de Câmera e Timing

Divida um conceito de história Seedance 2.5 em planos curtos e claramentedescritos. Dê a cada plano uma ação e uma direção de câmera. Revise a continuidade entre os resultados antes de montá-los em uma sequência.

  • MestreControlo de movimento de câmara do Seedance 2.5para criar panorâmicas dinâmicas, zooms e capturas de rastreamento.
  • Traga autenticidade realista comVídeo de movimento realista do Seedance 2.5processamento que entende a física.
  • Desenvolva seu briefing de vídeo Seedance 2.5 em torno do resultado que você precisa. Mantenha a direção principal específica, verifique as configurações compatíveis no gerador e revise o trabalho concluído antes de usá-lo em seu projeto.
Explorar Seedance 2.5

Planeje Uma Ação Clara por Plano

Para o seu briefing de vídeo Seedance 2.5, descreva como o sujeito deve se mover a partirda pose inicial. Se o modelo selecionado aceitar uma imagem ou quadro final, use -o para explicar composição e continuidade. Não presuma que todos os tipos de referência são aceitos.

  • RevisãoDetalhes de personagem do Seedance 2.5e continuidade de cena em cada clipe concluído.
  • Exporte conteúdo criativo premium e envolvente otimizado como Seedance 2.5 para anúncios e redes sociaiscampanhas.
  • Verifique os termos aplicáveis do modelo e da plataforma antes de usar um resultado comercialmente. Você é responsável pelos direitos de imagens enviadas, pessoas identificáveis, logotipos e qualquer outro material de origem no seu briefing de vídeo Seedance 2.5.
Explorar Seedance 2.5

Um Briefing Criativo Mais Claro para o Seedance 2.5

Concentre seu briefing de vídeo Seedance 2.5 na ação visível, no movimento de câmera e na iluminação. Adicione som final e diálogo no seu fluxo de edição quando necessário; não presuma que o áudio está incluído em uma solicitação de vídeo.

Use Referências para Explicar o Resultado Pretendido

Para seu briefing de vídeo Seedance 2.5, descreva como o assunto deve se mover a partir da pose inicial. Se o modelo selecionado suportar uma imagem ou quadro final, use-o para explicar a composição e a continuidade. Não presuma que todo tipo de referência é aceito.

Escreva um briefing visual focado para Seedance 2.5

Concentre seu briefing de vídeo Seedance 2.5 na ação visível, no movimento de câmera e na iluminação. Adicione som final e diálogo no seu fluxo de edição quando necessário; não presuma que o áudio está incluído em uma solicitação de vídeo.

Descreva Movimento de Câmera e Timing

Escolha apenas a resolução e a proporção exibidas para o modelo selecionado. Verifique o enquadramento, os detalhes finos e qualquer texto no vídeo concluído. Um tamanho de saída maior não garante um resultado mais preciso.

Planeje Uma Ação Clara por Plano

Para um conceito de produto Seedance 2.5, especifique a forma do produto, o material, o detalhe principal e o cenário. Mantenha logotipos e afirmações precisos, deixe espaço para sua própria tipografia e revise o resultado antes de usá-lo em um anúncio.

Notas Criativas para Seu Briefing de Vídeo Seedance 2.5

“
Dê ao assunto principal uma ação clara. Para um conceito Seedance 2.5, um briefing preciso é mais fácil de avaliar do que uma lista de efeitos concorrentes.
Subject & Action
Subject & ActionGuía creativa de klingai.me

Fluxo de Trabalho de Vídeo Seedance 2.5: Perguntas e Respostas

Desenvolva seu briefing de vídeo Seedance 2.5 em torno do resultado que você precisa. Mantenha a direção principal específica, verifique as configurações compatíveis no gerador e revise o trabalho concluído antes de usá-lo em seu projeto.

Esta página do klingai.me explica o fluxo de trabalho de vídeo Seedance 2.5. Ela ajuda você a escrever um briefing focado e revisar as entradas disponíveis. O acesso atual é mostrado no gerador; um nome de modelo em um guia não significa que ele atualmente aceita solicitações.

Esta página do klingai.me explica o fluxo de trabalho de vídeo Seedance 2.5. Ela ajuda você a escrever um briefing focado e revisar as entradas disponíveis. O acesso atual é mostrado no gerador; um nome de modelo em um guia não significa que ele atualmente aceita solicitações.

Use apenas os modos de entrada e controles oferecidos pelo modelo selecionado. Descreva o vídeo pretendido com clareza e adicione referências compatíveis quando for útil. Esta página não promete ferramentas separadas de pincel de movimento, upload de áudio, restauração ou edição.

Concentre seu briefing de vídeo Seedance 2.5 na ação visível, no movimento de câmera e na iluminação. Adicione som final e diálogo no seu fluxo de edição quando necessário; não presuma que o áudio está incluído em uma solicitação de vídeo.

Para um conceito de produto Seedance 2.5, especifique a forma do produto, o material, o detalhe principal e o cenário. Mantenha logotipos e afirmações precisos, deixe espaço para sua própria tipografia e revise o resultado antes de usá-lo em um anúncio.

Use apenas os modos de entrada e controles oferecidos pelo modelo selecionado. Descreva o vídeo pretendido com clareza e adicione referências compatíveis quando for útil. Esta página não promete ferramentas separadas de pincel de movimento, upload de áudio, restauração ou edição.

Liste os detalhes que importam no seu briefing de vídeo Seedance 2.5: identidade, formato, cores, vestuário e fundo. Use referências compatíveis quando apropriado e compare cada resultado; a consistência exata não é garantida.

Escolha apenas a resolução e a proporção exibidas para o modelo selecionado. Verifique o enquadramento, os detalhes finos e qualquer texto no vídeo concluído. Um tamanho de saída maior não garante um resultado mais preciso.

Explore Sua Próxima Ideia de Vídeo Seedance 2.5

Reserve tempo para inspecionar cada resultado de vídeo e refinar seu briefing. O tempo de processamento varia por modelo, solicitação e carga do serviço. Altere uma direção por vez para que você possa avaliar qual edição melhora o resultado.

Explorar Seedance 2.5
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Crie vídeos com IA a partir de texto e imagens com modelos Kling.

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Produto

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Imagens de IA

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Vídeos de IA

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Recursos de IA

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