Kling AI 이미지를 비디오로
스토리텔링, 광고 및 소셜 클립을 위한 Kling
사용 권한이 있는 이미지로 시작하고 뒤따라야 할 모션을 설명하세요. 피사체, 설정 및 카메라 방향을 명확하게 유지한 다음 생성기에서 이미지 지원 Kling 옵션을 선택하세요.
검증된 프롬프트
검증된 프롬프트
15 seconds, 16:9. Main subject from @ image1 — lock her completely. Face, hairstyle, body proportions, skin tone, outfit, accessories, and overall appearance must remain perfectly identical throughout the entire video. She is a sweet and naturally beautiful Indonesian girl, 18 years old, soft warm tan skin, expressive dark brown eyes, long black hair tied into a casual messy bun with loose bangs, youthful smile, minimal makeup, wearing a simple white oversized T-shirt, light blue denim jeans, white sneakers, and carrying a vintage brown canvas camera bag. Around her neck hangs a classic 35mm analog film camera. Theme: "A Day With My Camera" A relaxing weekend in 2026, following a girl who loves documenting ordinary moments with her analog camera. The video should feel authentic, nostalgic, and effortlessly beautiful. Everything takes place around modern Indonesia in 2026: quiet neighborhood streets, small coffee shops, city parks, bookstores, pedestrian sidewalks, and cozy residential areas. The entire video must look like it was filmed naturally by her best friend using a modern mirrorless camera. Absolutely no posing, no influencer behavior, no scripted acting. Every smile, glance, and movement feels spontaneous and real. Camera language is the highest priority. Natural handheld movement. Gentle camera sway. Occasional focus breathing. Real autofocus adjustments. Slight framing imperfections. Natural motion blur. Documentary-style tracking shots. Soft depth of field. Authentic available sunlight. Premium lifestyle vlog aesthetic. Sequence: She walks out of her house while adjusting the analog camera hanging around her neck, smiling softly as morning sunlight lights up her face. She stops beside a quiet street and photographs flowers, bicycles, passing people, and little everyday details with genuine curiosity. She enters a cozy camera store, happily choosing a fresh roll of 35mm film before carefully loading it into her camera. Walking through the city, she photographs random candid moments: children playing, street cats, trees moving in the breeze, reflections on café windows, and interesting architecture. She sits alone inside a cozy café reviewing her newly taken photos, smiling while enjoying an iced latte. Golden hour arrives. She slowly walks through a city park while continuing to shoot photographs, warm sunlight creating beautiful natural lens flares. She notices the person filming her, laughs shyly, lifts her analog camera toward the lens as if taking one final photo of the viewer. The camera gently lowers while she keeps smiling naturally. Recording suddenly cuts off mid-motion like a real weekend vlog ending. Lighting: Bright natural morning sunlight transitioning into warm golden hour. Color: Natural realistic skin tones. Soft warm colors. Subtle filmic contrast. No exaggerated grading. Audio is strictly natural. Birds. Footsteps. Camera shutter clicks. Film advance lever. Coffee shop ambience. Light wind. Distant traffic. People talking naturally. Leaves moving. No music. No narration. No subtitles. No logos. No watermark. Ultra-realistic. Looks exactly like a real lifestyle vlog filmed in 2026.
15 seconds, 16:9. Main subject from @ image1 — lock her completely. Face, hairstyle, body proportions, skin tone, outfit, accessories, and overall appearance must remain perfectly identical throughout the entire video. She is a sweet and naturally beautiful Indonesian girl, 18 years old, soft warm tan skin, expressive dark brown eyes, long black hair tied into a casual messy bun with loose bangs, youthful smile, minimal makeup, wearing a simple white oversized T-shirt, light blue denim jeans, white sneakers, and carrying a vintage brown canvas camera bag. Around her neck hangs a classic 35mm analog film camera. Theme: "A Day With My Camera" A relaxing weekend in 2026, following a girl who loves documenting ordinary moments with her analog camera. The video should feel authentic, nostalgic, and effortlessly beautiful. Everything takes place around modern Indonesia in 2026: quiet neighborhood streets, small coffee shops, city parks, bookstores, pedestrian sidewalks, and cozy residential areas. The entire video must look like it was filmed naturally by her best friend using a modern mirrorless camera. Absolutely no posing, no influencer behavior, no scripted acting. Every smile, glance, and movement feels spontaneous and real. Camera language is the highest priority. Natural handheld movement. Gentle camera sway. Occasional focus breathing. Real autofocus adjustments. Slight framing imperfections. Natural motion blur. Documentary-style tracking shots. Soft depth of field. Authentic available sunlight. Premium lifestyle vlog aesthetic. Sequence: She walks out of her house while adjusting the analog camera hanging around her neck, smiling softly as morning sunlight lights up her face. She stops beside a quiet street and photographs flowers, bicycles, passing people, and little everyday details with genuine curiosity. She enters a cozy camera store, happily choosing a fresh roll of 35mm film before carefully loading it into her camera. Walking through the city, she photographs random candid moments: children playing, street cats, trees moving in the breeze, reflections on café windows, and interesting architecture. She sits alone inside a cozy café reviewing her newly taken photos, smiling while enjoying an iced latte. Golden hour arrives. She slowly walks through a city park while continuing to shoot photographs, warm sunlight creating beautiful natural lens flares. She notices the person filming her, laughs shyly, lifts her analog camera toward the lens as if taking one final photo of the viewer. The camera gently lowers while she keeps smiling naturally. Recording suddenly cuts off mid-motion like a real weekend vlog ending. Lighting: Bright natural morning sunlight transitioning into warm golden hour. Color: Natural realistic skin tones. Soft warm colors. Subtle filmic contrast. No exaggerated grading. Audio is strictly natural. Birds. Footsteps. Camera shutter clicks. Film advance lever. Coffee shop ambience. Light wind. Distant traffic. People talking naturally. Leaves moving. No music. No narration. No subtitles. No logos. No watermark. Ultra-realistic. Looks exactly like a real lifestyle vlog filmed in 2026.
검증된 프롬프트
**Style:** Realistic, lifestyle, cinematic UGC **Character:** 22-year-old female influencer **Setting:** Bright summer apartment kitchen with natural morning sunlight. ### **Scene 1 (0-2s)** **Shot:** Close-up of a hand opening the refrigerator. Bright colorful Poppi cans are lined up inside. *Camera:* Handheld POV. **Dialogue (smiling):** > "Wait... why do these make me so happy?" *SFX:* Can clinking. ### **Scene 2 (2-5s)** **Shot:** She grabs a Strawberry Lemon can, slowly turning it toward the camera. Condensation glistens on the can. *Macro shot of water droplets.* **Dialogue:** > "Okay... this one's calling my name." ### **Scene 3 (5-7s)** **Shot:** Slow-motion can crack open. Extreme close-up. Fizz erupts. *ASMR audio.* No dialogue. ### **Scene 4 (7-10s)** **Shot:** She takes a sip while standing by a sunny kitchen window. Camera slowly pushes in. She smiles naturally. **Dialogue:** > "Mmm... that's exactly what I wanted." ### **Scene 5 (10-13s)** **Montage** Quick aesthetic shots: * Can on marble countertop * Pouring Poppi into a glass with ice * Orange slice falling in * Holding the can while walking onto a balcony * Close-up of colorful branding No dialogue. Background music lifts. ### **Scene 6 (13-15s)** **Shot:** She cheers the can toward the camera. Natural laugh. **Dialogue:** > "Tiny moment... instantly better." She takes another sip. **End Frame:** Poppi can centered on screen with condensation. --- # 🎥 Camera Style * iPhone 16 Pro cinematic mode * Mostly handheld * Soft morning sunlight * Warm white balance * Slight lens flares * Shallow depth of field * Smooth slow-motion for the can opening * Premium beverage commercial color grading * Authentic influencer energy --- # 🎵 Background Music Light indie-pop with upbeat summer vibes, keeping the drink-opening sound and fizz crisp and prominent.
**Style:** Realistic, lifestyle, cinematic UGC **Character:** 22-year-old female influencer **Setting:** Bright summer apartment kitchen with natural morning sunlight. ### **Scene 1 (0-2s)** **Shot:** Close-up of a hand opening the refrigerator. Bright colorful Poppi cans are lined up inside. *Camera:* Handheld POV. **Dialogue (smiling):** > "Wait... why do these make me so happy?" *SFX:* Can clinking. ### **Scene 2 (2-5s)** **Shot:** She grabs a Strawberry Lemon can, slowly turning it toward the camera. Condensation glistens on the can. *Macro shot of water droplets.* **Dialogue:** > "Okay... this one's calling my name." ### **Scene 3 (5-7s)** **Shot:** Slow-motion can crack open. Extreme close-up. Fizz erupts. *ASMR audio.* No dialogue. ### **Scene 4 (7-10s)** **Shot:** She takes a sip while standing by a sunny kitchen window. Camera slowly pushes in. She smiles naturally. **Dialogue:** > "Mmm... that's exactly what I wanted." ### **Scene 5 (10-13s)** **Montage** Quick aesthetic shots: * Can on marble countertop * Pouring Poppi into a glass with ice * Orange slice falling in * Holding the can while walking onto a balcony * Close-up of colorful branding No dialogue. Background music lifts. ### **Scene 6 (13-15s)** **Shot:** She cheers the can toward the camera. Natural laugh. **Dialogue:** > "Tiny moment... instantly better." She takes another sip. **End Frame:** Poppi can centered on screen with condensation. --- # 🎥 Camera Style * iPhone 16 Pro cinematic mode * Mostly handheld * Soft morning sunlight * Warm white balance * Slight lens flares * Shallow depth of field * Smooth slow-motion for the can opening * Premium beverage commercial color grading * Authentic influencer energy --- # 🎵 Background Music Light indie-pop with upbeat summer vibes, keeping the drink-opening sound and fizz crisp and prominent.
검증된 프롬프트
A photorealistic cinematic fashion lookbook video featuring a stylish Asian man in his twenties with a goatee. He wears a distressed light blue oversized denim jacket and baggy jeans, a crisp white button down shirt, a slim black tie, a brown leather belt with a brass buckle, black designer sunglasses, a black baseball cap, and chunky black boots. He wears multiple chunky silver rings on his fingers. The video features dynamic quick cuts starting with a close up of his boots, then a mid shot of his torso with hands in his pockets, followed by a macro shot of his hands showing the rings, and a tight profile shot of his face. The camera tracks him from behind as he walks away and glances over his shoulder. The environment is an urban minimalist setting with a textured raw concrete wall bathed in soft warm natural late afternoon sunlight. The cinematography uses a shallow depth of field with a 50mm lens to isolate the subject, featuring ultra realistic skin textures, visible fabric weave, and a moody cinematic color grade with subtle film grain. The subject strikes confident streetwear poses, crossing his arms and adjusting his jacket collar. The video is exactly 15 seconds long with a 16:9 aspect ratio. The scene is synchronized to an upbeat rhythmic hip hop instrumental track with a heavy bassline and crisp drum beats.
A photorealistic cinematic fashion lookbook video featuring a stylish Asian man in his twenties with a goatee. He wears a distressed light blue oversized denim jacket and baggy jeans, a crisp white button down shirt, a slim black tie, a brown leather belt with a brass buckle, black designer sunglasses, a black baseball cap, and chunky black boots. He wears multiple chunky silver rings on his fingers. The video features dynamic quick cuts starting with a close up of his boots, then a mid shot of his torso with hands in his pockets, followed by a macro shot of his hands showing the rings, and a tight profile shot of his face. The camera tracks him from behind as he walks away and glances over his shoulder. The environment is an urban minimalist setting with a textured raw concrete wall bathed in soft warm natural late afternoon sunlight. The cinematography uses a shallow depth of field with a 50mm lens to isolate the subject, featuring ultra realistic skin textures, visible fabric weave, and a moody cinematic color grade with subtle film grain. The subject strikes confident streetwear poses, crossing his arms and adjusting his jacket collar. The video is exactly 15 seconds long with a 16:9 aspect ratio. The scene is synchronized to an upbeat rhythmic hip hop instrumental track with a heavy bassline and crisp drum beats.
검증된 프롬프트
Create a UGC ad using my avatar face. Basically I put noodles pack as a reference product created with GPT Image and my reference image, asked it to create an ad for me. Tada
Create a UGC ad using my avatar face. Basically I put noodles pack as a reference product created with GPT Image and my reference image, asked it to create an ad for me. Tada
검증된 프롬프트
Style: STOP-MOTION ANIMATION — stepped, frame-by-frame motion brought to a HAND-PAINTED 2D look, a moving oil painting, NOT clay, NOT puppets, NOT 3D. True 12fps, ANIMATED ON TWOS: 12 distinct hand-painted drawings per second, each pose held two frames then snapping to the next, never gliding — even at full gallop the action steps pose to pose with the strobing cadence of hand-drawn animation. Constant painterly BOIL. NO smooth interpolation, NO motion blur, NO morphing, real frame-by-frame animation not AI slop. Style from <<<image_1>>>, the wolves from <<<image_2>>>, RIDER 1 from <<<image_3>>> riding HIS horse from <<<image_4>>> — the same lead rider and the same horse as one consistent pair throughout, never another horse, never another man. The dusk snowfield from <<<image_5>>>. Blizzard haze and blowing snow drift SMOOTHLY; figures, horses, wolves and drawn snow-spray effects step on twos with secondary action. DIRECTOR'S NOTES: 1/ THE SCENE — full-gallop chase in the dusk blizzard, brutal and fast. RIDER 1, the lead rider, chases a sprinting wolf, leans low off the saddle in the manner of a kok-boru player reaching for the ulak, seizes the wolf by the scruff — and the wolf twists and savages his arm. A second wolf hits him from his blind side. He is torn from the saddle at full speed and the pack swarms him. Savage, dynamic, with REAL PHYSICS and a visible causal chain — every wound has its on-screen cause. 2/ REAL PHYSICS AND CAUSALITY — the horse (<<<image_4>>>) gallops with true four-beat weight; RIDER 1 hangs low off the side of the saddle, one hand braced, reaching down; the wolf is a heavy animal — when seized it twists its WHOLE body mid-stride, and that twisting weight plus the clamping bite WRENCHES the rider off balance; the bite is shown on screen: jaws clamp and crush onto his forearm, tearing sleeve and flesh, dark blood — cause before effect, always; the second wolf launches from his blind side and slams full-body into his chest like a missile; torn from the saddle at gallop speed he hits the snow HARD and TUMBLES with momentum, rolling over and over, loose powder snow bursting around each impact (drawn snow-spray effects on twos), the riderless horse galloping on; the pack converges as a fast dark stream and swarms over him, a savage thrashing dark mass. 3/ BRUTALITY STAGED, NOT LINGERED — the violence is fast, hard and physical: the crunching bite, the dark blood across the snow, the swarming pack. Show the savagery through motion, dark mass and sound, not slow anatomical detail. 4/ AGGRESSIVE HANDHELD CHASE CAMERA — racing alongside at gallop, violently jolting with the speed, whipped by wind, jerky corrections, the horizon tilting and never level; on the fall a hard DUTCH TILT as the world goes over with him. Never gimbal-smooth, never tripod-locked. 5/ SECONDARY ACTION on twos — RIDER 1's chapan skirts and fur hat whipping with follow-through, the horse's mane and tail streaming, the wolves' fur rippling along their backs, harness swinging, breath-vapor of horse and man tearing off in the wind, snow bursting from hooves as drawn powder on twos. 6/ LIGHT — deep dusk in a blizzard, dim cold blue-grey storm light, soft, no rays, no beams, no god rays, the figures dark masses against the pale snow. Correct neutral white balance, NOT a blue filter, muted desaturated; the blood a dark muted red, stark on the snow but never glossy, never bright. SHOT 1 — FULL-GALLOP TRACKING, ~35mm, aggressive handheld racing alongside. COMPOSITION: RIDER 1 on his horse a large dark mass driving in from the RIGHT third, the sprinting wolf low ahead of him on the LEFT third, both tearing diagonally through the frame left-and-deeper — the diagonal of the chase as the line of dynamics; the pale storm-lit snowfield from <<<image_5>>> streaking past as negative space. RIDER 1 drops LOW off the side of the saddle in a kok-boru lean, one hand braced on the saddle, the other arm stretching down for the wolf's scruff, his chapan and the horse's mane whipping on twos, hooves throwing bursts of powder. He bares his teeth, hoarse over the wind, lips on twos: "Ustadym!.." His fist closes on the wolf's scruff — HARD CUT to SHOT 2 — CLOSE DYNAMIC, ~50mm, aggressive handheld slammed in tight: the wolf, seized, TWISTS its whole heavy body mid-stride in one violent stepped motion — and its jaws clamp CRUSHING onto RIDER 1's forearm, on screen, tearing through sleeve and flesh, dark blood whipping across the snow and the wolf's muzzle. His raw scream tears over the wind. The wolf's twisting weight and the bite WRENCH him sideways off his balance, his body dragged half out of the saddle, his fur hat ripping away with follow-through. Cause and effect brutal and readable, all stepping on twos. HARD CUT to SHOT 3 — MEDIUM WIDE with a hard DUTCH TILT, ~35mm, aggressive handheld: from his blind side a SECOND wolf launches — a dark missile — and slams full-body into his chest. Torn from the saddle at gallop speed RIDER 1 hits the snow HARD and TUMBLES, rolling over and over with real momentum, powder snow bursting at each impact as drawn effects on twos, the horizon tilted and reeling, his riderless horse (<<<image_4>>>) galloping on into the storm. And then the pack pours in — a fast dark stream of wolves from <<<image_2>>> out of the storm, varied coats, converging from all sides and SWARMING over him, a savage thrashing dark mass on the pale snow, dark blood spreading, snow scattering, his cries swallowed by the blizzard and the snarling. The dark mass of the pack traps and frames him. Hold one brutal beat in the howling wind. End. Audio: NO MUSIC — the roar of the blizzard, pounding gallop, the wolf's snarl and the wet crunch of the bite, the rider's raw scream, the heavy tumbling impacts, the converging snarls of the pack, the wind swallowing everything. No subtitles. Natural diegetic sound only, absolutely no music. Constraints: stop-motion stepped cadence on twos at 12fps with painterly boil even at full gallop, every action stepping pose to pose never gliding, NO smooth interpolation NO motion blur NO morphing, blizzard haze smooth while all figures animals and drawn snow-spray effects step on twos, hand-painted oil look from <<<image_1>>> not photoreal not 3D not glossy, three shots with hard cuts — full-gallop tracking with the kok-boru lean and the grab "Ustadym!..", close dynamic of the twisting wolf and the crushing on-screen bite with dark blood and the scream, dutch-tilted wide of the second wolf's full-body slam the hard tumbling fall at speed and the pack swarming him as a savage dark mass — RIDER 1 from <<<image_3>>> and his horse from <<<image_4>>> the SAME consistent pair in every shot never swapped, REAL PHYSICS AND VISIBLE CAUSALITY every wound caused on screen the wolf's twisting weight wrenching the rider the bite before the blood the slam before the fall the momentum carrying the tumble, AGGRESSIVE HANDHELD racing jolting wind-whipped horizon never level hard dutch tilt on the fall never gimbal-smooth, SECONDARY ACTION on twos chapan hat mane tail wolf fur harness breath-vapor all whipping with follow-through, wolves from <<<image_2>>> varied in coat tone size and stride never mirrored never cloned, deep dusk blizzard dim cold storm light soft no rays no beams, correct neutral white balance not a blue filter muted desaturated dark muted blood never bright never glossy, brutality fast hard and physical staged through motion dark mass and sound not lingering gore, spoken Kazakh in Latin transliteration pronounced as written, NO MUSIC only storm hooves snarls and screams.
Style: STOP-MOTION ANIMATION — stepped, frame-by-frame motion brought to a HAND-PAINTED 2D look, a moving oil painting, NOT clay, NOT puppets, NOT 3D. True 12fps, ANIMATED ON TWOS: 12 distinct hand-painted drawings per second, each pose held two frames then snapping to the next, never gliding — even at full gallop the action steps pose to pose with the strobing cadence of hand-drawn animation. Constant painterly BOIL. NO smooth interpolation, NO motion blur, NO morphing, real frame-by-frame animation not AI slop. Style from <<<image_1>>>, the wolves from <<<image_2>>>, RIDER 1 from <<<image_3>>> riding HIS horse from <<<image_4>>> — the same lead rider and the same horse as one consistent pair throughout, never another horse, never another man. The dusk snowfield from <<<image_5>>>. Blizzard haze and blowing snow drift SMOOTHLY; figures, horses, wolves and drawn snow-spray effects step on twos with secondary action. DIRECTOR'S NOTES: 1/ THE SCENE — full-gallop chase in the dusk blizzard, brutal and fast. RIDER 1, the lead rider, chases a sprinting wolf, leans low off the saddle in the manner of a kok-boru player reaching for the ulak, seizes the wolf by the scruff — and the wolf twists and savages his arm. A second wolf hits him from his blind side. He is torn from the saddle at full speed and the pack swarms him. Savage, dynamic, with REAL PHYSICS and a visible causal chain — every wound has its on-screen cause. 2/ REAL PHYSICS AND CAUSALITY — the horse (<<<image_4>>>) gallops with true four-beat weight; RIDER 1 hangs low off the side of the saddle, one hand braced, reaching down; the wolf is a heavy animal — when seized it twists its WHOLE body mid-stride, and that twisting weight plus the clamping bite WRENCHES the rider off balance; the bite is shown on screen: jaws clamp and crush onto his forearm, tearing sleeve and flesh, dark blood — cause before effect, always; the second wolf launches from his blind side and slams full-body into his chest like a missile; torn from the saddle at gallop speed he hits the snow HARD and TUMBLES with momentum, rolling over and over, loose powder snow bursting around each impact (drawn snow-spray effects on twos), the riderless horse galloping on; the pack converges as a fast dark stream and swarms over him, a savage thrashing dark mass. 3/ BRUTALITY STAGED, NOT LINGERED — the violence is fast, hard and physical: the crunching bite, the dark blood across the snow, the swarming pack. Show the savagery through motion, dark mass and sound, not slow anatomical detail. 4/ AGGRESSIVE HANDHELD CHASE CAMERA — racing alongside at gallop, violently jolting with the speed, whipped by wind, jerky corrections, the horizon tilting and never level; on the fall a hard DUTCH TILT as the world goes over with him. Never gimbal-smooth, never tripod-locked. 5/ SECONDARY ACTION on twos — RIDER 1's chapan skirts and fur hat whipping with follow-through, the horse's mane and tail streaming, the wolves' fur rippling along their backs, harness swinging, breath-vapor of horse and man tearing off in the wind, snow bursting from hooves as drawn powder on twos. 6/ LIGHT — deep dusk in a blizzard, dim cold blue-grey storm light, soft, no rays, no beams, no god rays, the figures dark masses against the pale snow. Correct neutral white balance, NOT a blue filter, muted desaturated; the blood a dark muted red, stark on the snow but never glossy, never bright. SHOT 1 — FULL-GALLOP TRACKING, ~35mm, aggressive handheld racing alongside. COMPOSITION: RIDER 1 on his horse a large dark mass driving in from the RIGHT third, the sprinting wolf low ahead of him on the LEFT third, both tearing diagonally through the frame left-and-deeper — the diagonal of the chase as the line of dynamics; the pale storm-lit snowfield from <<<image_5>>> streaking past as negative space. RIDER 1 drops LOW off the side of the saddle in a kok-boru lean, one hand braced on the saddle, the other arm stretching down for the wolf's scruff, his chapan and the horse's mane whipping on twos, hooves throwing bursts of powder. He bares his teeth, hoarse over the wind, lips on twos: "Ustadym!.." His fist closes on the wolf's scruff — HARD CUT to SHOT 2 — CLOSE DYNAMIC, ~50mm, aggressive handheld slammed in tight: the wolf, seized, TWISTS its whole heavy body mid-stride in one violent stepped motion — and its jaws clamp CRUSHING onto RIDER 1's forearm, on screen, tearing through sleeve and flesh, dark blood whipping across the snow and the wolf's muzzle. His raw scream tears over the wind. The wolf's twisting weight and the bite WRENCH him sideways off his balance, his body dragged half out of the saddle, his fur hat ripping away with follow-through. Cause and effect brutal and readable, all stepping on twos. HARD CUT to SHOT 3 — MEDIUM WIDE with a hard DUTCH TILT, ~35mm, aggressive handheld: from his blind side a SECOND wolf launches — a dark missile — and slams full-body into his chest. Torn from the saddle at gallop speed RIDER 1 hits the snow HARD and TUMBLES, rolling over and over with real momentum, powder snow bursting at each impact as drawn effects on twos, the horizon tilted and reeling, his riderless horse (<<<image_4>>>) galloping on into the storm. And then the pack pours in — a fast dark stream of wolves from <<<image_2>>> out of the storm, varied coats, converging from all sides and SWARMING over him, a savage thrashing dark mass on the pale snow, dark blood spreading, snow scattering, his cries swallowed by the blizzard and the snarling. The dark mass of the pack traps and frames him. Hold one brutal beat in the howling wind. End. Audio: NO MUSIC — the roar of the blizzard, pounding gallop, the wolf's snarl and the wet crunch of the bite, the rider's raw scream, the heavy tumbling impacts, the converging snarls of the pack, the wind swallowing everything. No subtitles. Natural diegetic sound only, absolutely no music. Constraints: stop-motion stepped cadence on twos at 12fps with painterly boil even at full gallop, every action stepping pose to pose never gliding, NO smooth interpolation NO motion blur NO morphing, blizzard haze smooth while all figures animals and drawn snow-spray effects step on twos, hand-painted oil look from <<<image_1>>> not photoreal not 3D not glossy, three shots with hard cuts — full-gallop tracking with the kok-boru lean and the grab "Ustadym!..", close dynamic of the twisting wolf and the crushing on-screen bite with dark blood and the scream, dutch-tilted wide of the second wolf's full-body slam the hard tumbling fall at speed and the pack swarming him as a savage dark mass — RIDER 1 from <<<image_3>>> and his horse from <<<image_4>>> the SAME consistent pair in every shot never swapped, REAL PHYSICS AND VISIBLE CAUSALITY every wound caused on screen the wolf's twisting weight wrenching the rider the bite before the blood the slam before the fall the momentum carrying the tumble, AGGRESSIVE HANDHELD racing jolting wind-whipped horizon never level hard dutch tilt on the fall never gimbal-smooth, SECONDARY ACTION on twos chapan hat mane tail wolf fur harness breath-vapor all whipping with follow-through, wolves from <<<image_2>>> varied in coat tone size and stride never mirrored never cloned, deep dusk blizzard dim cold storm light soft no rays no beams, correct neutral white balance not a blue filter muted desaturated dark muted blood never bright never glossy, brutality fast hard and physical staged through motion dark mass and sound not lingering gore, spoken Kazakh in Latin transliteration pronounced as written, NO MUSIC only storm hooves snarls and screams.
검증된 프롬프트
Massive volcanic eruption destroying a coastal town at dawn, lava flowing through streets, towering ash clouds, buildings consumed by fire, panicked crowds fleeing, cinematic ground-level tracking shots, hyper-realistic disaster VFX.
Massive volcanic eruption destroying a coastal town at dawn, lava flowing through streets, towering ash clouds, buildings consumed by fire, panicked crowds fleeing, cinematic ground-level tracking shots, hyper-realistic disaster VFX.
검증된 프롬프트
Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.
Create a 15-second ultra-realistic cinematic high-altitude tether-swinging action sequence in strict 16:9 landscape, native 4K, 24fps. Use one seamless continuous drone follow shot with no cuts, no teleporting, and no time skips. The motion must feel physically continuous, dynamic, thrilling, and always readable. REFERENCE: image1 = main heroine reference. Use image1 as the strict identity reference for the heroine’s face, facial proportions, hairstyle, hair color, body proportions, age impression, outfit, shoes, accessories, styling, and overall recognizable appearance. Preserve her identity consistently throughout the whole video. Keep her as an original urban tether-swinging action heroine. Do not redesign her into a branded superhero character. Do not add franchise logos, copyrighted chest emblems, or recognizable third-party superhero symbols. CORE CONCEPT: This is an original urban tether-swinging action short. The heroine moves through the city using thin wrist-launched fiber lines, momentum, wall-running, rooftop movement, and real parkour body mechanics. She travels at high altitude between tall buildings, then lands on a rooftop, defeats one villain, and ends with a powerful shout. HOOK: The first second must be an instant scroll-stopping hook. Start with the heroine already falling backward off the edge of a very tall skyscraper. For a brief moment, it looks like she may actually fall. Then she instantly fires one thin tether line upward, it catches, and her body snaps into a huge high-altitude swing between buildings. STYLE: Photorealistic live-action realism. Premium cinematic action quality. Bright daytime Los Angeles atmosphere with realistic haze, realistic motion blur, realistic fabric movement, realistic body weight, real inertia, and practical environmental interaction. The sequence should feel like a premium action movie shot, not animation, not a game cutscene, and not a cartoon. CAMERA: One uninterrupted drone follow shot only. No cuts. No resets. No jumpy edits. No impossible viewpoint teleporting. The drone camera must stay wide enough to show both the heroine and the environment together. It may tilt, roll, arc, climb, and dive with the motion, but it must always feel like one real flying camera tracking her. Keep the framing intense and fast, but always readable. ENVIRONMENT: Bright daytime in a dense modern city inspired by Los Angeles and Hollywood. Show: - tall glass and concrete high-rises - rooftop edges - billboards and signage - palm trees far below where visible - busy roads and traffic far beneath - bright haze and sunny atmosphere - believable large-scale urban depth The action must happen mainly high above the street between tall buildings, not low near the ground for most of the video. VILLAIN RULE: Only one villain appears in the entire video. The villain is one adult male enemy only. He wears a fitted black suit, black shirt, and black shoes. No mask, no armor, no fantasy costume. He appears only in the rooftop combat section. Do not generate multiple enemies. Do not generate background enemies. Do not clone or duplicate the villain. ACTION RULES: The heroine’s movement must feel hand-and-foot driven, not magical floating. She must visibly: - fire thin tether lines from her hands - swing with real tension and momentum - push off building surfaces - run along walls with clear foot placement - absorb landings with bent knees - sprint briefly on a rooftop - fight one villain using fast practical action - finish in control Her body mechanics must stay realistic: - core engaged during swings - arms extended or flexed according to line tension - knees bend on landing and push-off - visible transfer of momentum between swing, wall-run, leap, landing, and combat Do not make her hover weightlessly. Do not make the tether line act like magic. Do not make her float in place unnaturally. EMOTIONAL ARC: - opening: shock and immediate control - mid-swing: intense focus - rooftop approach: rising confidence - rooftop fight: sharp aggression and urgency - ending: victorious adrenaline and fearless release AUDIO: No music. Effects and ambience only: - rushing wind - tether firing and tension snaps - air pass-by - foot impacts on walls and rooftop surfaces - city ambience far below - distant traffic and horns - fabric movement - breathing - one short rooftop fight impact sequence - one powerful final shout from the heroine TIMELINE: 0:00–0:01 Start from black into a shocking rooftop-edge fall. The heroine is already dropping backward off a skyscraper. For a fraction of a second it feels dangerous and uncontrolled. She immediately flicks her wrist and fires one thin tether line upward. It catches instantly. The drone yanks back and reveals the start of a huge swing. 0:01–0:04 The heroine swings at high altitude between tall buildings. The city is far below. Her body forms a long aerodynamic arc, one arm holding tension through the line, legs trailing cleanly behind. The drone follows wide and slightly rolled, emphasizing height, speed, and scale. 0:04–0:06 At the swing’s forward rise, she releases the line and redirects toward a nearby glass-and-concrete building. She plants onto the wall and runs across it diagonally with 4 to 5 clear steps. Her feet hit the wall with visible force. Her jaw is set and focused. The drone stays close but wide enough to keep the city depth visible. 0:06–0:08 She pushes explosively off the wall, fires a new tether line, and swings again through a narrower corridor between tall buildings. The movement should feel faster and more controlled now. She threads cleanly through the urban gap and angles toward a rooftop landing zone ahead. 0:08–0:09.5 She releases the line and lands hard but controlled on a rooftop. Knees bend deeply to absorb impact. She rolls into a short forward recovery step, then rises immediately into a sprint across the rooftop surface. 0:09.5–0:12 One villain in a black suit steps in to stop her. Keep only this single enemy. The heroine engages him in a short, sharp rooftop fight. She avoids his first attack with a quick slip, grabs or redirects his arm, drives one fast body shot or elbow, then uses his off-balance momentum to throw or slam him down onto the rooftop. The fight must feel quick, practical, and decisive. Real impact reactions. No slow choreography. No extra enemies. 0:12–0:13.5 The villain is down and no longer a threat. The heroine steps past him and moves to the rooftop edge. Wind moves her hair and outfit. She looks outward over the city with intense adrenaline and triumph. 0:13.5–0:15 At the rooftop edge, she turns slightly toward the open skyline, lifts her chest, and shouts one powerful final line: “가자!” She immediately launches forward off the rooftop edge into another leap just as the clip ends. End on the feeling that the action is continuing beyond the cut. IMPORTANT RULES: - one continuous drone follow shot only - no cuts - no teleporting - no cloning - no multiple villains - only one black-suited villain - no giant web canopy - use only thin functional tether lines - no franchise logos - no copyrighted chest symbols - preserve the uploaded identity consistently - action must stay realistic and momentum-driven - rooftop fight must be short, sharp, and readable - final shout must be “가자!” NEGATIVE: no cartoon, no anime, no game-engine look, no fake CGI stiffness, no floating, no weightless hovering, no random disconnected acrobatics, no city-wide web canopy, no superhero logo, no copyrighted spider emblem, no extra enemies, no masked villain, no armored villain, no cloned villain, no empty city, no dark night setting, no rain, no slow motion, no blurred identity, no outfit drift, no face drift, no extra limbs, no broken anatomy, no unrealistic hand deformation, no collision with buildings during swings, no messy unreadable fight.
검증된 프롬프트
검증된 프롬프트
模式:R2V,15秒,高冲击竖屏动作序列。 【参考】 @Image 1 只锁定红色近战战士身份:黑红角状重甲、熔岩红光骷髅脸、巨大沉重体型、 brutal 近身搏杀风格。 @Image 2 只锁定幽灵赛博女巫身份:苍白兜帽、漂浮身体、青白色电路光、烟雾灵体、全息法术面板、远程施法者。 @Image 3 只锁定环境:崩塌中的竖向赛博朋克巨城、暴雨、破碎平台、空中桥梁、垂落电缆、绿色蒸汽、火光、深不见底的垂直空间。不要复制 @Image1 或 @Image2 的背景。 【动作原则】 全片只有一个动作目标:红色战士不断向上追近女巫。两人必须频繁同框,距离越来越近。红色火尾追逐青白电弧,作为贯穿每个切点的连续轨迹。 【时间轴】 0.0-1.0s 竖向远景:女巫在上方断桥倒飞,红色战士在下方平台蓄力,二者上下距离清楚。 1.0-2.0s 低角度仰拍:红色战士爆跳起身,平台被踩裂,红色火尾向上拉长。 2.0-3.0s 女巫过肩镜头:她回身甩出一道青白电弧,电弧贴着雨幕向下切。 3.0-4.0s 横向跟拍:红色战士用前臂重甲硬挡电弧,火星和蓝白碎光朝镜头飞散。 4.0-5.0s 高角度俯拍:女巫穿过垂落电缆上升,红色战士踩墙追上,靴底刮出金属火花。 5.0-6.0s 中景同框:女巫贴墙急退,红色战士从侧面扑近,距离缩短到一臂之遥。 6.0-7.0s 女巫双手张开,生成半圆青白护盾;红色战士一拳撞上护盾,护盾边缘裂开。 7.0-8.0s 快速甩镜:冲击波把雨水震成白色水雾,碎片从两人之间向下坠落。 8.0-9.0s 贴身追拍:女巫绕断桥柱子飞行,红色战士用手爪抓住柱面转向,继续追。 9.0-10.0s 侧面宽景:两人沿建筑外墙垂直上升,红色战士连续踩两块小平台,每块平台都崩裂。 10.0-11.0s 中近景:女巫释放第二道更窄的电弧,红色战士低头冲过,电弧擦过肩甲爆出火花。 11.0-12.0s 近景动作:红色战士伸手抓向女巫斗篷,指尖擦到布料边缘,斗篷被拉扯但她挣脱。 12.0-13.0s 女巫瞬移半米,留下青白故障残影;红色战士的重拳砸中她刚才的位置,断桥塌陷。 13.0-14.0s 最终冲撞:女巫在最高平台前架起破裂护盾,红色战士带着红色火尾正面撞上。 14.0-15.0s 定格对峙:护盾布满裂纹,红色战士离女巫非常近,几乎抓住她;红光和青白光在中心僵持。 【镜头】 快速硬切,每个切点都接同一条上升追击线。镜头可以低角度、过肩、侧面跟拍、高角度俯拍、贴身手持,但不要随机绕圈。每个镜头只表现一个动作和一个结果。 【VFX / 声音】 主特效只用两种:红色火尾与青白电弧。碰撞产生火星、碎光、雨水白雾、下坠金属碎片。原创赛博工业战斗音乐,重鼓点卡住每次起跳、格挡、撞盾、近身擦过。音效:暴雨、装甲伺服、金属断裂、电流爆响、火焰轰鸣。无对白。 【锁定】 红色战士只近战追击,女巫只飞行远程防守。两人不要分开太远,不要变成单人摆姿势,不要新增角色,不要大法阵远距离收尾,不要用浓烟遮住人物,不要血腥画面,不要新增字幕或水印。
模式:R2V,15秒,高冲击竖屏动作序列。 【参考】 @Image 1 只锁定红色近战战士身份:黑红角状重甲、熔岩红光骷髅脸、巨大沉重体型、 brutal 近身搏杀风格。 @Image 2 只锁定幽灵赛博女巫身份:苍白兜帽、漂浮身体、青白色电路光、烟雾灵体、全息法术面板、远程施法者。 @Image 3 只锁定环境:崩塌中的竖向赛博朋克巨城、暴雨、破碎平台、空中桥梁、垂落电缆、绿色蒸汽、火光、深不见底的垂直空间。不要复制 @Image1 或 @Image2 的背景。 【动作原则】 全片只有一个动作目标:红色战士不断向上追近女巫。两人必须频繁同框,距离越来越近。红色火尾追逐青白电弧,作为贯穿每个切点的连续轨迹。 【时间轴】 0.0-1.0s 竖向远景:女巫在上方断桥倒飞,红色战士在下方平台蓄力,二者上下距离清楚。 1.0-2.0s 低角度仰拍:红色战士爆跳起身,平台被踩裂,红色火尾向上拉长。 2.0-3.0s 女巫过肩镜头:她回身甩出一道青白电弧,电弧贴着雨幕向下切。 3.0-4.0s 横向跟拍:红色战士用前臂重甲硬挡电弧,火星和蓝白碎光朝镜头飞散。 4.0-5.0s 高角度俯拍:女巫穿过垂落电缆上升,红色战士踩墙追上,靴底刮出金属火花。 5.0-6.0s 中景同框:女巫贴墙急退,红色战士从侧面扑近,距离缩短到一臂之遥。 6.0-7.0s 女巫双手张开,生成半圆青白护盾;红色战士一拳撞上护盾,护盾边缘裂开。 7.0-8.0s 快速甩镜:冲击波把雨水震成白色水雾,碎片从两人之间向下坠落。 8.0-9.0s 贴身追拍:女巫绕断桥柱子飞行,红色战士用手爪抓住柱面转向,继续追。 9.0-10.0s 侧面宽景:两人沿建筑外墙垂直上升,红色战士连续踩两块小平台,每块平台都崩裂。 10.0-11.0s 中近景:女巫释放第二道更窄的电弧,红色战士低头冲过,电弧擦过肩甲爆出火花。 11.0-12.0s 近景动作:红色战士伸手抓向女巫斗篷,指尖擦到布料边缘,斗篷被拉扯但她挣脱。 12.0-13.0s 女巫瞬移半米,留下青白故障残影;红色战士的重拳砸中她刚才的位置,断桥塌陷。 13.0-14.0s 最终冲撞:女巫在最高平台前架起破裂护盾,红色战士带着红色火尾正面撞上。 14.0-15.0s 定格对峙:护盾布满裂纹,红色战士离女巫非常近,几乎抓住她;红光和青白光在中心僵持。 【镜头】 快速硬切,每个切点都接同一条上升追击线。镜头可以低角度、过肩、侧面跟拍、高角度俯拍、贴身手持,但不要随机绕圈。每个镜头只表现一个动作和一个结果。 【VFX / 声音】 主特效只用两种:红色火尾与青白电弧。碰撞产生火星、碎光、雨水白雾、下坠金属碎片。原创赛博工业战斗音乐,重鼓点卡住每次起跳、格挡、撞盾、近身擦过。音效:暴雨、装甲伺服、金属断裂、电流爆响、火焰轰鸣。无对白。 【锁定】 红色战士只近战追击,女巫只飞行远程防守。两人不要分开太远,不要变成单人摆姿势,不要新增角色,不要大法阵远距离收尾,不要用浓烟遮住人物,不要血腥画面,不要新增字幕或水印。
검증된 프롬프트
A 15 second continuous handheld video collage shot on a mobile phone camera, natural uncorrected color, visible sensor grain and mild compression softness, no stabilization rig every movement has authentic micro-shake and settle. 0:00–0:02 Five rapid whip cuts (roughly 0.4s each) between different everyday moments: a hand reaching for a coffee cup on a wooden table, morning light through a window; a sneaker stepping onto a sidewalk; a car door closing; a phone screen lighting up on a desk; a gust of wind moving through leaves. Each cut is a hard jump, no crossfade, slight motion blur trailing the action, natural ambient room tone and street sound bleeding between cuts. 0:02–0:05 Pace eases. Two longer handheld holds (0.7–1s each): a person laughing mid-conversation at a café table, shallow depth of field, background pedestrians soft-focus; then a slow pan across a cluttered desk with sunlight raking across dust in the air. Audio: overlapping café chatter, a chair scrape, wind against the phone mic. 0:05–0:07 One held beat (about a second): close up of hands typing on a laptop keyboard, warm desk lamp light, shallow focus falloff on the keys. Natural room hum audio. 0:07–0:08 Micro cut burst: seven near instant flash cuts within one second a strobing rapid sequence of a hand clap, a light switch flicking, a foot tapping a curb, a passing car's headlight flare, a page turning, a splash of water, a door slamming each frame held barely long enough to register, mimicking a percussive drum roll edit. Sound: quick overlapping foley hits (clap, tap, splash, slam) in tight sync with the cuts, panned hard between left and right channels. 0:08–0:09 Recovery hold: a slow handheld push in on a candle flame flickering in dim ambient light, natural flicker and soft crackle audio. 0:09–0:10.6 Longest hold of the video: a static-feeling handheld shot of someone looking out a rain streaked window, natural desaturated grey daylight, faint traffic hum outside, breathing room in the edit. 0:10.6–0:11.8 Second micro-cut burst: six flash cuts in just over a second a hand flipping a light switch, sparks from a grinder, confetti falling, a jump cut of feet running down stairs, a slammed laptop lid, a camera flash going off synced to a rapid overlapping foley/percussion burst, mirroring the first strobe cluster in rhythm and intensity. 0:11.8–0:13.1 Three medium handheld cuts (0.3–0.7s): a dog shaking off water outdoors; a hand stirring a pot on a stove, steam rising; a bicycle wheel spinning in close up. Kitchen sizzle, outdoor ambience, and spoke ticking sound layered between cuts. 0:13.1–0:15 Closing hold: a slow handheld drift toward an open window at golden hour, curtain moving gently in a breeze, warm backlight, natural wind and distant birdsong audio, image settling to stillness on the final frame with no on screen text and no camera shake at the very last instant. Camera: entirely handheld, phone shot aesthetic throughout, natural exposure shifts between cuts (no artificial color grade unifying the segments), authentic rolling-shutter wobble on fast pans, imperfect focus racking, real ambient ISO noise in shadow areas. Audio is fully diegetic and location authentic to each cut no music, no score, only real world sound design synced to the visual rhythm described above. Absolutely no on-screen text, captions, or overlays at any point in the video.
A 15 second continuous handheld video collage shot on a mobile phone camera, natural uncorrected color, visible sensor grain and mild compression softness, no stabilization rig every movement has authentic micro-shake and settle. 0:00–0:02 Five rapid whip cuts (roughly 0.4s each) between different everyday moments: a hand reaching for a coffee cup on a wooden table, morning light through a window; a sneaker stepping onto a sidewalk; a car door closing; a phone screen lighting up on a desk; a gust of wind moving through leaves. Each cut is a hard jump, no crossfade, slight motion blur trailing the action, natural ambient room tone and street sound bleeding between cuts. 0:02–0:05 Pace eases. Two longer handheld holds (0.7–1s each): a person laughing mid-conversation at a café table, shallow depth of field, background pedestrians soft-focus; then a slow pan across a cluttered desk with sunlight raking across dust in the air. Audio: overlapping café chatter, a chair scrape, wind against the phone mic. 0:05–0:07 One held beat (about a second): close up of hands typing on a laptop keyboard, warm desk lamp light, shallow focus falloff on the keys. Natural room hum audio. 0:07–0:08 Micro cut burst: seven near instant flash cuts within one second a strobing rapid sequence of a hand clap, a light switch flicking, a foot tapping a curb, a passing car's headlight flare, a page turning, a splash of water, a door slamming each frame held barely long enough to register, mimicking a percussive drum roll edit. Sound: quick overlapping foley hits (clap, tap, splash, slam) in tight sync with the cuts, panned hard between left and right channels. 0:08–0:09 Recovery hold: a slow handheld push in on a candle flame flickering in dim ambient light, natural flicker and soft crackle audio. 0:09–0:10.6 Longest hold of the video: a static-feeling handheld shot of someone looking out a rain streaked window, natural desaturated grey daylight, faint traffic hum outside, breathing room in the edit. 0:10.6–0:11.8 Second micro-cut burst: six flash cuts in just over a second a hand flipping a light switch, sparks from a grinder, confetti falling, a jump cut of feet running down stairs, a slammed laptop lid, a camera flash going off synced to a rapid overlapping foley/percussion burst, mirroring the first strobe cluster in rhythm and intensity. 0:11.8–0:13.1 Three medium handheld cuts (0.3–0.7s): a dog shaking off water outdoors; a hand stirring a pot on a stove, steam rising; a bicycle wheel spinning in close up. Kitchen sizzle, outdoor ambience, and spoke ticking sound layered between cuts. 0:13.1–0:15 Closing hold: a slow handheld drift toward an open window at golden hour, curtain moving gently in a breeze, warm backlight, natural wind and distant birdsong audio, image settling to stillness on the final frame with no on screen text and no camera shake at the very last instant. Camera: entirely handheld, phone shot aesthetic throughout, natural exposure shifts between cuts (no artificial color grade unifying the segments), authentic rolling-shutter wobble on fast pans, imperfect focus racking, real ambient ISO noise in shadow areas. Audio is fully diegetic and location authentic to each cut no music, no score, only real world sound design synced to the visual rhythm described above. Absolutely no on-screen text, captions, or overlays at any point in the video.
검증된 프롬프트
Create a humorous animated short showing a chaotic morning where a man oversleeps, wakes up in panic, rushes through his routine, grabs a quick breakfast, gets ready in a hurry, and runs through a rainy city trying to catch the bus. After arriving at work, he faces a stressful moment with his boss, only to suddenly fall backward and reveal it was all a nightmare. Use expressive characters, fast-paced action, exaggerated emotions, and a playful cartoon style.
Create a humorous animated short showing a chaotic morning where a man oversleeps, wakes up in panic, rushes through his routine, grabs a quick breakfast, gets ready in a hurry, and runs through a rainy city trying to catch the bus. After arriving at work, he faces a stressful moment with his boss, only to suddenly fall backward and reveal it was all a nightmare. Use expressive characters, fast-paced action, exaggerated emotions, and a playful cartoon style.
Kling: 아이디어를 시네마틱 비디오로 변환
Kling 비디오 브리프를 보이는 동작, 카메라 움직임 및 조명에 집중하세요. 필요할 때 편집 워크플로에서 최종 사운드와 대사를 추가하세요. 비디오 요청에 오디오가 포함된다고 가정하지 마세요.
Kling 비디오 브리프의 경우 피사체가 시작 자세에서 어떻게 움직여야 하는지 설명하세요. 선택된 모델이 이미지 또는 끝 프레임을 지원하는 경우, 이를 사용하여 구도와 연속성을 설명하세요. 모든 참조 유형이 허용된다고 가정하지 마세요.
Kling 탐색
브리프에서 검토된 비디오까지: Kling 워크플로
각 비디오 결과를 검토하고 브리프를 다듬을 시간을 두세요. 처리 시간은 모델, 요청, 서비스 부하에 따라 달라집니다. 한 번에 하나의 방향만 변경하여 어떤 편집이 결과를 개선하는지 판단하세요.

프롬프트를 입력하거나 이미지를 업로드하세요.
Kling 비디오 브리프의 경우 피사체가 시작 자세에서 어떻게 움직여야 하는지 설명하세요. 선택된 모델이 이미지 또는 끝 프레임을 지원하는 경우, 이를 사용하여 구도와 연속성을 설명하세요. 모든 참조 유형이 허용된다고 가정하지 마세요.

가용성, 설정 및 크레딧 확인
각 비디오 결과를 검토하고 브리프를 다듬을 시간을 두세요. 처리 시간은 모델, 요청, 서비스 부하에 따라 달라집니다. 한 번에 하나의 방향만 변경하여 어떤 편집이 결과를 개선하는지 판단하세요.

완성된 결과 검토 및 다운로드
요청이 완료되면 기록에서 비디오를 검토하고 보관할 결과를 다운로드하세요. 팀과 공유하거나 게시하기 전에 구도와 의도하지 않은 세부 사항을 확인하세요.
관련 비디오 워크플로 살펴보기
Kling 워크플로를 탐색하고 관련 비디오 페이지와 비교하세요. 생성기는 현재 모델 액세스 및 설정의 진실 공급원입니다. 프롬프트 라이브러리를 사용하여 게시된 결과와 이를 생성한 모델을 연구하세요.
Kling 비디오 브리프 구축
Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.

샷당 하나의 명확한 동작 계획
Kling 스토리 콘셉트를 짧고 명확하게 설명된 샷으로 나누세요. 각 샷에 하나의 동작과 카메라 방향을 부여하세요. 시퀀스로 조립하기 전에 결과 간의 연속성을 검토하세요.
- Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.
- Kling 스토리 콘셉트를 짧고 명확하게 설명된 샷으로 나누세요. 각 샷에 하나의 동작과 카메라 방향을 부여하세요. 시퀀스로 조립하기 전에 결과 간의 연속성을 검토하세요.
- Kling 스토리 콘셉트를 짧고 명확하게 설명된 샷으로 나누세요. 각 샷에 하나의 동작과 카메라 방향을 부여하세요. 시퀀스로 조립하기 전에 결과 간의 연속성을 검토하세요.
- Kling 스토리 콘셉트를 짧고 명확하게 설명된 샷으로 나누세요. 각 샷에 하나의 동작과 카메라 방향을 부여하세요. 시퀀스로 조립하기 전에 결과 간의 연속성을 검토하세요.

Kling을 위한 집중적인 시각 브리프 작성
Kling 비디오 브리프를 보이는 동작, 카메라 움직임 및 조명에 집중하세요. 필요할 때 편집 워크플로에서 최종 사운드와 대사를 추가하세요. 비디오 요청에 오디오가 포함된다고 가정하지 마세요.
- Kling 비디오 브리프를 보이는 동작, 카메라 움직임 및 조명에 집중하세요. 필요할 때 편집 워크플로에서 최종 사운드와 대사를 추가하세요. 비디오 요청에 오디오가 포함된다고 가정하지 마세요.
- Kling 비디오 브리프를 보이는 동작, 카메라 움직임 및 조명에 집중하세요. 필요할 때 편집 워크플로에서 최종 사운드와 대사를 추가하세요. 비디오 요청에 오디오가 포함된다고 가정하지 마세요.
- Kling 비디오 브리프를 보이는 동작, 카메라 움직임 및 조명에 집중하세요. 필요할 때 편집 워크플로에서 최종 사운드와 대사를 추가하세요. 비디오 요청에 오디오가 포함된다고 가정하지 마세요.
- Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.

다음 Kling 비디오 아이디어 탐색
Kling 비디오 브리프의 경우 피사체가 시작 자세에서 어떻게 움직여야 하는지 설명하세요. 선택된 모델이 이미지 또는 끝 프레임을 지원하는 경우, 이를 사용하여 구도와 연속성을 설명하세요. 모든 참조 유형이 허용된다고 가정하지 마세요.
- Kling 비디오 브리프의 경우 피사체가 시작 자세에서 어떻게 움직여야 하는지 설명하세요. 선택된 모델이 이미지 또는 끝 프레임을 지원하는 경우, 이를 사용하여 구도와 연속성을 설명하세요. 모든 참조 유형이 허용된다고 가정하지 마세요.
- Kling 비디오 브리프에서 중요한 세부 사항을 나열하세요: 신원, 형태, 색상, 의상 및 배경. 적절한 경우 지원되는 참조를 사용하고 모든 결과를 비교하세요; 정확한 일관성은 보장되지 않습니다.
- 선택한 모델에 표시된 해상도와 화면 비율만 선택하세요. 완성된 비디오의 프레이밍, 세부 사항, 텍스트를 확인하세요. 더 큰 출력 크기가 더 정확한 결과를 보장하지는 않습니다.
- 필요한 결과를 중심으로 Kling 비디오 브리프를 개발하세요. 주요 방향을 구체적으로 유지하고, 생성기에서 지원되는 설정을 확인하며, 프로젝트에 사용하기 전에 완성된 작업을 검토하세요.

카메라 움직임 및 타이밍 설명
Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.
- 필요한 결과를 중심으로 Kling 비디오 브리프를 개발하세요. 주요 방향을 구체적으로 유지하고, 생성기에서 지원되는 설정을 확인하며, 프로젝트에 사용하기 전에 완성된 작업을 검토하세요.
- Kling 스토리 콘셉트를 짧고 명확하게 설명된 샷으로 나누세요. 각 샷에 하나의 동작과 카메라 방향을 부여하세요. 시퀀스로 조립하기 전에 결과 간의 연속성을 검토하세요.
- Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.
- Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.
Kling을 위한 더 명확한 창의적 브리프
각 비디오 결과를 검토하고 브리프를 다듬을 시간을 두세요. 처리 시간은 모델, 요청, 서비스 부하에 따라 달라집니다. 한 번에 하나의 방향만 변경하여 어떤 편집이 결과를 개선하는지 판단하세요.

영화적인 스토리텔링
Kling 스토리 콘셉트를 짧고 명확하게 설명된 샷으로 나누세요. 각 샷에 하나의 동작과 카메라 방향을 부여하세요. 시퀀스로 조립하기 전에 결과 간의 연속성을 검토하세요.

소셜 미디어 및 마케팅
Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.

제품 쇼케이스
Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.

효율적인 생산 워크플로우
Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.
Kling 비디오 브리프를 위한 창의적 노트
주 피사체에 하나의 명확한 동작을 부여하세요. Kling 콘셉트의 경우, 정확한 브리프가 경쟁하는 효과 목록보다 평가하기 쉽습니다.

Kling 비디오 워크플로: 질문 및 답변
Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.
이미지 입력이 있는 Kling 모델을 선택하고, 지원되는 참조를 업로드하고, 무엇이 움직여야 하는지 작성하세요. 제출하기 전에 사용 가능한 설정과 크레딧 비용을 검토하세요. 참조는 결과를 안내하지만 정확한 정체성이나 세부 정보 보존을 보장하지는 않습니다.
하나의 보이는 동작을 중심으로 Kling 비디오 브리프를 작성하세요. 설정, 샷 크기, 카메라 움직임 및 조명을 추가하세요. 의도한 장면을 이해하기 쉽도록 모션을 순서대로 설명하세요.
이 klingai.me 페이지는 Kling 비디오 워크플로를 설명합니다. 집중적인 브리프를 작성하고 사용 가능한 입력을 검토하는 데 도움이 됩니다. 현재 액세스는 생성기에 표시됩니다. 가이드에 있는 모델 이름이 현재 요청을 받는다는 의미는 아닙니다.
선택된 모델이 제공하는 입력 모드와 제어만 사용하세요. 의도한 비디오를 명확하게 설명하고 유용한 경우 지원되는 참조를 추가하세요. 이 페이지는 별도의 모션 브러시, 오디오 업로드, 복원 또는 편집 도구를 약속하지 않습니다.
Kling 비디오 브리프의 경우 피사체가 시작 자세에서 어떻게 움직여야 하는지 설명하세요. 선택된 모델이 이미지 또는 끝 프레임을 지원하는 경우, 이를 사용하여 구도와 연속성을 설명하세요. 모든 참조 유형이 허용된다고 가정하지 마세요.
Kling 제품 콘셉트의 경우 제품 형태, 재질, 핵심 세부 사항 및 설정을 지정하세요. 로고와 주장을 정확하게 유지하고, 자체 타이포그래피를 위한 공간을 남기며, 광고에 사용하기 전에 결과를 검토하세요.
다음 Kling 비디오 아이디어 탐색
선택한 모델에 표시된 해상도와 화면 비율만 선택하세요. 완성된 비디오의 프레이밍, 세부 사항, 텍스트를 확인하세요. 더 큰 출력 크기가 더 정확한 결과를 보장하지는 않습니다.