Kling AI Videógenerátor
Írjon fókuszált vizuális briefet a Kling 3.0-hoz
Fókuszálja Kling 3.0 videós briefjét a látható cselekvésre, a kameramozgásra és a világításra. Szükség esetén a végső hangot és párbeszédet a szerkesztési folyamatában adja hozzá; ne feltételezze, hogy a hang a videókérés részét képezi.
Ellenőrzött utasítás
A breathtaking cybernetic warrior with short silver hair, piercing sapphire eyes, elegant athletic physique, sleek high-tech combat bodysuit with titanium armor plates, flowing tactical jacket, confident and charismatic presence, rendered in ultra-premium Japanese anime rendering, manga-style visual language, cinematic sci-fi anime, MAPPA-inspired sakuga animation, Alita-inspired kinetic combat energy, razor-sharp anime linework, high-contrast cel shading, hand-drawn speed lines, explosive impact frames, exaggerated perspective distortion, dynamic motion smears, dramatic facial close-ups, glowing cybernetic aura VFX, vibrant anime color grading, cinematic anime lighting - Stands atop a suspended maglev train speeding through a gigantic futuristic megacity in broad daylight, surrounded by hundreds of elite combat androids descending from gunships and hovering drones, camera racing along the train before crash-zooming into her determined eyes as she smiles confidently; - Launches forward with unbelievable agility, sprinting across moving train cars, vaulting over plasma fire, spinning through the air while dismembering androids with a monomolecular blade and devastating martial arts, mechanical limbs exploding into showers of sparks, drones crashing between skyscrapers, impossible MAPPA-style camera orbits, speed ramps and hand-drawn impact frames amplifying every movement; - Leaps hundreds of meters toward a colossal flying battle mech hovering above the skyline, runs across falling debris in mid-air, dodges a massive energy cannon at the last instant, then tears through the mech's armor with a blinding series of ultra-fast strikes, the city reflected in her glowing eyes; - Reaches the mech's core and delivers one final spinning slash, splitting the giant machine in two as a colossal blue-white energy explosion blooms across the skyline, fragments raining over the city while she lands effortlessly on the edge of a skyscraper, coat flowing in the wind, camera pulling back into an epic IMAX-wide reveal of the futuristic metropolis beneath her + Monumental futuristic city, bright daylight, ultra-detailed cyberpunk architecture, blockbuster-scale destruction, volumetric lighting, holographic VFX, cinematic aerial choreography, breathtaking sci-fi anime spectacle, unforgettable heroic climax.
A breathtaking cybernetic warrior with short silver hair, piercing sapphire eyes, elegant athletic physique, sleek high-tech combat bodysuit with titanium armor plates, flowing tactical jacket, confident and charismatic presence, rendered in ultra-premium Japanese anime rendering, manga-style visual language, cinematic sci-fi anime, MAPPA-inspired sakuga animation, Alita-inspired kinetic combat energy, razor-sharp anime linework, high-contrast cel shading, hand-drawn speed lines, explosive impact frames, exaggerated perspective distortion, dynamic motion smears, dramatic facial close-ups, glowing cybernetic aura VFX, vibrant anime color grading, cinematic anime lighting - Stands atop a suspended maglev train speeding through a gigantic futuristic megacity in broad daylight, surrounded by hundreds of elite combat androids descending from gunships and hovering drones, camera racing along the train before crash-zooming into her determined eyes as she smiles confidently; - Launches forward with unbelievable agility, sprinting across moving train cars, vaulting over plasma fire, spinning through the air while dismembering androids with a monomolecular blade and devastating martial arts, mechanical limbs exploding into showers of sparks, drones crashing between skyscrapers, impossible MAPPA-style camera orbits, speed ramps and hand-drawn impact frames amplifying every movement; - Leaps hundreds of meters toward a colossal flying battle mech hovering above the skyline, runs across falling debris in mid-air, dodges a massive energy cannon at the last instant, then tears through the mech's armor with a blinding series of ultra-fast strikes, the city reflected in her glowing eyes; - Reaches the mech's core and delivers one final spinning slash, splitting the giant machine in two as a colossal blue-white energy explosion blooms across the skyline, fragments raining over the city while she lands effortlessly on the edge of a skyscraper, coat flowing in the wind, camera pulling back into an epic IMAX-wide reveal of the futuristic metropolis beneath her + Monumental futuristic city, bright daylight, ultra-detailed cyberpunk architecture, blockbuster-scale destruction, volumetric lighting, holographic VFX, cinematic aerial choreography, breathtaking sci-fi anime spectacle, unforgettable heroic climax.
Ellenőrzött utasítás
“8K IMAX cinematic. Hand-drawn frame-by-frame animation at 12 frames per second, every frame individually painted by hand with visible brushstrokes, oil-on-paper texture, hand-drawn line jitter between frames, stop-motion-like temporal stutter, frame-hold animation cadence. No smooth interpolation, no CGI, no 3D rendering, no game engine, no game cutscene aesthetic. Cinematography by Emmanuel Lubezki × Roger Deakins. Shot with a physical cine lens using a 180° shutter motion blur. Composition follows the rule of thirds and golden ratio. Camera remains on the shadow side of the subjects with strong contre-jour framing. Lighting comes from a single unified source: pale, cold moonlight from above filtered through extremely thick atmospheric haze. Every character and every environmental element are illuminated by the same light. Soft pale-blue moonlight tints skin, fabric, snow, and tree trunks equally. Cold rim lighting outlines shoulders, heads, and head cloths while faces remain in soft shadow. Environment: a snow-covered forest engulfed in an extremely heavy blizzard and dense freezing fog. Visibility is limited to approximately 3 meters. Everything beyond dissolves into a solid white-out haze, leaving only the nearest trees and figures readable. Thick walls of fog erase depth. Powerful horizontal winds drive dense curtains of snow across the frame. Snow rapidly accumulates on robes, shoulders, and head cloths. Breath instantly turns into vapor and is torn away by the wind. Robes, loose fabric, and hair whip violently sideways under powerful gusts. Characters: a desperate mother and her young child lost in the freezing storm. They are exhausted, terrified, and nearing the limits of their strength. The mother struggles to hide her panic in order to comfort the child, while the child openly cries in fear and clings to the mother. Character reactions to the weather: both squint tightly against the wind, shield their faces with a hand or forearm, duck their heads low, bury their faces into collars or head cloths, and lean their entire bodies into the force of the storm while trudging through deep snow. Color palette: 60% snow-blue, 30% black tree trunks, 10% cold accent tones. Physics are completely realistic, respecting gravity, inertia, natural cloth dynamics, proper snow interaction, and accurate contact shadows. No floating objects or unrealistic movement. Continuity is maintained across every shot: identical characters, clothing, props, environment, lighting, and weather. Every character continues moving naturally from the first frame through every cut without continuity breaks.”
“8K IMAX cinematic. Hand-drawn frame-by-frame animation at 12 frames per second, every frame individually painted by hand with visible brushstrokes, oil-on-paper texture, hand-drawn line jitter between frames, stop-motion-like temporal stutter, frame-hold animation cadence. No smooth interpolation, no CGI, no 3D rendering, no game engine, no game cutscene aesthetic. Cinematography by Emmanuel Lubezki × Roger Deakins. Shot with a physical cine lens using a 180° shutter motion blur. Composition follows the rule of thirds and golden ratio. Camera remains on the shadow side of the subjects with strong contre-jour framing. Lighting comes from a single unified source: pale, cold moonlight from above filtered through extremely thick atmospheric haze. Every character and every environmental element are illuminated by the same light. Soft pale-blue moonlight tints skin, fabric, snow, and tree trunks equally. Cold rim lighting outlines shoulders, heads, and head cloths while faces remain in soft shadow. Environment: a snow-covered forest engulfed in an extremely heavy blizzard and dense freezing fog. Visibility is limited to approximately 3 meters. Everything beyond dissolves into a solid white-out haze, leaving only the nearest trees and figures readable. Thick walls of fog erase depth. Powerful horizontal winds drive dense curtains of snow across the frame. Snow rapidly accumulates on robes, shoulders, and head cloths. Breath instantly turns into vapor and is torn away by the wind. Robes, loose fabric, and hair whip violently sideways under powerful gusts. Characters: a desperate mother and her young child lost in the freezing storm. They are exhausted, terrified, and nearing the limits of their strength. The mother struggles to hide her panic in order to comfort the child, while the child openly cries in fear and clings to the mother. Character reactions to the weather: both squint tightly against the wind, shield their faces with a hand or forearm, duck their heads low, bury their faces into collars or head cloths, and lean their entire bodies into the force of the storm while trudging through deep snow. Color palette: 60% snow-blue, 30% black tree trunks, 10% cold accent tones. Physics are completely realistic, respecting gravity, inertia, natural cloth dynamics, proper snow interaction, and accurate contact shadows. No floating objects or unrealistic movement. Continuity is maintained across every shot: identical characters, clothing, props, environment, lighting, and weather. Every character continues moving naturally from the first frame through every cut without continuity breaks.”
Ellenőrzött utasítás
15 seconds, 16:9. Main subject from @ image1 — lock her completely. Face, hairstyle, body proportions, skin tone, outfit, accessories, and overall appearance must remain perfectly identical throughout the entire video. She is a sweet and naturally beautiful Indonesian girl, 18 years old, soft warm tan skin, expressive dark brown eyes, long black hair tied into a casual messy bun with loose bangs, youthful smile, minimal makeup, wearing a simple white oversized T-shirt, light blue denim jeans, white sneakers, and carrying a vintage brown canvas camera bag. Around her neck hangs a classic 35mm analog film camera. Theme: "A Day With My Camera" A relaxing weekend in 2026, following a girl who loves documenting ordinary moments with her analog camera. The video should feel authentic, nostalgic, and effortlessly beautiful. Everything takes place around modern Indonesia in 2026: quiet neighborhood streets, small coffee shops, city parks, bookstores, pedestrian sidewalks, and cozy residential areas. The entire video must look like it was filmed naturally by her best friend using a modern mirrorless camera. Absolutely no posing, no influencer behavior, no scripted acting. Every smile, glance, and movement feels spontaneous and real. Camera language is the highest priority. Natural handheld movement. Gentle camera sway. Occasional focus breathing. Real autofocus adjustments. Slight framing imperfections. Natural motion blur. Documentary-style tracking shots. Soft depth of field. Authentic available sunlight. Premium lifestyle vlog aesthetic. Sequence: She walks out of her house while adjusting the analog camera hanging around her neck, smiling softly as morning sunlight lights up her face. She stops beside a quiet street and photographs flowers, bicycles, passing people, and little everyday details with genuine curiosity. She enters a cozy camera store, happily choosing a fresh roll of 35mm film before carefully loading it into her camera. Walking through the city, she photographs random candid moments: children playing, street cats, trees moving in the breeze, reflections on café windows, and interesting architecture. She sits alone inside a cozy café reviewing her newly taken photos, smiling while enjoying an iced latte. Golden hour arrives. She slowly walks through a city park while continuing to shoot photographs, warm sunlight creating beautiful natural lens flares. She notices the person filming her, laughs shyly, lifts her analog camera toward the lens as if taking one final photo of the viewer. The camera gently lowers while she keeps smiling naturally. Recording suddenly cuts off mid-motion like a real weekend vlog ending. Lighting: Bright natural morning sunlight transitioning into warm golden hour. Color: Natural realistic skin tones. Soft warm colors. Subtle filmic contrast. No exaggerated grading. Audio is strictly natural. Birds. Footsteps. Camera shutter clicks. Film advance lever. Coffee shop ambience. Light wind. Distant traffic. People talking naturally. Leaves moving. No music. No narration. No subtitles. No logos. No watermark. Ultra-realistic. Looks exactly like a real lifestyle vlog filmed in 2026.
15 seconds, 16:9. Main subject from @ image1 — lock her completely. Face, hairstyle, body proportions, skin tone, outfit, accessories, and overall appearance must remain perfectly identical throughout the entire video. She is a sweet and naturally beautiful Indonesian girl, 18 years old, soft warm tan skin, expressive dark brown eyes, long black hair tied into a casual messy bun with loose bangs, youthful smile, minimal makeup, wearing a simple white oversized T-shirt, light blue denim jeans, white sneakers, and carrying a vintage brown canvas camera bag. Around her neck hangs a classic 35mm analog film camera. Theme: "A Day With My Camera" A relaxing weekend in 2026, following a girl who loves documenting ordinary moments with her analog camera. The video should feel authentic, nostalgic, and effortlessly beautiful. Everything takes place around modern Indonesia in 2026: quiet neighborhood streets, small coffee shops, city parks, bookstores, pedestrian sidewalks, and cozy residential areas. The entire video must look like it was filmed naturally by her best friend using a modern mirrorless camera. Absolutely no posing, no influencer behavior, no scripted acting. Every smile, glance, and movement feels spontaneous and real. Camera language is the highest priority. Natural handheld movement. Gentle camera sway. Occasional focus breathing. Real autofocus adjustments. Slight framing imperfections. Natural motion blur. Documentary-style tracking shots. Soft depth of field. Authentic available sunlight. Premium lifestyle vlog aesthetic. Sequence: She walks out of her house while adjusting the analog camera hanging around her neck, smiling softly as morning sunlight lights up her face. She stops beside a quiet street and photographs flowers, bicycles, passing people, and little everyday details with genuine curiosity. She enters a cozy camera store, happily choosing a fresh roll of 35mm film before carefully loading it into her camera. Walking through the city, she photographs random candid moments: children playing, street cats, trees moving in the breeze, reflections on café windows, and interesting architecture. She sits alone inside a cozy café reviewing her newly taken photos, smiling while enjoying an iced latte. Golden hour arrives. She slowly walks through a city park while continuing to shoot photographs, warm sunlight creating beautiful natural lens flares. She notices the person filming her, laughs shyly, lifts her analog camera toward the lens as if taking one final photo of the viewer. The camera gently lowers while she keeps smiling naturally. Recording suddenly cuts off mid-motion like a real weekend vlog ending. Lighting: Bright natural morning sunlight transitioning into warm golden hour. Color: Natural realistic skin tones. Soft warm colors. Subtle filmic contrast. No exaggerated grading. Audio is strictly natural. Birds. Footsteps. Camera shutter clicks. Film advance lever. Coffee shop ambience. Light wind. Distant traffic. People talking naturally. Leaves moving. No music. No narration. No subtitles. No logos. No watermark. Ultra-realistic. Looks exactly like a real lifestyle vlog filmed in 2026.
Ellenőrzött utasítás
Fisheye lens skatepark shot on a sunny day with chain-link fences and graffiti-covered ramps in the background. Camera starts low on the empty concrete bowl, then a skater in a white t-shirt, baggy jeans, and a red cap rolls into frame - standing on top of a dachshund dog that runs along like a living skateboard, its little legs pumping. The skater balances and rides the dachshund through the park with confident style. Warm summer tones, VHS-style vignette, 60fps action, humorou and surreal.
Fisheye lens skatepark shot on a sunny day with chain-link fences and graffiti-covered ramps in the background. Camera starts low on the empty concrete bowl, then a skater in a white t-shirt, baggy jeans, and a red cap rolls into frame - standing on top of a dachshund dog that runs along like a living skateboard, its little legs pumping. The skater balances and rides the dachshund through the park with confident style. Warm summer tones, VHS-style vignette, 60fps action, humorou and surreal.
Ellenőrzött utasítás
Create a cinematic motion-previs board titled “SHADOW RUN.” Show 8 connected widescreen frames from one continuous 15-second sequence, with small timestamps beneath each frame. Focus on readable poses, camera movement, speed, transformation continuity, and impact. This is a storyboard for a sports-animation film, not a character sheet. Main subject: A simplified faceless freestyle skateboarder wearing a loose pale jacket, wide dark trousers, and riding a matte-black skateboard. The skater should remain clearly human-shaped, but minimal and faceless. No realistic facial anatomy, no detailed identity, no logos, no extra characters, no scene text. Important creature rule: The shadow creature must always be a giant black panther. It must never become a human, humanoid, monster-man, demon, ninja, warrior, or person-shaped figure. The creature must keep clear panther anatomy in every frame where it appears: four legs, feline body, long tail, low predator posture, panther head, ears, paws, claws, and animal movement. The panther is made from charcoal, graphite dust, smoke, and torn-paper fragments. It is not a black human silhouette. Concept: A freestyle skateboarder races through an endless warm-white void. The skateboard wheels leave rough charcoal tracks behind them. These tracks lift from the ground and transform into a giant black panther. At first, the panther appears to chase the skater. By the end, it is revealed as the skater’s animal shadow, moving in perfect sync with the skateboarder. Visual direction: Use dry charcoal, graphite dust, torn-paper fragments, smoky ribbons, hand-drawn speed marks, paper texture, and rough brush motion. Palette: warm white, black, and graphite grey. Add only one small crimson accent in the panther’s eye. Style: experimental sports campaign, manga motion, charcoal animation, stop-motion detail, paper texture, and extreme wide-angle cinematography. Timeline: FRAME 1 — 0:00–0:01.8 Overhead 28mm shot. The skater enters diagonally at high speed and carves a sharp turn, cutting a bold charcoal arc across the white surface. The camera descends toward the skater. Audio: wheel rumble, graphite scrape, restrained beat. FRAME 2 — 0:01.8–0:03.6 Low side-tracking shot. The skater performs a high ollie as the charcoal trail tears from the ground like a black ribbon. The trail is still abstract and not yet a creature. Audio: board pop, rushing air, beat locking in. FRAME 3 — 0:03.6–0:05.4 Rear chase shot. The skater lands and accelerates. The floating charcoal trail splits into four animal limbs, like the early structure of a panther. The limbs strike the ground and throw graphite dust outward. The shape should clearly suggest a four-legged feline forming, not a person. Audio: heavy landing, claw scratches, rising bass. FRAME 4 — 0:05.4–0:07.2 Fast circular camera orbit. The skater spins while the forming panther runs around them in the opposite direction. The creature has a clear animal body, long tail, low shoulders, and four running legs. Charcoal and torn-paper fragments spiral around them. Audio: spinning board, layered scratches, building tension. FRAME 5 — 0:07.2–0:09.0 Frontal tracking shot moving backward. The skater charges toward the lens while the fully formed giant black panther runs beside them. The panther is clearly an animal: four legs, feline head, tail, paws, claws, and predator stride. Their movements synchronize. The panther’s small crimson eye opens. Audio: rapid wheel impacts, heavy footfalls, intensified beat. FRAME 6 — 0:09.0–0:11.0 Under-board angle. The skater jumps over the camera as the board briefly breaks into graphite fragments. The panther passes under and around the skater like liquid animal-shaped shadow, still keeping its panther body, tail, head, and four legs. Audio: beat drop, low pulse, slicing air, shadow sweep. FRAME 7 — 0:11.0–0:13.0 Ultra-wide slow-motion shot. The skater lands in a low glide while the panther mirrors the motion beside them in a low feline run. Their silhouettes overlap as the panther folds into the skater’s ground shadow. The panther should remain animal-shaped while merging. Do not turn it into a human shadow. Audio: near silence, soft rumble, stretched graphite hiss. FRAME 8 — 0:13.0–0:15.0 Extreme frontal shot. The skater drives toward the camera and performs one final explosive turn. The panther, still clearly a panther, merges completely into the skateboarder’s ground shadow, then erupts into massive charcoal strokes that flood the frame to black. Audio: heavy bass hit, violent charcoal burst, abrupt cutoff.
Create a cinematic motion-previs board titled “SHADOW RUN.” Show 8 connected widescreen frames from one continuous 15-second sequence, with small timestamps beneath each frame. Focus on readable poses, camera movement, speed, transformation continuity, and impact. This is a storyboard for a sports-animation film, not a character sheet. Main subject: A simplified faceless freestyle skateboarder wearing a loose pale jacket, wide dark trousers, and riding a matte-black skateboard. The skater should remain clearly human-shaped, but minimal and faceless. No realistic facial anatomy, no detailed identity, no logos, no extra characters, no scene text. Important creature rule: The shadow creature must always be a giant black panther. It must never become a human, humanoid, monster-man, demon, ninja, warrior, or person-shaped figure. The creature must keep clear panther anatomy in every frame where it appears: four legs, feline body, long tail, low predator posture, panther head, ears, paws, claws, and animal movement. The panther is made from charcoal, graphite dust, smoke, and torn-paper fragments. It is not a black human silhouette. Concept: A freestyle skateboarder races through an endless warm-white void. The skateboard wheels leave rough charcoal tracks behind them. These tracks lift from the ground and transform into a giant black panther. At first, the panther appears to chase the skater. By the end, it is revealed as the skater’s animal shadow, moving in perfect sync with the skateboarder. Visual direction: Use dry charcoal, graphite dust, torn-paper fragments, smoky ribbons, hand-drawn speed marks, paper texture, and rough brush motion. Palette: warm white, black, and graphite grey. Add only one small crimson accent in the panther’s eye. Style: experimental sports campaign, manga motion, charcoal animation, stop-motion detail, paper texture, and extreme wide-angle cinematography. Timeline: FRAME 1 — 0:00–0:01.8 Overhead 28mm shot. The skater enters diagonally at high speed and carves a sharp turn, cutting a bold charcoal arc across the white surface. The camera descends toward the skater. Audio: wheel rumble, graphite scrape, restrained beat. FRAME 2 — 0:01.8–0:03.6 Low side-tracking shot. The skater performs a high ollie as the charcoal trail tears from the ground like a black ribbon. The trail is still abstract and not yet a creature. Audio: board pop, rushing air, beat locking in. FRAME 3 — 0:03.6–0:05.4 Rear chase shot. The skater lands and accelerates. The floating charcoal trail splits into four animal limbs, like the early structure of a panther. The limbs strike the ground and throw graphite dust outward. The shape should clearly suggest a four-legged feline forming, not a person. Audio: heavy landing, claw scratches, rising bass. FRAME 4 — 0:05.4–0:07.2 Fast circular camera orbit. The skater spins while the forming panther runs around them in the opposite direction. The creature has a clear animal body, long tail, low shoulders, and four running legs. Charcoal and torn-paper fragments spiral around them. Audio: spinning board, layered scratches, building tension. FRAME 5 — 0:07.2–0:09.0 Frontal tracking shot moving backward. The skater charges toward the lens while the fully formed giant black panther runs beside them. The panther is clearly an animal: four legs, feline head, tail, paws, claws, and predator stride. Their movements synchronize. The panther’s small crimson eye opens. Audio: rapid wheel impacts, heavy footfalls, intensified beat. FRAME 6 — 0:09.0–0:11.0 Under-board angle. The skater jumps over the camera as the board briefly breaks into graphite fragments. The panther passes under and around the skater like liquid animal-shaped shadow, still keeping its panther body, tail, head, and four legs. Audio: beat drop, low pulse, slicing air, shadow sweep. FRAME 7 — 0:11.0–0:13.0 Ultra-wide slow-motion shot. The skater lands in a low glide while the panther mirrors the motion beside them in a low feline run. Their silhouettes overlap as the panther folds into the skater’s ground shadow. The panther should remain animal-shaped while merging. Do not turn it into a human shadow. Audio: near silence, soft rumble, stretched graphite hiss. FRAME 8 — 0:13.0–0:15.0 Extreme frontal shot. The skater drives toward the camera and performs one final explosive turn. The panther, still clearly a panther, merges completely into the skateboarder’s ground shadow, then erupts into massive charcoal strokes that flood the frame to black. Audio: heavy bass hit, violent charcoal burst, abrupt cutoff.
Ellenőrzött utasítás
Create a 16:9 image. [PROJECT CARD] Create a compact designed masthead, not a table. TITLE: WHITE SABER SHORELINE DUEL META LINE: night forest / sci-fi saber action / misty shoreline combat escalation PRIORITY: preserve C1 identity, grounded craft geography, C2 droid silhouette, white saber defense, red blaster trajectories, wet shoreline reflections, repeated saber deflections, and final chassis collapse. MICRO BRIEF: Begin with C1 igniting her white saber, then show her advancing through a Droideka-type droid's blaster storm, deflecting many incoming bolts, and cutting through the droid beneath its chassis. [CONTINUITY HEADER] SEQUENCE ID: JEDDICA_DROIDEKA_SHORELINE_DUEL_15P REFERENCE PRIORITY: First provided image controls C1 face, body, wardrobe, proportions, silhouette, hair, attitude, and white saber role. Second provided image controls night forest shoreline, grounded white craft, trunks, water edge, practical lights, wet reflections, and playable geography. Third provided image controls C2 Droideka-type combat droid shape, red shell, black optic cluster, tripod legs, twin blasters, exposed lower mechanisms, and aggressive mechanical posture. This storyboard controls staging, motion, camera, continuity, combat rhythm, and effect logic. [SCENE PACKET] PREMISE: On a misty forest shoreline beside a grounded craft, C1 turns a droid ambush into a precise white-saber advance through red blaster fire. LOCATION: Dark forest lake edge, tall trunks behind, grounded white craft screen right, shallow water foreground, wet sand center, shoreline mist, low practical craft lights, forest edge as C2 entry line, open combat lane between C1 and C2. START -> END: C1 ignites her white saber near the waterline -> C2 unfolds, fires, advances, absorbs reflected hits, and collapses into the shoreline after C1 cuts its exposed underside. ACTION CHAIN: white saber ignition -> droid unfolds and opens fire -> first volley closes -> C1 pivots into shallow water -> white saber deflects bolts -> C2 changes angle and intensifies barrage -> C1 advances while repeatedly redirecting fire -> overhead bolt storm -> C2 lunges forward -> reflected plasma staggers armor -> saber reflections mark water -> portrait pause -> one-direction barrage from C2 meets C1's defensive saber cage -> flank burst -> final underside cut and collapse. PROP / EFFECT STATE: One white energy saber in C1 hand; red blaster bolts originate from C2 twin cannons; C1 repeatedly deflects the bolts with her white saber; reflected bolts travel back across the battlefield; sparks, shoreline spray, mist trails, water hiss, and final shattered droid components remain visually readable. MUST READ: A calm white-saber fighter stays centered inside a red blaster storm, using repeated defensive arcs to close distance and end the droid at point blank range. [CHARACTER SANITIZATION] C1: young adult woman, short tousled blonde hair, compact athletic silhouette, cropped white poncho-like mantle over wrapped top, beige hanging sash, dark loose cropped trousers, boots, fingerless gloves, belt gear, single white energy saber, fierce stillness shifting into fast footwork and tight blade control. C2: Droideka-type combat droid, round red-and-cream armored upper body, glossy black optic cluster with red eyes, tripod legs, twin side blasters, exposed central underside mechanisms, mechanical lunging posture, no face change or humanoid redesign. Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel. [IDENTITY CONSISTENCY] Provided C1 reference controls face, body, wardrobe, proportions, hair, and silhouette; provided environment reference controls setting anchors; provided droid reference controls C2 silhouette and mechanical design. Keep C1's white mantle, beige sash, dark pants, boots, gloves, belt, and single white saber consistent. Keep C2's round upper shell, black optic cluster, tripod stance, twin cannons, and exposed underside consistent. Do not redesign, age-shift, beautify, merge, duplicate, or add extra sabers or extra droids. [STORYBOARD PURITY] Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels. [MASTER SHOT RULE] P02 shows full playable geography: C1 near wet shoreline foreground/center-left, grounded craft screen right, lake foreground, forest edge background, C2 unfolding beyond shoreline, and a clear combat lane between them. [EMOTIONAL ARC] Ignition decision -> mechanical threat reveal -> first danger spike -> controlled defense -> repeated saber deflections -> escalating pressure -> close-range resolve -> final impact, shown through C1 eye-line, blade height, footwork, cloak snap, droid posture, closing distance, and collapse. [STYLE LOCKS] STYLE LOCK: clean monochrome rough-sketch storyboard panels on off-white paper, light-gray gesture lines, simplified forest/craft/water/droid forms, crisp panel hierarchy, restrained white-saber and red-blaster accent only outside panel artwork. EFFECT LOCK: inside panels, white saber arcs, red blaster bolts, deflection sparks, spray, mist, reflections, and shattered parts are simple monochrome bright shapes only; final video effect uses white saber bloom against saturated red bolts, wet reflections, plasma sparks, shoreline spray, and smoke wisps. ENVIRONMENT LOCK: tall vertical trunks, grounded white craft screen right, shallow lake foreground, wet sand and waterline center, dark foliage pockets, mist layer, practical craft lights, and forest edge entry path remain stable across wide and overhead views. [SPATIAL CONTINUITY LOCK] P01, P02, P04, P07, P08, P09, P13, P14, and P15 share the same shoreline combat layout. C1 begins center-left by shallow water and advances toward C2 at the forest-edge side of the lane. C2 starts background/forest edge, unfolds, fires toward C1, then lunges closer while staying opposite C1 until the flank finish. P13 must show all incoming red bolts coming from one direction only, from C2's side of the lane toward C1's white saber. Craft stays screen right, lake/wet sand foreground, trunks background, forest edge behind C2. Allowed changes are camera distance, camera angle, C1 pose, C2 leg/cannon position, saber trail density, bolt direction, reflection state, armor damage, spray, sparks, and final collapse. [DIRECTOR STRIP] Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps. RHYTHM TRACK format: `RHY P##: [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`. ESCALATION MAP format: `ESC P##: [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`. PANEL HEADERS: P01 / 50mm profile / White ignite -> P02 / low 24mm / Droid unfolds -> P03 / macro insert / Twin burst -> P04 / low 35mm / Water pivot -> P05 / 35mm clash / First deflect -> P06 / 85mm tight / Angle shift -> P07 / 35mm flow / Redirect advance -> P08 / overhead 24mm / Deflect storm -> P09 / side 35mm / Droid lunge -> P10 / 50mm impact / Armor stagger -> P11 / macro water / Reflection hiss -> P12 / 85mm portrait / Servo pause -> P13 / 35mm orbit / One-way cage -> P14 / 35mm burst / Flank pass -> P15 / low 24mm / Chassis cut CAMERA + LENS PLAN: P01 profile push -> P02 low wide reveal -> P03 macro cannon burst -> P04 low burst track -> P05 crash-in clash -> P06 tight reaction -> P07 wide flow track -> P08 overhead tactical hold -> P09 side track -> P10 impact punch-in -> P11 water insert -> P12 portrait pause -> P13 orbit hold on one-direction barrage -> P14 burst close track -> P15 low hero finish ACTION PATH: P01 white saber ignites over wet sand -> P02 C2 unfolds cannons -> P03 twin bolts erupt -> P04 C1 pivots through water -> P05 white saber deflects first volley -> P06 eye tracks new angle -> P07 C1 advances, white saber redirects fire -> P08 overhead storm deflected back toward C2 -> P09 C2 lunges while firing -> P10 reflected plasma staggers armor -> P11 white saber trail and red bolts hiss in water -> P12 C1 and C2 hold before final engagement -> P13 one-direction barrage from C2 meets C1's white saber cage -> P14 C1 bursts past volley to flank -> P15 white saber cuts underside, C2 collapses RHYTHM TRACK: P01 RHY P01: slow reveal / medium block / clean beat -> P02 RHY P02: build / medium block / clean beat -> P03 RHY P03: burst / short block / smash beat -> P04 RHY P04: burst / short block / whip beat -> P05 RHY P05: impact / short block / smash beat -> P06 RHY P06: burst / short block / clean beat -> P07 RHY P07: build / medium block / match beat -> P08 RHY P08: impact / medium block / held beat -> P09 RHY P09: build / medium block / match beat -> P10 RHY P10: impact / short block / smash beat -> P11 RHY P11: pause / short block / held beat -> P12 RHY P12: pause / medium block / held beat -> P13 RHY P13: impact / medium block / match beat -> P14 RHY P14: burst / short block / whip beat -> P15 RHY P15: final hit / long block / smash beat ESCALATION MAP: P01 ESC P01: L3 rise / rise -> P02 ESC P02: L4 surge / rise -> P03 ESC P03: L5 peak / spike -> P04 ESC P04: L5 peak / spike -> P05 ESC P05: L5 peak / spike -> P06 ESC P06: L4 surge / rise -> P07 ESC P07: L5 peak / rise -> P08 ESC P08: L5 peak / spike -> P09 ESC P09: L5 peak / rise -> P10 ESC P10: L5 peak / drop -> P11 ESC P11: L4 surge / drop -> P12 ESC P12: L3 rise / drop -> P13 ESC P13: L5 peak / spike -> P14 ESC P14: L5 peak / spike -> P15 ESC P15: L5 peak / release STATE TRACK: P01 white
Create a 16:9 image. [PROJECT CARD] Create a compact designed masthead, not a table. TITLE: WHITE SABER SHORELINE DUEL META LINE: night forest / sci-fi saber action / misty shoreline combat escalation PRIORITY: preserve C1 identity, grounded craft geography, C2 droid silhouette, white saber defense, red blaster trajectories, wet shoreline reflections, repeated saber deflections, and final chassis collapse. MICRO BRIEF: Begin with C1 igniting her white saber, then show her advancing through a Droideka-type droid's blaster storm, deflecting many incoming bolts, and cutting through the droid beneath its chassis. [CONTINUITY HEADER] SEQUENCE ID: JEDDICA_DROIDEKA_SHORELINE_DUEL_15P REFERENCE PRIORITY: First provided image controls C1 face, body, wardrobe, proportions, silhouette, hair, attitude, and white saber role. Second provided image controls night forest shoreline, grounded white craft, trunks, water edge, practical lights, wet reflections, and playable geography. Third provided image controls C2 Droideka-type combat droid shape, red shell, black optic cluster, tripod legs, twin blasters, exposed lower mechanisms, and aggressive mechanical posture. This storyboard controls staging, motion, camera, continuity, combat rhythm, and effect logic. [SCENE PACKET] PREMISE: On a misty forest shoreline beside a grounded craft, C1 turns a droid ambush into a precise white-saber advance through red blaster fire. LOCATION: Dark forest lake edge, tall trunks behind, grounded white craft screen right, shallow water foreground, wet sand center, shoreline mist, low practical craft lights, forest edge as C2 entry line, open combat lane between C1 and C2. START -> END: C1 ignites her white saber near the waterline -> C2 unfolds, fires, advances, absorbs reflected hits, and collapses into the shoreline after C1 cuts its exposed underside. ACTION CHAIN: white saber ignition -> droid unfolds and opens fire -> first volley closes -> C1 pivots into shallow water -> white saber deflects bolts -> C2 changes angle and intensifies barrage -> C1 advances while repeatedly redirecting fire -> overhead bolt storm -> C2 lunges forward -> reflected plasma staggers armor -> saber reflections mark water -> portrait pause -> one-direction barrage from C2 meets C1's defensive saber cage -> flank burst -> final underside cut and collapse. PROP / EFFECT STATE: One white energy saber in C1 hand; red blaster bolts originate from C2 twin cannons; C1 repeatedly deflects the bolts with her white saber; reflected bolts travel back across the battlefield; sparks, shoreline spray, mist trails, water hiss, and final shattered droid components remain visually readable. MUST READ: A calm white-saber fighter stays centered inside a red blaster storm, using repeated defensive arcs to close distance and end the droid at point blank range. [CHARACTER SANITIZATION] C1: young adult woman, short tousled blonde hair, compact athletic silhouette, cropped white poncho-like mantle over wrapped top, beige hanging sash, dark loose cropped trousers, boots, fingerless gloves, belt gear, single white energy saber, fierce stillness shifting into fast footwork and tight blade control. C2: Droideka-type combat droid, round red-and-cream armored upper body, glossy black optic cluster with red eyes, tripod legs, twin side blasters, exposed central underside mechanisms, mechanical lunging posture, no face change or humanoid redesign. Remove contradictory traits, invisible psychology, excessive costume detail, and backstory that cannot appear in a panel. [IDENTITY CONSISTENCY] Provided C1 reference controls face, body, wardrobe, proportions, hair, and silhouette; provided environment reference controls setting anchors; provided droid reference controls C2 silhouette and mechanical design. Keep C1's white mantle, beige sash, dark pants, boots, gloves, belt, and single white saber consistent. Keep C2's round upper shell, black optic cluster, tripod stance, twin cannons, and exposed underside consistent. Do not redesign, age-shift, beautify, merge, duplicate, or add extra sabers or extra droids. [STORYBOARD PURITY] Panel images are visual-only low-detail monochrome light-gray rough sketches. Put panel numbers, beat names, and lens tags in the header strip outside each panel image. No color, labels, arrows, captions, subtitles, logos, watermarks, timing marks, diagrams, UI, ghost poses, duplicate bodies, or technical overlays inside panels. [MASTER SHOT RULE] P02 shows full playable geography: C1 near wet shoreline foreground/center-left, grounded craft screen right, lake foreground, forest edge background, C2 unfolding beyond shoreline, and a clear combat lane between them. [EMOTIONAL ARC] Ignition decision -> mechanical threat reveal -> first danger spike -> controlled defense -> repeated saber deflections -> escalating pressure -> close-range resolve -> final impact, shown through C1 eye-line, blade height, footwork, cloak snap, droid posture, closing distance, and collapse. [STYLE LOCKS] STYLE LOCK: clean monochrome rough-sketch storyboard panels on off-white paper, light-gray gesture lines, simplified forest/craft/water/droid forms, crisp panel hierarchy, restrained white-saber and red-blaster accent only outside panel artwork. EFFECT LOCK: inside panels, white saber arcs, red blaster bolts, deflection sparks, spray, mist, reflections, and shattered parts are simple monochrome bright shapes only; final video effect uses white saber bloom against saturated red bolts, wet reflections, plasma sparks, shoreline spray, and smoke wisps. ENVIRONMENT LOCK: tall vertical trunks, grounded white craft screen right, shallow lake foreground, wet sand and waterline center, dark foliage pockets, mist layer, practical craft lights, and forest edge entry path remain stable across wide and overhead views. [SPATIAL CONTINUITY LOCK] P01, P02, P04, P07, P08, P09, P13, P14, and P15 share the same shoreline combat layout. C1 begins center-left by shallow water and advances toward C2 at the forest-edge side of the lane. C2 starts background/forest edge, unfolds, fires toward C1, then lunges closer while staying opposite C1 until the flank finish. P13 must show all incoming red bolts coming from one direction only, from C2's side of the lane toward C1's white saber. Craft stays screen right, lake/wet sand foreground, trunks background, forest edge behind C2. Allowed changes are camera distance, camera angle, C1 pose, C2 leg/cannon position, saber trail density, bolt direction, reflection state, armor damage, spray, sparks, and final collapse. [DIRECTOR STRIP] Bottom animatic track board aligned to panel columns. Tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use shot chips, thin lines, rhythm blocks, small intensity bars, one-to-three-word labels. No seconds or timestamps. RHYTHM TRACK format: `RHY P##: [hold|slow reveal|build|burst|impact|pause|recover|final hit] / [short block|medium block|long block] / [clean beat|match beat|smash beat|held beat|whip beat]`. ESCALATION MAP format: `ESC P##: [L1 calm|L2 tension|L3 rise|L4 surge|L5 peak] / [flat|rise|spike|drop|release|unresolved]`. PANEL HEADERS: P01 / 50mm profile / White ignite -> P02 / low 24mm / Droid unfolds -> P03 / macro insert / Twin burst -> P04 / low 35mm / Water pivot -> P05 / 35mm clash / First deflect -> P06 / 85mm tight / Angle shift -> P07 / 35mm flow / Redirect advance -> P08 / overhead 24mm / Deflect storm -> P09 / side 35mm / Droid lunge -> P10 / 50mm impact / Armor stagger -> P11 / macro water / Reflection hiss -> P12 / 85mm portrait / Servo pause -> P13 / 35mm orbit / One-way cage -> P14 / 35mm burst / Flank pass -> P15 / low 24mm / Chassis cut CAMERA + LENS PLAN: P01 profile push -> P02 low wide reveal -> P03 macro cannon burst -> P04 low burst track -> P05 crash-in clash -> P06 tight reaction -> P07 wide flow track -> P08 overhead tactical hold -> P09 side track -> P10 impact punch-in -> P11 water insert -> P12 portrait pause -> P13 orbit hold on one-direction barrage -> P14 burst close track -> P15 low hero finish ACTION PATH: P01 white saber ignites over wet sand -> P02 C2 unfolds cannons -> P03 twin bolts erupt -> P04 C1 pivots through water -> P05 white saber deflects first volley -> P06 eye tracks new angle -> P07 C1 advances, white saber redirects fire -> P08 overhead storm deflected back toward C2 -> P09 C2 lunges while firing -> P10 reflected plasma staggers armor -> P11 white saber trail and red bolts hiss in water -> P12 C1 and C2 hold before final engagement -> P13 one-direction barrage from C2 meets C1's white saber cage -> P14 C1 bursts past volley to flank -> P15 white saber cuts underside, C2 collapses RHYTHM TRACK: P01 RHY P01: slow reveal / medium block / clean beat -> P02 RHY P02: build / medium block / clean beat -> P03 RHY P03: burst / short block / smash beat -> P04 RHY P04: burst / short block / whip beat -> P05 RHY P05: impact / short block / smash beat -> P06 RHY P06: burst / short block / clean beat -> P07 RHY P07: build / medium block / match beat -> P08 RHY P08: impact / medium block / held beat -> P09 RHY P09: build / medium block / match beat -> P10 RHY P10: impact / short block / smash beat -> P11 RHY P11: pause / short block / held beat -> P12 RHY P12: pause / medium block / held beat -> P13 RHY P13: impact / medium block / match beat -> P14 RHY P14: burst / short block / whip beat -> P15 RHY P15: final hit / long block / smash beat ESCALATION MAP: P01 ESC P01: L3 rise / rise -> P02 ESC P02: L4 surge / rise -> P03 ESC P03: L5 peak / spike -> P04 ESC P04: L5 peak / spike -> P05 ESC P05: L5 peak / spike -> P06 ESC P06: L4 surge / rise -> P07 ESC P07: L5 peak / rise -> P08 ESC P08: L5 peak / spike -> P09 ESC P09: L5 peak / rise -> P10 ESC P10: L5 peak / drop -> P11 ESC P11: L4 surge / drop -> P12 ESC P12: L3 rise / drop -> P13 ESC P13: L5 peak / spike -> P14 ESC P14: L5 peak / spike -> P15 ESC P15: L5 peak / release STATE TRACK: P01 white
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Scene & Mood: Realistic golden hour golf course close up with dry Saturday comedy, warm light, relaxed deadpan energy. Frame Map: Tight chest up frame. image1 stays centered, very close to lens, face upper middle, shoulders low frame. Soft blurred fairway, trees, and hills behind him. Eyeline into camera through sunglasses. Subject Lock image1: Preserve the same face, hair under backward gray cap, sunglasses, light skin, faded blue T shirt, white glove, body shape, silhouette, and unimpressed expression. image1 keeps the same face, hair, wardrobe, body shape, and silhouette throughout. Cross-Frame Rules: Keep him centered, close, and facing camera. No identity drift, wardrobe change, extra people, added logos, or exaggerated smile. Movement: Shot 1 (0–10s): He leans slightly closer, holds a dry stare, gives a tiny nod and faint almost-smirk as the voiceover says, “Good morning everyone and happy Saturday.” Subtle breathing, small jaw tension, gloved hand near hip, shirt and hair moving in light breeze. Camera has gentle handheld breath. Last Frame: End centered in the same tight close-up, leaning toward lens with sunglasses on deadpan stare and faint smirk. Background stays soft. Camera nearly locked. No on-screen text, no captions, no signage typography, no rendered text in the frame. World Plate: Open golf course at golden hour, green fairway, distant trees, low hills, amber side light, soft shadows, mild haze, warm green blue gold palette. Sound Bed: Clean voiceover: “Good morning everyone and happy Saturday.” Light breeze, faint birds, outdoor golf course tone. No music, no song, no score. Capture Realism: Natural matte skin, real pores, worn cotton, soft glove texture, subtle sunglass reflections, lifted shadows, soft highlight rolloff, mild grain, no plastic gloss. Camera Capture: 10 seconds, 40mm lens, shallow depth, realistic handheld close up, 24fps, 180 degree shutter, fine 35mm grain, warm natural grade.
Scene & Mood: Realistic golden hour golf course close up with dry Saturday comedy, warm light, relaxed deadpan energy. Frame Map: Tight chest up frame. image1 stays centered, very close to lens, face upper middle, shoulders low frame. Soft blurred fairway, trees, and hills behind him. Eyeline into camera through sunglasses. Subject Lock image1: Preserve the same face, hair under backward gray cap, sunglasses, light skin, faded blue T shirt, white glove, body shape, silhouette, and unimpressed expression. image1 keeps the same face, hair, wardrobe, body shape, and silhouette throughout. Cross-Frame Rules: Keep him centered, close, and facing camera. No identity drift, wardrobe change, extra people, added logos, or exaggerated smile. Movement: Shot 1 (0–10s): He leans slightly closer, holds a dry stare, gives a tiny nod and faint almost-smirk as the voiceover says, “Good morning everyone and happy Saturday.” Subtle breathing, small jaw tension, gloved hand near hip, shirt and hair moving in light breeze. Camera has gentle handheld breath. Last Frame: End centered in the same tight close-up, leaning toward lens with sunglasses on deadpan stare and faint smirk. Background stays soft. Camera nearly locked. No on-screen text, no captions, no signage typography, no rendered text in the frame. World Plate: Open golf course at golden hour, green fairway, distant trees, low hills, amber side light, soft shadows, mild haze, warm green blue gold palette. Sound Bed: Clean voiceover: “Good morning everyone and happy Saturday.” Light breeze, faint birds, outdoor golf course tone. No music, no song, no score. Capture Realism: Natural matte skin, real pores, worn cotton, soft glove texture, subtle sunglass reflections, lifted shadows, soft highlight rolloff, mild grain, no plastic gloss. Camera Capture: 10 seconds, 40mm lens, shallow depth, realistic handheld close up, 24fps, 180 degree shutter, fine 35mm grain, warm natural grade.
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SCENE – Seedance 2.0 | 15s Sunday Market Memories Late-2000s flip camera aesthetic. Raw handheld realism. .00:00–00:02 Selfie shot entering a lively local market. .00:02–00:04 Picking up handmade bracelets from a small stall. .00:04–00:06 Buying iced tea and chatting casually with the vendor. .00:06–00:08 Walking past colorful umbrellas and fruit stands. .00:08–00:10 Sitting near a fountain writing in a notebook. .00:10–00:12 Watching children play nearby. .00:12–00:15 Smiling tord the camera, giving a tiny wave, abrupt ending.
SCENE – Seedance 2.0 | 15s Sunday Market Memories Late-2000s flip camera aesthetic. Raw handheld realism. .00:00–00:02 Selfie shot entering a lively local market. .00:02–00:04 Picking up handmade bracelets from a small stall. .00:04–00:06 Buying iced tea and chatting casually with the vendor. .00:06–00:08 Walking past colorful umbrellas and fruit stands. .00:08–00:10 Sitting near a fountain writing in a notebook. .00:10–00:12 Watching children play nearby. .00:12–00:15 Smiling tord the camera, giving a tiny wave, abrupt ending.
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A professional anime character reference sheet, beach sports character bible, surf lifestyle brand mascot design, high-end anime illustration sheet, Japanese character setting collection style, visual development document, commercial character presentation board, anime key visual sheet, modern waifu character design, summer sports concept art, clean character turnaround sheet, ultra detailed anime illustration, premium game character reference sheet female surfer, 19 years old, Japanese, athletic slim body, healthy beach tan skin, long dark brown hair, messy high ponytail, bright blue eyes, energetic smile, sun-kissed appearance, confident and adventurous personality CORE DESIGN: free-spirited surfer girl, ocean lover, summer lifestyle icon, competitive but cheerful, always searching for the perfect wave, California + Japanese coastal aesthetic, sporty and feminine balance OUTFIT: white tropical bikini top, light blue palm tree pattern, black surf shorts, drawstring waist, surf ankle leash, ocean-themed necklace, bracelets, sunglasses resting on head, barefoot beach athlete MAIN DISPLAY: large full body front view, large full body back view, standing naturally beside surfboard, relaxed confident pose, professional character showcase SURFBOARD DESIGN: white shortboard, blue accent trim, custom NAMI logo, palm tree emblem, ocean wave graphics, surf brand decals, professional surf equipment presentation EXPRESSION SHEET: happy smile, gentle smile, laughing expression, confident expression, surprised expression, focused surfing expression, side profile portrait, three-quarter portrait OUTFIT DETAILS: bikini top close-up, back tie detail, shorts detail, surf leash detail, necklace detail, fabric texture detail, sportswear construction study ACCESSORIES: sunglasses, necklace, bracelets, surf ankle leash, surf stickers, beach-themed accessories ACTION PANEL: large surfing illustration on right side, Nami riding a powerful blue ocean wave, dynamic water splash, sunlight reflections, wind-blown hair, action pose, summer sky, cinematic surfing moment PROFILE SECTION: character information block, name, age, birthday, height, nationality, occupation, favorite things, personality description, story background section, surf lifestyle notes COLOR PALETTE: ocean blue, sky blue, white foam, deep navy, beach beige, warm skin tones, summer sunlight colors, clean tropical palette LAYOUT: professional character sheet layout, left information panel, center turnaround views, upper expression section, middle outfit detail section, bottom accessory section, large surfing key visual on right, clean white background, editorial graphic design, anime artbook presentation, official character encyclopedia style VISUAL QUALITY: anime masterpiece, best quality, ultra detailed, professional character turnaround sheet, official artbook design, commercial IP presentation, clean linework, soft anime shading, vibrant summer atmosphere, studio quality illustration, 8k, character reference sheet, game-ready character design, production-ready presentation board
A professional anime character reference sheet, beach sports character bible, surf lifestyle brand mascot design, high-end anime illustration sheet, Japanese character setting collection style, visual development document, commercial character presentation board, anime key visual sheet, modern waifu character design, summer sports concept art, clean character turnaround sheet, ultra detailed anime illustration, premium game character reference sheet female surfer, 19 years old, Japanese, athletic slim body, healthy beach tan skin, long dark brown hair, messy high ponytail, bright blue eyes, energetic smile, sun-kissed appearance, confident and adventurous personality CORE DESIGN: free-spirited surfer girl, ocean lover, summer lifestyle icon, competitive but cheerful, always searching for the perfect wave, California + Japanese coastal aesthetic, sporty and feminine balance OUTFIT: white tropical bikini top, light blue palm tree pattern, black surf shorts, drawstring waist, surf ankle leash, ocean-themed necklace, bracelets, sunglasses resting on head, barefoot beach athlete MAIN DISPLAY: large full body front view, large full body back view, standing naturally beside surfboard, relaxed confident pose, professional character showcase SURFBOARD DESIGN: white shortboard, blue accent trim, custom NAMI logo, palm tree emblem, ocean wave graphics, surf brand decals, professional surf equipment presentation EXPRESSION SHEET: happy smile, gentle smile, laughing expression, confident expression, surprised expression, focused surfing expression, side profile portrait, three-quarter portrait OUTFIT DETAILS: bikini top close-up, back tie detail, shorts detail, surf leash detail, necklace detail, fabric texture detail, sportswear construction study ACCESSORIES: sunglasses, necklace, bracelets, surf ankle leash, surf stickers, beach-themed accessories ACTION PANEL: large surfing illustration on right side, Nami riding a powerful blue ocean wave, dynamic water splash, sunlight reflections, wind-blown hair, action pose, summer sky, cinematic surfing moment PROFILE SECTION: character information block, name, age, birthday, height, nationality, occupation, favorite things, personality description, story background section, surf lifestyle notes COLOR PALETTE: ocean blue, sky blue, white foam, deep navy, beach beige, warm skin tones, summer sunlight colors, clean tropical palette LAYOUT: professional character sheet layout, left information panel, center turnaround views, upper expression section, middle outfit detail section, bottom accessory section, large surfing key visual on right, clean white background, editorial graphic design, anime artbook presentation, official character encyclopedia style VISUAL QUALITY: anime masterpiece, best quality, ultra detailed, professional character turnaround sheet, official artbook design, commercial IP presentation, clean linework, soft anime shading, vibrant summer atmosphere, studio quality illustration, 8k, character reference sheet, game-ready character design, production-ready presentation board
Ellenőrzött utasítás
SEEDANCE 2.0 — SAFE VERSION — PART 1 Create an EXACTLY 15-second premium stylized 3D family-animation scene titled “Baby Panda Discovers Rolling.” The panda is a clearly fictional animated character, not a real animal. The scene is playful, gentle, supervised in tone, and completely free of danger, pain, fear, injury, or distress. Minimum 8K quality, ultra sharp, high detail, clean textures, stable face, stable fur pattern, no blur, no compression artifacts. STYLE: High-end cinematic 3D animation, warm family-friendly tone, soft expressive character acting, realistic gravity and body weight, polished theatrical lighting, viral but safe camera angles. CHARACTER LOCK: One small animated baby panda, same face, same black-and-white fur pattern, same round proportions, same size, same expression style in every shot. The panda remains cheerful, curious, relaxed, and unharmed. ENVIRONMENT LOCK: A very low rounded grassy mound in a protected meadow, only a gentle slope, thick soft grass, no cliff, no rocks in the path, no sharp objects, no road, no water, no height danger. Warm late-afternoon sunlight from camera-left. Same terrain, same lighting, same screen direction. SCENE FLOW — EXACTLY 15 SECONDS — EXACTLY 7 SHOTS: 1. 0.00–1.80s — Low-angle medium-wide shot. The baby panda stands on top of the small soft grassy mound, smiling and curious. Slow gentle push-in. 2. 1.80–3.40s — Side close-up. One paw softly slides a few centimeters on smooth grass. The panda slowly tilts with a playful surprised expression, never frightened. 3. 3.40–5.80s — Ground-level tracking shot. The panda performs one gentle controlled side-roll downhill. Natural gravity, soft body compression, thick grass cushioning every contact. 4. 5.80–7.80s — Smooth overhead shot. The panda completes one more slow playful rotation on the same gentle slope. No fast spinning, no hard impact. 5. 7.80–9.70s — Front low camera on flat soft grass. The panda naturally loses momentum and stops safely on its back, paws up, blinking happily. Add a small comic “!” reaction icon only. 6. 9.70–12.50s — Medium follow shot. The panda sits up immediately, cheerful and unharmed, then climbs the short mound with small believable steps and firm paw contact. 7. 12.50–15.00s — Rising side tracking shot. The panda reaches the top, looks excited, lowers one shoulder, and begins a second gentle playful roll. End at the first safe forward lean for seamless continuation. CAMERA: Smooth push-in, side close-up, low tracking, overhead reveal, front reaction shot, uphill follow, rising transition shot. Stable camera, no shake, no aggressive zoom, no extreme lens distortion. MOTION & PHYSICS: Believable weight, realistic gravity, soft grass resistance, correct paw contact, stable anatomy, gentle speed, no sliding feet, no uncontrolled tumbling, no collision. LIGHTING: Warm golden light from camera-left, soft sky fill, consistent shadows, subtle rim light, bright friendly color grading. AUDIO: Clean cinematic audio, soft breeze, grass rustle, light padded “poof” sounds, tiny happy panda chirp, playful music, no distress sounds. ENDING / FRAME LOCK: Preserve exact camera height, lens, lighting, motion direction, mound position, and panda position for the next clip. NEGATIVE: real animal harm, danger, fear, pain, crying, injury, cliff, steep hill, rocks in the rolling path, hard impact, violent fall, fast uncontrolled spinning, distress, rescue scene, predator, duplicate animal, broken anatomy, extra limbs, face change, fur change, teleporting, camera shake, blur, flicker, dark horror mood, realistic wildlife documentary danger, text-heavy overlays, subtitles, watermark.
SEEDANCE 2.0 — SAFE VERSION — PART 1 Create an EXACTLY 15-second premium stylized 3D family-animation scene titled “Baby Panda Discovers Rolling.” The panda is a clearly fictional animated character, not a real animal. The scene is playful, gentle, supervised in tone, and completely free of danger, pain, fear, injury, or distress. Minimum 8K quality, ultra sharp, high detail, clean textures, stable face, stable fur pattern, no blur, no compression artifacts. STYLE: High-end cinematic 3D animation, warm family-friendly tone, soft expressive character acting, realistic gravity and body weight, polished theatrical lighting, viral but safe camera angles. CHARACTER LOCK: One small animated baby panda, same face, same black-and-white fur pattern, same round proportions, same size, same expression style in every shot. The panda remains cheerful, curious, relaxed, and unharmed. ENVIRONMENT LOCK: A very low rounded grassy mound in a protected meadow, only a gentle slope, thick soft grass, no cliff, no rocks in the path, no sharp objects, no road, no water, no height danger. Warm late-afternoon sunlight from camera-left. Same terrain, same lighting, same screen direction. SCENE FLOW — EXACTLY 15 SECONDS — EXACTLY 7 SHOTS: 1. 0.00–1.80s — Low-angle medium-wide shot. The baby panda stands on top of the small soft grassy mound, smiling and curious. Slow gentle push-in. 2. 1.80–3.40s — Side close-up. One paw softly slides a few centimeters on smooth grass. The panda slowly tilts with a playful surprised expression, never frightened. 3. 3.40–5.80s — Ground-level tracking shot. The panda performs one gentle controlled side-roll downhill. Natural gravity, soft body compression, thick grass cushioning every contact. 4. 5.80–7.80s — Smooth overhead shot. The panda completes one more slow playful rotation on the same gentle slope. No fast spinning, no hard impact. 5. 7.80–9.70s — Front low camera on flat soft grass. The panda naturally loses momentum and stops safely on its back, paws up, blinking happily. Add a small comic “!” reaction icon only. 6. 9.70–12.50s — Medium follow shot. The panda sits up immediately, cheerful and unharmed, then climbs the short mound with small believable steps and firm paw contact. 7. 12.50–15.00s — Rising side tracking shot. The panda reaches the top, looks excited, lowers one shoulder, and begins a second gentle playful roll. End at the first safe forward lean for seamless continuation. CAMERA: Smooth push-in, side close-up, low tracking, overhead reveal, front reaction shot, uphill follow, rising transition shot. Stable camera, no shake, no aggressive zoom, no extreme lens distortion. MOTION & PHYSICS: Believable weight, realistic gravity, soft grass resistance, correct paw contact, stable anatomy, gentle speed, no sliding feet, no uncontrolled tumbling, no collision. LIGHTING: Warm golden light from camera-left, soft sky fill, consistent shadows, subtle rim light, bright friendly color grading. AUDIO: Clean cinematic audio, soft breeze, grass rustle, light padded “poof” sounds, tiny happy panda chirp, playful music, no distress sounds. ENDING / FRAME LOCK: Preserve exact camera height, lens, lighting, motion direction, mound position, and panda position for the next clip. NEGATIVE: real animal harm, danger, fear, pain, crying, injury, cliff, steep hill, rocks in the rolling path, hard impact, violent fall, fast uncontrolled spinning, distress, rescue scene, predator, duplicate animal, broken anatomy, extra limbs, face change, fur change, teleporting, camera shake, blur, flicker, dark horror mood, realistic wildlife documentary danger, text-heavy overlays, subtitles, watermark.
Ellenőrzött utasítás
Ellenőrzött utasítás
A male street dance expert, white buzz cut, wearing small gold hoop earrings and a gold rope chain. Dressed in a dark brown hoodie, a pure white crew neck shirt underneath, dark brown loose pants, and white sneakers. ENVIRONMENT: Pure seamless background, slightly cool gray tone, clean space with no distractions. STYLE: cinematic realism, studio dance film, high contrast clean lighting Timeline 0:00-0:02: Full body, 24mm, low-angle fast push-in The dancer bursts directly into motion at high speed, right foot stomping the ground while the body performs a powerful rotation, left leg sweeping wide to create large spatial displacement, upper body hits and releases in sync 0:02-0:03: Full body, 28mm, tracking side move He performs continuous large cross steps and sliding combinations, feet rapidly crossing while driving lateral movement, the jacket swings with strong inertia from the motion 0:03-0:05: Full body, 28mm, orbit He transitions into continuous rotating footwork, rapidly switching pivot points with both feet to achieve multiple directional changes, forming an arcing trajectory in space 0:05-0:06: Low angle, 24mm, forward pressure He suddenly drops low, one hand touching the ground for support, quickly transitioning into floor movement 0:06-0:07: Low near-ground angle, 24mm, tracking Both legs sweep rapidly to complete a full power sweep rotation, the body forming a high-speed circular motion around the supporting arm, then using the momentum to spring back up 0:07-0:08: Full body, 28mm, tilt up He explosively rises from the ground, landing on both feet and immediately executing a full-body wave, while continuing to move forward 0:08-0:10: Half body to full body, 35mm, forward tracking He enters a high-speed pop locking sequence, upper body locking precisely on beats while the footwork continues to move and shift directions, increasing motion density 0:10-0:12: Full body, 28mm, pull back to open space He transitions into larger groove and jumping step combinations, steps becoming wider while still precisely on beat, body remains fully extended 0:12-0:14: Low angle, 24mm, fast push-in He suddenly accelerates, stomps the ground with his right foot to launch upward, performing a fast aerial rotation while fully extending his limbs 0:14-0:15: Full body fully in frame, 35mm, slight push-in lock He enters a one-hand support freeze mid-air while maintaining motion inertia, body fully extended horizontally, legs stretched into clean lines, the entire figure fully visible in the frame
A male street dance expert, white buzz cut, wearing small gold hoop earrings and a gold rope chain. Dressed in a dark brown hoodie, a pure white crew neck shirt underneath, dark brown loose pants, and white sneakers. ENVIRONMENT: Pure seamless background, slightly cool gray tone, clean space with no distractions. STYLE: cinematic realism, studio dance film, high contrast clean lighting Timeline 0:00-0:02: Full body, 24mm, low-angle fast push-in The dancer bursts directly into motion at high speed, right foot stomping the ground while the body performs a powerful rotation, left leg sweeping wide to create large spatial displacement, upper body hits and releases in sync 0:02-0:03: Full body, 28mm, tracking side move He performs continuous large cross steps and sliding combinations, feet rapidly crossing while driving lateral movement, the jacket swings with strong inertia from the motion 0:03-0:05: Full body, 28mm, orbit He transitions into continuous rotating footwork, rapidly switching pivot points with both feet to achieve multiple directional changes, forming an arcing trajectory in space 0:05-0:06: Low angle, 24mm, forward pressure He suddenly drops low, one hand touching the ground for support, quickly transitioning into floor movement 0:06-0:07: Low near-ground angle, 24mm, tracking Both legs sweep rapidly to complete a full power sweep rotation, the body forming a high-speed circular motion around the supporting arm, then using the momentum to spring back up 0:07-0:08: Full body, 28mm, tilt up He explosively rises from the ground, landing on both feet and immediately executing a full-body wave, while continuing to move forward 0:08-0:10: Half body to full body, 35mm, forward tracking He enters a high-speed pop locking sequence, upper body locking precisely on beats while the footwork continues to move and shift directions, increasing motion density 0:10-0:12: Full body, 28mm, pull back to open space He transitions into larger groove and jumping step combinations, steps becoming wider while still precisely on beat, body remains fully extended 0:12-0:14: Low angle, 24mm, fast push-in He suddenly accelerates, stomps the ground with his right foot to launch upward, performing a fast aerial rotation while fully extending his limbs 0:14-0:15: Full body fully in frame, 35mm, slight push-in lock He enters a one-hand support freeze mid-air while maintaining motion inertia, body fully extended horizontally, legs stretched into clean lines, the entire figure fully visible in the frame
Fedezd fel a videómunkafolyamatokat
Fedezze fel a Kling 3.0 munkafolyamatot, és hasonlítsa össze a kapcsolódó videóoldalakkal. A generátor az irányadó az aktuális modellhozzáférés és beállítások tekintetében. Használja a promptkönyvtárat a közzétett eredmények és az azokat létrehozó modell tanulmányozásához.
Írjon fókuszált vizuális briefet a Kling 3.0-hoz
Fókuszálja Kling 3.0 videós briefjét a látható cselekvésre, a kameramozgásra és a világításra. Szükség esetén a végső hangot és párbeszédet a szerkesztési folyamatában adja hozzá; ne feltételezze, hogy a hang a videókérés részét képezi.
Fókuszálja Kling 3.0 videós briefjét a látható cselekvésre, a kameramozgásra és a világításra. Szükség esetén a végső hangot és párbeszédet a szerkesztési folyamatában adja hozzá; ne feltételezze, hogy a hang a videókérés részét képezi.
Fedezze fel a Kling 3.0-tVilágosabb kreatív brief a Kling 3.0-hoz
Alakíts egy durva ötletet fókuszált brieffé
Csak a kiválasztott modellhez megjelenített felbontást és képarányt válaszd. Ellenőrizd a kompozíciót, a finom részleteket és a kész videóban lévő szöveget. A nagyobb kimeneti méret nem garantál pontosabb eredményt.
Fedezze fel a Kling 3.0 videóötleteket a klingai.me oldalon
Csak a kiválasztott modellhez megjelenített felbontást és képarányt válaszd. Ellenőrizd a kompozíciót, a finom részleteket és a kész videóban lévő szöveget. A nagyobb kimeneti méret nem garantál pontosabb eredményt.
Nézd át a modell- és bemeneti beállításokat
Fókuszálja Kling 3.0 videós briefjét a látható cselekvésre, a kameramozgásra és a világításra. Szükség esetén a végső hangot és párbeszédet a szerkesztési folyamatában adja hozzá; ne feltételezze, hogy a hang a videókérés részét képezi.
Írjon fókuszált vizuális briefet a Kling 3.0-hoz
Fókuszálja Kling 3.0 videós briefjét a látható cselekvésre, a kameramozgásra és a világításra. Szükség esetén a végső hangot és párbeszédet a szerkesztési folyamatában adja hozzá; ne feltételezze, hogy a hang a videókérés részét képezi.
Fedezz fel variációkat fókuszált brieffel
Csak a kiválasztott modellhez megjelenített felbontást és képarányt válaszd. Ellenőrizd a kompozíciót, a finom részleteket és a kész videóban lévő szöveget. A nagyobb kimeneti méret nem garantál pontosabb eredményt.
Fedezd fel a kapcsolódó videómunkafolyamatokat
Fedezze fel a Kling 3.0 munkafolyamatot, és hasonlítsa össze a kapcsolódó videóoldalakkal. A generátor az irányadó az aktuális modellhozzáférés és beállítások tekintetében. Használja a promptkönyvtárat a közzétett eredmények és az azokat létrehozó modell tanulmányozásához.
Írjon fókuszált vizuális briefet a Kling 3.0-hoz
Fókuszálja Kling 3.0 videós briefjét a látható cselekvésre, a kameramozgásra és a világításra. Szükség esetén a végső hangot és párbeszédet a szerkesztési folyamatában adja hozzá; ne feltételezze, hogy a hang a videókérés részét képezi.
Ismertesse videó koncepcióját, vagy töltsön fel képeket
A Kling 3.0 videós briefjéhez írja le, hogyan mozogjon a téma a kiinduló pózából. Ha a kiválasztott modell támogat képi vagy záró képkockát, használja a kompozíció és a folytonosság magyarázatához. Ne feltételezze, hogy minden referenciatípust elfogad.
Írjon fókuszált vizuális briefet a Kling 3.0-hoz
Fókuszálja Kling 3.0 videós briefjét a látható cselekvésre, a kameramozgásra és a világításra. Szükség esetén a végső hangot és párbeszédet a szerkesztési folyamatában adja hozzá; ne feltételezze, hogy a hang a videókérés részét képezi.
Nézd át és töltsd le a kész eredményeket
Amikor egy kérés befejeződik, vizsgáld meg a videót az Előzményekben, és töltsd le a megtartani kívánt eredményt. Tekintsd át a kompozíciót és a nem szándékolt részleteket, mielőtt megosztod a csapatoddal vagy közzéteszed.
Tapasztalja meg a professzionális videókészítést
Csak a kiválasztott modellhez megjelenített felbontást és képarányt válaszd. Ellenőrizd a kompozíciót, a finom részleteket és a kész videóban lévő szöveget. A nagyobb kimeneti méret nem garantál pontosabb eredményt.
Kling 3.0 videóötletek a projektjeihez
A Kling 3.0 videós briefjéhez írja le, hogyan mozogjon a téma a kiinduló pózából. Ha a kiválasztott modell támogat képi vagy záró képkockát, használja a kompozíció és a folytonosság magyarázatához. Ne feltételezze, hogy minden referenciatípust elfogad.
Marketing és reklámvideók
Egy Kling 3.0 termékkoncepcióhoz adja meg a termék formáját, anyagát, kulcsfontosságú részletét és beállítását. Tartsa pontosnak a logókat és állításokat, hagyjon helyet a saját tipográfiájának, és tekintse át az eredményt, mielőtt reklámban használná.

Közösségi média tartalom
Tervezze Kling 3.0 közösségimédia-videóját egy világos üzenet köré. Döntse el a célcsatorna kompozícióját, helyezze a fő témát oda, ahol látható marad, és ossza meg csak a kicsi képernyőn való olvashatóság ellenőrzése után.

Oktatási és képzési anyagok
Használjon egy Kling 3.0 vizuális koncepciót egy oktatási vagy előadási pont támogatására. Ellenőrizze a tényeket és címkéket saját maga, és a végső feliratokat a szerkesztési folyamatában adja hozzá, ne a generált szövegre támaszkodjon.

Vállalati prezentációk és kommunikáció
Használjon egy Kling 3.0 vizuális koncepciót egy oktatási vagy előadási pont támogatására. Ellenőrizze a tényeket és címkéket saját maga, és a végső feliratokat a szerkesztési folyamatában adja hozzá, ne a generált szövegre támaszkodjon.

Film- és epizódtartalom-készítés
Bontsa fel a Kling 3.0 történetkoncepciót rövid, világosan leírt felvételekre. Adjon minden felvételhez egy cselekvést és egy kamerairányt. A sorozattá való összeállítás előtt tekintse át az eredmények közötti folytonosságot.

Személyes projektek és kreatív történetmesélés
Bontsa fel a Kling 3.0 történetkoncepciót rövid, világosan leírt felvételekre. Adjon minden felvételhez egy cselekvést és egy kamerairányt. A sorozattá való összeállítás előtt tekintse át az eredmények közötti folytonosságot.
Kreatív jegyzetek a Kling 3.0 videós briefjéhez
Adjon a fő témának egy világos cselekvést. Egy Kling 3.0 koncepció esetében egy pontos brief könnyebben értékelhető, mint a versengő hatások listája.

Kling 3.0 videó munkafolyamat: Kérdések és válaszok
Ez a klingai.me oldal a Kling 3.0 videó munkafolyamatot mutatja be. Segít fókuszált briefet írni és áttekinteni az elérhető bemeneteket. Az aktuális hozzáférést a generátor mutatja; a modellnév egy útmutatóban nem jelenti azt, hogy jelenleg elfogad kéréseket.
Az új fiókok 10 regisztrációs kreditet kapnak. A beküldés előtt tekintse át a kiválasztott modell kreditköltségét; ezek a kreditek nem garantálnak ingyenes videót. A klingai.me előfizetések és kreditcsomagok az Árak oldalon vannak felsorolva, és függetlenek bármely hivatalos Kling szolgáltatási csomagtól.
A klingai.me oldalt böngészőben használja. Kisebb képernyőn nyissa meg a navigációs menüt, hogy a generátor, a promptkönyvtár és a fiókja között válthasson. A támogatott feltöltési és letöltési viselkedés az eszközétől is függ.
A Kling 3.0 videós briefjéhez írja le, hogyan mozogjon a téma a kiinduló pózából. Ha a kiválasztott modell támogat képi vagy záró képkockát, használja a kompozíció és a folytonosság magyarázatához. Ne feltételezze, hogy minden referenciatípust elfogad.
A promptokat, feltöltött referenciákat és generált eredményeket tárolhatják az előzményeid biztosításához és a kérések feldolgozásához. Érzékeny anyag feltöltése előtt nézd át az Adatvédelmi szabályzatot. A közzétett eseteket és nyilvános médialinkeket mások is megtekinthetik.
Csak a kiválasztott modellhez megjelenített felbontást és képarányt válaszd. Ellenőrizd a kompozíciót, a finom részleteket és a kész videóban lévő szöveget. A nagyobb kimeneti méret nem garantál pontosabb eredményt.
Csak a kiválasztott modellhez megjelenített felbontást és képarányt válaszd. Ellenőrizd a kompozíciót, a finom részleteket és a kész videóban lévő szöveget. A nagyobb kimeneti méret nem garantál pontosabb eredményt.
Tervezze Kling 3.0 közösségimédia-videóját egy világos üzenet köré. Döntse el a célcsatorna kompozícióját, helyezze a fő témát oda, ahol látható marad, és ossza meg csak a kicsi képernyőn való olvashatóság ellenőrzése után.
Csak a kiválasztott modellhez megjelenített felbontást és képarányt válaszd. Ellenőrizd a kompozíciót, a finom részleteket és a kész videóban lévő szöveget. A nagyobb kimeneti méret nem garantál pontosabb eredményt.
Csak a kiválasztott modellhez megjelenített felbontást és képarányt válaszd. Ellenőrizd a kompozíciót, a finom részleteket és a kész videóban lévő szöveget. A nagyobb kimeneti méret nem garantál pontosabb eredményt.
A szükséges eredmény köré építse Kling 3.0 videós briefjét. Tartsa konkrétnak a fő irányt, ellenőrizze a támogatott beállításokat a generátorban, és tekintse át az elkészült munkát, mielőtt a projektjében használná.
Blogbejegyzések
Írjon fókuszált vizuális briefet a Kling 3.0-hoz
Fókuszálja Kling 3.0 videós briefjét a látható cselekvésre, a kameramozgásra és a világításra. Szükség esetén a végső hangot és párbeszédet a szerkesztési folyamatában adja hozzá; ne feltételezze, hogy a hang a videókérés részét képezi.